Is Modern Warfare 2 an "arcade shooter"?

  • 61 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for Revolution316
Revolution316

2877

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 Revolution316
Member since 2009 • 2877 Posts

just as arcady as Midnight Club is compared to GT or Forza imo. Should we start using that term? if a shooter imo has 2 out of 3 of these then yes it should:

-little to none recoil on the guns
-aiming assist
-fast pased gameplay

MW2 has all three of those, including perks, and unreastic disgusting animations. is calling it a arcade shooter to harsh? un-realistic shooter maybe?. now im not comparing to a true simulation of war like operation flashpoint 2 (cause we know that sucked) but along the lines of SOCOM, bad company 2, and killzone 2 (yes killzone 2 had aim assist).

Avatar image for Revolution316
Revolution316

2877

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 Revolution316
Member since 2009 • 2877 Posts

More gaming, less crying!

LEGEND_C4A

more gaming, less trolling

Avatar image for ThePRAssassin
ThePRAssassin

1344

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 ThePRAssassin
Member since 2009 • 1344 Posts

I'd label it a megacasual shooter, it's a better description.

Avatar image for agentfred
agentfred

5666

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#5 agentfred
Member since 2003 • 5666 Posts

I don't think you should look at this as a black and white situation. It's definitely arcadey, but it's still got some more realistic elements. At least, it's more realistic than say, UT.

Avatar image for Flanker15
Flanker15

1526

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#6 Flanker15
Member since 2004 • 1526 Posts

Yes, as are Bad Company and Killzone 2. SOCOM is slightly above arcade shooter, more in the territory of un-realistic shooter with OFP2 slightly above SOCOM.

Avatar image for mo0ksi
mo0ksi

12337

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#7 mo0ksi
Member since 2007 • 12337 Posts
It's a Hollywood shooter.
Avatar image for Major_Reeves
Major_Reeves

477

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 Major_Reeves
Member since 2009 • 477 Posts

It's a Hollywood shooter.mo0ksi

All flash no substance.

Avatar image for tirralirra
tirralirra

2261

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 tirralirra
Member since 2009 • 2261 Posts
Well, its not like its your realistic battlefield-esque sim shooter. Shovelware worthy...?
Avatar image for Doolz2024
Doolz2024

9623

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#10 Doolz2024
Member since 2007 • 9623 Posts
Well, it's certainly not realistic, so I guess it is more of an arcade style FPS.
Avatar image for Phoenix534
Phoenix534

17774

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 Phoenix534
Member since 2008 • 17774 Posts

It's either an arcade shooter or a Hollywood shooter. Either one is a good classification.

Avatar image for MortalDecay
MortalDecay

4298

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 MortalDecay
Member since 2005 • 4298 Posts

just as arcady as Midnight Club is compared to GT or Forza imo. Should we start using that term? if a shooter imo has 2 out of 3 of these then yes it should:

-little to none recoil on the guns
-aiming assist
-fast pased gameplay

MW2 has all three of those, including perks, and unreastic disgusting animations. is calling it a arcade shooter to harsh? un-realistic shooter maybe?. now im not comparing to a true simulation of war like operation flashpoint 2 (cause we know that sucked) but along the lines of SOCOM, bad company 2, and killzone 2 (yes killzone 2 had aim assist).

Revolution316

It's fun. That's all I have to say about it...And that is ALL that matters to me.

Have fun analyzing it to death.

Avatar image for Revolution316
Revolution316

2877

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 Revolution316
Member since 2009 • 2877 Posts

[QUOTE="Revolution316"]

just as arcady as Midnight Club is compared to GT or Forza imo. Should we start using that term? if a shooter imo has 2 out of 3 of these then yes it should:

-little to none recoil on the guns
-aiming assist
-fast pased gameplay

MW2 has all three of those, including perks, and unreastic disgusting animations. is calling it a arcade shooter to harsh? un-realistic shooter maybe?. now im not comparing to a true simulation of war like operation flashpoint 2 (cause we know that sucked) but along the lines of SOCOM, bad company 2, and killzone 2 (yes killzone 2 had aim assist).

MortalDecay

It's fun. That's all I have to say about it...And that is ALL that matters to me.

Have fun analyzing it to death.

lol, but ok would it have killed them to add some recoil to the guns? its like im shooting a bb gun in the game

Avatar image for jrhawk42
jrhawk42

12764

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

#14 jrhawk42
Member since 2003 • 12764 Posts

I think arcade shooter is a fine term for it. It's got a few realistic elements to it, but mostly it's meant to be fun not real.

