Is it just me...or did that R2 boss fight look bad (and not in a good way)

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inertk

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#51 inertk
Member since 2007 • 3385 Posts

The scarabs were terrible boss fights. Even worse was that you had to fight four of them through the game.

They're not actually a threat. Their presence is scripted, after that they just walk around in circles for a bit.

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heretrix

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#52 heretrix
Member since 2004 • 37881 Posts
They have time to tighten things up...That boss fight could be completely different when it's finished.Hopefully they will change the whole "throwing you into buildings" thing. It looks incredibly stupid and unless this guy is superman, it would kill him instantly. It seems like it doesn't even harm the guy.
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BlueHerb

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#53 BlueHerb
Member since 2008 • 36 Posts

They have time to tighten things up...That boss fight could be completely different when it's finished.Hopefully they will change the whole "throwing you into buildings" thing. It looks incredibly stupid and unless this guy is superman, it would kill him instantly. It seems like it doesn't even harm the guy.heretrix

um, you do know he isn't complete human, right?

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heretrix

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#54 heretrix
Member since 2004 • 37881 Posts

[QUOTE="heretrix"]They have time to tighten things up...That boss fight could be completely different when it's finished.Hopefully they will change the whole "throwing you into buildings" thing. It looks incredibly stupid and unless this guy is superman, it would kill him instantly. It seems like it doesn't even harm the guy.BlueHerb

um, you do know he isn't complete human, right?

So?
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skrat_01

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#55 skrat_01
Member since 2007 • 33767 Posts

This is why halo 3 is much better

not scripted massive battles with massive bosses (scarabs)

Norule04

The battles are not massive that is grossly exaggerated.

They are more like Skirmishes, some with one or in one instance two scarabs. Mind you the first scarab encounter was fantastic, however it quickly became apparant how easily they could be taken down, turning them into a very simple obstacle and a pretty set piece.

[QUOTE="skrat_01"][QUOTE="Adonymous"]

[QUOTE="skrat_01"]Uuh its a boss fight its supposed to be scripted.Adonymous

scrippted to the point that the monster just stands there...not even taunting you?

Obviously.

They could have scripted it to crush the player on the spot.

But that would have been great fun right?

it would really help the experience if the monster tried? like tried hitting the bridge taking the top section off, screaming at you, etc.

Well thats the problem, you have to hit the balance between it not feeling so predictably scripted, and cinematic.
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inertk

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#56 inertk
Member since 2007 • 3385 Posts

In all fairness.

Comparisons have to be made.

Master Chief fell from the atmosphere in a ball of fire.

Then again, he had a nap before starting up again. o;

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50shot

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#57 50shot
Member since 2003 • 8359 Posts

No one cares what they look like, Gamers arent going to say: "Oh man these graphics suck, that boss has the worst textures, Oh dude! those building doesnt have enough detail!" While playing the game, that would just make them sound stupid.CWEBB04z

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heretrix

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#58 heretrix
Member since 2004 • 37881 Posts

In all fairness.

Comparisons have to be made.

Master Chief fell from the atmosphere in a ball of fire.

Then again, he had a nap before starting up again. o;

inertk

That's what I'm saying. A 300 foot monster throws this guy through a building MORE THAN ONCE and he doesn't skip a beat.It's ridiculous and not in a good fantasy action way.

And Master Chief has the armor.

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inertk

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#59 inertk
Member since 2007 • 3385 Posts
[QUOTE="inertk"]

In all fairness.

Comparisons have to be made.

Master Chief fell from the atmosphere in a ball of fire.

Then again, he had a nap before starting up again. o;

heretrix

That's what I'm saying. A 300 foot monster throws this guy through a building MORE THAN ONCE and he doesn't skip a beat.It's ridiculous and not in a good fantasy action way.

And Master Chief has the armor.

The armour shouldn't be that strong, his bones are like steel but the rest of him isn't.

The thing about Hale is that he supposedly has really accelerated healing, the lady in the first said something about his clothing being riddled with holes and junk. Plus he's in a higher stage of being a hybrid judging by his appearance in the art.

Hmm. Who knows.

