Is ray tracing a big deal to you?

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SolidGame_basic

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Edited By SolidGame_basic

Poll Is ray tracing a big deal to you? (85 votes)

It's a must have. 12%
It's a nice to have. 46%
Don't really care. 41%
What's ray tracing? 1%

I've tried it out on a couple games on my fancy smancy PS5, and it does look nice, but it's more of a nice to have for me, considering it kills performance. I would much rather have stable performance. But if a company can make both work, then sure, I'll have it. How about you, SW? Is ray tracing a big deal to you?

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Bond007uk

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#51 Bond007uk
Member since 2002 • 1720 Posts

@npiet1 said:

On cod it's done on wet patches on the ground, some static objects and scopes. (there are probably more things in game it's just what I noticed) It's not the full thing in the slightest.

It's not. The wet patches, mirrors, shiny floors are all using a combination of screen space reflections and planar reflections by the looks of it. COD's Raytracing is in its shadows. There are no ray traced surfaces in COD Cold War.

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Bond007uk

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#52  Edited By Bond007uk
Member since 2002 • 1720 Posts

Just look at this for DLSS 2.0 running on my machine. You wouldn't know by looking at it that in reality it's only 720p upscaled to 1440P.

I will add my own benchmark DF uses for the 'Corridor of Doom' once YouTube is finished making it HD.

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npiet1

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#53 npiet1
Member since 2018 • 3576 Posts

@Bond007uk said:
@npiet1 said:

On cod it's done on wet patches on the ground, some static objects and scopes. (there are probably more things in game it's just what I noticed) It's not the full thing in the slightest.

It's not. The wet patches, mirrors, shiny floors are all using a combination of screen space reflections and planar reflections by the looks of it. COD's Raytracing is in its shadows. There are no ray traced surfaces in COD Cold War.

Well they did a fantastic job then.

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Bond007uk

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#55  Edited By Bond007uk
Member since 2002 • 1720 Posts
Loading Video...

DLSS 2.0 720P upscaled to 1440P. Plays great, YouTube poor compression aside. Locked 60 fps.

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sovkhan

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#56 sovkhan
Member since 2015 • 1591 Posts

More candy won't bother me, but it's what it is : just some candy.

Nothing to brag about, and not a game changer!!!!

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Ten_Pints

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#58 Ten_Pints
Member since 2014 • 4072 Posts

Full raytracing is a waste of GPU power, the only place I think it is well used is in places where normal lighting does not do well. In, such as reflective surfaces.

Perhaps game engines could use a mix of different methods based on occlusion and distance rather than brute force.

Nvidia implemention is a gimmick.

Perhaps they could do reverse light bounce from the object, or use in engine methods to calculate distance from objects, or use a priority system where certain objects get more priority for advanced raytracing based on frame times on the GPU so it optimises itself in realtime.

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Bond007uk

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#59 Bond007uk
Member since 2002 • 1720 Posts
@sovkhan said:

More candy won't bother me, but it's what it is : just some candy.

Nothing to brag about, and not a game changer!!!!

I think from a realistic graphics point of view it is a 'game changer'. Thing is I've owned an RTX card since last September and every game that I own that has RT I've enabled it. Once you see it, it can't be 'unseen' lol.

On a console it's different, the performance just isn't there. But if you had a game with a locked 60 fps and RT, you wouldn't turn it off.

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speedytimsi

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#60  Edited By speedytimsi
Member since 2003 • 1415 Posts

It really depends on the game. I would like to see ray tracing on Cyberpunk but really i don't give a shit if it's on a Mario game or not.

@NoodleFighter would like to see Nvidia but I don't think it's ever gonna happen as doing that would affect porting between consoles and to PC. Also licensing issues.

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sovkhan

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#61 sovkhan
Member since 2015 • 1591 Posts

@Bond007uk:

That's your point of view and i'm ok with that.

If the difference between the two is a game changer for you, well good for you!!!

As far as i'm concerned, i don't pay much attention to trivial things while playing.