Avatar image for tirralirra
tirralirra

2261

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 tirralirra
Member since 2009 • 2261 Posts

[QUOTE="MortalDecay"]

[QUOTE="Revolution316"]

just as arcady as Midnight Club is compared to GT or Forza imo. Should we start using that term? if a shooter imo has 2 out of 3 of these then yes it should:

-little to none recoil on the guns
-aiming assist
-fast pased gameplay

MW2 has all three of those, including perks, and unreastic disgusting animations. is calling it a arcade shooter to harsh? un-realistic shooter maybe?. now im not comparing to a true simulation of war like operation flashpoint 2 (cause we know that sucked) but along the lines of SOCOM, bad company 2, and killzone 2 (yes killzone 2 had aim assist).

Revolution316

It's fun. That's all I have to say about it...And that is ALL that matters to me.

Have fun analyzing it to death.

lol, but ok would it have killed them to add some recoil to the guns? its like im shooting a bb gun in the game

Its an arcade shooter, look at Halo, Resistence. Whereas even KZ2 is seen as more realistic due to heavy movement and plenty of recoil. Even U2 has more recoil than Cod, Halo and Resistence. Gears goes here too.

Avatar image for RadecSupreme
RadecSupreme

4824

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#16 RadecSupreme
Member since 2009 • 4824 Posts

Yes, as are Bad Company and Killzone 2. SOCOM is slightly above arcade shooter, more in the territory of un-realistic shooter with OFP2 slightly above SOCOM.

Flanker15

Killzone 2 is slightly above arcade as well. Using a .50 cal sniper in Killzone 2 is more challenging and realistic than using a .50 cal barretta in COD. If you played it ,you would know the difference.

Avatar image for Rza_rectah
Rza_rectah

3959

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 Rza_rectah
Member since 2005 • 3959 Posts

just as arcady as Midnight Club is compared to GT or Forza imo. Should we start using that term? if a shooter imo has 2 out of 3 of these then yes it should:

-little to none recoil on the guns
-aiming assist
-fast pased gameplay

MW2 has all three of those, including perks, and unreastic disgusting animations. is calling it a arcade shooter to harsh? un-realistic shooter maybe?. now im not comparing to a true simulation of war like operation flashpoint 2 (cause we know that sucked) but along the lines of SOCOM, bad company 2, and killzone 2 (yes killzone 2 had aim assist).

Revolution316

I agree with you on everything except the recoil part. add Rainbow 6 vegas to that list.

Avatar image for Ontain
Ontain

25501

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#18 Ontain
Member since 2005 • 25501 Posts
well it's not realistic or tactical so yes. it's like modern day quake.
Avatar image for unknown37
unknown37

5135

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#19 unknown37
Member since 2006 • 5135 Posts

No.

Why? Because most arcade games take skill...

Avatar image for InfiniteBlak
InfiniteBlak

794

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 InfiniteBlak
Member since 2009 • 794 Posts
all it needs is a light zapper.
Avatar image for Revolution316
Revolution316

2877

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 Revolution316
Member since 2009 • 2877 Posts

[QUOTE="Revolution316"]

just as arcady as Midnight Club is compared to GT or Forza imo. Should we start using that term? if a shooter imo has 2 out of 3 of these then yes it should:

-little to none recoil on the guns
-aiming assist
-fast pased gameplay

MW2 has all three of those, including perks, and unreastic disgusting animations. is calling it a arcade shooter to harsh? un-realistic shooter maybe?. now im not comparing to a true simulation of war like operation flashpoint 2 (cause we know that sucked) but along the lines of SOCOM, bad company 2, and killzone 2 (yes killzone 2 had aim assist).

