is DD too good for devs and just too bad for everyone else?

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Bigboi500

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#51 Bigboi500
Member since 2007 • 35550 Posts

[QUOTE="AtariKidX"]

The data on the original master disc and the copies, are not the same thing.....it is just a copy.And even if i buy a licence i have the permission to sell that if i want because i own that.The piracy is the real crime....not the used games.

cain006

Yes they are the same. And you can sell the disc because right now they let you. They could say you can't sell the games and you wouldn't be able to do anything about it.

I can see it now, I take a game to trade in at Gamestop (not that I ever would really trade in a game) and the guy behind the counter gets a call telling him not to accept my trade-in. Yeah that's not gonna happen.

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MrJack3690

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#52 MrJack3690
Member since 2004 • 2227 Posts

I used to always want a physical copy of my Games, Music and Movies. Then I realized how convinient Digital Copies are. There's pros and cons for each, but DD will take over (And whether or not anybody likes it, streaming might as well). But I also believe there will always be options for physical copies as well.

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Vari3ty

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#53 Vari3ty
Member since 2009 • 11111 Posts

[QUOTE="ShadowDeathX"][QUOTE="skilfulgary"]>i wouldn't be able to sell my well deserved hard copy which is bang out of order as i have the right to do what i like with what i own(within reason) or lend it to any of my frenemies,which would suck because i wouldn't have any excuse to see some of them if this happened.AtariKidX
You don't own anything except the disc. The data within the disc is up to the discretion of the legal creator or legal rights holder. Blank out the disc and trade all you want, that is all you can do without consent of the developer/publisher.

When i buy a game i own the the copy of the game and the disc..........that is the meaning when i buy something.

Completely agree. Screw what legal clause they put in the terms of use, if I buy the game, I can do what I want with the disc and the content that's on it (except piracy obviously). Of course that ignites the "used games are worse than piracy" debate.

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Valiant_Rebel

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#54 Valiant_Rebel
Member since 2009 • 4197 Posts

There's really not a "good" or "bad" to this situation. With some exceptions, the majority of games are offered in physical and digital copies. You are either getting the code pre-burned to a disc or you are downloading the same code with an option to burn it to a disc yourself. There's no excuse for someone to put themselves in any "predicament," whether it is for collector reasons or security reasons.

I usually go for whichever option is cheaper at the time.

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RandomWinner

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#55 RandomWinner
Member since 2010 • 3751 Posts

I'd like to be able to sell my games after I'm done with them, but whatever. Its worth the benefits.

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rpgs_shall_rule

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#56 rpgs_shall_rule
Member since 2006 • 1943 Posts

[QUOTE="AtariKidX"][QUOTE="ShadowDeathX"] You don't own anything except the disc. The data within the disc is up to the discretion of the legal creator or legal rights holder. Blank out the disc and trade all you want, that is all you can do without consent of the developer/publisher.Vari3ty

When i buy a game i own the the copy of the game and the disc..........that is the meaning when i buy something.

Completely agree. Screw what legal clause they put in the terms of use, if I buy the game, I can do what I want with the disc and the content that's on it (except piracy obviously). Of course that ignites the "used games are worse than piracy" debate.

Give it a few years before the first sale doctrine is changed to not allow you to do that anymore. Anyways, does something like that even exist outside the US? Also, ignoring the legal implications, why do you think that copying the disk is worse than selling it second hand? In either case the developer/publisher doesn't want you to do it.

Back on topic, DD is more convenient than retail, ergo it will probably soon become the dominant distribution platform. Casuals ftw? :P

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soulitane

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#57 soulitane
Member since 2010 • 15091 Posts
[QUOTE="illmatic87"]It's good for both consumers and developers. It's bad for those that are anal about discs and boxes.

Or for people with very limited amounts of internet.
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LOXO7

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#58 LOXO7
Member since 2008 • 5595 Posts

[QUOTE="Eponique"]I was talking about advantages to consumers. Me and most people don't care about the publisher.cain006

Oh, ok. But dd games are way cheaper. You can preorder pretty much any pc game for less than $40, only at dd sites.

That's now, with physical disk at the side. Is it going to continue like that if everything is DD? I asked in another thread if DLC now drops in price. Some said they have. But I don't know how much. Is it as much as what the game does, like from $60 to $30? So the DLC goes from $15 to $7.5? I think if the majority goes DD next gen then prices are sure to stay high for a longer time. Even without the competing used market.

