More specifically I thought Dead Space was a western take on the current Resident Evil's.
insanejedi
I don't consider Resident Evil particularly Eastern in it's concept or execution though.
This topic is locked from further discussion.
Yes I have played System Shock, specifically 2, which Dead Space's level design and infestation is basically the same thing.More specifically I thought Dead Space was a western take on the current Resident Evil's.
insanejedi
Aha, ok, gotcha, but what else is similar is the way of storytelling which in survival horrors is rather strong component of game since they are heavily plot-driven, so hence my question, and my insist on System Shock being more of a source material that was derived than Resident Evil, but in a way you're right.
[QUOTE="fakecliche"]RE5 should having moving and shooting at the same time instead of the archaic way RE4 did it. The people at Capcom say its to keep the intensity and horror intact, but honestly, the game really doesn't have either, just a dated control scheme.
Kratos_OMEGA
Thank god you're not the managing director for this game.
Yes! Let's add bad controls to keep our tention!
If I was a game designer, there are other ways to create tention that does not involve limiting the users controls. And limiting the users controls rather than adding gameplay specific ways to add tention (such as Dead Space's stratigic dismemberment which requires players to do fine, precise actions under pressure) is a lazy, and bad way for developers.
[QUOTE="Kratos_OMEGA"][QUOTE="fakecliche"]RE5 should having moving and shooting at the same time instead of the archaic way RE4 did it. The people at Capcom say its to keep the intensity and horror intact, but honestly, the game really doesn't have either, just a dated control scheme.
fakecliche
Thank god you're not the managing director for this game.
Same goes for you. By the time RE5 drops, it'll be Gears of Evil. Mark my words! :D
Well my opinion mirror that of the developers making the game so i guess you lose. And Gears? gears has running and shooting and yet you WANT this? the hell?
[QUOTE="Kratos_OMEGA"][QUOTE="fakecliche"]RE5 should having moving and shooting at the same time instead of the archaic way RE4 did it. The people at Capcom say its to keep the intensity and horror intact, but honestly, the game really doesn't have either, just a dated control scheme.
insanejedi
Thank god you're not the managing director for this game.
Yes! Let's add bad controls to keep our tention!
If I was a game designer, there are other ways to create tention that does not involve limiting the users controls. And limiting the users controls rather than adding gameplay specific ways to add tention (such as Dead Space's stratigic dismemberment which requires players to do fine, precise actions under pressure) is a lazy, and bad way for developers.
TENSION. Shooting off limbs didn't add any tension. It basically was: instead of always shooting at the head, shoot at these other random bits.[QUOTE="Kratos_OMEGA"][QUOTE="fakecliche"]RE5 should having moving and shooting at the same time instead of the archaic way RE4 did it. The people at Capcom say its to keep the intensity and horror intact, but honestly, the game really doesn't have either, just a dated control scheme.
insanejedi
Thank god you're not the managing director for this game.
Yes! Let's add bad controls to keep our tention!
If I was a game designer, there are other ways to create tention that does not involve limiting the users controls. And limiting the users controls rather than adding gameplay specific ways to add tention (such as Dead Space's stratigic dismemberment which requires players to do fine, precise actions under pressure) is a lazy, and bad way for developers.
You would have a valid point if running and shooting would add more tension. It wouldn't it would add less tension ican spam run and gun it would be so ****. Either way RE4 is a GOTY winning masterpiece and this game builds on it. Regardless of what you or even i think. I trust capcom to make another brilliant game. This game might look and play like RE4 but i'm sure there are some surprises. Just wait and see.
[QUOTE="insanejedi"][QUOTE="Kratos_OMEGA"][QUOTE="fakecliche"]RE5 should having moving and shooting at the same time instead of the archaic way RE4 did it. The people at Capcom say its to keep the intensity and horror intact, but honestly, the game really doesn't have either, just a dated control scheme.
Jandurin
Thank god you're not the managing director for this game.
Yes! Let's add bad controls to keep our tention!
If I was a game designer, there are other ways to create tention that does not involve limiting the users controls. And limiting the users controls rather than adding gameplay specific ways to add tention (such as Dead Space's stratigic dismemberment which requires players to do fine, precise actions under pressure) is a lazy, and bad way for developers.
