Is Sony discontinuing PSVR 2 support?

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deactivated-65dd04f21decf

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#101 deactivated-65dd04f21decf
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@last_lap said:
@Nonstop-Madness said:

@last_lap: Its made by First Contact; it's not their first rodeo.

I understand why people think hype is important but, VR needs good games more than hype. The truth is the top tier VR devs aren't the same top tier traditional devs. There are few exceptions like Valve.

Also, who's to say Naughty Dog can even make a good VR game? Do they want to make one? Do people *actually* want Naughty Dog to make a VR game? That idea is more wishful thinking than a practical.

My point is ... it truly doesn't matter if it's made by their 1st party devs. Exclusives games and, even using PlayStation IP is far more important and more practical.

Commissioning VR devs to make exclusives (using PlayStation IP) is a solid approach imo.

You need your biggest developers making games for your device, its as simple as that. Third party is to accompany that, not be the main show.

If Sony wants its VR to succeed then it needs its big name devs making games for it. Games like Firewall will keep the enthusiasts happy but it won't bring in the casual audience. It's also about optics, because if people see that Sony's first party is not supporting it, well then the PSVR2 will be a failure like the first iteration was.

Not sure how many the first one sold, but it's kinda hard to argue that it failed when Sony felt confident enough to make a second one. I mean, if it truly failed, they wouldn't have green lit the project.

But if they want PSVR2 to succeed, they gotta open it up to PC officially. I'm shocked they haven't done it yet.

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xhawk27

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#102  Edited By xhawk27
Member since 2010 • 12194 Posts

It's kind of a flop. Quest 3 might put an end to it.

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Last_Lap

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#103 Last_Lap
Member since 2023 • 10800 Posts

@nod_calypse: It was around 5 million. You need to take into account the amount of PS4's sold which is over 120 million, and Sony has never been as hot as they were in the PS4 era. So that was a failure.

Sony barely supported it, just like they're doing with the PSVR2, another failure incoming.

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deactivated-65dd04f21decf

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#104 deactivated-65dd04f21decf
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@last_lap: Eh, 5 mill is decent, especially for a first time console headset. I mean, the thing sucked, to be sure, but they rectified it with the psvr2 design. I was expecting lower sales, like a mill or two. Definitely wouldn't consider 5 million a failure. And again, they'd never do another one if the first failed.

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#105 Drifter1924
Member since 2023 • 79 Posts

I don't regret it. Weather they're discontinuing it or not, I'm not sure. (yet).

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Last_Lap

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#106 Last_Lap
Member since 2023 • 10800 Posts

@nod_calypse: Not it's not dude, c'mon.

The shitty Kinect sold more than both PSVR's in 6 weeks on the market. And that is considered a failure. That's the problem with gimmicks, they have no lasting power.

Another thing to consider is that 5 million was lifetime, so I'd say a fair few were sold at a big discount.

I get it you love VR, but it's just not good for actual.gaming. There a very few quality games for VR.

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deactivated-65dd04f21decf

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#107  Edited By deactivated-65dd04f21decf
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@last_lap said:

@nod_calypse: Not it's not dude, c'mon.

The shitty Kinect sold more than both PSVR's in 6 weeks on the market. And that is considered a failure. That's the problem with gimmicks, they have no lasting power.

Another thing to consider is that 5 million was lifetime, so I'd say a fair few were sold at a big discount.

I get it you love VR, but it's just not good for actual.gaming. There a very few quality games for VR.

VR's cool. Don't love it, more of a flatscreen dude, but there are a bunch of good VR games, and the immersion is insane. The possibilities are literally endless.

5 million is a solid number. It was the first console headset. It's especially good for the fact that the headset SUCKS, lol. But they still managed to sell millions.

As for Kinect, totally different tech. No comparison. Not even any point in comparing the two. Apples to oranges. The fact you even bring it up makes me suspect you've never actually tried VR for yourself.

