[QUOTE="Mystery_Writer"]
[QUOTE="pitty8982"]
they could look graphically better, but they'd also have less stuff computed at the same time, so they'd need to cut things out here and there.
pitty8982
why is that? (logical / factual explanation plz)
Well, weaker Cpu, you need to cut things out. Ps3 is capable of making a lot of stuff happen at one time, while the Xbox 360's CPU would not be able to process all that stuff. So, the best example is Killzone 2, with the xbox 360 you'd need to make less things happen at one time in order to carry all that data.
For example, you'd have 300 things going on at the same time on Ps3, but 200 on 360, because the cpu is weaker so it can handle less than the ps3's.
I don't know if you remember Resident Evil 4 on gamecube. It could handle way more than what the ps2 could do, so the devs had to cut things out in order to find the right compromise for the ps2's hardware.
but from where you're pulling all that?anyone could claim and conclude anything if he/she doesn't have to back his/her claim with factual proof.
here, i could simply say; more objects on screen = more polygons, more shading, more textures, etc.., and due to X360 superior GPU and more efficient memory, more objects can be pushed at once into each frame.
How would you argue that if I don't have to present any factual proof to what I just said?
All what you're saying is you believe X360 won't be able to run Killzone 2 better than PS3. Which is debatable. And if I say, X360 can run Killzone 2 better than PS3, it would also be debatable.
Hence, the only objective measure for which console is more powerful graphically is multiplats.
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