Is Dark Souls being watered down for the masses?

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HardGames420

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#1 HardGames420
Member since 2011 • 233 Posts
http://n4g.com/news/713650/the-beacon-fire-dampening-the-difficulty-of-dark-souls/com Interesting, this could work well or just fail hard and make the game nothing like Demon's Souls. What do you think? Will this hurt what makes the game unique?
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R3FURBISHED

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#2 R3FURBISHED
Member since 2008 • 12408 Posts

Whats the point of making a game so godamned hard that it alienates buyers? I did not buy Demon's Souls solely because of its difficulty.

Same reason I didn't play Super Meat Boy, and same reason I will not play any more Ninja Gaidens.

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BigBoss255

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#3 BigBoss255
Member since 2010 • 3539 Posts
probably add it to: COD DMC MGS RISING SC CONVICTION DRAGON AGE
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BigBoss255

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#4 BigBoss255
Member since 2010 • 3539 Posts
Resident 5 aswell.
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HardGames420

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#5 HardGames420
Member since 2011 • 233 Posts
[QUOTE="R3FURBISHED"]Whats the point of making a game so godamned hard that it alienates buyers? I did not buy Demon's Souls for no other reason that because of its difficulty. Same reason I didn't play Super Meat Boy, and same reason I will not play any more Ninja Gaidens.

So it may not be for you which is ok. However, some people enjoy the challenge and unforgiving gameplay, it's what makes it soooo addicting.
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SaudiFury

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#6 SaudiFury
Member since 2007 • 8709 Posts

yes commence whining/crying.

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GeneralShowzer

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#7 GeneralShowzer
Member since 2010 • 11598 Posts
I think that the first thing I've heard about this games was "We're making it harder" Don't know why the change in direction.
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-The-G-Man-

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#8 -The-G-Man-
Member since 2007 • 6414 Posts

they already put it on a second console. would make sense.

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MFDOOM1983

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#9 MFDOOM1983
Member since 2010 • 8465 Posts
Demon's souls wasn't hard to begin with. Memorization was the key.
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The_RedLion

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#10 The_RedLion
Member since 2009 • 1942 Posts

The devs already said it's gonna be harder than Dem. S.

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madsnakehhh

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#11 madsnakehhh
Member since 2007 • 18368 Posts

Whats the point of making a game so godamned hard that it alienates buyers? I did not buy Demon's Souls for no other reason that because of its difficulty. Same reason I didn't play Super Meat Boy, and same reason I will not play any more Ninja Gaidens.R3FURBISHED

Exactly my same thoughts, and before anyone claim that is for teh "hardcores" well, think about this, i don't have as much time to play as i used to, so spending days or even weeks mastering a game is not an option, so, if Dark Souls is not as frustrating as Demon's Souls (according to some people), then 'll be happy.

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funsohng

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#12 funsohng
Member since 2005 • 29976 Posts
If there were no beacon fires, and since this game has no nexus and is pretty much a zelda-like open world, you are pretty much screwed in this game.
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Maroxad

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#13 Maroxad
Member since 2007 • 25292 Posts

Its optional, if you dont want to use them dont. Also, if I read correctly they are only available at certain spots. If anything this may encourage developers to make the game harder as you now have more check points to reduce frustration.

Demons Souls was too easy for my tastes, and as a result, I doubt I will use these Beacon Fires in Dark Souls.

Edit: This may just be a replacement for the nexus. Dont be too worried.

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Gxgear

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#14 Gxgear
Member since 2003 • 10425 Posts

Sounds ok, but personally I thought the waystones in the original worked well enough as checkpoints, the levels weren't that long to be honest.

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HardGames420

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#15 HardGames420
Member since 2011 • 233 Posts
[QUOTE="GeneralShowzer"]I think that the first thing I've heard about this games was "We're making it harder" Don't know why the change in direction.

Like I said, this isn't neccessarily an indicator of the game being much easier, it could be very well implemented and I have faith in From Software. This is the original team that made the first game so special so I have faith and will hold judgement until I see more information. I'm also someone that LOVES the difficulty and unforgiving gameplay of Demon's Souls.
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HardGames420

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#16 HardGames420
Member since 2011 • 233 Posts

Sounds ok, but personally I thought the waystones in the original worked well enough as checkpoints, the levels weren't that long to be honest.