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Jynxzor

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#59 Jynxzor
Member since 2003 • 9313 Posts
It's funny I'm not overly fond of DD myself but I find myself buying more and more PC games through DD means due to the flat out hassle that it is to find newer PC games on disc these days. I still always buy disc for my consol games though, I love having me a shelf full of games. Also not only does DD shun anyone without a halfway decent connection, some countries have severe bandwidth caps or plans that would make purely DD sales unfeesable for consumers. It's great we now have the option, but I guarantee you Discs aint going anywhere anytime soon. I for one will continue to relish my massive and growing shelf of games and systems, until it overflows and I require a second shelf.
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Vari3ty

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#60 Vari3ty
Member since 2009 • 11111 Posts

[QUOTE="Vari3ty"]

[QUOTE="AtariKidX"] When i buy a game i own the the copy of the game and the disc..........that is the meaning when i buy something.rpgs_shall_rule

Completely agree. Screw what legal clause they put in the terms of use, if I buy the game, I can do what I want with the disc and the content that's on it (except piracy obviously). Of course that ignites the "used games are worse than piracy" debate.

Give it a few years before the first sale doctrine is changed to not allow you to do that anymore. Anyways, does something like that even exist outside the US? Also, ignoring the legal implications, why do you think that copying the disk is worse than selling it second hand? In either case the developer/publisher doesn't want you to do it.

Back on topic, DD is more convenient than retail, ergo it will probably soon become the dominant distribution platform. Casuals ftw? :P

I don't think used games are worse than piracy, but some people do. The fact is the secondhand market exists in pretty much every industry that generates products, and this is something developers/publishers need to live with.

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catfishmoon23

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#61 catfishmoon23
Member since 2005 • 5197 Posts

Having DD as an option for people who can take advantage of it is great. I for one will not be downloading 2GB plus games if I can just buy it on disc though because I don't feel like slowing down the internet in my house for a few days (1.5 Mbps connection here).

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LOXO7

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#62 LOXO7
Member since 2008 • 5595 Posts

[QUOTE="rpgs_shall_rule"]

[QUOTE="Vari3ty"]

Completely agree. Screw what legal clause they put in the terms of use, if I buy the game, I can do what I want with the disc and the content that's on it (except piracy obviously). Of course that ignites the "used games are worse than piracy" debate.

Vari3ty

Give it a few years before the first sale doctrine is changed to not allow you to do that anymore. Anyways, does something like that even exist outside the US? Also, ignoring the legal implications, why do you think that copying the disk is worse than selling it second hand? In either case the developer/publisher doesn't want you to do it.

Back on topic, DD is more convenient than retail, ergo it will probably soon become the dominant distribution platform. Casuals ftw? :P

I don't think used games are worse than piracy, but some people do. The fact is the secondhand market exists in pretty much every industry that generates products, and this is something developers/publishers need to live with.

It seems when ever I read your posts we are on the same wavelength. But not this time. Nobody pays $60 for a piece of plastic with a hole in the middle of it. They pay for whatever is on that disk. People always say they own everything on that disk. But of course they don't. And people always say there is a second hand market existing everywhere else so why would video games be any different. But video games are. There is nothing that directly compares to it. The example is thousands of parts in a car to a 3 parts to a game (the case, the disk, and the software).

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PS2_ROCKS

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#63 PS2_ROCKS
Member since 2003 • 4679 Posts
Well publishers blow chunks. That I know. What worries me about DD is the long run. Say I buy a game, will I be able to access it 10 years from now? That's really my only concern; that I end up paying for all this stuff which ends up being more like a long term rental because the service is no longer supported.
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supdotcom

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#64 supdotcom
Member since 2010 • 1121 Posts

Without DD there wouldn't be as many indie developers.

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Pug-Nasty

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#65 Pug-Nasty
Member since 2009 • 8508 Posts

[QUOTE="AtariKidX"][QUOTE="ShadowDeathX"] You don't own anything except the disc. The data within the disc is up to the discretion of the legal creator or legal rights holder. Blank out the disc and trade all you want, that is all you can do without consent of the developer/publisher.ShadowDeathX
When i buy a game i own the the copy of the game and the disc..........that is the meaning when i buy something.

You own the disc, not the software. Geez, why can't people get that through their head?

You own the license, which you can transfer to anyone you wish to, since you've purchased a private use license, not a *insert your name, dob, and SSN* use license.

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ZombieKiller7

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#66 ZombieKiller7
Member since 2011 • 6463 Posts
I just don't trust DD. When I buy something I like to have a physical product sitting in my collection that's not dependent on a server being up 10 years from now to remember what I purchased. Also every publisher these days seems to have its own authentication. It's a hassle to have to remember 4-5 different logins just to play a game. You have to remember for developers this is "serious business" but for the customers it's fun and games, and serving customers has to take priority. If publishers prioritize their profits over my fun, then I have no reason to buy their products and it becomes self-defeating. Bottom line I've always believed that if you serve your customers, it will pay off. Right now developers are focused more on what they "lose" than on serving their customers. Their focus is on things that DON'T make them money, like stopping piracy or stopping used game sales. Instead they should be focusing on serving their paying customers, putting out good product, minimizing hassle to buy and play, minimizing codes and SecuRom and other things that people hate. Focus on giving customers what they want. Right now I exclusively rent, honestly I feel it is the best system for both customers and publishers. Think of the Netflix model. Studios and actors still get paid. People get to watch alot of movies. Win/Win. Does anyone even bother to pirate movies? What is the point of that when you can watch anything you want for $15 a month. This is the future of every type of media, and I think it's the fairest way for everybody. Companies like Gamefly pay thousands in licensing fees per game to be able to rent games out, and they also sometimes make a sale with the "keep" option. I think it's the best way for everybody.
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Vari3ty