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#108  Edited By OmegaBlueUp
Member since 2006 • 501 Posts

@last_lap: you are right about gimmicks not having lasting power, that is why the Kinect did not last long and had so little game support despite the high initial sales. PSVR had games made for it all the way till PSVR2 release.

I bet Sony made more money on PSVR than Microsoft did from Kinect if you combine the profit from higher hardware price, accessories, and game sales.

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#109  Edited By Last_Lap
Member since 2023 • 10800 Posts

@nod_calypse: Nah 5 million is a failure, and Sony isn't supporting it with first party games to show the public they believe in it.

Of course I haven't played VR, I don't need to play it to see that it's sold poorly, Sony isn't supporting it, and the games are below average. VR is a great training tool for students in the field of medicine and the like, not real good for gaming.

And like Kinect it's a gimmicky peripheral and both are failures in the gaming space.

And for someone who's a flatscreen gamer (a term VR enthusiasts) you sure aren't acting like it in here.

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#110 deactivated-65dd04f21decf
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@last_lap: Lol, this guy. Gotta suck being you, bro.

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#111  Edited By mrbojangles25
Member since 2005 • 60737 Posts
@gifford38 said:
@mrbojangles25 said:

Sucks b/c by all accounts it was a great piece of hardware at a pretty reasonable price (relative to what's out there), it just doesn't have a lot of content which is too bad.

6 months and there is over 50 titles.

Well then shame on the people with Playstations then for not supporting it.

*Also I have to ask: how many of those 50 titles are new, original games vs ports? How many are exclusives, which we know the console fanboys are all hype about?

"50" is an easy number to throw out there, but there's thousands of VR games and VR adaptations out there already. You could easily make the argument that 50 is a paltry number, actually.

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Last_Lap

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#112 Last_Lap
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@nod_calypse: So we went from having a conversation to you resorting to insults. And you say it sucks to be me 🤦‍♂️

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#113 JoshRMeyer
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@nod_calypse: It amazes me people spend so much time hating on something they haven't tried. Or even if they have tried it, why not just focus your time on something you like. I can guarantee if he ever played GT7 in VR, he'd never go back to flat screen Forza.

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deactivated-65dd04f21decf

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#114 deactivated-65dd04f21decf
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@last_lap: Lol, it's just, first I tell you I'm a pc gamer, and you tell me I'm not a pc gamer. Then I tell you I'm a flat-screen dude, and you saying I ain't a flat-screen dude.

Never met some random dude so concerned with my gaming habits lol. Gotta suck to be so interested in others shit. That's all I meant.

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Last_Lap

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#115 Last_Lap
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@OmegaBlueUp: MS sold over 35 million Kinects, Sony has sold less than 6 million PSVR 1 & 2 combined. So I'm not sure how Sony made more money even though VR is sold at twice the price.

But they both are shitty for gaming and I'm glad they both failed.

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deactivated-65dd04f21decf

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#116 deactivated-65dd04f21decf
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@joshrmeyer: Lol, yeah. Dude's just hella pissed in general. Can't take him seriously.

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Last_Lap

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#117 Last_Lap
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@nod_calypse: Geez dude you think I care about your gaming devices. You have an over active imagination.

We were discussing the failure of PSVR2 and you (for some reason) got upset about my post and here you are going off on some imaginary tangent, have fun with that.

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#118 deactivated-65dd04f21decf
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@last_lap: Lol, okay dude. Have a good one

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deactivated-67913f01c3174

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#119 deactivated-67913f01c3174
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@gifford38: like how Spider-Man, Destiny, Returnal etc all praised and they weren’t Sony’s originally 😂

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#120 OmegaBlueUp
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@last_lap: oof, I didn't realize that the sales gap was that big. Out of curiosity I tried to look up how profitable the Kinect and PSVR was; I couldn't find good numbers for the Kinect, but an article from thr end of 2019 estimated $1.5 billion from the headset sales alone, and $1.9 billion in game sales (sold nearly 22 million games for it at end of 2019 and was still going). No wonder Sony wanted to continue with the PSVR2.