Gxgear
Well said, I agree.
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lawlessx

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#17 lawlessx
Member since 2004 • 48753 Posts

yes commence whining/crying.

SaudiFury
and it's at full force too...
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madsnakehhh

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#18 madsnakehhh
Member since 2007 • 18368 Posts

Its optional, if you dont want to use them dont. Also, if I read correctly they are only available at certain spots. If anything this may encourage developers to make the game harder as you now have more check points to reduce frustration.

Demons Souls was too easy for my tastes, and as a result, I doubt I will use these Beacon Fires in Dark Souls.

Edit: This may just be a replacement for the nexus. Dont be too worried.

Maroxad

I've been wanting to get Demon's Souls, but the difficulty (and, the lack of an epic story) keeps me away, why people think it was really hard but you think it was easy, or in what way the game is hard, it is cheap or something like that?

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zmbi_gmr

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#19 zmbi_gmr
Member since 2008 • 3590 Posts

If you read the story it doesn't sound as though they are making it easier, but rather just adding checkpoints since there are no levels in the game. I don't care for the life refilling idea, but this still doesn't mean that the battles will be watered down. Guess we just have to wait and see if this changes the game any...

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Doolz2024

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#20 Doolz2024
Member since 2007 • 9623 Posts
There should be an option to turn those fire beacons or whatever they're called off. People that want more of a challenge should get that option.
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Floppy_Jim

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#21 Floppy_Jim
Member since 2007 • 25933 Posts

"It's called the Beacon Fire, and they'll be dotted throughout Dark Souls' intimidating realm, offering a spot of light relief in a game of punishing hardness. You can use the Beacon Fires to restore your life gauge, and they also act as – get this – CHECKPOINTS. So no more being booted back to the very start of the level devoid of all your gear. While this may sound like From Software selling out on the game's challenge, they are in fact a necessity, because there aren't any levels in Dark Souls."

This isn't watering down if the difficulty is still there. Repeating Demon's relatively short levels* after death was no big deal but Dark doesn't have "levels". Sounds fine.

*Many of which had short cuts; the gate in 4-4, pit in 2-2, giant throbbing heart thing in 3-2, bridge in 5-1 (or 5-2?), etc.

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SunnySAY87

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#22 SunnySAY87
Member since 2011 • 341 Posts
makes sense. since the world is more open now.
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deactivated-5b69bebd1b0b6

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#23 deactivated-5b69bebd1b0b6
Member since 2009 • 6176 Posts

No where in that article does it state it's being watered down. The game is vastly larger than Demon's Souls in scope and size, and it doesn't have a level hub like the first game. It's just full exploration from start to finish. Of course it's going to have checkpoint system in place but it will also have that punishing gameplay that we all know and love. That is certainly what made Demon's Souls great. It could be like any other game and be a total cakewalk but then that wouldn't be fun.

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SapSacPrime

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#24 SapSacPrime
Member since 2004 • 8925 Posts

Obviously yes, an exclusive going multiplat couldn't possibly mean anything other than the fact it is now obsolete to system wars... let the hate commence!

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ironcreed

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#25 ironcreed
Member since 2005 • 14195 Posts

I think 'The Beacon of Fire' sounds like a great idea. After all, there is no Nexus here and this will be a place to meet up with other players, heal and take breaks in between what I am sure is gameplay that is plenty challenging. Also, don't forget that it is going to be more open and is being designed to be explored. Having areas that essentially amount to rest stops with campfires seems like a perfect way to balance making the game more open. No worries here.

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TheMoreYouOwn

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#26 TheMoreYouOwn
Member since 2010 • 3927 Posts

Whats the point of making a game so godamned hard that it alienates buyers? I did not buy Demon's Souls solely because of its difficulty.

Same reason I didn't play Super Meat Boy, and same reason I will not play any more Ninja Gaidens.

R3FURBISHED

The difficulty of Demon's Souls didn't alienate...it did the exact opposite.

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Maroxad

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#27 Maroxad
Member since 2007 • 25292 Posts

I've been wanting to get Demon's Souls, but the difficulty (and, the lack of an epic story) keeps me away, why people think it was really hard but you think it was easy, or in what way the game is hard, it is cheap or something like that?

madsnakehhh

The difficulty dephends a lot on your equipment and such. If you equip less than 50% of your total equip burden you can roll and move at full speed making evasion a breeze. However equip more than 50% and your rolls will be slowed down making you less evasive. Further making the game easier is the excess healing items I found (being a thief may have been a big part of that).

