Is graphics the only thing PC gaming will have over consoles in the future?

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nameless12345

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#1 nameless12345
Member since 2010 • 15125 Posts

Looking at the current state of things, it seems to me there will be less and less arguments for PC gaming in the near future.

First of all, most former PC exclusive franchises are going multi-plat and the console versions may have certain improvements over the PC versions.

Secondly, motion control gaming is on a roll and we can expect even more emphasis on it in the future.

Thirdly, graphics aren't the determining factor to sell games anymore.

We can only expect more multi-plat, motion control enabled games in the future.

All the "heavy-hitter" exclusives will be on the consoles, PC games mostly consisting of budget indie titles and niche sim/strategy games (which may eventually also make it over to the consoles).

The lower graphical capabilites and unique controllers will force the devs to innovate so the most innovating and groundbreaking titles will emerge on the consoles.

And with mobile gaming and possible entry of Apple in the gaming/home computer market and services like OnLive and consoles, PC gaming will have to adapt or go extinct.

Discuss :D

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lundy86_4

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#2 lundy86_4  Online
Member since 2003 • 62038 Posts

To be honest, I don't even know where to start on half of that.

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nameless12345

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#3 nameless12345
Member since 2010 • 15125 Posts

To be honest, I don't even know where to start on half of that.

lundy86_4

Is there anything I wrote that is far-fetched? ;)

Many modern PC games already are bug-ladden multi-plats that may be even worse than the console versions.

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VanDammFan

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#4 VanDammFan
Member since 2009 • 4783 Posts

OHNOSSSSS...this will be good

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glez13

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#5 glez13
Member since 2006 • 10314 Posts

Damn it, what's wrong with me today?

Even when this is one of his usual, daily, flamebait posts. What he said in his last sentence seems to make sense to me. Although for that to happen all these new techs actually have to go somewhere and reach that expected potential first.

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Just-Breathe

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#6 Just-Breathe
Member since 2011 • 3130 Posts
Nope.
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SW__Troll

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#7 SW__Troll
Member since 2011 • 1687 Posts

Why will PC have to "adapt or go extinct"?

PC is the trend setter; not the consoles.

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lundy86_4

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#8 lundy86_4  Online
Member since 2003 • 62038 Posts

[QUOTE="lundy86_4"]

To be honest, I don't even know where to start on half of that.

nameless12345

Is there anything I wrote that is far-fetched? ;)

Many modern PC games already are bug-ladden multi-plats that may be even worse than the console versions.

Far-fetched? I guess that depends on who's reading it. Much of what you said is speculation based on little to nothing. For example:

  1. "Secondly, motion control gaming is on a roll and we can expect even more emphasis on it in the future."
    How will this make PC gaming less relevant? PC gaming has numerous motion control devices, including Kinect.
  2. "We can only expect more multi-plat, motion control enabled games in the future."
    Why is this going to make the PC less relevant? Multiplats will more than likely release on the PC as well.
  3. "All the "heavy-hitter" exclusives will be on the consoles, PC games mostly consisting of budget indie titles and niche sim/strategy games (which may eventually also make it over to the consoles)."
    Define "heavy-hitter". Then, go on to explain why these won't exist on the PC. The PC has the most exclusives, after all.
  4. "The lower graphical capabilites and unique controllers will force the devs to innovate so the most innovating and groundbreaking titles will emerge on the consoles."
    Purely speculation, but based on nothing.
  5. "And with mobile gaming and possible entry of Apple in the gaming/home computer market and services like OnLive and consoles, PC gaming will have to adapt or go extinct."
    Is adapting not what PC gaming does? It's an open platform, meaning what's possible on the consoles is possible on PC. IOn fact, i'd be hard-pressed to find something the consoles have done first.
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BrunoBRS

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#9 BrunoBRS
Member since 2005 • 74156 Posts
*doesn't read OP* mouse & keyboard. some exclusives. steam and the like. you can play games on your PC (yes this is a plus, i only realized that after i became a PC gamer)
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nameless12345

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#10 nameless12345
Member since 2010 • 15125 Posts

PC is the trend setter; not the consoles.