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#67 Vari3ty
Member since 2009 • 11111 Posts

[QUOTE="Vari3ty"]

[QUOTE="rpgs_shall_rule"]

Give it a few years before the first sale doctrine is changed to not allow you to do that anymore. Anyways, does something like that even exist outside the US? Also, ignoring the legal implications, why do you think that copying the disk is worse than selling it second hand? In either case the developer/publisher doesn't want you to do it.

Back on topic, DD is more convenient than retail, ergo it will probably soon become the dominant distribution platform. Casuals ftw? :P

LOXO7

I don't think used games are worse than piracy, but some people do. The fact is the secondhand market exists in pretty much every industry that generates products, and this is something developers/publishers need to live with.

It seems when ever I read your posts we are on the same wavelength. But not this time. Nobody pays $60 for a piece of plastic with a hole in the middle of it. They pay for whatever is on that disk. People always say they own everything on that disk. But of course they don't. And people always say there is a second hand market existing everywhere else so why would video games be any different. But video games are. There is nothing that directly compares to it. The example is thousands of parts in a car to a 3 parts to a game (the case, the disk, and the software).

But tell me, why shouldn't a used game market exist? Shouldn't people have the opportunity to trade, sell, or buy games amongst themselves? Games that are already purchased from the publisher, mind you. Videogames might not be directly comparable to other industries, but that doesn't mean a secondhand market shouldn't exist. Developers/publishers make it sound like they can barely make a living, which is nothing short of an exaggeration.

Another thing publishers need to get into their heads is that just becomes someone buys a game used, does not necessarily mean they would have purchased the game new had there been no alternative to get the game used. For example, I never would have gotten The Force Unleashed had I not been able to get a used $20 copy at Gamestop.

Honestly, I hardly ever buy used, as I like to own a new copy of the games I purchase. Other than The Force Unleashed and Halo: Reach, every game I've bought has been new. It justs annoys me to no end when I see developers/publishers whining about this kind of stuff. Nothing against you, I'm just stating what I believe.

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LOXO7

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#68 LOXO7
Member since 2008 • 5595 Posts
Because every game in the past has reduced it's new price. Why does anyone pay for full retail? Because they are impatient. I'm guilty of this. Guilty, haha. I go to theaters to watch movies even though I know they will come to DVD. And I've paid $60 for some games. And it will never happen again. I hope. I will wait. As they say it's business. My money is anyways. I know publishers will drop their price and when they do I will pay what I think is reasonable. There is no need for the used gaming market if your are patient.
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edidili

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#69 edidili
Member since 2004 • 3449 Posts

A lot of people would lose their jobs across the board,from retailers to manufacturers.

skilfulgary

I never understood this line. Technology always makes some jobs useless. Isn't that a good thing overall, these peoples working on something else instead of wasting manpower on unnecessary jobs.

Those who make the actual game should take a larger share of the profit and that helps with the quality of the game. Currently they don't, the profit is shared among third parties too.

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Pug-Nasty

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#70 Pug-Nasty
Member since 2009 • 8508 Posts

[QUOTE="skilfulgary"]

A lot of people would lose their jobs across the board,from retailers to manufacturers.

edidili

I never understood this line. Technology always makes some jobs useless. Isn't that a good thing overall, these peoples working on something else instead of wasting manpower on unnecessary jobs.

Those who make the actual game should take a larger share of the profit and that helps with the quality of the game. Currently they don't, the profit is shared among third parties too.

Yeah, that's what all those out of work people should do, go work on something else. Oh, wait, like what?

People need to work to make money to spend money so companies can make money to pay people to make products to sell to people who make money by working.

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edidili

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#71 edidili
Member since 2004 • 3449 Posts

[QUOTE="edidili"]

[QUOTE="skilfulgary"]

A lot of people would lose their jobs across the board,from retailers to manufacturers.

Pug-Nasty

I never understood this line. Technology always makes some jobs useless. Isn't that a good thing overall, these peoples working on something else instead of wasting manpower on unnecessary jobs.

Those who make the actual game should take a larger share of the profit and that helps with the quality of the game. Currently they don't, the profit is shared among third parties too.

Yeah, that's what all those out of work people should do, go work on something else. Oh, wait, like what?

People need to work to make money to spend money so companies can make money to pay people to make products to sell to people who make money by working.

What do you mean like what? You say it like everyone in the world works as a retailer or manufacturer for video games.

