@Ballroompirate said:
@charizard1605 said:
Let's see:
- It is graphically extremely poor- Ummm what, not even the console versions graphics arent even close to being bad and the Ultra settings/mods for Fallout 4 are on par with The Witcher 3
- The writing is terrible- The writing is the same in every Fallout since Fallout 3 and NV, saying it's worse than those two is laughable at best (honestly if you think Fallout 4 has a bad story, NV is even worse)
- The dialog system is poor, overly restrictive, redundant, and removes any semblance of true role playing- Sorry but a lot of devs are approaching a "simplier" approach to dialogue so it's not wasting peoples time with meaningless lines and adding hours upon hours to a already long game. I mean hell even TW3 has the same dialogue system.
- The voice acting is lifeless, with no expression or inflection to convey the true tone of what is being said- and you think NV had better VA?, NV and Obilivion are waaaaaay worse when it comes down to voice acting
- The leveling system is terrible, with no true flexibility offered in builds, and multiple skills and leveling paths that are redundant and pointless- to start off, builds are pointless in a Fallout game (this isn't elder scrolls or baldurs gate)
- Quests are almost always 'go to Point A, follow trail to Point B, clear waves of enemies, come back to collect reward- holy shit you just described literally 100% of every other RPG ever
- The companion system is half heartedly implemented- I spent fifty hours helping people and gained very little favor with Valentine, but then stole one little bolt by mistake and suddenly I'm a villain?- Don't bring Valentine while you commit negative acts...holy shit that was hard
By literally no standard is Fallout 4 even a good game. It is at its very best very mediocre, and at its worst an outright bad game (which it is more often than not). And by no standard is it better than Morrowind, Skyrim, or even Oblivion (can't seak for the other Fallout games, because I haven't played those).
Sorry, but Fallout 4 is a terrible game. The fact that it came right after Witcher 3, which is a transcendental open world RPG experience, makes it seem even worse by comparison. Bethesda are five, ten years behind the curve now, and it shows.
That is a sorry excuse of reasons Char, like literally probably the worst reasons why Fallout 4 sucks. I can see people hating Fallout 4 cause the lackluster faction quests it had compared to previous Bethesda games but other than that, I'm sorry but the ignorance is strong in that post
Graphics: No they are not... The graphics in Witcher 3 are some of the best for an open world game. And using mods as an argument? Stop making excuses. bethesda did a terrible job with the graphics and optimization. Some of the textures in FO4 were absolutely dreadful, and there were far less techniques used too.
Writing: Fallout: New Vegas actually had a somewhat coherrent world as far as RPGs are concerned, fleshed out and likeable characters and compelling factions. And the questions it asked, are still questions that can be found circulating in gaming communities today. It also actually treated the fallout universe well and with respect as opposed to taking a massive dump on it. Fallout 4's story was so bad, it became a topic of ridicule for months, and the way they handled the protagonist was terrible.
Dialogue: More excuses from you. The fact that other developers does it as well doesnt excuse the fact that it's implementation in FO4 was horrible... and indeed that is where I think the issue is. Fallout 4's dialogue wheel was terrible. With the answers being Yes, No (Yes), Ask a Question and a Snarky Yes. The way Witcher 3 handled dialogue was infinitely superior, with Geralt's response only changing a few words into synonyms. Whereas the godawful attempts in Bioware and FO4, had occationally the protagonist say something completely different than what was prompted. Utterly destroying immersion. And making roleplaying impossible.
Voice Acting: Once again, you are making excuses, failures of other games DO NOT and I repeat, DO NOT justify Fallout 4's failures.
Builds: First of all, you are incredibly wrong here. Builds would radically impact quests, options and what paths are available to you, even what rewards you get in Fallout. In fact, in some rare cases, a low stat in Fallout could be beneficial even. Second, lol at the TES example as builds meaning something. TES, has enabled the player to become a master fighter/thief/mage, and master every skill in the game. And Baldur's Gate... the attributes meant almost nothing in that game. And the attributes were pretty much just... 16 or 18 in CON, Max your main stat, rest goes to dex. Str so you can carry stuff. And all classes more or less did the same thing... kill stuff. Compared to Fallout where some builds are terrible at killing stuff.
Quests: I assume you didnt play Fallout 1 or 2 then... because those quests were about problem solving. Violence was sometimes a solution, but never the solution. You could clear quests without killing waves of enemies.
Companions: Obviously the point was that, the balance was out of whac. How one minor incident could completely override hours upon hours of good deeds. Is a sign of a terrible system.
What y ou have done so far is done nothing but provide excuses.
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