TENSION. Shooting off limbs didn't add any tension. It basically was: instead of always shooting at the head, shoot at these other random bits.By saying that, it shows you have obviously not played Dead Space. Shooting off the limbs especially for a sesoned gamer is much more difficult because we have always been acustomed to shooting the head or the body. It takes a while to sink in that you have to shoot the arms and legs and shooting at the body results in very minimal effect, and you soon learn that the only way that you are going to take them down is shooting the limbs. And targeting the limbs while the necromorph is running straight at you at lighting speed. It get's kinda tough and you panic.
On the contrary, if indeed RE5 is too similar to RE4 it may flop and may not receive the mass critical acclaim that RE4 received. (been there, done that) Although RE5's graphics are amazing, I've seen a lot of rehash animations that are exactly the same as those found in RE4, a lack of physics, and hit response those not help either. And some if not all of the enemies of RE5 react very similar to those in RE4, just with different skins. But it won't matter because fans will eat it up, so it should sell well.No way. Dead Space will no effect on RE5, even if it was the exact same game simply because of the RE name.
Really I think the only possible way anything bad happens to RE5 is if it's way too different from RE4 and a media backlash of sorts occurs.
Robio_basic
My gamertag is in my signature D: How can you say I haven't played it? There's only one enemy that's even kind of fast, and it was easy enough to shoot him with the rapid fire gun.By saying that, it shows you have obviously not played Dead Space. Shooting off the limbs especially for a sesoned gamer is much more difficult because we have always been acustomed to shooting the head or the body. It takes a while to sink in that you have to shoot the arms and legs and shooting at the body results in very minimal effect, and you soon learn that the only way that you are going to take them down is shooting the limbs. And targeting the limbs while the necromorph is running straight at you at lighting speed. It get's kinda tough and you panic.
insanejedi
[QUOTE="Robio_basic"]On the contrary, if indeed RE5 is too similar to RE4 it may flop and may not receive the mass critical acclaim that RE4 received. (been there, done that) Although RE5's graphics are amazing, I've seen a lot of rehash animations that are exactly the same as those found in RE4, a lack of physics, and hit response those not help either. And some if not all of the enemies of RE5 react very similar to those in RE4, just with different skins. But it won't matter because fans will eat it up, so it should sell well.No way. Dead Space will no effect on RE5, even if it was the exact same game simply because of the RE name.
Really I think the only possible way anything bad happens to RE5 is if it's way too different from RE4 and a media backlash of sorts occurs.
dark-warmachine
yet it isn't stopping Gears of War 2..going by reviews...lol.
RE5 has unique game eliments YET to be shown, add better graphics, awesome story, online co-op..it can easily be a better game. its a wait and see thing. Capcom arn't showing us everything, interviews state this. But honestly, RE4 was dam good, RE5 will stick to the basics, as did RE2 RE3 codeveronica, etc. RE4 did a major change from the get go, why would they do it again? considering it works?
the whole "it looks like RE4 talk" makes no sense, look at Halo 3, Gears 2....and majority of sequals...gsus!
[QUOTE="Kratos_OMEGA"][QUOTE="fakecliche"]RE5 should having moving and shooting at the same time instead of the archaic way RE4 did it. The people at Capcom say its to keep the intensity and horror intact, but honestly, the game really doesn't have either, just a dated control scheme.
fakecliche
Thank god you're not the managing director for this game.
Same goes for you. By the time RE5 drops, it'll be Gears of Evil. Mark my words! :D
gears of evil? Ironic, since if it wasn't for RE4, gears wouldn't be the game it is now.
RE5 doesn't have a cover system nor does chris move and shoot....lol. besides the "shooter" controls being added, its NOTHING like gears.
Everything in Dead Space was ripped from RE4 though. And they did a poor job ripping them off because the controls/combat/upgrades/weapons weren't even better. Capcom could just re-release RE4 with better graphics, and it would still be miles better then Dead Space. RE5 ain't got nothing to worry about. dr-venkmanIt was ripped from a couple of different sources, but I wouldn't put Resident Evil as one of the most important ones there, and your comment really makes me cringe, actually.
No. :lol:
Dead Space is mediocre at best and nothing about that game is scary. It's a clone of RE4.
Aljosa23
Not at all. Dead Space is an awesome game IMO, and is quite different from RE4. Perhaps you can state the similarities between them?
Neither are scary, I haven't really been terrified of a game since System Shock 2.