SW__Troll

I'm not so sure about that. Most multi-million sold franchises are console franchises while there's only a few PC ones that may compare, sales-wise.

And if you're talking about innovation, most trend-setters were console games as well (like Mario 64, GTA 3, Halo, Shenmue, ect.).

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AdrianWerner

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#11 AdrianWerner
Member since 2003 • 28441 Posts

Nah. There's a huge increase of mid-to-low budgeted PC exclusives and console market is increasinly getting hostile to such productions. In the future all that will be on consoles will be big budgeted mainstream blockbusters. The window for smaller PC devs to make a jump to consoles seems to be closing right now.

So in future I believe we'll see mostly multiplats in the big budgeted action and RPG genres and everything else will remain primaly PC exclusive.

Also..you can forget about consoles innovating. No publisher will risk throwing 30+ mln dollars on anything risky.

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VanDammFan

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#12 VanDammFan
Member since 2009 • 4783 Posts

Nah. There's a huge increase of mid-to-low budgeted PC exclusives and console market is increasinly getting hostile to such productions. In the future all that will be on consoles will be big budgeted mainstream blockbusters. The window for smaller PC devs to make a jump to consoles seems to be closing right now.

So in future I believe we'll see mostly multiplats in the big budgeted action and RPG genres and everything else will remain primaly PC exclusive.

Also..you can forget about consoles innovating. No publisher will risk throwing 30+ mln dollars on anything risky.

AdrianWerner

do they even do that on pc? on something "risky?"..seems to me pc gets just about what consoles get..WHY?..because consoles are more popular and ARE the trendsetters so pc has to follow for the most part. Im not dissing PC..im just stating my opinion on the matter.

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lorddaggeroff

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#13 lorddaggeroff
Member since 2008 • 2433 Posts

Graphics is very important well for me definitely, not for gaming i need it for 3dmax design graphical designs i mean whole shagang gaming would make me lose track of what im doing. my

Laptop and tablets are used for design,

I use tablets for website tests,

Laptop for coding on run

Pc for intense stuff that neither can do.

And when im free and not preoccuppied work ect game on console yes im a conundrum=enigma=puzzle=riddle but that's how i like it unless i have another computer but unfortunately other computers dedicated server hosting so no luck there.

Minute i run battlefield 3 on pc ill never get off dam thing so i have structured studio with out constraints.

Graphics breeds "RISK" don't expect graphics cards last for as long as 5 years lol.

I hate updating my drivers they indicate "error program will crash ect? stuff" so when the holy invidia gtx590 or redeaon 6990 expires soon drivers will tell dam thing: you my dear sir have insufficiant gpu and need replace it as it will conflcit current programs-games-ect, while processor is very beefy sad that i guess that's where consoles win a inferior machine with excellent software updates crazy i say,

If we had that on pc it would turn out lke apple

Please click license aggreement for your update on pc so we can increase life of your hardware while being inferior??? man manufacturers would go crazy why non of their top grade parts are being purchased they'd sue the console makers for that.

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#14 cobrax55
Member since 2007 • 1364 Posts

[QUOTE="AdrianWerner"]

Nah. There's a huge increase of mid-to-low budgeted PC exclusives and console market is increasinly getting hostile to such productions. In the future all that will be on consoles will be big budgeted mainstream blockbusters. The window for smaller PC devs to make a jump to consoles seems to be closing right now.

So in future I believe we'll see mostly multiplats in the big budgeted action and RPG genres and everything else will remain primaly PC exclusive.

Also..you can forget about consoles innovating. No publisher will risk throwing 30+ mln dollars on anything risky.

VanDammFan

do they even do that on pc? on something "risky?"..seems to me pc gets just about what consoles get..WHY?..because consoles are more popular and ARE the trendsetters so pc has to follow for the most part. Im not dissing PC..im just stating my opinion on the matter.

way to completly miss the point...

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AdrianWerner

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#15 AdrianWerner
Member since 2003 • 28441 Posts

do they even do that on pc? on something "risky?"..seems to me pc gets just about what consoles get..WHY?..because consoles are more popular and ARE the trendsetters so pc has to follow for the most part. Im not dissing PC..im just stating my opinion on the matter.

