[QUOTE="jethrovegas"][QUOTE="VoodooHak"]
Exactly. It can still be played very stealthy. In Kobin's mansion, I used mark and execute once. I hid in shadows, lured bad guys out, climbed pipes and hid ouside windows.
In the museum, I cleared the whole area with only hand-to-hand takedowns without setting off an alert once. The only time I used by pistol was to shoot out a light to lure guards to the area. In Kobin's mansion, I cleared the whole area out without firing a shot.
And I'm not an uber gamer either. The means to do it is right there in the game. If you choose to go in guns a-blazin, that's your choice. If that choice leaves you disappointed with the stealth, it's your own fault.
Makari
No, I don't think so.
A good stealth game should not have "guns-a-blazin'" as a legitimate and consistently reliable option.
The game is a clear and marked downgrade from its predecessors, even the disappointing Double Agent, and its focus on stealth is considerably and obviously diminished, in favor of a streamlined and bastardized cake-walk of a game, with less challenge and cerebral engagement than such titles as the excellent Chaos Theory, which was, believe it or not, a mere two versions ago.
That you can play it stealthily irrelevant; there shouldn't even be a question of whether or not you play it as action or stealth, it's supposed to be a goddamn stealth game to begin with, the only question should be "what kind of stealth?".
It's kind of funny that this is nearly word for word the complaint that's been leveled against Splinter Cell and MGS by Thief fans.The patterns seems to be some toddler-like refusal to let the action game kids play your favorite stealth game.
As long as the game lets me play with stealth, they haven't abandoned me. I welcome the action game folks to the series. Do the PEC challenges. They're a nice a reward system for giving stealth a shot.
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