Technology, machines always replaced manpower and keep doing it. The same with a farm not needing 200 peoples working on it anymore. Those 200 went and did something else which means more productivity, which means progress.

In the near future distributing digital data on discs will not make sense anymore. It's the same with music today and even movies.

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Thuganomic05

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#72 Thuganomic05
Member since 2004 • 3456 Posts

Disagree. DD is a great way to get games out. Especially for me, because I'm too lazy and cheap to buy and replace my CD Drive. With digital distrubtion, I have no worries. Just a click of a button, plus I don't have to worry about where my game is, it's scratched and freezes. Just download, install, play.

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deactivated-5ac102a4472fe

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#73 deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

The way I see it, it is good for ALOT of different reasons, and for atleast a few groups of people.

Who benefits:

The Consumer: Us, since DD games do not set a standard cost by default, DD allows Devs, and Pubs to make games in more price ranges, we benefit from that greatly. It gives the games diversity, because with DD there is far less money involved (around half the money for the usual 60$ game) So Devs and Pubs are more likely to take risks in gameplay, and gametypes, since it is easier to recoup any cost they spend on it. The huge likelyhood of having access to old games from prior gens, In theory DD will allow for older gens of games to be ready to buy just like newer games, since they are nolonger based on SKUs, and amount of disks made, this is IF the console makers make sure every user have a persistant profile (which they should, because it ERALLY is a good thing for consumers, nomatter what gen of console you would have, you would be able to play the same things (if not it would require very little retooling from thier side to make the game work again) AND it would allow the console corps to have a fanbase much more likely to rebuy thier next consoles, so there wouldnt be as much fear of launching new systems) (This could also be a bad thing, since most people prefer thier library, but would be chained to MS or sony (as an example).

The Devs: Would get FAR more money from sales, and have way more creative freedom, due to initial cost of the game.And allows for smaller Devs, who are independent, to make thier games, without selling thier souls to the corps first. Which will benefit the industry a whole lot.

The Pubs: The pubs would still be there, because huge budget games still would require a huge amount of cash to get started (staffing, paychecks and such for 200+ people) But the pubs would not be chained by retail chains, and would have a chance to compete in more areas then now. They would likely allow more risks, because the money they have on the line, even witha huge game, would still beway lower then they were used to.And would also help the Pub bridging the gap between the consumer and the Dev (and Pub)

The overall negatives:

Gamestop and other retailchains, will dwindle (altho I doubt they will die out entirely, since I doubt all games will be DD only).

No tradein of games (which can usually be justified, by the cheaper initial cost, so its posible one would not lose any money here, nor gain any)

The likelyhood to be chained down by a console corp, since I doubt they will allow you to migrate your account (altho if they did it would be nice, but not sure it sould work hardware wise either)

Would suck for people with no net, or caps on it, since this would be REALLY taxing (no joke, Ive spend around600 GBin traffic last month largly due to steam)

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ManicAce

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#74 ManicAce
Member since 2009 • 3267 Posts

You can't sell, lend or trade your game so it has less value, yet the price is same.

On the other hand anything that is good for the developers should in the end benefit gamers as well, more funds means better games, or was it more of the same games...in any case, them getting new bentleys and yachts isn't gonna hurt us, unless they try to run us over..which they might.

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Pug-Nasty

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#75 Pug-Nasty
Member since 2009 • 8508 Posts

[QUOTE="Pug-Nasty"]

[QUOTE="edidili"]

I never understood this line. Technology always makes some jobs useless. Isn't that a good thing overall, these peoples working on something else instead of wasting manpower on unnecessary jobs.

Those who make the actual game should take a larger share of the profit and that helps with the quality of the game. Currently they don't, the profit is shared among third parties too.

edidili

Yeah, that's what all those out of work people should do, go work on something else. Oh, wait, like what?

People need to work to make money to spend money so companies can make money to pay people to make products to sell to people who make money by working.

What do you mean like what? You say it like everyone in the world works as a retailer or manufacturer for video games.

TC was specifically speaking about those with retail jobs in their post. It's not like retail stores are filled with people qualified for tons of positions but they chose to work retail. Now, I don't think DD is making retail go away, since they sell all manner of things, and you can't digitally distribute a television.

Technology, machines always replaced manpower and keep doing it. The same with a farm not needing 200 peoples working on it anymore. Those 200 went and did something else which means more productivity, which means progress.

There's always something else for people to do until their isn't. The population continually grows, and at some point the world's economy won't be able to sustain production with too much use of technology, since no one will be able to purchase what is being sold.

In the near future distributing digital data on discs will not make sense anymore. It's the same with music today and even movies.

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deactivated-660c2894dc19c

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#76 deactivated-660c2894dc19c
Member since 2004 • 2190 Posts

Biggest problem with DD services like Steam or Origin is that you don't own games anymore. At any moment they can revoke your license to use games you bought with your hard-earned money. That's why it is important to follow their rules to the letter.