[QUOTE="dark-warmachine"][QUOTE="Robio_basic"]On the contrary, if indeed RE5 is too similar to RE4 it may flop and may not receive the mass critical acclaim that RE4 received. (been there, done that) Although RE5's graphics are amazing, I've seen a lot of rehash animations that are exactly the same as those found in RE4, a lack of physics, and hit response those not help either. And some if not all of the enemies of RE5 react very similar to those in RE4, just with different skins. But it won't matter because fans will eat it up, so it should sell well.No way. Dead Space will no effect on RE5, even if it was the exact same game simply because of the RE name.
Really I think the only possible way anything bad happens to RE5 is if it's way too different from RE4 and a media backlash of sorts occurs.
Eyezonmii
yet it isn't stopping Gears of War 2..going by reviews...lol.
RE5 has unique game eliments YET to be shown, add better graphics, awesome story, online co-op..it can easily be a better game. its a wait and see thing. Capcom arn't showing us everything, interviews state this. But honestly, RE4 was dam good, RE5 will stick to the basics, as did RE2 RE3 codeveronica, etc. RE4 did a major change from the get go, why would they do it again? considering it works?
the whole "it looks like RE4 talk" makes no sense, look at Halo 3, Gears 2....and majority of sequals...gsus!
Except most fans didnt like the no moving or strafing while aiming from the get go, while Halo and Gears have proven and solid gameplay that the fans like.
If you ask anyone that played RE4 what was its biggest flaw , most will say it was the no moving or strafing while aiming(I know i hated it) and with a big increase in the numbers of enemies on screen that flaw is just going to stand out a lot more.
Similarities: The way in which enemies are presented, the feel of some areas. Much more similar to Bioshock, imo. It's like Event Horizon and Bioshock had a baby that had more genre identity with RE4 than Bioshock.Not at all. Dead Space is an awesome game IMO, and is quite different from RE4.
tmatte
[QUOTE="Eyezonmii"][QUOTE="dark-warmachine"][QUOTE="Robio_basic"]On the contrary, if indeed RE5 is too similar to RE4 it may flop and may not receive the mass critical acclaim that RE4 received. (been there, done that) Although RE5's graphics are amazing, I've seen a lot of rehash animations that are exactly the same as those found in RE4, a lack of physics, and hit response those not help either. And some if not all of the enemies of RE5 react very similar to those in RE4, just with different skins. But it won't matter because fans will eat it up, so it should sell well.No way. Dead Space will no effect on RE5, even if it was the exact same game simply because of the RE name.
Really I think the only possible way anything bad happens to RE5 is if it's way too different from RE4 and a media backlash of sorts occurs.
Ren_eko
yet it isn't stopping Gears of War 2..going by reviews...lol.
RE5 has unique game eliments YET to be shown, add better graphics, awesome story, online co-op..it can easily be a better game. its a wait and see thing. Capcom arn't showing us everything, interviews state this. But honestly, RE4 was dam good, RE5 will stick to the basics, as did RE2 RE3 codeveronica, etc. RE4 did a major change from the get go, why would they do it again? considering it works?
the whole "it looks like RE4 talk" makes no sense, look at Halo 3, Gears 2....and majority of sequals...gsus!
Except most fans didnt like the no moving or strafing while aiming from the get go, while Halo and Gears have proven and solid gameplay that the fans like.
If you ask anyone that played RE4 what was its biggest flaw , most will say it was the no moving or strafing while aiming(I know i hated it) and with a big increase in the numbers of enemies on screen that flaw is just going to stand out a lot more.
you serious?
what fans, RE4 was praised greatly and won many awards for its time, OBVIOUSLY at the time many didn't care and still don't, considering the scores and impressions of RE4, It's just a purely awesome. NOW for today's standards it, there is complaints, considering comepitition, THOSE complains come from the usual shooter nuts, problem is, RE5 isn't a pure action game, Making chris RUN and GUN, would make the game WAYYY to easy, considering the enemies, RE5 doesn't have villians with Guns.
RE5 doesn't need it.
[QUOTE="Aljosa23"]No. :lol:
Dead Space is mediocre at best and nothing about that game is scary. It's a clone of RE4.
Koba123
I think GeoW is more similar to RE5 than Dead Space.KungfuKittenHow so? because the only similarity I can draw from Geow and RE5 is the 3rd person camera angles, and if that's the case then you should count Dead Space as being equally similar to RE5 like you did with Geow.
:|
:?
:question:
:lol:
Lol no, and RE4 erased ideas like clunky tank controls and bad inventory management. The attache case is brilliant.