Rza_rectah

I agree with you on everything except the recoil part. add Rainbow 6 vegas to that list.

you dont think the recoil in MW2 is shooting a paintball gun?...the guns just vibrate in MW2 and not really recoil. and that just kills it for me. the bullets im shooting should be effected by the recoil but it doesnt in the game. which makes it alot easy to shoot a guy across the map and not have to tap the trigger to be more accurate....

not to mention DUEL WEILDING P90s. omg, how can one shoot those wihtout it recoiling? its so cheap

Avatar image for tirralirra
tirralirra

2261

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 tirralirra
Member since 2009 • 2261 Posts
well it's not realistic or tactical so yes. it's like modern day quake.Ontain
Except Quake is waaay harder. I bet half the people here don't even know what Strafe Jumping is and for that reason, half the casualites here won't play Quake Live after the first attempt.
Avatar image for Rza_rectah
Rza_rectah

3959

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 Rza_rectah
Member since 2005 • 3959 Posts

[QUOTE="Rza_rectah"]

[QUOTE="Revolution316"]

just as arcady as Midnight Club is compared to GT or Forza imo. Should we start using that term? if a shooter imo has 2 out of 3 of these then yes it should:

-little to none recoil on the guns
-aiming assist
-fast pased gameplay

MW2 has all three of those, including perks, and unreastic disgusting animations. is calling it a arcade shooter to harsh? un-realistic shooter maybe?. now im not comparing to a true simulation of war like operation flashpoint 2 (cause we know that sucked) but along the lines of SOCOM, bad company 2, and killzone 2 (yes killzone 2 had aim assist).

Revolution316

I agree with you on everything except the recoil part. add Rainbow 6 vegas to that list.

you dont think the recoil in MW2 is shooting a paintball gun?...the guns just vibrate in MW2 and not really recoil. and that just kills it for me. the bullets im shooting should be effected by the recoil but it doesnt in the game. which makes it alot easy to shoot a guy across the map and not have to tap the trigger to be more accurate....

not to mention DUEL WEILDING P90s. omg, how can one shoot those wihtout it recoiling? its so cheap

theres recoil but not on certain guns like most subs dont have it but all the Machine guns have it along with the machine pistols. but the M4 has 0 recoil along with some other assault rifles. This game compared to Rainbow 6 is childs play mindless childs play. Its a fun game but is far from reall even in hardcord TDM.

Avatar image for suntaice
suntaice

786

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#24 suntaice
Member since 2006 • 786 Posts

Aim assist is only for consoles. So consoles basically have only casual shooters.

Avatar image for tirralirra
tirralirra

2261

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25 tirralirra
Member since 2009 • 2261 Posts

Aim assist is only for consoles. So consoles basically have only casual shooters.

suntaice
You get aim assist on PC too. Besides, you can turn it off in most games. Even in SHOD
Avatar image for kimbokasteniv
kimbokasteniv

3892

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#26 kimbokasteniv
Member since 2004 • 3892 Posts
Well I'd say of course it is an arcade shooter. Are there any realistic shooters which are popular? Realistic shooting just isn't fun or appealing to the mass audience.
Avatar image for dark-warmachine
dark-warmachine

3476

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#27 dark-warmachine
Member since 2007 • 3476 Posts

[QUOTE="Ontain"]well it's not realistic or tactical so yes. it's like modern day quake.tirralirra
Except Quake is waaay harder. I bet half the people here don't even know what Strafe Jumping is and for that reason, half the casualites here won't play Quake Live after the first attempt.

Strafe jumping? Is it similar to that gameplay mechanic found in the Ratchet and Clank series?

Avatar image for suntaice
suntaice

786

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#28 suntaice
Member since 2006 • 786 Posts

[QUOTE="suntaice"]

Aim assist is only for consoles. So consoles basically have only casual shooters.

tirralirra

You get aim assist on PC too. Besides, you can turn it off in most games. Even in SHOD

No, we don't have aim assist in PC on MW2.

Avatar image for tirralirra
tirralirra

2261

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29 tirralirra
Member since 2009 • 2261 Posts

[QUOTE="tirralirra"][QUOTE="Ontain"]well it's not realistic or tactical so yes. it's like modern day quake.dark-warmachine

Except Quake is waaay harder. I bet half the people here don't even know what Strafe Jumping is and for that reason, half the casualites here won't play Quake Live after the first attempt.

Strafe jumping? Is it similar to that gameplay mechanic found in the Ratchet and Clank series?

Nooooo idea, but i doubt it. I don't think it used in any games anymore. But I do know that i need to get back into the R&C series.
Avatar image for tirralirra
tirralirra

2261

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#30 tirralirra
Member since 2009 • 2261 Posts

[QUOTE="tirralirra"][QUOTE="suntaice"]

Aim assist is only for consoles. So consoles basically have only casual shooters.

suntaice

You get aim assist on PC too. Besides, you can turn it off in most games. Even in SHOD

No, we don't have aim assist in PC on MW2.