From what I was seeing, outside of a few music and sports games the games for the Kinect did not do good at all. And the Kinect for the Xbox One hurt the console more than anything, so I can see why you say ot is bad for gaming, but why would PSVR be bad? From what others here are complaining about it doesn't seem like Sony is "wasting" the talents of their best studios on VR and they are not spending much on marketing. So if third party companies can make fun, unique, successful games that consumers enjoy what is the harm?

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#121 Last_Lap
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@OmegaBlueUp: The problem is that Sony expect you to buy a PS5 & PSVR2 (over $1000) to play its games, and then hardly make any games for it to warrant a purchase.

Third party devs can't make money if there are only 5 million units sold. And currently the PSVR2 is only at 600k from last report. You can't make money from that. So why should third party risk making games for it when Sony won't support its own device?

Outside of PS, Sony hasn't really supported any of its other devices.

It would be interesting to see how many first party games were made for the og PSVR?

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#122 JoshRMeyer
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@last_lap: Third party devs don't need to make games exclusive for PSVR 2. Meta has sold over 20 million quest headsets. Plus all the others on PC. Meta quest 2 entry cost is only $300 vs the $1000 for PSVR 2. But with PSVR 2 you get the OLED displays, better resolution, eye tracking which gives you foveated rendering(PS5 only needs to render 4k res to where your eyes are looking), better fps, haptics in the headset. Apple has their headset coming out also. I would say that I don't expect it to sell well at $3500 but its Apple, so I don't doubt it. You can try to brush off VR as a gimmick and a fad, but it's not going anywhere. The headsets are getting smaller and lighter. Big companies are investing in the tech. It may not be the main way to play games, but it'll definitely be an additional way.

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Last_Lap

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#123 Last_Lap
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@joshrmeyer: Sony has a rich history of paying for exclusives, and they have done so in the VR space also.

In the end Sony doesn't support its own gimmick. It expects third parties to make games for it. That will lead to failure just like the first PSVR.

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#124 OmegaBlueUp
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@last_lap: one way I can see Sony solving the "devs won't make games for a small install base" and "consumers won't buy a product with no games" dilemma is to make more hybrid games, games that can be played on a flat screen or in VR. Devs would be able to sell to a larger audience and VR gamers will be able to play the games with deeper immersion. They have already showcased this with GT7 and RE Village which are highly praised and seen by many as the best way to experience those games.

While I would want Sony to be more active in their marketing, or invested with having their big studios work on VR games, it is not like they are doing nothing. From what I understand they are paying devs to bring specific games to PSVR2 and utilize the unique features, some big titles (like Resident Evil games) and some smaller (like Song in the Smoke and Synapse) wouldn't have been on PSVR2, or wouldn't have upgrades, had it not been for Sony's involvement.

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#125  Edited By Last_Lap
Member since 2023 • 10800 Posts

@OmegaBlueUp: The only problem with a game with both normal play and VR is that games then take longer to make and cost more. Most big games these days are taking 5yrs to come out, we don't need to add to even more development time.

Sony paying Capcom for VR exclusivity in RE is unsustainable. They need to support its own device with its own software with third party to accompany it, not sustain it.

Sony not long ago closed a small studio while buying new ones to make live service games. They could of used that small dev to make VR games. It's clear Sony has too many hands in too many jars and can't keep up.

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#126 Fairmonkey
Member since 2011 • 2323 Posts

Honestly, GT7 VR, RE Village VR, and RE4 Remake VR made the purchase worth it. I also have Beat Saber and Walkabout Mini Golf too so I don't regret it

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#127 JoshRMeyer
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@Fairmonkey: Walkabout mini golf and GT7 made it worth it for me too. I wanna try RE but afraid I'm gonna piss myself lol.

