[QUOTE="jethrovegas"]Red Dead was a waste.
They had all the elements in place for a great game, but nearly all of the missions were bloody awful; boring, repetitive, etc. As with GTA4, the core gameplay and design is mostly acceptable for an open world game, but the mission design and game structure is painful and overbearing.
Rockstar fills their games with so much ****ing filler that it ends up being a depressing chore just getting through them. How about Red Dead Restraint next time, you loose boweled sons of *******
deangallop
Yeah, they get rid of all the filler missions and then guess what..... People complain about the games length not being as long as the others. You can't please hardcore gamers they're always gonna whine about something (unless it's a game by one of their favorite developers, an in that case they can do no wrong). And I just plain disagree with you about your complaints with the mission structure and gameplay.So there was never a point in the game where you said to yourself "oh great, more of this ****"? I had quite a few moments like that, personally.
I mean, I see your point about fans whining about the length, but come on, after so many games you'd think they would have learned how to inject some decent variety, or somehow cut down on the bull **** factor by a little bit.
I think most people would prefer a somewhat shorter game with good content all throughout over this sprawling, overly-ambitious sort of filler-packed slog that has become the signature 'Super Awsum Open World Game™'.
Also, for the record, the core gameplay in RDR is pretty good, and so is the presentation; the problem for me is what they built on that foundation, ie, an almost endless tower of filler and pointless slogging.
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