It feels like Dead Space was an western take on a Japanese horror game in that, certain concepts like cumbersome controls, bad camera, bad inventory are placed in Japanese horror games to add tension. I think Dead Space proved that you do not need all that to make a tense and horrifying game. To come from a horror game where you can move and shoot at the same time, and a lack of a UI for immerson sakes, and also very different monsters from the classical "zombie-like" structure, to a game where you cannot move and shoot at the same time and a very traditional monster design.
That being said, is RE5 in trouble because of Dead Space?
insanejedi
1. RE4 didnt have a bad camera, must likely RE5 wont have thateither..
2. The control for RE in Space wasn't really very different, the biggest change I noticed is that they made Close Combat useless. Seriously, in RE4 the enemies where slow enough for you too move around in combat, in RE in Space you could hardly move at all since shey where much faster, alas it felt like you had even less freedom of movment...
3. Neither games are horrifying at all, they are all action games...
4. The inventory in RE4 really helped too make the game feel more like "survival" in RE in Space it was much more streamlined, you didnt even have too think about your own survival (Before the end boss I sold about 20 med health packs and 4 large ones, yeah, I thought a lot more about survival then I should have done..
5. RE4 took me around 12-15 hours too complete, RE in Space took some 7-7,5 hours, thats when exploring pretty much everything while I ignored plenty in RE4. Thats probably the biggest part of being a more western game.. its short, very short and thats without any replayability.
6. There is an UI in RE in Space that was always there, in the middle of the screen. In RE4 they atleast had it where you wouldn't focus your eyes very much.
RE5 flop?
Because of Dead Space?
:lol:
Heydanbud92
Exactly, seriously you know? What are these people thinking, that some new IP, awesome though it may be, is going to suddenly knock THE king of survival horror off its horse just when it's about to release it's most ambitious title ever?
Lol...
[QUOTE="KungfuKitten"]I think GeoW is more similar to RE5 than Dead Space.dark-warmachineHow so? because the only similarity I can draw from Geow and RE5 is the 3rd person camera angles, and if that's the case then you should count Dead Space as being equally similar to RE5 like you did with Geow.
[QUOTE="dark-warmachine"][QUOTE="KungfuKitten"]I think GeoW is more similar to RE5 than Dead Space.KungfuKittenHow so? because the only similarity I can draw from Geow and RE5 is the 3rd person camera angles, and if that's the case then you should count Dead Space as being equally similar to RE5 like you did with Geow.
[QUOTE="KungfuKitten"][QUOTE="dark-warmachine"][QUOTE="KungfuKitten"]I think GeoW is more similar to RE5 than Dead Space.JandurinHow so? because the only similarity I can draw from Geow and RE5 is the 3rd person camera angles, and if that's the case then you should count Dead Space as being equally similar to RE5 like you did with Geow.
At least the atmosphere and combat seem disturbing. KungfuKittenThe atmosphere only really does anything in the beginning. In the end, it's the environments I liked. The rest was so superficial.
[QUOTE="Heydanbud92"]RE5 flop?
Because of Dead Space?
:lol:
Spartan070
Exactly, seriously you know? What are these people thinking, that some new IP, awesome though it may be, is going to suddenly knock THE king of survival horror off its horse just when it's about to release it's most ambitious title ever?
Lol...
agree DS is truly a great game( one of my favorite games ever) but you can't honestly believe that a game that borrowed so much from re4, is gonna make RE5 flop. The only reason why ds exist is because of RE. remember the whole SR gta debacle ?!.
[agree DS is truly a great game( one of my favorite games ever) but you can't honestly believe that a game that borrowed so much from re4, is gonna make RE5 flop. The only reason why ds exist is because of RE. remember the whole SR gta debacle ?!. lbjkurono23
What? Firstly and foremostly Dead Space wouldn't have existed if System Shock was never released. And BioForge PWNS every single Resident Evil entry, but I guess you haven't played it.
No. :lol:
Dead Space is mediocre at best and nothing about that game is scary. It's a clone of RE4.
Aljosa23
I am sorry even though we are on the same union I gotta call you out in this post it just seems like flamebait at least post some valid reasons why the game is mediocre despite getting a 9.0 on this site.
And the majority of sites calling it awesome.
that exactly what all the reviews said, it was RE4 copy except you could move and shootNo. :lol:
Dead Space is mediocre at best and nothing about that game is scary. It's a clone of RE4.
Aljosa23
anyways RE5 is the sequel to GOTY 2005, nuff said
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