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Shinobi120

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#77 Shinobi120
Member since 2004 • 5728 Posts

[QUOTE="Vari3ty"]

[QUOTE="AtariKidX"] When i buy a game i own the the copy of the game and the disc..........that is the meaning when i buy something.rpgs_shall_rule

Completely agree. Screw what legal clause they put in the terms of use, if I buy the game, I can do what I want with the disc and the content that's on it (except piracy obviously). Of course that ignites the "used games are worse than piracy" debate.

Give it a few years before the first sale doctrine is changed to not allow you to do that anymore. Anyways, does something like that even exist outside the US? Also, ignoring the legal implications, why do you think that copying the disk is worse than selling it second hand? In either case the developer/publisher doesn't want you to do it.

Japan's government once made selling & trading used games illegal, & look what happened there. Gamers there were so outraged, that the government were forced to remove that "law."

The same thing will happen over here or anywhere else should they try to do so.

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deactivated-59d151f079814

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#78 deactivated-59d151f079814
Member since 2003 • 47239 Posts

[QUOTE="lundy86_4"]

[QUOTE="AtariKidX"]The software on my cell phone is a part of what i have buy....it is not something different.AtariKidX

You are purchasing a licence to use the software. You are not buying any ownership rights to the software. You are still restricted to the rules the copyright holder lays out for you.

I don't buy the original software.......i just buy a copy from the original software.And even if a buy a licence that mean that i own the licence and i can do what ever i want.....sell it or keep it.Used games it is not piracy.I am against piracy because that is the real problem.......not the used game.

WRONG.. If the publisher/dev chooses to enforce it they can pretty much add any kind of ruling behind it.. You would think people would get this THROUGH their heads by now.. Especially when this is common practice on the pc.. And is beginning to become common with games like Rage releasing said tactics.. You do not own the software on your disc.. You own the license which gives you the right to use a companies intellectual property within reason.. The only reason why this hasn't been enforced is for technology reasons on the console.. This has been enforced for well over 6 years on the PC.. And as said earlier games like Rage have already said they are going on this route.. And please before you say that is not legally correct.. Look no further than the pc platform where Titans like Steam and WoW have enforced the said tactics said the beginning.. You can not trade your cdkey/account it results in banning.. And with the USed game industry taking a huge chunk of money companies are already coming up with ways to get around this.. Come next gen I guarentee you they will have cdkeys or some other costly method to kill the used game industry.

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deactivated-59d151f079814

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#79 deactivated-59d151f079814
Member since 2003 • 47239 Posts

[QUOTE="rpgs_shall_rule"]

[QUOTE="Vari3ty"]

Completely agree. Screw what legal clause they put in the terms of use, if I buy the game, I can do what I want with the disc and the content that's on it (except piracy obviously). Of course that ignites the "used games are worse than piracy" debate.

garland51

Give it a few years before the first sale doctrine is changed to not allow you to do that anymore. Anyways, does something like that even exist outside the US? Also, ignoring the legal implications, why do you think that copying the disk is worse than selling it second hand? In either case the developer/publisher doesn't want you to do it.

Japan's government once made selling & trading used games illegal, & look what happened there. Gamers there were so outraged, that the government were forced to remove that "law."

The same thing will happen over here or anywhere else should they try to do so.

Look no further then the PC platform where used games are DEAD due to how Steam and services like Battle.net tie cdkeys to accounts.. Rage is already supposedly going down this path where you must register the game to your account, thus making the game worthless outside the account.. This has been enforced on the pc for numerous years, this is only a matter of time before this happens on the console. One thing I would like to see when this happens is that it will lower the prices of retail games.

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Shinobi120

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#80 Shinobi120
Member since 2004 • 5728 Posts

[QUOTE="garland51"]

[QUOTE="rpgs_shall_rule"]

Give it a few years before the first sale doctrine is changed to not allow you to do that anymore. Anyways, does something like that even exist outside the US? Also, ignoring the legal implications, why do you think that copying the disk is worse than selling it second hand? In either case the developer/publisher doesn't want you to do it.sSubZerOo

Japan's government once made selling & trading used games illegal, & look what happened there. Gamers there were so outraged, that the government were forced to remove that "law."

The same thing will happen over here or anywhere else should they try to do so.

Look no further then the PC platform where used games are DEAD due to how Steam and services like Battle.net tie cdkeys to accounts.. Rage is already supposedly going down this path where you must register the game to your account, thus making the game worthless outside the account.. This has been enforced on the pc for numerous years, this is only a matter of time before this happens on the console. One thing I would like to see when this happens is that it will lower the prices of retail games.

Oh, really? If that happens on consoles, you can bet that a load of gamers will revolt against these companies & will stop buying their games. And if you think that this will automatically lower the prices on games, you're dreaming.