What would have been cool would be, if after each throw even if only for about 30 seconds or so... He would walk like the guy from COD4 after the nuke. That was a really atmospheric scene, would make the rest of this setpiece really cinematic.

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DarkyC

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#60 DarkyC
Member since 2007 • 713 Posts
[QUOTE="skrat_01"][QUOTE="Adonymous"]

[QUOTE="skrat_01"]Uuh its a boss fight its supposed to be scripted.Adonymous

scrippted to the point that the monster just stands there...not even taunting you?

Obviously.

They could have scripted it to crush the player on the spot.

But that would have been great fun right?

it would really help the experience if the monster tried? like tried hitting the bridge taking the top section off, screaming at you, etc.

The monster screams when hale's climbing the first building, leaving leviathan spit on the HUD and surroundings. The fact that most people don't notice it says a lot about the quality of the vid. Also if you stay on the bridge or platform too long the monster crushes you, the guy in the demo already knew what to do.

Plus, in the final game, there will be chimeras, probably the little ones, inside the buildings.

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Gh0st_Of_0nyx

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#61 Gh0st_Of_0nyx
Member since 2007 • 8992 Posts
Its resistance what do you expect ?
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heretrix

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#62 heretrix
Member since 2004 • 37881 Posts
[QUOTE="heretrix"][QUOTE="inertk"]

In all fairness.

Comparisons have to be made.

Master Chief fell from the atmosphere in a ball of fire.

Then again, he had a nap before starting up again. o;

inertk

That's what I'm saying. A 300 foot monster throws this guy through a building MORE THAN ONCE and he doesn't skip a beat.It's ridiculous and not in a good fantasy action way.

And Master Chief has the armor.

The armour shouldn't be that strong, his bones are like steel but the rest of him isn't.

The thing about Hale is that he supposedly has really accelerated healing, the lady in the first said something about his clothing being riddled with holes and junk. Plus he's in a higher stage of being a hybrid judging by his appearance in the art.

Hmm. Who knows.

What would have been cool would be, if after each throw even if only for about 30 seconds or so... He would walk like the guy from COD4 after the nuke. That was a really atmospheric scene, would make the rest of this setpiece really cinematic.

Yeah I understand that it's all basically nonsense and the rules are being made up as they go along, but accelerated healing =/= invulnerability. The impact should have some kind of effect on the guy sort of like what you described.

It would have been cool if the monster thrrew him and he was knocked out for a couple of seconds only to see the monster coming at him as he regained consciousness. I really don't care about the guy being thrown, but for him to just shrug it off like it was nothing was pretty silly, even with his abilities.

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TREAL_Since

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#63 TREAL_Since
Member since 2005 • 11946 Posts
[QUOTE="Adonymous"]

it would really help the experience if the monster tried? like tried hitting the bridge taking the top section off, screaming at you, etc.

DarkyC

The monster screams when hale's climbing the first building, leaving leviathan spit on the HUD and surroundings. The fact that most people don't notice it says a lot about the quality of the vid. Also if you stay on the bridge or platform too long the monster crushes you, the guy in the demo already knew what to do.

Plus, in the final game, there will be chimeras, probably the little ones, inside the buildings.

That's good to know. Are the Chimera confirmed to be inside the buildings?

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Grive

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#64 Grive
Member since 2006 • 2971 Posts

Uuh its a boss fight its supposed to be scripted.skrat_01
No. No. Definitely no. A boss fight is supposed to be an increased challenge in a section (not necessarily to end it, thus mid-level bosses).

Scripting is nothing but a shortcut for when true organic boss behavior cannot be implemented.

Oh, and there's no "should" way to design a game.

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inertk

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#65 inertk
Member since 2007 • 3385 Posts

Yeah I understand that it's all basically nonsense and the rules are being made up as they go along, but accelerated healing =/= invulnerability. The impact should have some kind of effect on the guy sort of like what you described.

It would have been cool if the monster thrrew him and he was knocked out for a couple of seconds only to see the monster coming at him as he regained consciousness. I really don't care about the guy being thrown, but for him to just shrug it off like it was nothing was pretty silly, even with his abilities.

heretrix

Yeah, as you said before. There's a chance for improvements to be made, this was the problem with the first Resistance as well.

