The scarabs were terrible boss fights. Even worse was that you had to fight four of them through the game.
They're not actually a threat. Their presence is scripted, after that they just walk around in circles for a bit.
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They have time to tighten things up...That boss fight could be completely different when it's finished.Hopefully they will change the whole "throwing you into buildings" thing. It looks incredibly stupid and unless this guy is superman, it would kill him instantly. It seems like it doesn't even harm the guy.heretrix
um, you do know he isn't complete human, right?
[QUOTE="heretrix"]They have time to tighten things up...That boss fight could be completely different when it's finished.Hopefully they will change the whole "throwing you into buildings" thing. It looks incredibly stupid and unless this guy is superman, it would kill him instantly. It seems like it doesn't even harm the guy.BlueHerb
um, you do know he isn't complete human, right?
So?The battles are not massive that is grossly exaggerated.This is why halo 3 is much better
not scripted massive battles with massive bosses (scarabs)
Norule04
They are more like Skirmishes, some with one or in one instance two scarabs. Mind you the first scarab encounter was fantastic, however it quickly became apparant how easily they could be taken down, turning them into a very simple obstacle and a pretty set piece.
[QUOTE="skrat_01"][QUOTE="Adonymous"][QUOTE="skrat_01"]Uuh its a boss fight its supposed to be scripted.Adonymous
scrippted to the point that the monster just stands there...not even taunting you?
Obviously.They could have scripted it to crush the player on the spot.
But that would have been great fun right?
it would really help the experience if the monster tried? like tried hitting the bridge taking the top section off, screaming at you, etc.
Well thats the problem, you have to hit the balance between it not feeling so predictably scripted, and cinematic.That's what I'm saying. A 300 foot monster throws this guy through a building MORE THAN ONCE and he doesn't skip a beat.It's ridiculous and not in a good fantasy action way.In all fairness.
Comparisons have to be made.
Master Chief fell from the atmosphere in a ball of fire.
Then again, he had a nap before starting up again. o;
inertk
And Master Chief has the armor.
[QUOTE="inertk"]That's what I'm saying. A 300 foot monster throws this guy through a building MORE THAN ONCE and he doesn't skip a beat.It's ridiculous and not in a good fantasy action way.In all fairness.
Comparisons have to be made.
Master Chief fell from the atmosphere in a ball of fire.
Then again, he had a nap before starting up again. o;
heretrix
And Master Chief has the armor.
The armour shouldn't be that strong, his bones are like steel but the rest of him isn't.
The thing about Hale is that he supposedly has really accelerated healing, the lady in the first said something about his clothing being riddled with holes and junk. Plus he's in a higher stage of being a hybrid judging by his appearance in the art.
Hmm. Who knows.
What would have been cool would be, if after each throw even if only for about 30 seconds or so... He would walk like the guy from COD4 after the nuke. That was a really atmospheric scene, would make the rest of this setpiece really cinematic.
[QUOTE="skrat_01"][QUOTE="Adonymous"][QUOTE="skrat_01"]Uuh its a boss fight its supposed to be scripted.Adonymous
scrippted to the point that the monster just stands there...not even taunting you?
Obviously.They could have scripted it to crush the player on the spot.
But that would have been great fun right?
it would really help the experience if the monster tried? like tried hitting the bridge taking the top section off, screaming at you, etc.
The monster screams when hale's climbing the first building, leaving leviathan spit on the HUD and surroundings. The fact that most people don't notice it says a lot about the quality of the vid. Also if you stay on the bridge or platform too long the monster crushes you, the guy in the demo already knew what to do.
Plus, in the final game, there will be chimeras, probably the little ones, inside the buildings.
[QUOTE="heretrix"][QUOTE="inertk"]That's what I'm saying. A 300 foot monster throws this guy through a building MORE THAN ONCE and he doesn't skip a beat.It's ridiculous and not in a good fantasy action way.In all fairness.
Comparisons have to be made.
Master Chief fell from the atmosphere in a ball of fire.