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freedomfreak

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#81 freedomfreak  Online
Member since 2004 • 52551 Posts

Never was a fan of DD.

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Planeforger

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#82 Planeforger
Member since 2004 • 20116 Posts

DD is only kind of bad for console gamers, and even then that's only for full-priced games (and not indie titles).

It's totally awesome on the PC. I don't remember the last time I bought a new PC title in stores...I think the last two might have been New Vegas (2010) and Empire Total War (2009) - both of which use Steam anyway?

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Indie_Hitman

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#83 Indie_Hitman
Member since 2008 • 2457 Posts

[QUOTE="Pug-Nasty"]

[QUOTE="edidili"]

I never understood this line. Technology always makes some jobs useless. Isn't that a good thing overall, these peoples working on something else instead of wasting manpower on unnecessary jobs.

Those who make the actual game should take a larger share of the profit and that helps with the quality of the game. Currently they don't, the profit is shared among third parties too.

edidili

Yeah, that's what all those out of work people should do, go work on something else. Oh, wait, like what?

People need to work to make money to spend money so companies can make money to pay people to make products to sell to people who make money by working.

What do you mean like what? You say it like everyone in the world works as a retailer or manufacturer for video games.

Technology, machines always replaced manpower and keep doing it. The same with a farm not needing 200 peoples working on it anymore. Those 200 went and did something else which means more productivity, which means progress.

In the near future distributing digital data on discs will not make sense anymore. It's the same with music today and even movies.

By replacing retail with DD, youre replacing retail jobs with... oh, no jobs. As opposed to technology repalcing labour, whre the labour can then move onto help construct the very machines that took their jobs (Though even then, the result has been an increase in unemployment).
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dontshackzmii

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#84 dontshackzmii
Member since 2009 • 6026 Posts

its bad for jobs its killing low skilled retail jobs like at block buster. Gamers will have to deal with locked down software that we cant do anything with. There will also be less competition even on the pc look at steam it has like 80% of the market.

Having a real game collection is great. Its just not the same when all you have is data on a hard drive. game prices will not go down from dd as well. It does not cost that much to make a game disc costs like 70 cents for a blu ray disc.

I think we may end up with shorter games on dd as well. We could very well end up with episodic games. It will force gamers to buy huge hard drives and force gamers to buy expensive internet to do all the downloading. I only get 60gbs a month and 12 mbps down. If i want to upgrade i need to pay 200$ for a faster modem and another 15$ more a month to get 25 mbs down and 100gb a month.

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Planeforger

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#85 Planeforger
Member since 2004 • 20116 Posts

There will also be less competition even on the pc look at steam it has like 80% of the market.dontshackzmii

That hasn't seemed to have any negative effects so far.

If anything, it has made the other DD sites work harder at trying to capture some of Steam's market share. GMG, for example, tends to price their pre-orders at a good 5-25% lower than Steam's prices.

Having a real game collection is great. Its just not the same when all you have is data on a hard drive.dontshackzmii

While I'd agree, collecting games stopped being fun once PC gaming stopped using those massive cardboard boxes - there's nowhere near as much satisfaction in owning a pile of DVD cases.

And on that point, I rather like collecting a huge range of games on various online stores - they're generally much cheaper than retail stores (especially during sales), so your digital collection will inevitably end up being much larger than a physical one.

I think we may end up with shorter games on dd as well. We could very well end up with episodic games. dontshackzmii

Telltale have already proven (again and again) that that's not necessarily a bad thing. And seven years of digital distribution have shown that games aren't really getting much shorter - if anything, indie games seem to be getting higher production values and more content, thanks to their exposure on DD sites.

Also, DD (and the push towards online content in general) arguably makes it much easier for developers to add new content to their games, patch in new levels, and so on.

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deactivated-59d151f079814

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#86 deactivated-59d151f079814
Member since 2003 • 47239 Posts

[QUOTE="sSubZerOo"]

[QUOTE="garland51"]

Japan's government once made selling & trading used games illegal, & look what happened there. Gamers there were so outraged, that the government were forced to remove that "law."

The same thing will happen over here or anywhere else should they try to do so.garland51

Look no further then the PC platform where used games are DEAD due to how Steam and services like Battle.net tie cdkeys to accounts.. Rage is already supposedly going down this path where you must register the game to your account, thus making the game worthless outside the account.. This has been enforced on the pc for numerous years, this is only a matter of time before this happens on the console. One thing I would like to see when this happens is that it will lower the prices of retail games.

Oh, really? If that happens on consoles, you can bet that a load of gamers will revolt against these companies & will stop buying their games. And if you think that this will automatically lower the prices on games, you're dreaming.

Just like how gamers "revolted" against MW2 and Left 4 Dead 2 being released so soon after its predecessor? And if this is embraced around the majority of platforms, guess your not going to be gaming much next generation.. I mean I can't believe people didn't see this coming.. SW goes on and on about how unethical and bad pirating is, but refuse to acknowledge that used gameing has a huge negative effect on the developers as well that don't see a cent from the said transaction..