VanDammFan

They don't. But on PC smaller titles can do well and that's where innovation comes from. And consoles are more popular, but PC is the trend setter, most innovations happen on PC first and at most some of them are later on adapted by consoles.

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Mazoch

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#16 Mazoch
Member since 2004 • 2473 Posts

Looking at the current state of things, it seems to me there will be less and less arguments for PC gaming in the near future.

First of all, most former PC exclusive franchises are going multi-plat and the console versions may have certain improvements over the PC versions.

Secondly, motion control gaming is on a roll and we can expect even more emphasis on it in the future.

Thirdly, graphics aren't the determining factor to sell games anymore.

We can only expect more multi-plat, motion control enabled games in the future.

All the "heavy-hitter" exclusives will be on the consoles, PC games mostly consisting of budget indie titles and niche sim/strategy games (which may eventually also make it over to the consoles).

The lower graphical capabilites and unique controllers will force the devs to innovate so the most innovating and groundbreaking titles will emerge on the consoles.

And with mobile gaming and possible entry of Apple in the gaming/home computer market and services like OnLive and consoles, PC gaming will have to adapt or go extinct.

Discuss :D

nameless12345

Gaming is changing and all platforms have to change and adapt consoles as much as anyone. However the PC traditionally have been much better suited to adapt to changing market conditions based on it's open nature and the fact that it's not tied to specific hardware configurations like consoles.

Case in point.,. right now we're seeing revenues from PC Gaming grow as a result of the platform adapting (revenues are way up from new market forms such as subscription, ad based, micro transaction and online distribution. Consoles on the other hand are seeing stagnant or decreasing sales because they are still helplessly tied to the antiquated notion of physical media plus brick and mortar shops.

This is likely to be corrected with the next generation of consoles. They'll be better suited to cash in on the new market forms, however once those market forms starts to change and evolve, consoles will once again start to fall behind due to their lack of adaptability.

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nameless12345

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#17 nameless12345
Member since 2010 • 15125 Posts

Nah. There's a huge increase of mid-to-low budgeted PC exclusives and console market is increasinly getting hostile to such productions. In the future all that will be on consoles will be big budgeted mainstream blockbusters. The window for smaller PC devs to make a jump to consoles seems to be closing right now.

AdrianWerner

I think the console market is opening for lower-budget games. For example Sony gives out free Vitas to indie devs and I'm quite sure others will follow. Also EA already stated they see iPad as a very potential platform so in the near future I think we can expect many cross-platform IOS/console games.

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nameless12345

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#18 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="VanDammFan"]

do they even do that on pc? on something "risky?"..seems to me pc gets just about what consoles get..WHY?..because consoles are more popular and ARE the trendsetters so pc has to follow for the most part. Im not dissing PC..im just stating my opinion on the matter.

AdrianWerner

They don't. But on PC smaller titles can do well and that's where innovation comes from. And consoles are more popular, but PC is the trend setter, most innovations happen on PC first and at most some of them are later on adapted by consoles.

You must differ the original innovator from the one who actually establishes something. For example the first 3D platformer was a DOS game called Alpha Waves, but it wasn't untill Mario 64 came out years later and trully defined the genre. Yea, Alpha Waves was the first 3D platformer but that doesn't really say much since the game had boring gameplay and didn't revolutionize anything.

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AdrianWerner

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#19 AdrianWerner
Member since 2003 • 28441 Posts

I think the console market is opening for lower-budget games.nameless12345

I think it's actually completely oppossite. With VIta even handhelds are marching towards big budgets and nowadays you can't have much hope about selling well on consoles without spending a lot on marketing. It will only get worse as times goes by.

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nameless12345

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#20 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

I think the console market is opening for lower-budget games.AdrianWerner

I think it's actually completely oppossite. With VIta even handhelds are marching towards big budgets and nowadays you can't have much hope about selling well on consoles without spending a lot on marketing. It will only get worse as times goes by.

What about XBLA, PSN and Wiiwave games?

Some of the best console games this gen were indie titles like Braid and World of Goo.

