I label it as a First Person Shooter.
I label it as a Call of Duty game I judge by those standards.
By what the genre is doing, and what Call of Duty has always been and been about.
TO me...i think it lost what made COD ...COD. COD always wasn't over realistic, and a lot of it's set pieces were exaggerated to say the least, but atleast with COD 4 the haunting aspects of War were still their. You were still a nameless soldier in a sense, there was still a bigger war going on. MW2 is like jerry bruckheimer and micheal bay made a movie. It's glorifying war, it's about heroes and villians, the grey area is gone, it's controversial to be controversial. The murky plot isn't deep, it's just murky.
So thats the story side of it. Gameplay wise, it's lost some of the intensity of MW1. To me while the enemy respawn was cheap, the games set pieces in MW1 were still rather intense, and the pacing was soo good. This time by, pacing was decent and all, but the intensity is down, the set pieces are rinse and repeated from MW1 in a lot of cases, and the gunplay is still weak.
I'm looking at you Bungie(Halo), Infinity Ward(Call of duty), and Valve(Half Life)...fix your weak ass gunplay.
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