Had some great setpieces just not all that cinematic or fleshed out.

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DarkyC

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#66 DarkyC
Member since 2007 • 713 Posts

Its resistance what do you expect ?Gh0st_Of_0nyx

mindless bashing from lems and sheep.

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-Wheels-

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#67 -Wheels-
Member since 2005 • 3137 Posts
If the guy was a superhero....the footage would have made sense. Didn't look fun at all.
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ps3wizard45

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#68 ps3wizard45
Member since 2007 • 12907 Posts

I mean it looked scripted as hell....Nathan could have taken his time since the monster just stood there and waited for nathan to get across the platform safely before destroying it.

It was so scripted...they should have just had the RE4 style button mashes.

Also is it just me again, or did the graphics on that level look sub-par...even worse then R1. Like the walls had no textures...they were just painted a tan'ish color...and I watched this on G4 on my HDTV and not a crappy stream on GS or G4.com

Thoughts?

Adonymous
Ted Price said " resistance2 is a work in progress " he said they have to add better textures to the buildings ,the building hale was runing down was suppost to be on fire . in sum they've got along way to come .
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nervmeister

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#69 nervmeister
Member since 2005 • 15377 Posts
I will admit the monster moved like it was in slow-mo. In my opinion, it needs to be quicker, kind of like the colossus of Rhodes in God of War 2. Also, how can Nathan Hale survive being thrown at breakneck speeds over what seems to amount to half the length of a football field and quickly roll to his feet?
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skrat_01

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#70 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="skrat_01"]Uuh its a boss fight its supposed to be scripted.Grive

No. No. Definitely no. A boss fight is supposed to be an increased challenge in a section (not necessarily to end it, thus mid-level bosses).

Scripting is nothing but a shortcut for when true organic boss behavior cannot be implemented.

Oh, and there's no "should" way to design a game.

Scripting the boss makes the battle seem far more cinematic. Leaving it up to the a.i can result in a terribly unspectacular battle.

With such a set-piece and a huge enemy, it would make sense to script its actions in many instances, to progress the fight, as you want to make it as cinematic as possible, however you run the risk of eliminating the challenge and making it an interactive cutscene.

There is not 'should' way in game design, of course, however there is a sense of what would be more appropriate in the right scenario.

Take Serious Sam 1s final boss battle, with a massive boss. It starts scripted to introduce it, in a spectacular cinematic style - during gameplay, and then lets the a.i take the reins. However this suits the gameplay of the game, and the level design, which is pretty much an open field, where the player must progress to the other end (continuing the battle)

Problem with R2 is a balance needs to be achieved. Devs like Valve in particular make scripting seem very convincing, so much so that you are so immersed by how fluid and well implemented it is, it does not stick out so blatantly.
It seems in R2 less so.

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Norule04

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#71 Norule04
Member since 2004 • 8985 Posts
[QUOTE="Norule04"]

This is why halo 3 is much better

not scripted massive battles with massive bosses (scarabs)

skrat_01

The battles are not massive that is grossly exaggerated.

They are more like Skirmishes, some with one or in one instance two scarabs. Mind you the first scarab encounter was fantastic, however it quickly became apparant how easily they could be taken down, turning them into a very simple obstacle and a pretty set piece.

[QUOTE="skrat_01"][QUOTE="Adonymous"]

[QUOTE="skrat_01"]Uuh its a boss fight its supposed to be scripted.Adonymous

scrippted to the point that the monster just stands there...not even taunting you?

Obviously.

They could have scripted it to crush the player on the spot.

But that would have been great fun right?

it would really help the experience if the monster tried? like tried hitting the bridge taking the top section off, screaming at you, etc.

Well thats the problem, you have to hit the balance between it not feeling so predictably scripted, and cinematic.