If you hope for the best but expect the worst you should get by just fine, enemies often hide behind walls. From what I hear the difficulty came from dying in 3-4 shots and the fact that there are very few check points. As it happens I am not used to having check points in games anyway and recently I played an RPG with no healing and archers could take out all your life in one hit if they shot you in the head all while having no checkpoints.

The story in Demons Souls is massively underrated. It wasnt very much in your face and instead was subtle just like Majora's Mask. This link contains spoilers.

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jjccjj92

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#28 jjccjj92
Member since 2010 • 641 Posts

Does everyone just suck at games or something? Demon's Souls wasn't that difficult. Not like its hype would have you believe anyway.

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smashed_pinata

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#29 smashed_pinata
Member since 2005 • 3747 Posts

I sure hope so! i LOOOOVE hearing hardcores getting all crabby. Their tears give me lulz!

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kozzy1234

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#30 kozzy1234
Member since 2005 • 35966 Posts

If anything they shoulda just made the new one harder with better story and better characters and i would be happy.

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AcidSoldner

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#31 AcidSoldner
Member since 2007 • 7051 Posts
You guys are reading way to much into the beacons thing. The reason they're implimenting this save/heal spot is because the game is now set in an open environment, unlike the first one which had instanced and seperate levels. They're just like the Nexus stones from the first one.... All of the Worlds in Demon Souls had them scattered throughout to seperate the different levels, thus 1-1,1-2,1-3, and so on and so forth.
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110million

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#32 110million
Member since 2008 • 14910 Posts
Some people don't seem to realize that all these things replace is the stage starting areas..
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Hazzard6X

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#33 Hazzard6X
Member since 2010 • 158 Posts

Demon's Souls wasn't particularily difficult. Also, people really need to learn to read.

While this may sound like From Software selling out on the game's challenge, they are in fact a necessity, because there aren't any levels in Dark Souls. The world is seamless and interconnected, so we reckon the Beacon Fires may act more like markers separating different areas of the map as opposed to checkpoints. Good. Checkpoints are for wimps.

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Jack-o-Thompson

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#34 Jack-o-Thompson
Member since 2007 • 2166 Posts
Demon's Souls is only hard if you don't know what you're doing and don't do any research on the wiki. I'm sure Dark Souls will be like this too :P
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lowkey254

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#35 lowkey254
Member since 2004 • 6031 Posts

I thought the game was supposed to be harder this time around. Why gimp it for the people who can't hack the difficulty? Man up or go home is what I say.

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Some-Mist

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#36 Some-Mist
Member since 2009 • 5631 Posts

Demon's Souls is only hard if you don't know what you're doing and don't do any research on the wiki. I'm sure Dark Souls will be like this too :PJack-o-Thompson
for awhile there probably won't be a wiki. Which made playing the asian version of demon's souls a lot more trial and error than it is now. There was a small japanese wiki and maps that were created about a month after it's release, but nothing nearly as helpful as what there is now. Figuring out how to work the tendencies was extremely difficult.

as for this game being watered down, I don't think it will be. And for those who say they haven't bought demon's souls due to difficulty, these games weren't made for you - gamers looking for a cake walk. It has been selling just fine without your purchase anyways.

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AndersK

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#37 AndersK
Member since 2005 • 396 Posts

Back when an actual Demons Souls 2 was in the talks, Sony wanted From Software to make the game easier, to appeal to more people.


Supposedly From Software refused any talks about making the game easier.

From Software has always made games that are EXTREMLY loyal to their fans, for example their entire Armored Core series of games, which i own some of btw.

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lowkey254

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#38 lowkey254
Member since 2004 • 6031 Posts

[QUOTE="Maroxad"]

Its optional, if you dont want to use them dont. Also, if I read correctly they are only available at certain spots. If anything this may encourage developers to make the game harder as you now have more check points to reduce frustration.

Demons Souls was too easy for my tastes, and as a result, I doubt I will use these Beacon Fires in Dark Souls.

Edit: This may just be a replacement for the nexus. Dont be too worried.

madsnakehhh

I've been wanting to get Demon's Souls, but the difficulty (and, the lack of an epic story) keeps me away, why people think it was really hard but you think it was easy, or in what way the game is hard, it is cheap or something like that?

