When I first saw flyable helicopters in Black Ops, I was thrilled. It's been a while since I've played an FPS where I could fly a helicopter (so maybe I'm an on again, off again gamer, but it hasn't been since Battlefield Vietnam). I then watched an interview where the developer said the helicopters were going to automatically adjust elevation for you. Basically, helicopters are going to be on a track to make it easy for people to fly. That doesn't sound very hard core to me and I find this decision dissapointing. The first time I tried to fly a helicopter in Battlefield Vietnam, I crashed. I crashed quite a few times before I got the hang of it,but I still had fun learning how to fly the helicopters and it brought another dimension to the game (one more thing for you to do). Plus, once you got good at it, you felt like you accomplished something. That's an experience you will not get from Black Ops, and I find it strange since they hire ritired army to make the game more authentic.
Call of Dutygames are also entirely scripted and sometimes micromanaged. No matter what you do, your path is pre-determined. How is that hard core? Personally, I'd prefer it if they left thecinematic experience to the movies and focussed on gameplay (what games should be about). Let me make decisions that affect the game, please. Even Disney's Epic Mickey allows me to do that.
We all know casual sells. Just look at the Wii. Could CoD games achieve the level of sales it does if it were really a hard core game?
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