Then again, he had a nap before starting up again. o;
inertk
And Master Chief has the armor.
The armour shouldn't be that strong, his bones are like steel but the rest of him isn't.
The thing about Hale is that he supposedly has really accelerated healing, the lady in the first said something about his clothing being riddled with holes and junk. Plus he's in a higher stage of being a hybrid judging by his appearance in the art.
Hmm. Who knows.
What would have been cool would be, if after each throw even if only for about 30 seconds or so... He would walk like the guy from COD4 after the nuke. That was a really atmospheric scene, would make the rest of this setpiece really cinematic.
Yeah I understand that it's all basically nonsense and the rules are being made up as they go along, but accelerated healing =/= invulnerability. The impact should have some kind of effect on the guy sort of like what you described.It would have been cool if the monster thrrew him and he was knocked out for a couple of seconds only to see the monster coming at him as he regained consciousness. I really don't care about the guy being thrown, but for him to just shrug it off like it was nothing was pretty silly, even with his abilities.
[QUOTE="Adonymous"]it would really help the experience if the monster tried? like tried hitting the bridge taking the top section off, screaming at you, etc.
DarkyC
The monster screams when hale's climbing the first building, leaving leviathan spit on the HUD and surroundings. The fact that most people don't notice it says a lot about the quality of the vid. Also if you stay on the bridge or platform too long the monster crushes you, the guy in the demo already knew what to do.
Plus, in the final game, there will be chimeras, probably the little ones, inside the buildings.
That's good to know. Are the Chimera confirmed to be inside the buildings?
Uuh its a boss fight its supposed to be scripted.skrat_01No. No. Definitely no. A boss fight is supposed to be an increased challenge in a section (not necessarily to end it, thus mid-level bosses).
Scripting is nothing but a shortcut for when true organic boss behavior cannot be implemented.
Oh, and there's no "should" way to design a game.
Yeah I understand that it's all basically nonsense and the rules are being made up as they go along, but accelerated healing =/= invulnerability. The impact should have some kind of effect on the guy sort of like what you described.
It would have been cool if the monster thrrew him and he was knocked out for a couple of seconds only to see the monster coming at him as he regained consciousness. I really don't care about the guy being thrown, but for him to just shrug it off like it was nothing was pretty silly, even with his abilities.
heretrix
Yeah, as you said before. There's a chance for improvements to be made, this was the problem with the first Resistance as well.
Had some great setpieces just not all that cinematic or fleshed out.
Ted Price said " resistance2 is a work in progress " he said they have to add better textures to the buildings ,the building hale was runing down was suppost to be on fire . in sum they've got along way to come .I mean it looked scripted as hell....Nathan could have taken his time since the monster just stood there and waited for nathan to get across the platform safely before destroying it.
It was so scripted...they should have just had the RE4 style button mashes.
Also is it just me again, or did the graphics on that level look sub-par...even worse then R1. Like the walls had no textures...they were just painted a tan'ish color...and I watched this on G4 on my HDTV and not a crappy stream on GS or G4.com
Thoughts?
Adonymous
No. No. Definitely no. A boss fight is supposed to be an increased challenge in a section (not necessarily to end it, thus mid-level bosses).[QUOTE="skrat_01"]Uuh its a boss fight its supposed to be scripted.Grive
Scripting is nothing but a shortcut for when true organic boss behavior cannot be implemented.
Oh, and there's no "should" way to design a game.
Scripting the boss makes the battle seem far more cinematic. Leaving it up to the a.i can result in a terribly unspectacular battle.With such a set-piece and a huge enemy, it would make sense to script its actions in many instances, to progress the fight, as you want to make it as cinematic as possible, however you run the risk of eliminating the challenge and making it an interactive cutscene.
There is not 'should' way in game design, of course, however there is a sense of what would be more appropriate in the right scenario.