Basically if you die, and you will, you lose all of your collected souls (currency/stat points). you have to go back and pick them up and if you fail to do so and die again you lose them forever. Weapons break overtime, so do shields, you have to manage those properly and they can be fixed, using souls. If you play connected, people can just jump in your game and attack you for the pleasure of it, no matter where you are on the stage, excluding boss fights. The boss fights can be rediculous if you're not well equipped. Most people who say it's easy, not all but most, probably used a guide. There's a lot more, too much to state in a forum though. It's just a hard game and a great game as well. Even better than games that are plot driven.

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HardGames420

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#39 HardGames420
Member since 2011 • 233 Posts
I have faith From Software will make an even harder game than the original, and it will be even better. I love hardcore games like this, love em.
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Zensword

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#40 Zensword
Member since 2007 • 4510 Posts

Many gamers didnt dare to play Demon's Souls because of the difficulty so if they make Dark's Souls more accessible then the game would sell much better, that means more $$$ for them. Who doesnt like more $$$ ?

If the "hardcores" want the level of challenge of emon's Souls, then play it on the hardest difficulty level, and who doesnt have skills or time or dont want to get so frustrated, can play it in easy.Everyone is happy.

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StealthMonkey4

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#41 StealthMonkey4
Member since 2009 • 7434 Posts

Isn't that basically the same thing as the Nexus..?

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YankeeDan345

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#42 YankeeDan345
Member since 2005 • 1430 Posts

Its called difficulty settings. the people who are making Dark Souls need to learn about it. Hard setting for the hardcore, easy for the casual and bam, everybody is happy.

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Snugenz

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#43 Snugenz
Member since 2006 • 13388 Posts

Seems like its a way to break up the world, similar to how worlds/stages work in DeS. I will admit a few times i've wished for an Archstone before the boss room instead of after its defeated :P

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TheGrudge13

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#44 TheGrudge13
Member since 2009 • 1198 Posts
actually the game doesn't have levels it's just one big world with nothing in between so the "Beacon Fire" acts like a way to tell when you finish the level and because the game doesn't have anything like the "Nexsis" that you can return to to manage every thing from so this "Beacon Fire" will act like it too . So it doesn't mean they are watering it down they substituted two things with one
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Yangire

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#45 Yangire
Member since 2010 • 8795 Posts

The game already isn't hard, so how could it be watered down?

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Mrmccormo

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#46 Mrmccormo
Member since 2011 • 870 Posts
I'm not so sure that would make the game less difficult. You have to keep in mind that the map in Dark Souls is different than Demon's Souls. In Demon's Souls, it is level-based. In Dark Souls, there is one big world to explore. These campfires aren't checkpoints in the traditional sense.
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milannoir

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#47 milannoir
Member since 2008 • 1663 Posts

OMG!!!!!! :shock: They're consolizing Demon's Souls' sequel!!!

Oh wait....

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xOMGITSJASONx

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#48 xOMGITSJASONx
Member since 2009 • 2634 Posts

Whats the point of making a game so godamned hard that it alienates buyers? I did not buy Demon's Souls solely because of its difficulty.

Same reason I didn't play Super Meat Boy, and same reason I will not play any more Ninja Gaidens.

R3FURBISHED

Demon Soul's wasn't that hard. Look at my platinum for proof! Some gamers have less skill than others it seems. Demon Soul's is developed for gamers who posses a higher level of tenacity and patience.. What do you guys think?

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godsendBLISS

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#49 godsendBLISS
Member since 2011 • 345 Posts

[QUOTE="R3FURBISHED"]Whats the point of making a game so godamned hard that it alienates buyers? I did not buy Demon's Souls for no other reason that because of its difficulty. Same reason I didn't play Super Meat Boy, and same reason I will not play any more Ninja Gaidens.HardGames420
So it may not be for you which is ok. However, some people enjoy the challenge and unforgiving gameplay, it's what makes it soooo addicting.

yeah, and ninja gaidens not THAT bad.

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DarthJohnova

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#50 DarthJohnova
Member since 2010 • 4599 Posts

The difficulty of Demon's Souls was really over-rated. Granted, i didn't finish it, i got kinda stuck on World 5. But the other worlds weren't too bad :) it's the learning curve at the start which is the worst part.