@last_lap: Its made by First Contact; it's not their first rodeo.
I understand why people think hype is important but, VR needs good games more than hype. The truth is the top tier VR devs aren't the same top tier traditional devs. There are few exceptions like Valve.
Also, who's to say Naughty Dog can even make a good VR game? Do they want to make one? Do people *actually* want Naughty Dog to make a VR game? That idea is more wishful thinking than a practical.
My point is ... it truly doesn't matter if it's made by their 1st party devs. Exclusives games and, even using PlayStation IP is far more important and more practical.
Commissioning VR devs to make exclusives (using PlayStation IP) is a solid approach imo.
You need your biggest developers making games for your device, its as simple as that. Third party is to accompany that, not be the main show.
If Sony wants its VR to succeed then it needs its big name devs making games for it. Games like Firewall will keep the enthusiasts happy but it won't bring in the casual audience. It's also about optics, because if people see that Sony's first party is not supporting it, well then the PSVR2 will be a failure like the first iteration was.
Not sure how many the first one sold, but it's kinda hard to argue that it failed when Sony felt confident enough to make a second one. I mean, if it truly failed, they wouldn't have green lit the project.
But if they want PSVR2 to succeed, they gotta open it up to PC officially. I'm shocked they haven't done it yet.
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