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cain006

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#21 cain006
Member since 2008 • 8625 Posts

Looking at the current state of things, it seems to me there will be less and less arguments for PC gaming in the near future.

First of all, most former PC exclusive franchises are going multi-plat and the console versions may have certain improvements over the PC versions.nameless12345

Console version better than pc version? That's insanely rare and you know it.

Secondly, motion control gaming is on a roll and we can expect even more emphasis on it in the future.nameless12345

So? The pc is getting motion controls.

Thirdly, graphics aren't the determining factor to sell games anymore.nameless12345

Anymore? Graphics alone have never sold games, otherwise tech demos would be the best selling games of all time.

We can only expect more multi-plat, motion control enabled games in the future.nameless12345

Um probably, and pc will have the option for motion controls.

All the "heavy-hitter" exclusives will be on the consoles, PC games mostly consisting of budget indie titles and niche sim/strategy games (which may eventually also make it over to the consoles).nameless12345

That's kind of true (except you forgot fps), but it's not like those games are better. SpaceChem is probably the best puzzle game I've ever played. Oh and do you really think games like civilization are niche? They're very popular and don't require that much skill.

The lower graphical capabilites and unique controllers will force the devs to innovate so the most innovating and groundbreaking titles will emerge on the consoles.nameless12345
Completely disagree, there's been plenty of innovative games on pc.

And with mobile gaming and possible entry of Apple in the gaming/home computer market and services like OnLive and consoles, PC gaming will have to adapt or go extinct.

nameless12345

And consoles won't? What a ridiculous statement.

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AdrianWerner

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#22 AdrianWerner
Member since 2003 • 28441 Posts

You must differ the original innovator from the one who actually establishes something. For example the first 3D platformer was a DOS game called Alpha Waves, but it wasn't untill Mario 64 came out years later and trully defined the genre. Yea, Alpha Waves was the first 3D platformer but that doesn't really say much since the game had boring gameplay and didn't revolutionize anything.

nameless12345

Obviously. Innovative games rarely are influential. There were tons of static FPP adventure games before Myst for example, but it was Myst that everyone copies. Hence Myst is influential, but not innovative. PC is platform for innovators and that's where most gaming innovation happens. Influence is different thing and sometimes the most influential titles are on PC and sometimes they are on consoles.

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lorddaggeroff

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#23 lorddaggeroff
Member since 2008 • 2433 Posts

its 20.000 license for consoles.

And free on pc and android and apple if you're good on i think it is python either way not formiliar with apple os.

So unless your games like minecraft and the marketing beomes a justin beiber sensation with no upfront marketing costs except fan-sensation then you have struck gold as that would pave your way consoles.

All developers know consoles are like talent show, getting on theirs easy part establishing a names another whole new ball game, unless your names minecraft aka=justin bieber then expect all doors open. oh and also indi developers stand no chance on pc unless they source their game on youtube and slowly offer it in segments or they'll be scrutinised as pirates would ransack their goods and shipahooy off to seven sea's. so consoles are future but they'll be part pc and console with 99% impossible hack proof machine, and we will look back telling our children that the pantium 4 and omega were ancient ancestors striving for success lol.

So who knows what future will have but i can't see pc evolving any more then what they already are as it's limited to one's imagination.

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DragonfireXZ95

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#24 DragonfireXZ95
Member since 2005 • 26716 Posts

Looking at the current state of things, it seems to me there will be less and less arguments for PC gaming in the near future.

First of all, most former PC exclusive franchises are going multi-plat and the console versions may have certain improvements over the PC versions.

Secondly, motion control gaming is on a roll and we can expect even more emphasis on it in the future.

Thirdly, graphics aren't the determining factor to sell games anymore.

We can only expect more multi-plat, motion control enabled games in the future.

All the "heavy-hitter" exclusives will be on the consoles, PC games mostly consisting of budget indie titles and niche sim/strategy games (which may eventually also make it over to the consoles).

The lower graphical capabilites and unique controllers will force the devs to innovate so the most innovating and groundbreaking titles will emerge on the consoles.

And with mobile gaming and possible entry of Apple in the gaming/home computer market and services like OnLive and consoles, PC gaming will have to adapt or go extinct.