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Epak_

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#62 Epak_
Member since 2004 • 11911 Posts

Would be, but I can't buy the fucking hardware that supports it lol.

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Bond007uk

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#63 Bond007uk
Member since 2002 • 1720 Posts

@sovkhan said:

@Bond007uk:

That's your point of view and i'm ok with that.

If the difference between the two is a game changer for you, well good for you!!!

As far as i'm concerned, i don't pay much attention to trivial things while playing.

Why that picture?

Is that what your basing RT on? Terrible example.

That game uses RT global illumination. You only notice it in certain areas. That's not one of them.

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Sancho_Panzer

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#64  Edited By Sancho_Panzer
Member since 2015 • 2885 Posts

Wouldn't say I'm exactly blown away atm, but they're features I'm glad more devs can start working with.

When it's done right, the results can already be impressive. Chucking a ray traced puddle or two into a hyper-crafted, baked FPS environment isn't going to have much effect on the overall impact of the scene, but add sophisticated illumination techniques to a less visually messy game, like Minecraft, where you've still got the free resources to implement RT extensively, and you end up with a next-gen look that's, to my eye, still out of reach for most standard AAA titles. Will any of the big devs catch onto this notion before Nintendo? Probably not, and that's not such a bad thing really.

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sovkhan

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#65 sovkhan
Member since 2015 • 1591 Posts

@Bond007uk:

Feel free to find a pic that shows how the RT gimmick is a game changer!!!

Pretty sure it won't change what i think of the technique, but you can give it a try.

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Bond007uk

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#66  Edited By Bond007uk
Member since 2002 • 1720 Posts

@sovkhan

RTX off

There is light coming through the Window, but the room is incorrectly lit as there is light where there shouldn't be any light.

Room is now more correctly lit. The centre is bright (as it should be), and the rest of the room is dark.

That's ray traced global illumination in Metro Exodus. Probably not a 'game changer', each to their own, but gimmick it is not.

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R4gn4r0k

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#67 R4gn4r0k
Member since 2004 • 49074 Posts

@Bond007uk said:

RTX off

There is light coming through the Window, but the room is incorrectly lit as there is light where there shouldn't be any light.

Room is now more correctly lit. The centre is bright (as it should be), and the rest of the room is dark.

That's ray traced global illumination in Metro Exodus. Probably not a 'game changer', but each to their own. But gimmick it is not.

Metro Exodus has full ray tracing, and is a game changer.

Most of the other ray traced games only have ray traced reflections:

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hardwenzen

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#68 hardwenzen
Member since 2005 • 42366 Posts

My eyes are still RT virgin. Haven't played a single game with RT on.

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Xplode_games

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#70 Xplode_games
Member since 2011 • 2540 Posts

@Grey_Eyed_Elf said:

Oh good lord I swear every time a new graphics technology advancement is made we get the same threads.

"MY POS shiny box or dated PC can't do proper ray tracing with stable framerates therefor ray tracing is a gimmick/waste of time."

Stop it, give it a break and enjoy the games. People like you and the little "BUT I still play Pong" hipster c*nt muffins need to understand that regardless of what comes next there is always something new to push graphics.

You guys are under the impression that if it wasn't for ray tracing ALL games would be 4K/120FPS.

Dirt 5 drops to 900p in 120FPS mode and looks worse than Forza Horizon 4 on both consoles in a mode that doesn't use Ray Tracing.

If it wasn't ray tracing developers would still find something to push graphics further to use up all the power they can and hit a steady 30FPS its really that simple... You don't buy a new console every 5-6 years to play the same looking games at higher frames and resolution! You want newer graphics that weren't possible before.

Graphics will keep going forward unlike your IQ's which have clearly peaked when the X360 launched.

I agree with this. Ray tracing is really the next gen experience in my book but it's very expensive performance wise. The next gen consoles having it even if it's not the best version will allow developers to really go forward with RT for all future games. I expect this in the future to be a transformative change in graphics and something no one will want to turn back from. The pro consoles in a few years will feature a huge improvement in ray tracing I believe.

