Here is a list of what Halo:Reach does.........
Halo:Reach (What we know is in the game)
Campaign: 4players Co-Op (larger numbers unconfirmed by Bungie) (Matchmaking, and Splitscreen, and System Link), Difficulty, Gameplay Modifiers, Metagame(scoring system, competitive, or co-operative)
Firefight: 4 players (larger numbers unconfirmed by Bungie), Difficulty, endless customization (http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061810- Read section called "Firefight 2.OMG!"), Matchmaking and System link for 4 players, Split-Screen for 2 players.
Multiplayer: 16 player online (larger numbers unconfirmed by Bungie), 4 player local split-screen and system link, guests are included, endless numbers of modes (Slayer, Team Slayer, King of the Hill, Invasion, Stockpile, Headhunter,Oddball, Juggernaut, Capture the Flag, Assault, Infection, Grifball, Safe Havens, Territories, VIP, Race)
Theater: Recording and saved films of all recent matches, which can be forwarded, and rewound. Also includes Bungie Pro Video service, which can render your videos in 720p HD without the need for any capture card.
Forge (speculatory): Confirmed to be in Reach, but in what extent is unknown. All we know, is that it will be improved drastically (Forge in Halo 3 was created in a Month. Halo Reach has had 3 years for Forge improvements. That level of time differenceis massive.)
So, with all these features, which can make a real drastic hit in performance, isn't it incredible that the game still manages to look this good?
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