Discuss :D

nameless12345

Examples for the bold?

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AdrianWerner

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#25 AdrianWerner
Member since 2003 • 28441 Posts

What about XBLA, PSN and Wiiwave games?

Some of the best console games this gen were indie titles like Braid and World of Goo.

nameless12345

Even on DD only games we see the repeat of the same pattern, only on smaller scale. Look where XBLA and PSN is headed, games funded by big publishers or Sony/MS themselves, AAA-level devs doing them as side project, games often having as big budget as retail PC releases. This market is quickly becoming too big-budgeted (relatively of course) for typical DD PC devs to be able to break through, especially on their own.

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nameless12345

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#26 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

What about XBLA, PSN and Wiiwave games?

Some of the best console games this gen were indie titles like Braid and World of Goo.

AdrianWerner

Even on DD only games we see the repeat of the same pattern, only on smaller scale. Look where XBLA and PSN is headed, games funded by big publishers or Sony/MS themselves, AAA-level devs doing them as side project, games often having as big budget as retail PC releases. This market is quickly becoming too big-budgeted (relatively of course) for typical DD PC devs to be able to break through, especially on their own.

Then again that's also the benefit of console development, namely small devs may get hold of advanced tools and get there project financed by the console companies in exchange for exclusivity. I'm not sure when was the last time I've seen an innovative AAA title on the PC while on the console they still do appear occasionally.

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nameless12345

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#27 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

Looking at the current state of things, it seems to me there will be less and less arguments for PC gaming in the near future.

First of all, most former PC exclusive franchises are going multi-plat and the console versions may have certain improvements over the PC versions.

Secondly, motion control gaming is on a roll and we can expect even more emphasis on it in the future.

Thirdly, graphics aren't the determining factor to sell games anymore.

We can only expect more multi-plat, motion control enabled games in the future.

All the "heavy-hitter" exclusives will be on the consoles, PC games mostly consisting of budget indie titles and niche sim/strategy games (which may eventually also make it over to the consoles).

The lower graphical capabilites and unique controllers will force the devs to innovate so the most innovating and groundbreaking titles will emerge on the consoles.

And with mobile gaming and possible entry of Apple in the gaming/home computer market and services like OnLive and consoles, PC gaming will have to adapt or go extinct.

Discuss :D

DragonfireXZ95

Examples for the bold?

Crysis, Stalker, Diablo, Witcher, ect.

Need I continue? :)

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jun_aka_pekto

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#28 jun_aka_pekto
Member since 2010 • 25255 Posts

Apple? Eh? Gee, that's all we need. Apple zealots mixing it up with the fanbois here. That'll be fun to watch. :lol:

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cain006

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#29 cain006
Member since 2008 • 8625 Posts

Crysis, Stalker, Diablo, Witcher, ect.

Need I continue? :)

nameless12345

You said got better. It's pretty much unanimous that Crysis>Crysis 2, and the rest of those aren't even out...

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AdrianWerner

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#30 AdrianWerner
Member since 2003 • 28441 Posts

Then again that's also the benefit of console development, namely small devs may get hold of advanced tools and get there project financed by the console companies in exchange for exclusivity.

nameless12345

So, they bassicaly stop being indie? :) Plus those companies aren't charities, they financie only stuff that has potential for big mainstream success. Hence, nothing really innovative.

THat's what is so nice about PC gaming compared to console one. Here a small developer can make whatever games they like (even if they're niche as hell) and still make decent money.

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nameless12345

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#31 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

Crysis, Stalker, Diablo, Witcher, ect.

Need I continue? :)

cain006

You said got better. It's pretty much unanimous that Crysis>Crysis 2, and the rest of those aren't even out...

Well, the first Crysis also came out on the console and, according to CryTek, it's the superior version :P

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AdrianWerner

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#32 AdrianWerner
Member since 2003 • 28441 Posts

Crysis, Stalker, Diablo, Witcher, ect.

Need I continue? :)

nameless12345

Works both ways though. More and more console games are seeing PC releases and they often are at least on the same level as console ones, often even better, which never happened before. Heck, plenty of previously console-centric publishers are now investing into making PC exclusives and PC-centric multiplats.