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Xplode_games

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#71 Xplode_games
Member since 2011 • 2540 Posts
@blaznwiipspman1 said:

meh, its kind of cool some times but not a big deal. The radeon 6800xt does it at the level of the 2080ti, but its raw performance is above the 3080. I'd take the 6800xt with the extra 6gb of vram over the 3080 and better raw performance but with decent ray tracing performance.

I agree with this too. But only because right now is the dawn of RT because it just got to consoles. 99% of games don't even have RT so why spend so much of your GPU budget on a feature that won't really be utilized fully for years. The RT in the 6800 RT is far superior than consoles so you can play anything on console only way better. The RT performance even on the 3090 with DLSS isn't that great and that's a $1,500 GPU. Why own yourself when in a couple of years a $400 GPU will smash the 3090 in everything including Ray Tracing.

Because the next gen consoles have it, we can assume all future next gen games will have some sort of implementation of it. Of course it will scale with hardware and the PC version will have the beast mode version. For right now it makes sense to have a 6800 XT which has more RAM and performance and also good RT performance for the following years until RT is everywhere and by then you can upgrade to a beast mode RT performance GPU which all will be by that time.

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firedrakes

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#72 firedrakes
Member since 2004 • 4466 Posts

still will pass. it not impress me at all.

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cdragon_88

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#73 cdragon_88
Member since 2003 • 1848 Posts

Have it on my RTX 3080.

Meh..............definitely no, without DLSS. People can claim what they want--when you are playing the game and not just solely looking at the game, you don't notice much---if at all. I don't stop to look at reflections, shadows, global illumination, etc.

I've never noticed that the light post/tree/car is not properly reflected off the floor puddle because its in a wrong position "unless" real ray-tracing. Never noticed that shadows are not properly fuzzier or sharper depending on position of the sun and distance. Never really noticed one illumination of the world shining properly while the fake one isn't shining in the correct shade of dark. Look, don't get me wrong, it's great tech but not worth at the expense.

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sovkhan

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#74  Edited By sovkhan
Member since 2015 • 1591 Posts

@Bond007uk:

Excuse me, while playing i don't have time to distract myself by such trivial details.

I won't pause the game to make sure that a room is well lit!!!

And the difference is so trivial that i'm wondering what is this hype all about??

But you're right, to each their own.

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lundy86_4

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#75 lundy86_4
Member since 2003 • 62038 Posts

@sovkhan said:

@Bond007uk:

You know th

Yes, we know "th".

In all fairness, that RTX On/Off makes a solid argument.

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cainetao11

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#76 cainetao11
Member since 2006 • 38074 Posts

If it’s for JAPANIMEEEEEE games then GOOOOOOOOOO

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Gatygun

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#77 Gatygun
Member since 2010 • 2709 Posts

No game has me convinced its something i need and the performance is still terrible so yea.

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#78  Edited By NoodleFighter
Member since 2011 • 11897 Posts
@sovkhan said:

@Bond007uk:

Excuse me, while playing i don't have time to distract myself by such trivial details.

I won't pause the game to make sure that a room is well lit!!!

And the difference is so trivial that i'm wondering what is this hype all about??

But you're right, to each their own.

Depending on the scene in the game the difference can be trivial or pretty huge. One of the most immediate differences you can tell is that in RT mode the lighting and the surfaces it shines on are more colorful and shadows aren't just solid black.

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HalcyonScarlet

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#79 HalcyonScarlet
Member since 2011 • 13838 Posts

In my opinion, high res and ray tracing is a bit of a waste of resources. Would rather push normal graphics quality.

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sovkhan

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#80 sovkhan
Member since 2015 • 1591 Posts

@NoodleFighter:

I won't call that a game changer, sure it could be a nice feature to have but the price for it, performance wise , is not worth as far as i'm concerned.

But i can understand that some people may find it important or even innovative.