Is game story telling and music getting close to film?

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BobRossPerm

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Poll Is game story telling and music getting close to film? (46 votes)

Fuck no lol 65%
Yeah, of course (give examples tho) 35%

On average do video games have stories and OST's covered to the degree of film? Is there anything emotional as **** like a Tom Newman score? See I think there's still a looong way to go before a game story can have the emotional clout to truly do justice a piece of music like this.

So is Naughty Dog, Bioware and the gang fighting a lost cause trying to tell stories to the quality of film? Will it ever happen? Will there ever be a real tear jerker in games like The Green Mile? A real mind **** like 2001 Space Odyssey? Or would such a thing have to sacrifice too many gameplay elements to achieve it?

Thoughts on the matter?

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happyduds77

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#151 happyduds77
Member since 2012 • 1688 Posts

@drinkerofjuice said:

Put at it this way: You play though GTA4 in a style where the gameplay doesn't contradict the narrative, and the story and the themes actually have some weight to them.

You play through GTA5's story in any style and it's remarkably weak no matter what.

I agree with this. But when you take the gameplay in count the narrative becomes silly and hard to follow.

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sammyjenkis898

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#152 sammyjenkis898
Member since 2007 • 28392 Posts

@lordlors said:

I think it's unfair to compare the video game industry to the film industry. The video game industry is very young. It was born like what 35 years ago? And film? A lot older. Compare the output of the film industry when it was still 35 years old and you'll see the video game industry has evolved really fast.

Compare the film industry at 35 years and you'll see a far greater progress in terms of storytelling and overall depth.

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A-new-Guardian

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#153 A-new-Guardian
Member since 2015 • 2458 Posts

@Mozelleple112: Amazing soundtrack. i loved the game because of it. it adds so much to it. if only the story was better written and told and had better voice acting, Heavy Rain would be one of the best of its type of game. i quite enjoyed the game and cared for the main character Ethan and his endeavor in saving Shaun and was very happy with the choices I made which led to a good ending for ever character except for one, and you know who I mean.

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Legend002

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#154 Legend002
Member since 2007 • 13405 Posts

Story can never compete because the gameplay interrupts the flow of the narrative. In term of music, video games surpassed films.

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deactivated-57d8401f17c55

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#155  Edited By deactivated-57d8401f17c55
Member since 2012 • 7221 Posts

@bobrossperm said:
@Chozofication said:

Game music stomps movie ost's into the dirt.

Storytelling, in realistic games, obviously not, but then again I don't play games for realism.

Like what?

I'll give you two, metroid prime and Nier, games to directly compare to sci fi and epic films.

However games win by default for being able to have a far greater variety of music, music that wouldn't work with films. I'm rarely watching a movie and feel like I have to know what music is playing, but with games it happens all the time.

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DEadliNE-Zero0

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#156 DEadliNE-Zero0
Member since 2014 • 6607 Posts

**** no. Aslong has games have to be games, they'll never be able to dedicate themselves to narrative 100%. And games that try by becoming "movie games" fail at both by an even greater degree. it's extremely ironic that David Cage's games and The Order 1886 have such shit narratives, even by game standarts.

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deactivated-59d151f079814

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#157 deactivated-59d151f079814
Member since 2003 • 47239 Posts

... Music sure.. Story? Who the hell wants that? Do people realize that a movie is a passive experience? Do we really want the kind of shit the Order 1886 is pedaling in trying to give you that "movie" experience with brain dead linear gameplay in which your pushed along narrow corridors to the next "set piece" in which you have little control over it.. This is the type of shit the industry needs to get AWAY from, and large swathes of the community agree when we are seeing kick starters and indie scene becoming so popular with games that aren't pedaling that experience..

These game stories are rarely ever clever and come off as pretentious over anything else.. I still can't get over the praise of games like Bioshock Infinite have gotten.. If I wanted a great story I would read a fucking book, not play a generic game with a storyline I have absolutely no control in.. What made games like Baldur's Gate 2 amazing is it didn't grab you by the collar every where you went, and the story was more apart of choices you made over some grandiose story that is beaten into your skull with the subtlety of pipe wrench to the face.