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#128 JoshRMeyer
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@last_lap: Sounds like you're just making up any excuse you can to hate on something you haven't even tried. PSVR wasn't a failure. PSVR 2 wouldn't have been made if that was the case. You care way too much about first party, which is ironic coming from a Xbox gamer.

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Last_Lap

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#129 Last_Lap
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@joshrmeyer: I own every Playstation console except for 5 and own the PSP/Vita, so I'm a gamer who prefers Xbox over Sony/Nintendo. I think the PSVR was a failure with less than a 5% attachment rate, and this iteration will suffer the same fate because it's more expensive but still has no software support from Sony.

I'm not hating on the PSVR2, I'm just stating the obvious, it's just you don't want to hear it. The proof is in Sony's abysmal support for the PSVR1 and is continuing with the PSVR2.

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#130 OmegaBlueUp
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@last_lap: the additional development costs could be worth it to enter a market with less competition. Release a game on flat screen and you have to complete for the attention against thousands of games, release the same game on PSVR2 and it would only be against less than hundreds for a community that has shown willingness to spend money on gaming and likely wants multiple games to experience what it has to offer.

How is Sony paying 3rd parties for games not sustainable? If Sony could pay 50K for an established title to be ported over or spend over 500K (just throwing numbers out) to make a game themselves, why wouldn't the first option work?

Also, Sony did release two of their biggest franchises on PSVR2 at launch (Horizon Call of the Mountain and GT7). So how many first party games should they have released in order to "support its own device"?

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Last_Lap

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#131 Last_Lap
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@OmegaBlueUp said:

@last_lap: the additional development costs could be worth it to enter a market with less competition. Release a game on flat screen and you have to complete for the attention against thousands of games, release the same game on PSVR2 and it would only be against less than hundreds for a community that has shown willingness to spend money on gaming and likely wants multiple games to experience what it has to offer.

How is Sony paying 3rd parties for games not sustainable? If Sony could pay 50K for an established title to be ported over or spend over 500K (just throwing numbers out) to make a game themselves, why wouldn't the first option work?

Also, Sony did release two of their biggest franchises on PSVR2 at launch (Horizon Call of the Mountain and GT7). So how many first party games should they have released in order to "support its own device"?

Are they willing to spend money though? I mean the PSVR sold 5 million and you said sold 22 million games, so that's just 4 games per person in 4yrs (2016-2020) that's not great at all. A 500k Naughty Dog game would sell more copies and more PSVR's compared to Sony paying 10 devs 50k each to make a game or port one of the existing games to PSVR2.

Now Horizon Call of the Mountain is a ground up game for VR, but GT7 was already out and a VR mode was made for the existing game, Now Call of the Mountain got plenty of reviews from mainstream gaming media and generated a little bit of buzz, but can you tell me off another PSVR2 game that has gotten reviews from places like here or IGN etc?

Can you name any PSVR2 games from Sony's first party studios coming in the next year?

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deactivated-65dd04f21decf

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#132 deactivated-65dd04f21decf
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@OmegaBlueUp said:

@last_lap: oof, I didn't realize that the sales gap was that big. Out of curiosity I tried to look up how profitable the Kinect and PSVR was; I couldn't find good numbers for the Kinect, but an article from thr end of 2019 estimated $1.5 billion from the headset sales alone, and $1.9 billion in game sales (sold nearly 22 million games for it at end of 2019 and was still going). No wonder Sony wanted to continue with the PSVR2.

Are you serious? Crazy. Yeah, PSVR wasn't a failure, lol. Not with those numbers. No surprise they made a second headset.

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deactivated-67913f01c3174

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#133 deactivated-67913f01c3174
Member since 2019 • 14249 Posts

Oops. I didn't think the cows were gonna have full fledged meltdowns in my thread. It was just a question.

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#134 Pedro
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@kvallyx said:

Oops. I didn't think the cows were gonna have full fledged meltdowns in my thread. It was just a question.