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dontshackzmii

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#87 dontshackzmii
Member since 2009 • 6026 Posts

[QUOTE="dontshackzmii"]

That hasn't seemed to have any negative effects so far.

If anything, it has made the other DD sites work harder at trying to capture some of Steam's market share. GMG, for example, tends to price their pre-orders at a good 5-25% lower than Steam's prices.

[QUOTE="dontshackzmii"]Having a real game collection is great. Its just not the same when all you have is data on a hard drive.Planeforger

While I'd agree, collecting games stopped being fun once PC gaming stopped using those massive cardboard boxes - there's nowhere near as much satisfaction in owning a pile of DVD cases.

And on that point, I rather like collecting a huge range of games on various online stores - they're generally much cheaper than retail stores (especially during sales), so your digital collection will inevitably end up being much larger than a physical one.

I think we may end up with shorter games on dd as well. We could very well end up with episodic games. dontshackzmii

Telltale have already proven (again and again) that that's not necessarily a bad thing. And seven years of digital distribution have shown that games aren't really getting much shorter - if anything, indie games seem to be getting higher production values and more content, thanks to their exposure on DD sites.

Also, DD (and the push towards online content in general) arguably makes it much easier for developers to add new content to their games, patch in new levels, and so on.

games are not getting shorter because retail gaming is still here. People would not buy nearly as many dd games if they were smaller then the retail ones. even retail gamers have got shorter due to high dev costs.

Digital collections are just lame. What if you have 100 games and you get a new pc? That would take forever to install on the new pc that would be awful. Would take me months to do it with my net.

Digital games are the same price as they are in retail. Steam gets a big slice of the pie just like retailers do. Only advantage they have is sales are easyer to do as they are not selling a real product. You cant grantee all the games you want will be 50% off on steam.

games should come to the market ready and not have to be updated to work right. this is one of the things i hate about pc gaming. pretty much all the total war games are broken when they first come out. Rome total war online was almost unplayable when people used fire arrows they would lag and empire total war was so slow it took forever to even start.

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Shinobi120

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#88 Shinobi120
Member since 2004 • 5728 Posts

[QUOTE="garland51"]

[QUOTE="sSubZerOo"]

Look no further then the PC platform where used games are DEAD due to how Steam and services like Battle.net tie cdkeys to accounts.. Rage is already supposedly going down this path where you must register the game to your account, thus making the game worthless outside the account.. This has been enforced on the pc for numerous years, this is only a matter of time before this happens on the console. One thing I would like to see when this happens is that it will lower the prices of retail games.sSubZerOo

Oh, really? If that happens on consoles, you can bet that a load of gamers will revolt against these companies & will stop buying their games. And if you think that this will automatically lower the prices on games, you're dreaming.

Just like how gamers "revolted" against MW2 and Left 4 Dead 2 being released so soon after its predecessor? And if this is embraced around the majority of platforms, guess your not going to be gaming much next generation.. I mean I can't believe people didn't see this coming.. SW goes on and on about how unethical and bad pirating is, but refuse to acknowledge that used gameing has a huge negative effect on the developers as well that don't see a cent from the said transaction..

And I just can't believe that you're supporting these methods in which publishers/developers don't give a damn about you & that our rights are being taken away in which we've been having for decades. SMH.

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skrat_01

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#89 skrat_01
Member since 2007 • 33767 Posts
Eh? Cheaper game prices. Wider market and audience to sell products to. Completely flexible business models and range to experiment. Greater capacity for original, inventive and new titles. No reliance on publisher side funding and control. No reliance on distributors and retailers. Developers see more profits. Also more veteran developers are pushing into independent development than ever; by large numbers or so I've read, and it's no wonder - it's the 90s ethic of game development only far more profitable and easier to accomplish. Smaller teams, smaller development time, high creative input and output and more room for profit margins.
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skrat_01

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#90 skrat_01
Member since 2007 • 33767 Posts

Digital distribution is good for devs but bad for everyone else involved imo.

I think that if devs had less competition from sh sales and retailers the price of games could actually rise.Games would come out more frequently and from a lot of different devs,causing a saturation of the market leading to consumer apathy.

A lot of people would lose their jobs across the board,from retailers to manufacturers.

i wouldn't be able to sell my well deserved hard copy which is bang out of order as i have the right to do what i like with what i own(within reason) or lend it to any of my frenemies,which would suck because i wouldn't have any excuse to see some of them if this happened.

