Is Elden Ring overrated in your opinion?

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SolidGame_basic

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Poll Is Elden Ring overrated in your opinion? (93 votes)

A little. 10%
Somewhat. 13%
Yes, totally! 33%
Nah. 44%

I'm about 85 hours into the game, and the one thing that seems to be missing from this game is a sense of adventure. I think that's where games like Breath of the Wild, Horizon, or even Skyrim do better. Up until now I I'm still just fighting my ways through enemies and bosses, and nothing else. The amount of content is great, but it could use a lot more variety. So for that reason, I think it's A little overrated.

How about you, SW? Is Elden Ring overrated in your opinion?

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clone01

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#51 clone01
Member since 2003 • 29844 Posts

nope

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madsnakehhh

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#52 madsnakehhh
Member since 2007 • 18368 Posts

@Pedro said:
@madsnakehhh said:

I get the feeling that most people don't even know the definition of Overrated anymore. They take it as ... things i don't like.

If they don't like something then they can call it overrated because to them the subject is not worth the praise it receives.

Indeed but then ... overrated is a subjective concept ?

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Pedro

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#53 Pedro
Member since 2002 • 73969 Posts

@madsnakehhh: To an extent. When folks get into the " greatest game ever made" or "greatest game of all time" then it is easy for the overrated claim to be validated.

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hardwenzen

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#54  Edited By hardwenzen
Member since 2005 • 42366 Posts

This game isn't even exclusive, and gets more traction on SW than even Infinite. wtf.

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deactivated-654dc0d1e0e5b

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#55 deactivated-654dc0d1e0e5b
Member since 2021 • 1870 Posts

@R4gn4r0k: 'If I want console parity I'll bash my head against the wall until my PC games start to look blurry'

🤣

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Archangel3371

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#56 Archangel3371
Member since 2004 • 46941 Posts

@hardwenzen: A multi platform game that can be played by more people being talked about by more people. Not to also mention that people tend to talk more about things when they are more recent. How utterly shocking. 😳

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Pedro

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#57 Pedro
Member since 2002 • 73969 Posts

@Archangel3371 said:

@hardwenzen: A multi platform game that can be played by more people being talked about by more people. Not to also mention that people tend to talk more about things when they are more recent. How utterly shocking. 😳

Don't overwhelm the guy with easy to understand concepts.😂

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hardwenzen

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#58 hardwenzen
Member since 2005 • 42366 Posts

@Archangel3371 said:

@hardwenzen: A multi platform game that can be played by more people being talked about by more people. Not to also mention that people tend to talk more about things when they are more recent. How utterly shocking. 😳

I simply don't understand what you're saying. I really don't.

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Archangel3371

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#59 Archangel3371
Member since 2004 • 46941 Posts

@hardwenzen: Doesn’t surprise me. 😂

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WitIsWisdom

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#60 WitIsWisdom
Member since 2007 • 10447 Posts

Most games that score in the 90's are overrated, but it's still a damn good game.

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___gamemaster__

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#61  Edited By ___gamemaster__
Member since 2009 • 3428 Posts

I think its still very good. I just feel questlines are very hard to follow here. I hope in future patch, there must be some tracker to follow these. It may work with past souls series but ER has a massive worldmap.

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#62  Edited By organic_machine
Member since 2004 • 10143 Posts
@Litchie said:

Yeah, a little. It deserves praise, and I like seeing it getting praise. But to me, it's not a 10/10. I think Breath of the Wild is a better game, just to mention another big open world action adventure game (for SW purposes).

I'd give ER a 9/10, and BotW a 9.5/10. Or something.

Some days, ER feels like an 8/10 because I'm frustrated or bored with it, and BotW a 10/10, when you think about how much better it is than your usual open world game.

This is kinda where I am at as well. It’s currently an 8.5 for me. There’s some seriously outstanding content in this game, that’s just padded out and spaced apart by boring fields. Or swamps. Or empty forests.

It feels like a 100 hour game stretched out to be a 300 hour game because of what feels to me like a needless open world. The whole novelty of an open world doesn’t phase me anymore. During previews for open world games, one of the common things said by the devs is something along the lines of “if you see an object in the distance, you can actually go there!” But that kinda lost its novelty years ago for me, to be honest. That’s like par for the course since Operation Flashpoint in 2001 lmao.

I am currently in the mid game, and the ER is only getting better. So we’ll see how it goes.