Really? A mouse counts as aim assist anyway :P
Avatar image for mixmax5
mixmax5

2347

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31 mixmax5
Member since 2006 • 2347 Posts

That's what I'd call it.

Avatar image for psn8214
psn8214

14930

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 psn8214
Member since 2009 • 14930 Posts

Anyone here played Arma 2? When I want my realistic, every bullet counts fun, I play that. When I want some fast-paced, quick action, I play MW2. They're both quite fun.

Avatar image for -TheSecondSign-
-TheSecondSign-

9303

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#33 -TheSecondSign-
Member since 2007 • 9303 Posts

Considering the game's mechanics are entirely unrealistic, yes, it is an arcade shooter. Thats its purpose. Real combat frickin' sucks. Its slow, its boring, and there aren't enough explosions to entertain most people.

The only real part of MW2 are the weapon models, and even then, they've given the hollywood treatment in the way the game shows the characters/players handling them, how they fire, how they sound, etc.

Theres not a single realistic aspect about the game. Not one.

Avatar image for Trmpt
Trmpt

2381

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 Trmpt
Member since 2008 • 2381 Posts
I clicked on the second option. :D
Avatar image for AdrianWerner
AdrianWerner

28441

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#35 AdrianWerner
Member since 2003 • 28441 Posts

yes, MW2, Killzone 2 and Battlefield Bad Company 2 are all arcade shooters

Avatar image for dog_dirt
dog_dirt

2813

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 dog_dirt
Member since 2009 • 2813 Posts

yes, MW2, Killzone 2 and Battlefield Bad Company 2 are all arcade shooters

AdrianWerner
you'd have to add crysis to that list
Avatar image for AdrianWerner
AdrianWerner

28441

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#37 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="AdrianWerner"]

yes, MW2, Killzone 2 and Battlefield Bad Company 2 are all arcade shooters

dog_dirt

you'd have to add crysis to that list

yeah...duh.

Avatar image for dog_dirt
dog_dirt

2813

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38 dog_dirt
Member since 2009 • 2813 Posts

[QUOTE="dog_dirt"][QUOTE="AdrianWerner"]

yes, MW2, Killzone 2 and Battlefield Bad Company 2 are all arcade shooters

AdrianWerner

you'd have to add crysis to that list

yeah...duh.

why duh.
Avatar image for jg4xchamp
jg4xchamp

64057

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#39 jg4xchamp
Member since 2006 • 64057 Posts

I label it as a First Person Shooter.

I label it as a Call of Duty game I judge by those standards.

By what the genre is doing, and what Call of Duty has always been and been about.

TO me...i think it lost what made COD ...COD. COD always wasn't over realistic, and a lot of it's set pieces were exaggerated to say the least, but atleast with COD 4 the haunting aspects of War were still their. You were still a nameless soldier in a sense, there was still a bigger war going on. MW2 is like jerry bruckheimer and micheal bay made a movie. It's glorifying war, it's about heroes and villians, the grey area is gone, it's controversial to be controversial. The murky plot isn't deep, it's just murky.

So thats the story side of it. Gameplay wise, it's lost some of the intensity of MW1. To me while the enemy respawn was cheap, the games set pieces in MW1 were still rather intense, and the pacing was soo good. This time by, pacing was decent and all, but the intensity is down, the set pieces are rinse and repeated from MW1 in a lot of cases, and the gunplay is still weak.

I'm looking at you Bungie(Halo), Infinity Ward(Call of duty), and Valve(Half Life)...fix your weak ass gunplay.

Avatar image for jg4xchamp
jg4xchamp

64057

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#40 jg4xchamp
Member since 2006 • 64057 Posts

oh and for multiplayer

I feel The Battlefield series has a better core experience to MW2...although MW 1 and 2 had a lot more content to its MP.

Halo 3 is just way more fun, and the community(while arrogant) is just more competitive. The game outside of its aim assist for the sniper rifle to me isn't as noobie.

Team Fortress 2 is just way better, and i feel Killzone 2s mp is what the MW games honestly should have been.

Rainbow Six Vegas 1 and 2 to me offer the more streamlined tactical game better than COD has done. Same with GRAW.

I would like to see a new Arena FPS though. A new Unreal or a Quake 5 or something along those lines.