In terms of non scripted AI battling eachother, it was one of the biggest I have seen yet. And the second encounter is even bigger. There were about 4 ghosts, 5 mongese, 2 warthogs, two of those covenant tanks (forgot the name), one big scarab, a dozen marines near the building firing mortars, 2 covenant dropships, a couple of hornets, 3 of your friends playing co-op and a whole lot of covenant all fighting eachother non scripted and with their own AI. I mean just go into theater mode and just look around at all the fighting.

http://nl.youtube.com/watch?v=RqqZxaPfNjI

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skrat_01

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#72 skrat_01
Member since 2007 • 33767 Posts
I will admit the monster moved like it was in slow-mo. In my opinion, it needs to be quicker, kind of like the colossus of Rhodes in God of War 2. Also, how can Nathan Hale survive being thrown at breakneck speeds over what seems to amount to half the length of a football field and quickly roll to his feet?nervmeister
Isnt he supposed to *spolier* Be super human or somthing? Semi Chimera. Im not sure I havent properly played through the first.
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nervmeister

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#73 nervmeister
Member since 2005 • 15377 Posts
[QUOTE="nervmeister"]I will admit the monster moved like it was in slow-mo. In my opinion, it needs to be quicker, kind of like the colossus of Rhodes in God of War 2. Also, how can Nathan Hale survive being thrown at breakneck speeds over what seems to amount to half the length of a football field and quickly roll to his feet?skrat_01
Isnt he supposed to *spolier* Be super human or somthing? Semi Chimera. Im not sure I havent properly played through the first.

Then that would explain it i guess.
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skrat_01

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#74 skrat_01
Member since 2007 • 33767 Posts

In terms of non scripted AI battling eachother, it was one of the biggest I have seen yet. And the second encounter is even bigger. There were about 4 ghosts, 5 mongese, 2 warthogs, two of those covenant tanks (forgot the name), one big scarab, a dozen marines near the building firing mortars, 2 covenant dropships, a couple of hornets, 3 of your friends playing co-op and a whole lot of covenant all fighting eachother non scripted and with their own AI. I mean just go into theater mode and just look around at all the fighting.

http://nl.youtube.com/watch?v=RqqZxaPfNjI

Norule04

I can think of massive examples, however that isnt the point.

Its what is appropriate for a scenario. You cant compare this to R2s scenario, as they are completely different.

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LagSwitch

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#75 LagSwitch
Member since 2008 • 529 Posts
Until Insomniac learns to stop using the same graphic styles from R&C...Resistance will always look cartoony...
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djxaquaxblue

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#76 djxaquaxblue
Member since 2004 • 2539 Posts

I mean it looked scripted as hell....Nathan could have taken his time since the monster just stood there and waited for nathan to get across the platform safely before destroying it.

It was so scripted...they should have just had the RE4 style button mashes.

Also is it just me again, or did the graphics on that level look sub-par...even worse then R1. Like the walls had no textures...they were just painted a tan'ish color...and I watched this on G4 on my HDTV and not a crappy stream on GS or G4.com

Thoughts?

Adonymous

dude i swear people these days...of course its scripted! its scripted to show an example on how the game is for the show. yeah its actual gameplay but its tweaked for demonstration perposes and not the finished product.

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Norule04

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#77 Norule04
Member since 2004 • 8985 Posts
[QUOTE="Norule04"]

In terms of non scripted AI battling eachother, it was one of the biggest I have seen yet. And the second encounter is even bigger. There were about 4 ghosts, 5 mongese, 2 warthogs, two of those covenant tanks (forgot the name), one big scarab, a dozen marines near the building firing mortars, 2 covenant dropships, a couple of hornets, 3 of your friends playing co-op and a whole lot of covenant all fighting eachother non scripted and with their own AI. I mean just go into theater mode and just look around at all the fighting.

http://nl.youtube.com/watch?v=RqqZxaPfNjI

skrat_01

I can think of massive examples, however that isnt the point.

Its what is appropriate for a scenario. You cant compare this to R2s scenario, as they are completely different.

Never mind comparing to R2 please do show me these massive examples.