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strategyfn

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#63 strategyfn  Online
Member since 2012 • 1287 Posts

No, not overrated great game.

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Maroxad

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#64 Maroxad
Member since 2007 • 25335 Posts

@organic_machine said:
@Litchie said:

Yeah, a little. It deserves praise, and I like seeing it getting praise. But to me, it's not a 10/10. I think Breath of the Wild is a better game, just to mention another big open world action adventure game (for SW purposes).

I'd give ER a 9/10, and BotW a 9.5/10. Or something.

Some days, ER feels like an 8/10 because I'm frustrated or bored with it, and BotW a 10/10, when you think about how much better it is than your usual open world game.

This is kinda where I am at as well. It’s currently an 8.5 for me. There’s some seriously outstanding content in this game, that’s just padded out and spaced apart by boring fields. Or swamps. Or empty forests.

It feels like a 100 hour game stretched out to be a 300 hour game because of what feels to me like a needless open world. The whole novelty of an open world doesn’t phase me anymore. During previews for open world games, one of the common things said by the devs is something along the lines of “if you see an object in the distance, you can actually go there!” But that kinda lost its novelty years ago for me, to be honest. That’s like par for the course since Operation Flashpoint in 2001 lmao.

I am currently in the mid game, and the ER is only getting better. So we’ll see how it goes.

Prepare for disappointment. The game really falls apart in the second half.

The First half is pretty fun. TThe second half has a myriad of issues such as balance issues (resulting in a cheesefest), the copy pasting becomes egregious (even copy pasting legendary bosses) and the game really feels like it overstays it's welcome. Playing through the second half feels like a slog. And enough so that I consider Elden Ring to be the weakest game I have played all year.

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uninspiredcup

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#65 uninspiredcup
Member since 2013 • 62852 Posts

It's upsetting seeing people like and enjoy thing.

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Macutchi

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#66 Macutchi
Member since 2007 • 11213 Posts

lol

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Planeforger

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#67 Planeforger  Online
Member since 2004 • 20142 Posts

I think it's a very good game, a solid 9/10. So...sure, I suppose it's a little overrated, with calling it the best game ever and whatnot.

The game does a lot of things right, but it's also easy to point to a hundred little flaws that we mostly forgive because the combat is good. The camera can be annoying, the platforming sections are mediocre, the quests are frustratingly opaque, the plot is paper thin, the graphics and music are fairly underwhelming, it's far too easy to miss important locations in such a massive world, the side-dungeons are repetitive and lose their appeal pretty quickly, etc etc.

Don't I get me wrong - I think the game is great. It just isn't blowing me away, and I don't see it securing a place in my top 10 RPGs.

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shellcase86

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#68 shellcase86
Member since 2012 • 6890 Posts

Can't say, haven't played it.

But, I'd say Bloodbourne is overrated. I'm going to give it a try again sometime in the near future, but I could not get the appeal of that game. If this is similar to that, then probably.

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#69 HoolaHoopMan
Member since 2009 • 14724 Posts

@Maroxad said:
@organic_machine said:

This is kinda where I am at as well. It’s currently an 8.5 for me. There’s some seriously outstanding content in this game, that’s just padded out and spaced apart by boring fields. Or swamps. Or empty forests.

It feels like a 100 hour game stretched out to be a 300 hour game because of what feels to me like a needless open world. The whole novelty of an open world doesn’t phase me anymore. During previews for open world games, one of the common things said by the devs is something along the lines of “if you see an object in the distance, you can actually go there!” But that kinda lost its novelty years ago for me, to be honest. That’s like par for the course since Operation Flashpoint in 2001 lmao.

I am currently in the mid game, and the ER is only getting better. So we’ll see how it goes.

Prepare for disappointment. The game really falls apart in the second half.

The First half is pretty fun. TThe second half has a myriad of issues such as balance issues (resulting in a cheesefest), the copy pasting becomes egregious (even copy pasting legendary bosses) and the game really feels like it overstays it's welcome. Playing through the second half feels like a slog. And enough so that I consider Elden Ring to be the weakest game I have played all year.

Nah, places like the Haligtree, Ephael, Farum Azula, Mogwyn Palace, and Deeproot deaths, all late game and I enjoyed them all. F*ck Lake of Rot though.