Take Serious Sam 1s final boss battle, with a massive boss. It starts scripted to introduce it, in a spectacular cinematic style - during gameplay, and then lets the a.i take the reins. However this suits the gameplay of the game, and the level design, which is pretty much an open field, where the player must progress to the other end (continuing the battle)
Problem with R2 is a balance needs to be achieved. Devs like Valve in particular make scripting seem very convincing, so much so that you are so immersed by how fluid and well implemented it is, it does not stick out so blatantly.
It seems in R2 less so.
[QUOTE="Norule04"]The battles are not massive that is grossly exaggerated.This is why halo 3 is much better
not scripted massive battles with massive bosses (scarabs)
skrat_01
They are more like Skirmishes, some with one or in one instance two scarabs. Mind you the first scarab encounter was fantastic, however it quickly became apparant how easily they could be taken down, turning them into a very simple obstacle and a pretty set piece.
[QUOTE="skrat_01"][QUOTE="Adonymous"][QUOTE="skrat_01"]Uuh its a boss fight its supposed to be scripted.Adonymous
scrippted to the point that the monster just stands there...not even taunting you?
Obviously.They could have scripted it to crush the player on the spot.
But that would have been great fun right?
it would really help the experience if the monster tried? like tried hitting the bridge taking the top section off, screaming at you, etc.
Well thats the problem, you have to hit the balance between it not feeling so predictably scripted, and cinematic.In terms of non scripted AI battling eachother, it was one of the biggest I have seen yet. And the second encounter is even bigger. There were about 4 ghosts, 5 mongese, 2 warthogs, two of those covenant tanks (forgot the name), one big scarab, a dozen marines near the building firing mortars, 2 covenant dropships, a couple of hornets, 3 of your friends playing co-op and a whole lot of covenant all fighting eachother non scripted and with their own AI. I mean just go into theater mode and just look around at all the fighting.
http://nl.youtube.com/watch?v=RqqZxaPfNjI
I will admit the monster moved like it was in slow-mo. In my opinion, it needs to be quicker, kind of like the colossus of Rhodes in God of War 2. Also, how can Nathan Hale survive being thrown at breakneck speeds over what seems to amount to half the length of a football field and quickly roll to his feet?nervmeisterIsnt he supposed to *spolier* Be super human or somthing? Semi Chimera. Im not sure I havent properly played through the first.
[QUOTE="nervmeister"]I will admit the monster moved like it was in slow-mo. In my opinion, it needs to be quicker, kind of like the colossus of Rhodes in God of War 2. Also, how can Nathan Hale survive being thrown at breakneck speeds over what seems to amount to half the length of a football field and quickly roll to his feet?skrat_01Isnt he supposed to *spolier* Be super human or somthing? Semi Chimera. Im not sure I havent properly played through the first.Then that would explain it i guess.
I can think of massive examples, however that isnt the point.In terms of non scripted AI battling eachother, it was one of the biggest I have seen yet. And the second encounter is even bigger. There were about 4 ghosts, 5 mongese, 2 warthogs, two of those covenant tanks (forgot the name), one big scarab, a dozen marines near the building firing mortars, 2 covenant dropships, a couple of hornets, 3 of your friends playing co-op and a whole lot of covenant all fighting eachother non scripted and with their own AI. I mean just go into theater mode and just look around at all the fighting.
http://nl.youtube.com/watch?v=RqqZxaPfNjI
Norule04
Its what is appropriate for a scenario. You cant compare this to R2s scenario, as they are completely different.
I mean it looked scripted as hell....Nathan could have taken his time since the monster just stood there and waited for nathan to get across the platform safely before destroying it.
It was so scripted...they should have just had the RE4 style button mashes.
Also is it just me again, or did the graphics on that level look sub-par...even worse then R1. Like the walls had no textures...they were just painted a tan'ish color...and I watched this on G4 on my HDTV and not a crappy stream on GS or G4.com
Thoughts?
Adonymous
dude i swear people these days...of course its scripted! its scripted to show an example on how the game is for the show. yeah its actual gameplay but its tweaked for demonstration perposes and not the finished product.