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lordlors

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#158  Edited By lordlors
Member since 2004 • 6128 Posts

@sammyjenkis898 said:
@lordlors said:

I think it's unfair to compare the video game industry to the film industry. The video game industry is very young. It was born like what 35 years ago? And film? A lot older. Compare the output of the film industry when it was still 35 years old and you'll see the video game industry has evolved really fast.

Compare the film industry at 35 years and you'll see a far greater progress in terms of storytelling and overall depth.

And oh I forgot. In the first place, it is illogical to compare the two because film has always been about storytelling from the very beginning whereas games are games. Storytelling was never its first focus.

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JangoWuzHere

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#159 JangoWuzHere
Member since 2007 • 19032 Posts

@bobrossperm said:
@Chozofication said:

Game music stomps movie ost's into the dirt.

Storytelling, in realistic games, obviously not, but then again I don't play games for realism.

Like what?

You praise the piece in the op, and I don't mean any disrespect to it, but that sort of music is found in a lot of games and films. The slow piano orchestra is not that exactly special.

I found these two pieces to hit my emotional nerves on a much greater level.

https://www.youtube.com/watch?v=OKlNdzpICW0

https://www.youtube.com/watch?v=MuaQflZr3Fo

Music in video games is better because the composers aren't working in a strictly linear fashion. Composers for film have to match the pacing and length of a 2 hour movie. Every piece of music has to lead into a different scene seamlessley. Video games have a lot more freedom, the composers have to create music that will work in a 5 hour game or even a 100 hour game. Composers aren't held back by the tight editing of a movie. Games are controlled by the player, and the music changes on their actions instead.

That's why you're unlikely to see something like this in a film, it usually just doesn't work.

https://www.youtube.com/watch?v=80XAJKqRU9k

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JangoWuzHere

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#160 JangoWuzHere
Member since 2007 • 19032 Posts

@lordlors said:
@sammyjenkis898 said:
@lordlors said:

I think it's unfair to compare the video game industry to the film industry. The video game industry is very young. It was born like what 35 years ago? And film? A lot older. Compare the output of the film industry when it was still 35 years old and you'll see the video game industry has evolved really fast.

Compare the film industry at 35 years and you'll see a far greater progress in terms of storytelling and overall depth.

And oh I forgot. In the first place, it is illogical to compare the two because film has always been about storytelling from the very beginning whereas games are games. Storytelling was never its first focus.

That's not true, film developed into storytelling. The early days of film was just random crap thrown together.

Film wasn't exactly seen as art when it first came out, just like video games.

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lordlors

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#161 lordlors
Member since 2004 • 6128 Posts

@JangoWuzHere said:
@lordlors said:
@sammyjenkis898 said:
@lordlors said:

I think it's unfair to compare the video game industry to the film industry. The video game industry is very young. It was born like what 35 years ago? And film? A lot older. Compare the output of the film industry when it was still 35 years old and you'll see the video game industry has evolved really fast.

Compare the film industry at 35 years and you'll see a far greater progress in terms of storytelling and overall depth.

And oh I forgot. In the first place, it is illogical to compare the two because film has always been about storytelling from the very beginning whereas games are games. Storytelling was never its first focus.

That's not true, film developed into storytelling. The early days of film was just random crap thrown together.

Film wasn't exactly seen as art when it first came out, just like video games.

What I mean is for video games, it's about gameplay and for movies, the evolution to storytelling is natural. Even adventure games, the genre that pushed storytelling in video games, relied heavily on puzzles and not storytelling alone. CRPGs were heavily influenced by DnD. For early films, there's only storytelling to focus on after experimentation. I thought Georges Méliès' films had stories even though they made no sense. Early films felt like avante garde.

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MirkoS77

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#162 MirkoS77
Member since 2011 • 17980 Posts

@sammyjenkis898 said:

Anyone that says yes to games has incredibly limited exposure to film or has absolute shit taste.

Or both.

Or is open-minded.

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#163 uninspiredcup  Online
Member since 2013 • 62851 Posts

Being obnoxious makes you more right, a well known internet fact.