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Gamersince81

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#78 Gamersince81
Member since 2007 • 1787 Posts
Wow, i can tell already R2 will be AAA on GS. If 25% of a boss battle clip gets this much attention. All said and done R2 will be epic!! i say 9 out of 10 on GS!!! personally, i cant wait for MP.....
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thepwninator

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#79 thepwninator
Member since 2006 • 8134 Posts

My view on it is that it is too big-the boss designers seem to have taken the Serious Sam route for the bosses, but that, quite honestly, does not work in this game. In Serious Sam, the bosses were just so big as to be ridiculous, and the final boss was just so overblown that it was funny-he was hundreds of feet tall and squished you with his hoof. However, the thing that made the ridiculous-ness of the bosses work was the overall ridiculous-ness of the game itself; the final boss was killed with a portable nuclear cannonball launcher and a UFO's lazor beemz.

However, in Resistance 2, it simply does not work, as it retains the same level of ridiculous-ness without justifying it by placing it in a ridiculous environment. It is simply so overdone that it looks out of place in the otherwise semi-realistic world. The skin-plates covering the beast, though meant to look badass, are so large that it simply looks like it has bizarre skin problems or birth defects. The face is so clearly unrealistic and evolutionarily improbable that it feels contrived. And the name is one of the most trite and banal ones imaginable.

Therefore, though Resistance 2 will probably be a stellar game, I am not impressed in any way with the Leviathan.

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heretrix

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#80 heretrix
Member since 2004 • 37881 Posts
Wow, i can tell already R2 will be AAA on GS. If 25% of a boss battle clip gets this much attention. All said and done R2 will be epic!! i say 9 out of 10 on GS!!! personally, i cant wait for MP.....Gamersince81
Yeah, because that helped Lair out quite a bit.
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skrat_01

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#81 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"][QUOTE="Norule04"]

In terms of non scripted AI battling eachother, it was one of the biggest I have seen yet. And the second encounter is even bigger. There were about 4 ghosts, 5 mongese, 2 warthogs, two of those covenant tanks (forgot the name), one big scarab, a dozen marines near the building firing mortars, 2 covenant dropships, a couple of hornets, 3 of your friends playing co-op and a whole lot of covenant all fighting eachother non scripted and with their own AI. I mean just go into theater mode and just look around at all the fighting.

http://nl.youtube.com/watch?v=RqqZxaPfNjI

Norule04

I can think of massive examples, however that isnt the point.

Its what is appropriate for a scenario. You cant compare this to R2s scenario, as they are completely different.

Never mind comparing to R2 please do show me these massive examples.

Operation Flashpoint in 2001.

The Assault on Everon level was simply massive. Armour, seaborne invasion, airborne landings, huge amounts of infantry dropped off, gunships, A-10s. And that is only the Nato forces. Soviets with tank battalions, infantry divisions - moving with armour, their own gunships and defenses.

That 'battle' example from The Covenant level in Halo 3 is peteite in comparison.

Besides games like Crysis has absolutely huge battles (Harbour and Onslaught), that cover massive amounts of ground, and dont get me started on startegy games - Total War anyone?

Besides in games like OFP, or any with an editor huge battles can be created.

I made this in ArmA in two minutes:

http://screenshot.xfire.com/screenshot/natural/9fb41eb167eddb5252c65f885b41b8149c75ad23.png

Those are all individual planes, with their own pilots (who can freely leave their aircraft and fight on the ground), fighting each-other. Not to mention that screen only caught a portion of the massive amount of aircraft fighting.

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EuroMafia

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#82 EuroMafia
Member since 2008 • 7026 Posts
Yeah, it seems they wanted an epic feel to it, but failed.
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#83 NinjaMunkey01
Member since 2007 • 7485 Posts

Until Insomniac learns to stop using the same graphic styles from R&C...Resistance will always look cartoony...LagSwitch

the first one was not cartoony...

The boss did not looks great. i dont see the point in it as it scripted anyway, plus it looks rubbush...

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Antwan3K

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#84 Antwan3K
Member since 2005 • 9346 Posts

dude.. that wasnt a "boss fight".. it was just a scripted set of events designed to progress the levell.. nothing more, nothing less.. they just wanted to showcase the size and scale of the monster..

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slikonebtz

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#85 slikonebtz
Member since 2005 • 1082 Posts
looked ok to me, i realy enjoyed the first resistance aswell. co-op fun :D. i wonder how that same scene will work in co-op?