[QUOTE="Norule04"]I can think of massive examples, however that isnt the point.In terms of non scripted AI battling eachother, it was one of the biggest I have seen yet. And the second encounter is even bigger. There were about 4 ghosts, 5 mongese, 2 warthogs, two of those covenant tanks (forgot the name), one big scarab, a dozen marines near the building firing mortars, 2 covenant dropships, a couple of hornets, 3 of your friends playing co-op and a whole lot of covenant all fighting eachother non scripted and with their own AI. I mean just go into theater mode and just look around at all the fighting.
http://nl.youtube.com/watch?v=RqqZxaPfNjI
skrat_01
Its what is appropriate for a scenario. You cant compare this to R2s scenario, as they are completely different.
Never mind comparing to R2 please do show me these massive examples.
My view on it is that it is too big-the boss designers seem to have taken the Serious Sam route for the bosses, but that, quite honestly, does not work in this game. In Serious Sam, the bosses were just so big as to be ridiculous, and the final boss was just so overblown that it was funny-he was hundreds of feet tall and squished you with his hoof. However, the thing that made the ridiculous-ness of the bosses work was the overall ridiculous-ness of the game itself; the final boss was killed with a portable nuclear cannonball launcher and a UFO's lazor beemz.
However, in Resistance 2, it simply does not work, as it retains the same level of ridiculous-ness without justifying it by placing it in a ridiculous environment. It is simply so overdone that it looks out of place in the otherwise semi-realistic world. The skin-plates covering the beast, though meant to look badass, are so large that it simply looks like it has bizarre skin problems or birth defects. The face is so clearly unrealistic and evolutionarily improbable that it feels contrived. And the name is one of the most trite and banal ones imaginable.
Therefore, though Resistance 2 will probably be a stellar game, I am not impressed in any way with the Leviathan.
Wow, i can tell already R2 will be AAA on GS. If 25% of a boss battle clip gets this much attention. All said and done R2 will be epic!! i say 9 out of 10 on GS!!! personally, i cant wait for MP.....Gamersince81Yeah, because that helped Lair out quite a bit.
[QUOTE="skrat_01"][QUOTE="Norule04"]I can think of massive examples, however that isnt the point.In terms of non scripted AI battling eachother, it was one of the biggest I have seen yet. And the second encounter is even bigger. There were about 4 ghosts, 5 mongese, 2 warthogs, two of those covenant tanks (forgot the name), one big scarab, a dozen marines near the building firing mortars, 2 covenant dropships, a couple of hornets, 3 of your friends playing co-op and a whole lot of covenant all fighting eachother non scripted and with their own AI. I mean just go into theater mode and just look around at all the fighting.
http://nl.youtube.com/watch?v=RqqZxaPfNjI
Norule04
Its what is appropriate for a scenario. You cant compare this to R2s scenario, as they are completely different.
Never mind comparing to R2 please do show me these massive examples.
Operation Flashpoint in 2001.The Assault on Everon level was simply massive. Armour, seaborne invasion, airborne landings, huge amounts of infantry dropped off, gunships, A-10s. And that is only the Nato forces. Soviets with tank battalions, infantry divisions - moving with armour, their own gunships and defenses.
That 'battle' example from The Covenant level in Halo 3 is peteite in comparison.
Besides games like Crysis has absolutely huge battles (Harbour and Onslaught), that cover massive amounts of ground, and dont get me started on startegy games - Total War anyone?
Besides in games like OFP, or any with an editor huge battles can be created.
I made this in ArmA in two minutes:
Those are all individual planes, with their own pilots (who can freely leave their aircraft and fight on the ground), fighting each-other. Not to mention that screen only caught a portion of the massive amount of aircraft fighting.
Until Insomniac learns to stop using the same graphic styles from R&C...Resistance will always look cartoony...LagSwitch
the first one was not cartoony...
The boss did not looks great. i dont see the point in it as it scripted anyway, plus it looks rubbush...
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