@mirgamer said:
@defiler said:
Actually, I agree with the fact this game is a feminist AAA title. As for it being subtle about it? Not even close. Apparently, every man in the game is portrayed as either weak or evil. The main antagonist is a white man. Also, the dialogue sprinkled throughout the game is even more misandrist, alluding that men are the downfall of humanity and shouldn't partake in things like science. Also, Alloy outright admits that she never wants to have a male child, only female.
This is definitely a feminist game. Funny how none of the video game journalists never mention the misandry though.
That doesn't sound so subtle at all.
And notice how everyone tiptoes around this comment and pretend it didn't exist. Anyone care to at least verify or authenticate?
Can't agree or disagree with the dude until we play the game. But yeah it would be the exact same problem, as women being throwaway characters to get fucked or create arbitrary conflict like the women of season 1 True Detective. Good show, and mostly good plotting, but the female characters on that season were paper thin as characters.
Feminism when done right, isn't the woman being better, it's women being treated as equals. In terms of getting similar level of effort to create a complete human being, now a lot of it also depends on the type of story you are telling, but for all the shit the US gamer review got. The following seems pretty damning:
I struggled to see why Aloy would go on these needless side tasks along the way of her ambitious quest. She doesn't have an all-encompassing job, like another grey-haired RPG hero. And growing up as an outcast, Aloy was openly shunned by other adult strangers even as an innocent child. Because of this, it's puzzling as to why Aloy would literally risk her life for the welfare of randos and that of the local tribe (and other tribes) that disregarded her mere existence throughout her childhood. There are painfully few instances over the course of the game where Aloy stands up for herself and grows a personality outside of the cookie cutter “sarcastic hero” that video games are prone to embedding in their protagonists.
Which similarly is a problem with how a lot of films are done today. Not from a social standpoint, but a lot of the characters behave in a manner that's become normal because "well that's just what that character does in these movies", and in return that's how our game characters are. They gotta be just good looking enough, but just normal enough that they aren't overpowered, pleasant, all that good stuff, but they don't act like a person. They don't come off believable, they are just passable.
Log in to comment