[QUOTE="the_bi99man"]
[QUOTE="cain006"]...I know. I'm talking about games on my pc. I've played Shift 2, Driver San Francisco, and Mass Effect 2/3 so far. I know they're not the best games to judge this by but they look almost as good as they did in 1080p on my monitor.
cain006
Well, that can probably be mostly chocked up to viewing distance. Either way, the point I've been trying to make throughout this thread (that loosey can't wrap his head around), is that even if you're on a big TV, and sitting far away, so 720p doesn't necessarily look bad, it would still look even better if it was 1080p. Loosey doesn't seem to understand this. He's one of those types that loves to use the "farther away from the screen makes it look better" argument, to claim lower resolutions look fine, but he doesn't realize that the same thing applies to ALL resolutions. Sitting 8 feet away from the screen makes 720p look better, but it will also make 1080p look even better, as well. The whole scale just shifts up.
He's also claimed throughout this thread that games should just keep piling on more detail, at an engine level, without increasing resolution, while completely ignoring the fact that engine level details get rapidly dimishing returns when they don't have a render resolution capable of displaying them properly, as was illustrated marvelously by the Dark Souls resolution comparison GIF someone posted a few pages back.
Edit: Here it is again. The only difference here is a jump from the console/vanilla PC standard sub-720p res, to the full 1080p allowed by DSfix. No assets, textures, or anything like that are changed. All the detail you can see in the 1080p shot is actually there in the other shot, just buried and blurred because the lower resolution simply doesn't have enough pixels to display it. And Dark Souls doesn't even have anywhere near the highest quality assets and textures that are available in games these days.
I know it looks better, but 1080p is way harder to render than 720p. I get that this is a Loosingend's thread, and he's wrong. But if you're playing on a console, I'd take cool new technology over clarity that would be barely noticable from a couch.I'm just saying that the cool new technology, and advanced effects and details that everyone is hoping "next-gen" games will have, will make next to no difference if there's not a resolution increase to match it. As is demonstrated very well by Dark Souls, and many other games, 720p is already holding back detail, a lot. Why increase detail without increasing resolution, when 720p can't even properly show the level of detail that there already is, in almost every game? The only way that "next gen" console games are actually going to look "next gen", is if they're all being rendered in native 1080p, first and foremost. Worry about increasing details and effects after that. Otherwise, even more details and effects being piled on are going to literally do nothing, as 720p can't even show current-gen detail levels. Not to mention that fact that by the time the next gen consoles come out, 720p TVs will barely even be available anymore, and 1080p is extremely affordable, and has been the standard for years already.
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