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Pedro

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#70 Pedro
Member since 2002 • 73969 Posts

@Maroxad said:

Prepare for disappointment. The game really falls apart in the second half.

The First half is pretty fun. TThe second half has a myriad of issues such as balance issues (resulting in a cheesefest), the copy pasting becomes egregious (even copy pasting legendary bosses) and the game really feels like it overstays it's welcome. Playing through the second half feels like a slog. And enough so that I consider Elden Ring to be the weakest game I have played all year.

I can agree that the game do de-evolve into that.

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blaznwiipspman1

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#71  Edited By blaznwiipspman1
Member since 2007 • 16916 Posts

@hardwenzen: botw actually looks beautiful. Nintendo used a fantastic style and managed to pull out something incredible even on limited hardware. The game is also more fun than Belden ring. Belden ring you just run around the map, most of it is empty space. You fight one op boss at the wrong time by accident and get reeked and sent back with all your souls lost. What a sham of a game. It sucks and its buggy.

Honestly this game has been overhyped but it's mostly been done by one person, and thats you. We need to take the hype over this game with massive grain of salt.

You even trashed re8, which was a masterpiece and the voice actress won an award, an Oscar. Your poor taste in games have questioning Belden ring even more. Like I said, overhyped and take it with grain of salt.

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pyro1245

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#72 pyro1245
Member since 2003 • 9525 Posts

@blaznwiipspman1:

Until you notice how bad the asset pop-in is in BotW and then all you see bushes materializing out of nothing right in front of your face. It's silly.

I agree that BotW has good art direction. I prefer the look of Elden Ring tho. Damn individuals and their subjective opinions, amirite?

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blaznwiipspman1

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#73 blaznwiipspman1
Member since 2007 • 16916 Posts

@pyro1245: I didn't notice the pop in. Belden ring looks like a ps3 game, and the ugly trees are even worse

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Pikminmaniac

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#74 Pikminmaniac
Member since 2006 • 11514 Posts

I think more than anything what hurts Elden Ring is that it still feels like a souls game.

It feels like I already played this game for years so I lost interest after the second shard bearer. It doesn't feel different enough.

The open world didn't add too much either because there isn't any interesting way to traverse it and ultimately combat is still everything. And in that regard, I feel like Fromsoft hasn't topped Bloodborne. I also think the newest God of War and the Monster Hunter series outdoes Elden Ring's style of combat.

Then there's Breath of the Wild that is still untouched for open world design.

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#75 Macutchi
Member since 2007 • 11213 Posts
@blaznwiipspman1 said:

You even trashed re8, which was a masterpiece

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Maroxad

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#76 Maroxad
Member since 2007 • 25335 Posts

@HoolaHoopMan said:
@Maroxad said:
@organic_machine said:

This is kinda where I am at as well. It’s currently an 8.5 for me. There’s some seriously outstanding content in this game, that’s just padded out and spaced apart by boring fields. Or swamps. Or empty forests.

It feels like a 100 hour game stretched out to be a 300 hour game because of what feels to me like a needless open world. The whole novelty of an open world doesn’t phase me anymore. During previews for open world games, one of the common things said by the devs is something along the lines of “if you see an object in the distance, you can actually go there!” But that kinda lost its novelty years ago for me, to be honest. That’s like par for the course since Operation Flashpoint in 2001 lmao.

I am currently in the mid game, and the ER is only getting better. So we’ll see how it goes.

Prepare for disappointment. The game really falls apart in the second half.

The First half is pretty fun. TThe second half has a myriad of issues such as balance issues (resulting in a cheesefest), the copy pasting becomes egregious (even copy pasting legendary bosses) and the game really feels like it overstays it's welcome. Playing through the second half feels like a slog. And enough so that I consider Elden Ring to be the weakest game I have played all year.

Nah, places like the Haligtree, Ephael, Farum Azula, Mogwyn Palace, and Deeproot deaths, all late game and I enjoyed them all. F*ck Lake of Rot though.

I didnt do the Haligtree or Ephael and Mogwyn Palace and Deeproot Depths were completely forgettable.

Farum Azula was cool though, and arguably has my favorite fantasy setting Flying/Floating cities

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hardwenzen

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#77  Edited By hardwenzen
Member since 2005 • 42366 Posts
@blaznwiipspman1 said:

@hardwenzen: botw actually looks beautiful. Nintendo used a fantastic style and managed to pull out something incredible even on limited hardware. The game is also more fun than Belden ring. Belden ring you just run around the map, most of it is empty space. You fight one op boss at the wrong time by accident and get reeked and sent back with all your souls lost. What a sham of a game. It sucks and its buggy.