Avatar image for BlackendV
BlackendV

1929

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41 BlackendV
Member since 2007 • 1929 Posts
I consider Time Crisis an arcade shooter MW2 is more a mild simulation.
Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 skrat_01
Member since 2007 • 33767 Posts
Well of course. Its an arcade shooter, most are - just different varieties of arcade. Realistic shooter? Well you have ArmA II, though its much more than a simple shooter.
Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#43 skrat_01
Member since 2007 • 33767 Posts
Well I'd say of course it is an arcade shooter. Are there any realistic shooters which are popular? Realistic shooting just isn't fun or appealing to the mass audience.kimbokasteniv
Depends what you define as mass, Look at counter strike, its not a 'realistic' shooter, however it was designed around very real principles - fast deaths, inaccuracy when moving, teamwork. And well, you have one of the most popular shooters. Ever.
Avatar image for AdrianWerner
AdrianWerner

28441

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#44 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="AdrianWerner"]

[QUOTE="dog_dirt"] you'd have to add crysis to that listdog_dirt

yeah...duh.

why duh.

because it's obvious..duh :D

Avatar image for FrozenLiquid
FrozenLiquid

13555

Forum Posts

0

Wiki Points

0

Followers

Reviews: 22

User Lists: 0

#45 FrozenLiquid
Member since 2007 • 13555 Posts

I'm looking at you Bungie(Halo), Infinity Ward(Call of duty), and Valve(Half Life)...fix your weak ass gunplay.

jg4xchamp

Only Half-Life has weak gunplay, the other two are fine. The only problem with them is that you've played essentially the same games for the last 8 years or so. It's not a matter of fixing the gunplay, it's a matter of saying "Yes, we're finally done with this. Let's do something else."

Still waiting for that first person shooter that's all about location damage rather than instant neutralization. Kinda like Dead Space, but that was more of a gimmick.

Avatar image for jg4xchamp
jg4xchamp

64057

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#46 jg4xchamp
Member since 2006 • 64057 Posts

[QUOTE="jg4xchamp"]

I'm looking at you Bungie(Halo), Infinity Ward(Call of duty), and Valve(Half Life)...fix your weak ass gunplay.

FrozenLiquid

Only Half-Life has weak gunplay, the other two are fine. The only problem with them is that you've played essentially the same games for the last 8 years or so. It's not a matter of fixing the gunplay, it's a matter of saying "Yes, we're finally done with this. Let's do something else."

Still waiting for that first person shooter that's all about location damage rather than instant neutralization. Kinda like Dead Space, but that was more of a gimmick.

not really...it worked in theory.. they just didn't have the enemy variety to really take advantage of it. After awhile they were all the same people and you know what the trick was to all of them. COD lacks that umph, feedback. Especially compared to Bad COmpany, and i like Killzone 2s feel more than COD. Halo i'd just like something more to it than what it is now. SOmething that is more fun, to me the worst part of Halo games are the corridor shootouts...the game just doesn't excell in that area say like...a Fear.
Avatar image for dakan45
dakan45

18819

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#47 dakan45
Member since 2009 • 18819 Posts

I'd label it a megacasual shooter, it's a better description.

ThePRAssassin
This. The game is meant to be able to be played by everyone in order to get more sales. If you want a hardcore game with vehicles and tactics...look elsewhere. MW2 is just for fun!!
Avatar image for dog_dirt
dog_dirt

2813

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#48 dog_dirt
Member since 2009 • 2813 Posts
[QUOTE="ThePRAssassin"]

I'd label it a megacasual shooter, it's a better description.

dakan45
This. The game is meant to be able to be played by everyone in order to get more sales. If you want a hardcore game with vehicles and tactics...look elsewhere. MW2 is just for fun!!

arn't all games?
Avatar image for VanDammFan
VanDammFan

4783

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#49 VanDammFan
Member since 2009 • 4783 Posts

Said it before and Im sticking to my guns...99% of shooters are the same. Run, gun, granade, kill, spawn, repeat. About the only exeption would be the OLDSCHOOL Ghost Recon games.

Avatar image for bobbetybob
bobbetybob

19370

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#50 bobbetybob
Member since 2005 • 19370 Posts
By those terms nearly every shooter that exists is an arcade shooter. Back in the day, I'd say it was an easy split between arcade and realistic, games like Doom and Quake and UT are arcadey and games like Flashpoint and old Rainbow Six games were realistic. But these days almost all shooters are like CoD, I'd call it a cinematic shooter rather than arcadey or realistic. They basically want every firefight to feel like your in a movie, and not have to worry about planning things out or worrying that you're not commanding your squad.