But at least the top devs would have more money which is the main thing right?

skilfulgary
1. Retailers control the retail market. They're the reason game prices are so inflated at the moment. 2. Retailers are developers enemy quite frankly, thanks to them running with pre owned sales over the years and escalating it to the thing it is. 3. Retailers won't die out any time soon, that'll take well over a decade, same with physical copies of many games. 4. And jobs are lost in every industry during times of change. Do you know where the term Luddite (to oppose technological innovation and progression) came from? The large anti industrialisation movement in Great Britain during the industrial revolution. 5.DD creates more jobs - be it online services and more importantly - game developers. Far more jobs, a reliance on retail shreds jobs and pushes developers into working for few major publishers who can afford to push large retail titles - I know this first hand. 6. And I much rather hard copy and retail games as well - and always will - however far cheaper game prices mean more people can afford more games digitally - look what Steam has achieved.
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CwlHeddwyn

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#91 CwlHeddwyn
Member since 2005 • 5314 Posts

It's bad for the millions of people who don't have access to broadband internet and those with bandwidth caps.

Bigboi500
even WITH broadband you're gonna need a very high speed line to download a 20GB game in a decent amount of time. I've only got a 4.5Mb dsl line it takes ages to download big demos on XBL that are like 1GB in size. I could go to the shop, buy the game, get home and install it to the hard drive in a shorter time.
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adamosmaki

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#92 adamosmaki
Member since 2007 • 10718 Posts
DD is good for Devs apparently because they all are jumping the bandwagon DD is good for me because is easier for me to find games that are on sale Is good for me because i dont have to drive 10 minutes to the videogame store Is good for me because of the Crazy sales Is good for me because i can redownload a game or make a backup as many times i want and can play it on both my laptop and desktop with just my account Is good for me because i bought borderlands for 3euros ( really find me retail borderlands as low as that even with resale value ) Also fyi you can trade your DD games if you buy from greenmangaming
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fadersdream

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#93 fadersdream
Member since 2006 • 3154 Posts

Digital Distribution is one of the key segregators between PC and Console. Pushing it onto consoles will drive people towards PC gaming or away from gaming altogether.

Neither of which works for me, in the end I think it will be a failed attempt.

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fadersdream

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#94 fadersdream
Member since 2006 • 3154 Posts

I bought a physical copy of Borderlands for a friend of mine for $3.97 (american) about a month ago.

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N30F3N1X

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#95 N30F3N1X
Member since 2009 • 8923 Posts

By replacing retail with DD, youre replacing retail jobs with... oh, no jobs. As opposed to technology repalcing labour, whre the labour can then move onto help construct the very machines that took their jobs (Though even then, the result has been an increase in unemployment). Indie_Hitman

Developers distribute the games themselves through the internet. Is that not replacing the labour of retail workers?

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markop2003

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#96 markop2003
Member since 2005 • 29917 Posts
It fine for everyone else. It's only not ok for the consumer if they're an idiot that refuses to not buy a game because it's too expensive. Also i really don't vcare for retail disappearing, i will not miss retail assistants.
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DJP3000

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#97 DJP3000
Member since 2010 • 293 Posts

Would the same game from Xbox Live's Games on Demandstill have faster loading times than the retail version even if the retail version was installed to the 360's hard drive?Buying games from Games on Demandfrom Xbox Live might be worth it for me instead of buying them retail if those games load noticeablyfaster than the retail version.

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cain006

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#98 cain006
Member since 2008 • 8625 Posts

I bought a physical copy of Borderlands for a friend of mine for $3.97 (american) about a month ago.

fadersdream

And Borderlands GOTY was $7.50 on steam during the winter sale.

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topgunmv

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#99 topgunmv
Member since 2003 • 10880 Posts

If DD didn't kill off retail music sales, then there's no way in hell it's going to kill off retail game sales.

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deactivated-59d151f079814

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#100 deactivated-59d151f079814
Member since 2003 • 47239 Posts

[QUOTE="sSubZerOo"]

[QUOTE="garland51"]

Oh, really? If that happens on consoles, you can bet that a load of gamers will revolt against these companies & will stop buying their games. And if you think that this will automatically lower the prices on games, you're dreaming.

garland51

Just like how gamers "revolted" against MW2 and Left 4 Dead 2 being released so soon after its predecessor? And if this is embraced around the majority of platforms, guess your not going to be gaming much next generation.. I mean I can't believe people didn't see this coming.. SW goes on and on about how unethical and bad pirating is, but refuse to acknowledge that used gameing has a huge negative effect on the developers as well that don't see a cent from the said transaction..

And I just can't believe that you're supporting these methods in which publishers/developers don't give a damn about you & that our rights are being taken away in which we've been having for decades. SMH.

Where did I say I supported this exactly? Oh thats right I didn't.. I am pointing out the future for better or worse.. The only thing I can hope to come from this is new games get cheaper... The Pc may not have used games, but we have something arguably much better.. Huge deals constantly going on, and faster price drops. Your rights? That is my point it was NEVER your right to begin with, the only reason why it was never enforced was due to technology problems.. People seem to not have a clue how intellectual property works at all, especially when it comes to software.