Honestly this game has been overhyped but it's mostly been done by one person, and thats you. We need to take the hype over this game with massive grain of salt.

You even trashed re8, which was a masterpiece and the voice actress won an award, an Oscar. Your poor taste in games have questioning Belden ring even more. Like I said, overhyped and take it with grain of salt.

Some like the art direction of botw. I don't. It looks cheap. The kind of art style you'd see from a dev aiming for ancient hardware.

The whole social media is spamming about this game. Wake up. This literally never happens with singleplayer games, especially over one month in since launch. I created a thread about two months before release of ER saying that its not a game launch, but an event, and guess what? I was right. Always right.

RE8 is one of the shittiest high budget titles from a respectable dev that i've played. Nothing to do with voice acting (not sure why would you bring that up when the gameplay is 🤮). On SW alone, there are a ton of people who disliked RE8, so i assure you, i am not the only one who thinks that the game blows. I mean shit, even RE5 was more enjoyable... imagine that.

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RatchetClank92

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#78 RatchetClank92
Member since 2020 • 1480 Posts

I’m having a tough time enjoying it as much as I’d like to. I’m new to souls games and Elden Ring doesn’t do much as far as a tutorial or teaching you what to do in the game or where to go.

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lundy86_4

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#79  Edited By lundy86_4
Member since 2003 • 62038 Posts
@ratchetclank92 said:

I’m having a tough time enjoying it as much as I’d like to. I’m new to souls games and Elden Ring doesn’t do much as far as a tutorial or teaching you what to do in the game or where to go.

That's basically Souls games in a nutshell. You can largely adventure anywhere, but if not levelled/skilled enough, you're gonna get spanked. Elden Ring largely goes Limgrave --> Liurnia --> Caelid --> Altus Plateau --> Mt Gelmir --> Mountaintops of the Giants --> Leyndell --> Farum Azula --> Ashen Capital. Still, there are other areas to explore in between.

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pyro1245

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#80 pyro1245
Member since 2003 • 9525 Posts
@blaznwiipspman1 said:

@pyro1245: I didn't notice the pop in. Belden ring looks like a ps3 game, and the ugly trees are even worse

Well maybe you'll notice the pop-in next time you play BotW. Kinda hard to miss.

The windy trees in Elden Ring are silly. They bounce around in a weird way.

Why are you calling it 'Belden Ring? I don't get it.

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Antwan3K

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#81  Edited By Antwan3K
Member since 2005 • 9379 Posts

150 hours in and still loving the game..

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Macutchi

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#82  Edited By Macutchi
Member since 2007 • 11213 Posts
@ratchetclank92 said:

I’m having a tough time enjoying it as much as I’d like to. I’m new to souls games and Elden Ring doesn’t do much as far as a tutorial or teaching you what to do in the game or where to go.

honestly i read people saying it's the most accessible souls game for newcomers and scratch my head. "if you hit a brick wall, you can just go somewhere else. open world ftw!" yeah sure, but that doesn't mean you won't just go find another brick wall. and another. and another.

and you factor in all the additional inventory item types and mechanical systems they've introduced on top of ones from previous souls games, and that they've stuck to the esoteric, cryptic quest lines and scaled them from the more linear and finite areas of previous games, to the gigantic open world of elden ring without any guard rails, leaving you at high risk of wandering round aimlessly without purpose, and i'm really struggling to see how it's newcomer friendly.

if you've got ps5 demon's souls is your best on ramp to fromsoft games. it's got the same dna but on a much smaller, simpler and more manageable level. progression is linear, and the only really obtuse aspects are world tendency, which is a pretty simple concept it's just not explained well, and unlocking boss weapons. plus it's a f*ckin great game to boot. demon's is the gateway drug. i'd 100% recommend you try it first if you're struggling with elden ring

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#83  Edited By Litchie
Member since 2003 • 36113 Posts
@Macutchi said:
@ratchetclank92 said:

I’m having a tough time enjoying it as much as I’d like to. I’m new to souls games and Elden Ring doesn’t do much as far as a tutorial or teaching you what to do in the game or where to go.