You have succeeded.

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#135  Edited By OmegaBlueUp
Member since 2006 • 501 Posts

@last_lap: I do think that having a unique and arguably superior way of playing multiple established franchises can be better and get more attention than making one great game. For example while I did see more reviews for Horizon Call of the Mountain, I saw more videos of people praising RE Village and GT7, in fact a recent top 25 PSVR2 game video I saw (https://youtu.be/1pAPTWiV5P4) ranked those two games higher than Call of the Mountain.

In terms of reviews, I'm getting lots of errors with Gamespot so I can't verify, but I've seen reviews for games like Switchback, Walking Dead Saints and Sinners 2, and Synapse since the PSVR2 launch.

And I can't name any first party VR games announced, just rumors of a Killzone and Twisted Metal VR games have been floating around. To be fair, I can only think of two first party games coming from Sony in general: Wolverine and the Last of Us Factions. So Sony has not revealed much of their games in development.

Edit: can't believe I forgot Spiderman 2 and Helldivers 2 as upcoming first party games. So more than I originally stated but still not that many considering how many studios they own.

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#136 Gifford38
Member since 2020 • 7898 Posts

@kvallyx said:

Oops. I didn't think the cows were gonna have full fledged meltdowns in my thread. It was just a question.

Well your down playing a great headset. from sony or not. there are great game for it in its first 6 months

horizon,res8,gt7,red matter 2, switchback2,moss 1and2, mini golf with over 30 something courses,starwars,hubris,kayak,hello neighbor, and much more.

2 exclusives day one and 1 3 months later (switchback2)

down playing it without even touching it.

sony brought out 2 huge exclusives in six months.

did xbox have a huge game in its first six months?

forza nope, holo nope, gears nope nothing in its first 6 months.

flight sim came out one july 2021.

so again it looks like sony cares more than xbox did.

halo and forza 2 years after it launched.

so what is your comeback to this?

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Gifford38

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#137 Gifford38
Member since 2020 • 7898 Posts
@Pedro said:
@kvallyx said:

Oops. I didn't think the cows were gonna have full fledged meltdowns in my thread. It was just a question.

You have succeeded.

only thing he succeeded was to look like a ass. psvr2 is a great headset.

great games in its first 6 months.

funny how neither of you even touched a psvr2.

i mean come on day one resident evil game, horizon game and racing game.

what more do you want?

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#138 Gifford38
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@OmegaBlueUp said:

@last_lap: the additional development costs could be worth it to enter a market with less competition. Release a game on flat screen and you have to complete for the attention against thousands of games, release the same game on PSVR2 and it would only be against less than hundreds for a community that has shown willingness to spend money on gaming and likely wants multiple games to experience what it has to offer.

How is Sony paying 3rd parties for games not sustainable? If Sony could pay 50K for an established title to be ported over or spend over 500K (just throwing numbers out) to make a game themselves, why wouldn't the first option work?

Also, Sony did release two of their biggest franchises on PSVR2 at launch (Horizon Call of the Mountain and GT7). So how many first party games should they have released in order to "support its own device"?

lol and yet xbox had no new game at launch yet they seem to forget that.

buy series x for gears5 in 4k 60fps with raytracing as there launch game lol.

ps5 had miles and demon souls

psvr2 had gt7 and horizon.

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#139 Last_Lap
Member since 2023 • 10800 Posts

@OmegaBlueUp: Thanks for the civil discussion. I hope that you enjoy the PSVR2, and I hope Sony fully supports it.

We could go back & forth on this for days, but I think it's best that we agree to disagree on this one and move on 👍

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#140 OmegaBlueUp
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@last_lap: thanks to you too. Also kudos on holding your own against multiple VR fans in this thread.

I had fun. We will see how PSVR2 fares over time. I hope you give it a try sometime, if not hope you have fun with whatever you play.