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nameless12345

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#33 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

Then again that's also the benefit of console development, namely small devs may get hold of advanced tools and get there project financed by the console companies in exchange for exclusivity.

AdrianWerner

So, they bassicaly stop being indie? :)

If it's for the better, I don't see the problem.

Let's say Sony and Nintendo grab up all of the best PC indie devs, finance them and give them the opportunity to make excellent, innovative and high-profile exclusives for their respective systems. I would not complain.

I think the mainstream is open for innovation as long as there's a big license to back it up.

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lorddaggeroff

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#34 lorddaggeroff
Member since 2008 • 2433 Posts

i WONDER IF THE XBOX CONTROLLERS influenced developers to reignite to pc market again as before when their was no xbox controller no devs were looking a pc's derection but over years alot devs use either ps3 controller wireless or xbox controller wireless to present games on pc medium at e3 events, so i wonder it that's any influence on where gaming will go in future.

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jun_aka_pekto

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#35 jun_aka_pekto
Member since 2010 • 25255 Posts

[QUOTE="cain006"]

[QUOTE="nameless12345"]

Crysis, Stalker, Diablo, Witcher, ect.

Need I continue? :)

nameless12345

You said got better. It's pretty much unanimous that Crysis>Crysis 2, and the rest of those aren't even out...

Well, the first Crysis also came out on the console and, according to CryTek, it's the superior version :P

I know Crytek said that. But, them saying it and me looking at both games are two different things. In any case, I now think the best-looking unmodded Crytek game is now Crysis 2 with DX11 and hi-res textures. I'm almost tempted to post a flurry of screengrabs since I just finished the enhanced game not too long ago.

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AdrianWerner

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#36 AdrianWerner
Member since 2003 • 28441 Posts

If it's for the better, I don't see the problem.

nameless12345

Loosing creative freedom and being forced to make games specifically so they sell as much as they can instead of making games you actually want to be making isn't change "for the better". At least for some devs. There's a reason why plenty of indie pc devs these days are people who previously worked in studios backed by big publishers and just got fed up with it and went indie instead.

Especially since a large portion of those devs are making games that just wouldn't sell on consoles.

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Kinthalis

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#37 Kinthalis
Member since 2002 • 5503 Posts

[QUOTE="AdrianWerner"]

[QUOTE="nameless12345"]

Then again that's also the benefit of console development, namely small devs may get hold of advanced tools and get there project financed by the console companies in exchange for exclusivity.

nameless12345

So, they bassicaly stop being indie? :)

If it's for the better, I don't see the problem.

Let's say Sony and Nintendo grab up all of the best PC indie devs, finance them and give them the opportunity to make excellent, innovative and high-profile exclusives for their respective systems. I would not complain.

I think the mainstream is open for innovation as long as there's a big license to back it up.

They do this sometimes, but very seldom do they do it BEFORE the innovation takes place.

So you're basically saying it's cool for indie devs to innovate on the PC, so long as M$ and $ony come up and snatch them away from the PC and into console exclusivity.

No, you aren't a biased troll at all! :roll:

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nameless12345

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#38 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

If it's for the better, I don't see the problem.

AdrianWerner

Loosing creative freedom and being forced to make games specifically so they sell as much as they can instead of making games you actually want to be making isn't change "for the better". At least for some devs. There's a reason why plenty of indie pc devs these days are people who previously worked in studios backed by big publishers and just got fed up with it and went indie instead.

Especially since a large portion of those devs are making games that just wouldn't sell on consoles.

I think only MS really limits their devs in the way that they loose the creative freedom, but I may be wrong. Atleast Sony gives the independant devs full freedom at making Vita games or so I heard.

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Spartan070

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#39 Spartan070
Member since 2004 • 16497 Posts

[QUOTE="nameless12345"]

I think the console market is opening for lower-budget games.AdrianWerner

I think it's actually completely oppossite. With VIta even handhelds are marching towards big budgets and nowadays you can't have much hope about selling well on consoles without spending a lot on marketing. It will only get worse as times goes by.