honestly i read people saying it's the most accessible souls game for newcomers and scratch my head. "if you hit a brick wall, you can just go somewhere else. open world ftw!" yeah sure, but that doesn't mean you won't just go find another brick wall. and another. and another.

and you factor in all the additional inventory item types and mechanical systems they've introduced on top of ones from previous souls games, and that they've stuck to the esoteric, cryptic quest lines and scaled them from the more linear and finite areas of previous games, to the gigantic open world of elden ring without any guard rails, leaving you at high risk of wandering round aimlessly without purpose, and i'm really struggling to see how it's newcomer friendly.

if you've got ps5 demon's souls is your best on ramp to fromsoft games. it's got the same dna but on a much smaller, simpler and more manageable level. progression is linear, and the only really obtuse aspects are world tendency, which is a pretty simple concept it's just not explained well, and unlocking boss weapons. plus it's a f*ckin great game to boot. demon's is the gateway drug. i'd 100% recommend you try it first if you're struggling with elden ring

I found it to be more accessible than the Souls games because it explains more than the Souls games, it shows and tells you where to go (the guardrails you were talking about and for some reason said doesn't exist), and it's very easy to become overpowered with levels. Those things combined made ER feel more accessible than the Souls games to me.

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lebanese_boy

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#84 lebanese_boy
Member since 2003 • 18050 Posts

For what it's worth I've given the game a fair try and I just couldn't get into it. It's not even the difficulty, I just find myself not interested enough to go on and just bored with the game's world. And this is coming from a big open-world fan who regularly plays open-world games.

It's to be expected I guess, I was never excited for the game before it came out and kept saying how I wasn't interested. So, overrated? Maybe. To me, it's definitely not an interesting game.

Oh well.

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Macutchi

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#85  Edited By Macutchi
Member since 2007 • 11213 Posts
@Litchie said:

I found it to be more accessible than the Souls games because it explains more than the Souls games, it shows and tells you where to go (the guardrails you were talking about and for some reason said doesn't exist), and it's very easy to become overpowered with levels. Those things combined made ER feel more accessible than the Souls games to me.

how does it show and tell you where to go? you've got sites of grace which point in the general direction of the main path. beyond that it's the occasional prompt from an npc, reading item descriptions, picking up on clues in the environment and then manually piecing it all together, but it's far from explicit and the world is so big it's difficult to associate relevant things with one another. not newcomer friendly.

also to become overpowered youve got to make use of numerous systems and mechanics not super intuitive to beat enemies, and early game enemies don't drop many runes so you're going to have to kill a hell of a lot to level up enough to become op, or go find a farm, both of which not newcomer friendly

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hardwenzen

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#86 hardwenzen
Member since 2005 • 42366 Posts

I am over 250h in and i feel like i am just 20% bored. 80% of the fuel left.

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Macutchi

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#87 Macutchi
Member since 2007 • 11213 Posts

@hardwenzen: are you still not using spirit ashes?

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hardwenzen

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#88 hardwenzen
Member since 2005 • 42366 Posts

@Macutchi said:

@hardwenzen: are you still not using spirit ashes?

Of course not. No horse, ashes, summons.

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SolidGame_basic

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#89  Edited By SolidGame_basic
Member since 2003 • 47640 Posts

I can’t use ashes with my sword 😩

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Macutchi

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#90 Macutchi
Member since 2007 • 11213 Posts

@hardwenzen said:
@Macutchi said:

@hardwenzen: are you still not using spirit ashes?

Of course not. No horse, ashes, summons.

no wonder youve still not finished it after 250 hours ;)

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hardwenzen

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#91 hardwenzen
Member since 2005 • 42366 Posts

@Macutchi said:
@hardwenzen said:
@Macutchi said:

@hardwenzen: are you still not using spirit ashes?

Of course not. No horse, ashes, summons.

no wonder youve still not finished it after 250 hours ;)

I am scanning the map for that 100%. Not in a hurry either. Nothing to play after i am done with ER.

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HoolaHoopMan

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#92 HoolaHoopMan
Member since 2009 • 14724 Posts

@Maroxad said:
@HoolaHoopMan said:
@Maroxad said:

Prepare for disappointment. The game really falls apart in the second half.

The First half is pretty fun. TThe second half has a myriad of issues such as balance issues (resulting in a cheesefest), the copy pasting becomes egregious (even copy pasting legendary bosses) and the game really feels like it overstays it's welcome. Playing through the second half feels like a slog. And enough so that I consider Elden Ring to be the weakest game I have played all year.

Nah, places like the Haligtree, Ephael, Farum Azula, Mogwyn Palace, and Deeproot deaths, all late game and I enjoyed them all. F*ck Lake of Rot though.

I didnt do the Haligtree or Ephael and Mogwyn Palace and Deeproot Depths were completely forgettable.

Farum Azula was cool though, and arguably has my favorite fantasy setting Flying/Floating cities

Doubtful that you can sit here and call the 2nd half forgettable and you missed the last two end game areas.

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Macutchi

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#93 Macutchi
Member since 2007 • 11213 Posts

@hardwenzen said:
@Macutchi said:
@hardwenzen said:
@Macutchi said:

@hardwenzen: are you still not using spirit ashes?

Of course not. No horse, ashes, summons.

no wonder youve still not finished it after 250 hours ;)

I am scanning the map for that 100%. Not in a hurry either. Nothing to play after i am done with ER.

that'll be some achievement if you can do that playing blind without using those things

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hardwenzen

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#94 hardwenzen
Member since 2005 • 42366 Posts

@Macutchi said:
@hardwenzen said:
@Macutchi said:
@hardwenzen said:
@Macutchi said:

@hardwenzen: are you still not using spirit ashes?

Of course not. No horse, ashes, summons.

no wonder youve still not finished it after 250 hours ;)

I am scanning the map for that 100%. Not in a hurry either. Nothing to play after i am done with ER.

that'll be some achievement if you can do that playing blind without using those things

All blind except the quests for the npcs that i fund since they're impossible to do without a damn guide. Some of them are completely ridiculous.

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#95  Edited By Litchie
Member since 2003 • 36113 Posts
@Macutchi said:
@Litchie said:

I found it to be more accessible than the Souls games because it explains more than the Souls games, it shows and tells you where to go (the guardrails you were talking about and for some reason said doesn't exist), and it's very easy to become overpowered with levels. Those things combined made ER feel more accessible than the Souls games to me.

how does it show and tell you where to go? you've got sites of grace which point in the general direction of the main path. beyond that it's the occasional prompt from an npc, reading item descriptions, picking up on clues in the environment and then manually piecing it all together, but it's far from explicit and the world is so big it's difficult to associate relevant things with one another. not newcomer friendly.

also to become overpowered youve got to make use of numerous systems and mechanics not super intuitive to beat enemies, and early game enemies don't drop many runes so you're going to have to kill a hell of a lot to level up enough to become op, or go find a farm, both of which not newcomer friendly

Would've replied to this sooner if GameSpot told me you replied..

Yeah, you've got the site of graces pointing. You've got NPCs telling you were you should go, coupled with item descriptions. All of which are more coherent than hints you got in the previous Souls games. Not to mention the place being absolutely littered with site of graces, which also makes it more newcomer friendly. Correct me if I'm wrong here, but you couldn't even fast travel in the older Souls games, right? Even if that wasn't the case, you had quite long ways to go between the bonfires.

That Stormveil Castle is the first big place you should visit was very obvious. The first NPC you meet tells you to. And after that, I personally never felt like I was lost.

I think ER, just like BotW, did a great of job leading the player to the right places without making it feel like they hold your hand. My mates took almost the exact same route as me.

To become overpowered you need to kill enemies indeed. Not sure how it's harder to do in ER, I only found it easier to do. The first camp just outside Stormveil was great for that, for example. Took about 10 minutes of playing before you're there.

Only thing I can see being less newcomer friendly is the NPC quests. Being open world with the same kind of convoluted quests as regular Souls games just made them even harder to follow. The update that added NPCs to the map helps a lot if you're looking for specific NPCs, though. But you don't need to do the quests, so it's not like it makes the game any less newcomer friendly anyway.

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#96  Edited By Macutchi
Member since 2007 • 11213 Posts

@Litchie: i think you unlock fast travel in ds1, ds3 definitely has it, demon's remake does but again needs unlocking, not sure about the original.

might have to agree to disagree here dude. as far as being told and shown where to go from what i remember it's mainly gideon who tells you main path stuff. but it's not that helpful beyond some general direction. so once you've done godrick, gideon lists out the oathbearers or whatever but he doesn't tell you much else. radahn's in caelid, that's it, but caelid's f*ckin brutal early on, you're going to have a bad time going there straight after godrick. and when you do manage to find him, brace yourself lol.

rennala's at the academy but getting in's another matter. i found a pass after killing a dragon near by, by luck really, there may have been clues that i missed. it's hard to say, and i guess that's the issue - it's easy to miss stuff due to the wide open nature. it's 100% a mileage will vary type game.

guess newcomer friendly is subjective but i do have some mates who've tried it because of the hype having never played a souls game before and they've not had a good time lol. they're quite old dudes, gaming for years, counter strike sorts, but not used to these games, it's definitely been a source of entertainment for me

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#97  Edited By Litchie
Member since 2003 • 36113 Posts
@Macutchi said:

@Litchie:

might have to agree to disagree here dude.

Yeah, sounds like it. Only thing I have to go on on this matter is my personal experience with the Souls games and ER, and my similar minded friends' experiences.

But yeah, some things in ER I find more newcomer friendly, and some other things not so much. But overall, I personally had an easier time with ER (the easiest, compared to all other FromSoft games I've played) and it seems to be the same for my mates. That makes me automatically think ER is the easiest Souls game for everyone and therefor the most newcomer friendly, but that might not be the case.

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#98 appariti0n
Member since 2009 • 5193 Posts

Masterpiece if you're playing the game solo, definitely a bit overrated for multiplayer. So many issues with multiplayer right now, at least on PC, not sure if consoles share the same bugs.

IE: parrying bosses if you've been summoned to help a friend is literally broken. You'll take no damage, but the bosses weapon swing simply continues and goes through your shield. (Yes I'm aware bosses take 2, sometimes 3 parries to stagger).

In many areas of the game, I will experience a connection error within seconds of being summoned by a friend who lives in the same city, with the same broadband as me, my friend with spotty country internet, or my son sitting 5 feet away from me. Doesn't seem to matter.

No matter how powerful your computer is, there are obvious optimization issues. Like...... smooth 60 fps, to zero fps for a half a second, and back up to 60. Especially bad when playing coop.

Needing to exit the game and be resummoned frequently, as the game cannot handle zoning your summoned character inside of a crypt, catacombs, or legacy dungeon.

It is a fantastic game, I just hope they get some of this ironed out soon. I've always wanted an open world soulsborne game like this that was more coop friendly.

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#99  Edited By Litchie
Member since 2003 • 36113 Posts
@appariti0n said:

Masterpiece if you're playing the game solo, definitely a bit overrated for multiplayer. So many issues with multiplayer right now, at least on PC, not sure if consoles share the same bugs.

IE: parrying bosses if you've been summoned to help a friend is literally broken. You'll take no damage, but the bosses weapon swing simply continues and goes through your shield. (Yes I'm aware bosses take 2, sometimes 3 parries to stagger).

In many areas of the game, I will experience a connection error within seconds of being summoned by a friend who lives in the same city, with the same broadband as me, my friend with spotty country internet, or my son sitting 5 feet away from me. Doesn't seem to matter.

No matter how powerful your computer is, there are obvious optimization issues. Like...... smooth 60 fps, to zero fps for a half a second, and back up to 60. Especially bad when playing coop.

Needing to exit the game and be resummoned frequently, as the game cannot handle zoning your summoned character inside of a crypt, catacombs, or legacy dungeon.

It is a fantastic game, I just hope they get some of this ironed out soon. I've always wanted an open world soulsborne game like this that was more coop friendly.

I just ignored the multiplayer completely. Getting invaded by some idiot using a broken build he saw on youtube while lagging around isn't my idea of fun.

Seeing retarded messages all over the world, not just being retarded, but they even hide things or make things hard to interact with. Not to talk about the message signs looking awful viusally too.

Or my favorite, being kicked out of the game because it lost connection to the server. Like.. what? Can't I just continue playing offline then? No. Bossfight canceled. Do over.

And when it does work well (sometimes when you play with a friend) it makes the game way easier. Also not very fun.

ER is a 100% single-player game to me.

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#100 pyro1245
Member since 2003 • 9525 Posts

@Litchie said:

ER is a 100% single-player game to me.

Well not if you start it in online mode 😋

For real tho - connection issues in Souls games have always been really annoying. I wish they would make it better. I'm sure being a P2P implementation isn't doing any favors.

FROM needs to get some consultants in there to improve their code base and create a dedicated server application for matchmaking.