Xbox LIVE Arcade? PSN? Wii Virtual console?

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AdrianWerner

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#40 AdrianWerner
Member since 2003 • 28441 Posts

Atleast Sony gives the independant devs full freedom at making Vita games or so I heard.

nameless12345

Not when they finance their production and that's what you're suggesting, not to mention it's not like they're willing to finance anything, they're looking only games games that will make their investment back.

Of course there are indie devs who's games are suited for console market and would sell well there, but those are mostly already console indie devs anyway, not PC ones. Most indie PC devs are just not suited for console market, they're too small, to niche and specialise on games console users generally don't care about.

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AdrianWerner

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#41 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="AdrianWerner"]

[QUOTE="nameless12345"]

I think the console market is opening for lower-budget games.Spartan070

I think it's actually completely oppossite. With VIta even handhelds are marching towards big budgets and nowadays you can't have much hope about selling well on consoles without spending a lot on marketing. It will only get worse as times goes by.

Xbox LIVE Arcade? PSN? Wii Virtual console?

I already responded to that, so I will just copy and paste:Even on DD only games we see the repeat of the same pattern, only on smaller scale. Look where XBLA and PSN is headed, games funded by big publishers or Sony/MS themselves, AAA-level devs doing them as side project, games often having as big budget as retail PC releases. This market is quickly becoming too big-budgeted (relatively of course) for typical DD PC devs to be able to break through, especially on their own.

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nameless12345

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#42 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="AdrianWerner"]So, they bassicaly stop being indie? :)

Kinthalis

If it's for the better, I don't see the problem.

Let's say Sony and Nintendo grab up all of the best PC indie devs, finance them and give them the opportunity to make excellent, innovative and high-profile exclusives for their respective systems. I would not complain.

I think the mainstream is open for innovation as long as there's a big license to back it up.

They do this sometimes, but very seldom do they do it BEFORE the innovation takes place.

So you're basically saying it's cool for indie devs to innovate on the PC, so long as M$ and $ony come up and snatch them away from the PC and into console exclusivity.

No, you aren't a biased troll at all! :roll:

I didn't say they should force them into console exclusivity, I simply implied that financing those creative minds may be benefitial for there games.

If it's someone I'd like to see invest more into new alliances, it's Nintendo. MS and Sony already got many devs.

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Spartan070

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#43 Spartan070
Member since 2004 • 16497 Posts

[QUOTE="Spartan070"]

Xbox LIVE Arcade? PSN? Wii Virtual console?

AdrianWerner

I already responded to that, so I will just copy and paste:

You are indeed correct, I had only read the first page of the thread. :P Can't argue with your answer btw, some very valid points.

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Jankarcop

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#44 Jankarcop
Member since 2011 • 11058 Posts
I can't wait for all those awesome and innovative Kinect games. OP is onto something.
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AmazonTreeBoa

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#45 AmazonTreeBoa
Member since 2011 • 16745 Posts
Well there is one thing I noticed about console gaming that isn't a good sign. I have seen a crap load of console devs go bankrupt this gen. Consoles have gotten a lot more expensive this gen as well. Both the hardware and software.
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hkhatir

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#46 hkhatir
Member since 2009 • 590 Posts

PC Gaming gives me options that console gaming cant.

Doesn't make one better than the other for all, but for me i like the options PC Gaming gives me.

I have multiple control option whether kb/mouse or gamepad. I can upgrade what I want when I want.

I have access to mods that improve and extend the lifetime of games for me.

I can get games cheaper, and more often than not the better graphical version of the game.

Not saying I dont like consoles (love my 360), because I do but PC gaming is better for me.

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santoron

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#47 santoron
Member since 2006 • 8584 Posts

PC will continue to have more exclusives than any console going forward, and over the complete spectrum of genres, some of which barely register on consoles.

PC will continue to have acces to an array of mods to tweak gameplay, graphics, and even make entirely new games... for free.

PC will continue to have access to all forms of controls at their disposal, compared to the limited support provided on consoles.

PC will also continue to use it's advantage in processing power to give enhanced AI and Physics at larger scales than possible on consoles...

... and then there's dem grafix :cool: