Is Splinter Cell Conviction Yet Another Case Of A Franchise Being Dumbed Down?

  • 70 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for Boogie_J
Boogie_J

1469

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 Boogie_J
Member since 2007 • 1469 Posts

that seems to be the new thing this generation, dumbing down franchises for mass appeal. I havent played the game yet myself, but a friend of mine who's a long time fan of the franchise said he didnt like this one because 'it didn't feel like a splinter cell game'

thoughts?

Avatar image for Fightingfan
Fightingfan

38011

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 Fightingfan
Member since 2010 • 38011 Posts
Its no splinter cell classic which made it unique from Metal Gear Solid. The new Change is good just not what most people wanted.
Avatar image for psn8214
psn8214

14930

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 psn8214
Member since 2009 • 14930 Posts

Haven't played it, but from what I've heard it is dumbed down (although that is not to say it's a bad game).

Avatar image for deangallop
deangallop

3811

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#4 deangallop
Member since 2004 • 3811 Posts

I like the game, I don't see it as dumbed down either, it's just different.

Everybody likes to point at the things that were taken out but nobody likes to pay attention to the things they have added.

Avatar image for WINDWAKER1
WINDWAKER1

3397

Forum Posts

0

Wiki Points

0

Followers

Reviews: 20

User Lists: 0

#5 WINDWAKER1
Member since 2003 • 3397 Posts

Yes, splinter cell is awful. it was terrible before and now it's awful

Avatar image for SgtKevali
SgtKevali

5763

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#6 SgtKevali
Member since 2009 • 5763 Posts

Some parts are harder than any other splinter cell game I've played.

Avatar image for BURSTIIIFIRE
BURSTIIIFIRE

2025

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 BURSTIIIFIRE
Member since 2007 • 2025 Posts

Do we really need a thread like this EVERY day? Yeah SC:C is different from the rest ofthe SCs but atleast they took a risk to change it...and to me it paid off, because the action and coop is awesome.

Avatar image for Animal-Mother
Animal-Mother

27362

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#8 Animal-Mother
Member since 2003 • 27362 Posts

I wouldn't call it dumbed down.
But extremely stripped of a lot of it's

original elements

Avatar image for funsohng
funsohng

29976

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 funsohng
Member since 2005 • 29976 Posts

Yes, splinter cell is awful. it was terrible before and now it's awful

WINDWAKER1
so... it improved?
Avatar image for SgtKevali
SgtKevali

5763

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#10 SgtKevali
Member since 2009 • 5763 Posts

Yes, splinter cell is awful. it was terrible before and now it's awful

WINDWAKER1

Yep, Chaos Theory's 94 on metacritic indicates that. If you don't like it, say that. But don't tell me it's a bad franchise.

Avatar image for Arjdagr8
Arjdagr8

3865

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 Arjdagr8
Member since 2003 • 3865 Posts
erghhhhh, this stupid talk of dumbing down again?! The game is awesome, live with it. I'm a long time fan of the series and I love this game, even got 100% on chaos theory (even though it was probably the easiest 'stealthy' splinter cell). Also the story is far more involving than previous splinter cells even though i enjoyed them.
Avatar image for GreenGoblin2099
GreenGoblin2099

16988

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 GreenGoblin2099
Member since 2004 • 16988 Posts

[QUOTE="WINDWAKER1"]

Yes, splinter cell is awful. it was terrible before and now it's awful

funsohng

so... it improved?

lol you can say that :P

Avatar image for me_rock
me_rock

2462

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#13 me_rock
Member since 2004 • 2462 Posts

[QUOTE="WINDWAKER1"]

Yes, splinter cell is awful. it was terrible before and now it's awful

SgtKevali

Yep, Chaos Theory's 94 on metacritic indicates that. If you don't like it, say that. But don't tell me it's a bad franchise.

That's what I was thinking. If you don't like it fine, but it's not a terrible franchise, it's very well done.

Avatar image for Anjunaddict
Anjunaddict

4178

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 Anjunaddict
Member since 2010 • 4178 Posts

I dont see it as being dumbed down, but just as taking a new direction, similar to the Resident Evil franchise. Im a hardcore RE fan, and while I loved RE4 and thought it was amazing, i was still disappointed. Im guessing fans of the previous Splinter Cell games are felling the same way.

But Conviction is still averaging 87% at Gamerankings, so still a great game.

Avatar image for AAllxxjjnn
AAllxxjjnn

19992

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 AAllxxjjnn
Member since 2008 • 19992 Posts

I dont see it as being dumbed down, but just as taking a new direction, similar to the Resident Evil franchise. Im a hardcore RE fan, and while I loved RE4 and thought it was amazing, i was still disappointed. Im guessing fans of the previous Splinter Cell games are felling the same way.

But Conviction is still averaging 87% at Gamerankings, so still a great game.

Anjunaddict

Dude, c'mon, SCC's gameplay could have accommodated more stealth elements, like making noises to distract guards (sticky cam is kinda of **** and limited), non lethal take downs and hiding bodies. It's level design could have also been more open to allow a pure stealth approach, but instead it focused on funneling you into taking people out, using mark and execute or getting into gun fights in certain areas.

Avatar image for Anjunaddict
Anjunaddict

4178

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 Anjunaddict
Member since 2010 • 4178 Posts

[QUOTE="Anjunaddict"]

I dont see it as being dumbed down, but just as taking a new direction, similar to the Resident Evil franchise. Im a hardcore RE fan, and while I loved RE4 and thought it was amazing, i was still disappointed. Im guessing fans of the previous Splinter Cell games are felling the same way.

But Conviction is still averaging 87% at Gamerankings, so still a great game.

AAllxxjjnn

Dude, c'mon, SCC's gameplay could have accommodated more stealth elements, like making noises to distract guards (sticky cam is kinda of **** and limited), non lethal take downs and hiding bodies. It's level design could have also been more open to allow a pure stealth approach, but instead it focused on funneling you into taking people out, using mark and execute or getting into gun fights in certain areas.

That was my assumption, I haven't played the game, just the demo (which i admittedly didn't like but Ill forget it existed and rent the game anyway). But I never mentioned stealth in my post, I just said the game took a new direction. Maybe its stripped a lot of the 'stealth' away, just like how Resident Evil 4 stripped a lot of the 'survival horror' away. Still a great game though,
Avatar image for AAllxxjjnn
AAllxxjjnn

19992

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 AAllxxjjnn
Member since 2008 • 19992 Posts
[QUOTE="AAllxxjjnn"]

[QUOTE="Anjunaddict"]

I dont see it as being dumbed down, but just as taking a new direction, similar to the Resident Evil franchise. Im a hardcore RE fan, and while I loved RE4 and thought it was amazing, i was still disappointed. Im guessing fans of the previous Splinter Cell games are felling the same way.

But Conviction is still averaging 87% at Gamerankings, so still a great game.

Anjunaddict

Dude, c'mon, SCC's gameplay could have accommodated more stealth elements, like making noises to distract guards (sticky cam is kinda of **** and limited), non lethal take downs and hiding bodies. It's level design could have also been more open to allow a pure stealth approach, but instead it focused on funneling you into taking people out, using mark and execute or getting into gun fights in certain areas.

That was my assumption, I haven't played the game, just the demo (which i admittedly didn't like but Ill forget it existed and rent the game anyway). But I never mentioned stealth in my post, I just said the game took a new direction. Maybe its stripped a lot of the 'stealth' away, just like how Resident Evil 4 stripped a lot of the 'survival horror' away. Still a great game though,

Just to be clear, i think revising the gameplay of a long running series can be a good thing if they stay true to the core they've established. RE4 went in the right direction in certain aspects, but could have felt more survival horror, same thing with SCC.
Avatar image for slvrraven9
slvrraven9

9278

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#18 slvrraven9
Member since 2004 • 9278 Posts
i dont think its any of those choices really. of course definatly not the last choice. you have something to take into consideration. the game isnt about espionage anymore, its about revenge so hiding bodies to cover his tracks isnt a priority on Sams list anymore (although it woulda still been nice to have). the man already knows hes going to stir up a storm. its not like the other ones so what? what series has stayed the same entirely throughout and sams been in more than his fair share of adventures...
Avatar image for shawn7324
shawn7324

8690

Forum Posts

0

Wiki Points

0

Followers

Reviews: 72

User Lists: 0

#19 shawn7324
Member since 2006 • 8690 Posts

I don't consider the game dumbed down just because it has a change in direction, freaking love the game myself.

Avatar image for Phoenix534
Phoenix534

17774

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 Phoenix534
Member since 2008 • 17774 Posts

There are a couple parts that I feel don't fit, but the game is arguably better than anything the series has produced.

Avatar image for rolo107
rolo107

5469

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#21 rolo107
Member since 2007 • 5469 Posts

I like the game, I don't see it as dumbed down either, it's just different.

Everybody likes to point at the things that were taken out but nobody likes to pay attention to the things they have added.

deangallop
Avatar image for deactivated-58b6232955e4a
deactivated-58b6232955e4a

15594

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
"we didn't want to make another Chaos Theory" (from a recent interview) Ubi ..... just.... stop.
Avatar image for mitu123
mitu123

155290

Forum Posts

0

Wiki Points

0

Followers

Reviews: 32

User Lists: 0

#23 mitu123
Member since 2006 • 155290 Posts

"we didn't want to make another Chaos Theory" (from a recent interview) Ubi ..... just.... stop. SAGE_OF_FIRE
That quote is fail from them.

Avatar image for chaoz-king
chaoz-king

5956

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#24 chaoz-king
Member since 2005 • 5956 Posts
It's better than the last 360 one. Not Chaos Theory good but good.
Avatar image for GreenGoblin2099
GreenGoblin2099

16988

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25 GreenGoblin2099
Member since 2004 • 16988 Posts

"we didn't want to make another Chaos Theory" (from a recent interview) Ubi ..... just.... stop. SAGE_OF_FIRE

lol

I prefer: "We didn't have enough time to include carrying dead bodies" that's so full of win... :lol:

Avatar image for UnknownSniper65
UnknownSniper65

9238

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#26 UnknownSniper65
Member since 2004 • 9238 Posts

Is Ubisoft intentionally driving every major franchise they have into the ground? Ubisoft used to have tons of great franchises, given a few were niche games, but still great games non the less. It seems as if the only major Ubisoft franchise that hasn't gone from AAA quality to AA/A quality is AC.

Avatar image for jethrovegas
jethrovegas

5103

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 jethrovegas
Member since 2007 • 5103 Posts
Of course it's dumbed down. This isn't one of those scenarios where you can come in and say "no, it isn't dumbed down" and expect people not to laugh at you; SC:C is a blatantly stripped and bastardized version of prior Splinter Cell games, and if you say otherwise, you probably haven't played Chaos Theory, or even Double Agent for that matter.
Avatar image for devious742
devious742

3924

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 devious742
Member since 2003 • 3924 Posts

I swear if they have just slap this on instead of naming it Splinter Cell...I would be pretty hyped for this game:D

Avatar image for Sully28
Sully28

5097

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#29 Sully28
Member since 2003 • 5097 Posts

Its no splinter cell classic which made it unique from Metal Gear Solid. The new Change is good just not what most people wanted.Fightingfan
Couldnt of said it better myself. I liked the old splinter cell because it gave me a different side of stealth action that MGS did not, and now that is lost. But it still brings a nice addition to the action game genre, so im happy for that, but i still wish it had more emphasis on stealth.

Avatar image for VoodooHak
VoodooHak

15989

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#30 VoodooHak
Member since 2002 • 15989 Posts

I like the game, I don't see it as dumbed down either, it's just different.

Everybody likes to point at the things that were taken out but nobody likes to pay attention to the things they have added.

deangallop

Exactly. It can still be played very stealthy. In Kobin's mansion, I used mark and execute once. I hid in shadows, lured bad guys out, climbed pipes and hid ouside windows.

In the museum, I cleared the whole area with only hand-to-hand takedowns without setting off an alert once. The only time I used by pistol was to shoot out a light to lure guards to the area. In Kobin's mansion, I cleared the whole area out without firing a shot.

And I'm not an uber gamer either. The means to do it is right there in the game. If you choose to go in guns a-blazin, that's your choice. If that choice leaves you disappointed with the stealth, it's your own fault.

Avatar image for hiphops_savior
hiphops_savior

8535

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 2

#31 hiphops_savior
Member since 2007 • 8535 Posts
They used the premise of the story to explain why Splinter Cell Conviction have been dumbed down, and they want to make Conviction into a Hollywood experience rather than a stealth simulation.
Avatar image for jethrovegas
jethrovegas

5103

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 jethrovegas
Member since 2007 • 5103 Posts

Exactly. It can still be played very stealthy. In Kobin's mansion, I used mark and execute once. I hid in shadows, lured bad guys out, climbed pipes and hid ouside windows.

In the museum, I cleared the whole area with only hand-to-hand takedowns without setting off an alert once. The only time I used by pistol was to shoot out a light to lure guards to the area. In Kobin's mansion, I cleared the whole area out without firing a shot.

And I'm not an uber gamer either. The means to do it is right there in the game. If you choose to go in guns a-blazin, that's your choice. If that choice leaves you disappointed with the stealth, it's your own fault.

VoodooHak

No, I don't think so.

A good stealth game should not have "guns-a-blazin'" as a legitimate and consistently reliable option.

The game is a clear and marked downgrade from its predecessors, even the disappointing Double Agent, and its focus on stealth is considerably and obviously diminished, in favor of a streamlined and bastardized cake-walk of a game, with less challenge and cerebral engagement than such titles as the excellent Chaos Theory, which was, believe it or not, a mere two versions ago.

That you can play it stealthily irrelevant; there shouldn't even be a question of whether or not you play it as action or stealth, it's supposed to be a goddamn stealth game to begin with, the only question should be "what kind of stealth?".

Avatar image for II_Foxhound_II
II_Foxhound_II

114

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#33 II_Foxhound_II
Member since 2009 • 114 Posts

Lets not forget, there isn't a Spy's vs Merc's mode anymore. And you can only play with one other person. Yea, those two things really made me regret buying the game. Like others have said, the removal of several stealth elements only hurts the game even more.

Avatar image for Darkslayer16
Darkslayer16

3619

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 Darkslayer16
Member since 2006 • 3619 Posts

[QUOTE="deangallop"]

I like the game, I don't see it as dumbed down either, it's just different.

Everybody likes to point at the things that were taken out but nobody likes to pay attention to the things they have added.

VoodooHak

Exactly. It can still be played very stealthy. In Kobin's mansion, I used mark and execute once. I hid in shadows, lured bad guys out, climbed pipes and hid ouside windows.

In the museum, I cleared the whole area with only hand-to-hand takedowns without setting off an alert once. The only time I used by pistol was to shoot out a light to lure guards to the area. In Kobin's mansion, I cleared the whole area out without firing a shot.

And I'm not an uber gamer either. The means to do it is right there in the game. If you choose to go in guns a-blazin, that's your choice. If that choice leaves you disappointed with the stealth, it's your own fault.


If you actually played through the full game you would know that there are a lot of times that have 0 stealth at all and you are forced to just do combat.

Avatar image for deangallop
deangallop

3811

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#35 deangallop
Member since 2004 • 3811 Posts

[QUOTE="VoodooHak"]

[QUOTE="deangallop"]

I like the game, I don't see it as dumbed down either, it's just different.

Everybody likes to point at the things that were taken out but nobody likes to pay attention to the things they have added.

Darkslayer16

Exactly. It can still be played very stealthy. In Kobin's mansion, I used mark and execute once. I hid in shadows, lured bad guys out, climbed pipes and hid ouside windows.

In the museum, I cleared the whole area with only hand-to-hand takedowns without setting off an alert once. The only time I used by pistol was to shoot out a light to lure guards to the area. In Kobin's mansion, I cleared the whole area out without firing a shot.

And I'm not an uber gamer either. The means to do it is right there in the game. If you choose to go in guns a-blazin, that's your choice. If that choice leaves you disappointed with the stealth, it's your own fault.


If you actually played through the full game you would know that there are a lot of times that have 0 stealth at all and you are forced to just do combat.

There is one level that pretty much forces you to play like gears, the rest can pretty much be played stealthly. and there are quite a few points in the game that force you to be stealthy especially in multiplayer( detection= game over).

Avatar image for SpinoRaptor24
SpinoRaptor24

10316

Forum Posts

0

Wiki Points

0

Followers

Reviews: 143

User Lists: 0

#36 SpinoRaptor24
Member since 2008 • 10316 Posts

Yes it is. It honestly felt like I was playing Gears of War. There were far too many moments were I was forced to go guns blazing because the few stealth elements flat out sucked. Popping caps in everyone's heads was a more viable options than sneaking in the shadows. Why? Because it was a lot faster and efficient than taking a stealth route.

This isn't what I want from a SC game.

Avatar image for deangallop
deangallop

3811

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#37 deangallop
Member since 2004 • 3811 Posts

Yes it is. It honestly felt like I was playing Gears of War. There were far too many moments were I was forced to go guns blazing because the few stealth elements flat out sucked. Popping caps in everyone's heads was a more viable options than sneaking in the shadows. Why? Because it was a lot faster and efficient than taking a stealth route.

This isn't what I want from a SC game.

SpinoRaptor24
Name one other moment that forces you to go guns blazing, other than the iraq level, because honestly thats the only place I could ever remember being absolutly forced to take an aggressive guns blazing approach.
Avatar image for jg4xchamp
jg4xchamp

64054

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#38 jg4xchamp
Member since 2006 • 64054 Posts
Yep. Bastard Child of the series. Double Agent is the worst game in the series though. By a long shot.
Avatar image for jg4xchamp
jg4xchamp

64054

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#39 jg4xchamp
Member since 2006 • 64054 Posts

I dont see it as being dumbed down, but just as taking a new direction, similar to the Resident Evil franchise. Im a hardcore RE fan, and while I loved RE4 and thought it was amazing, i was still disappointed. Im guessing fans of the previous Splinter Cell games are felling the same way.

But Conviction is still averaging 87% at Gamerankings, so still a great game.

Anjunaddict
There is such a dramatic difference in how RE 4 plays and how the entire series plays. Conviction is LITERALLY a butchered splintercell, with all the stuff taken out replaced with more action oriented mechanics. THe lighting/shadow system even got dumbed down. That crap wasn't even complicated.
Avatar image for SpinoRaptor24
SpinoRaptor24

10316

Forum Posts

0

Wiki Points

0

Followers

Reviews: 143

User Lists: 0

#40 SpinoRaptor24
Member since 2008 • 10316 Posts

[QUOTE="SpinoRaptor24"]

Yes it is. It honestly felt like I was playing Gears of War. There were far too many moments were I was forced to go guns blazing because the few stealth elements flat out sucked. Popping caps in everyone's heads was a more viable options than sneaking in the shadows. Why? Because it was a lot faster and efficient than taking a stealth route.

This isn't what I want from a SC game.

deangallop

Name one other moment that forces you to go guns blazing, other than the iraq level, because honestly thats the only place I could ever remember being absolutly forced to take an aggressive guns blazing approach.

You never played the final few missions against the red eyed Splinter Cells?

Avatar image for deangallop
deangallop

3811

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#41 deangallop
Member since 2004 • 3811 Posts

[QUOTE="deangallop"][QUOTE="SpinoRaptor24"]

Yes it is. It honestly felt like I was playing Gears of War. There were far too many moments were I was forced to go guns blazing because the few stealth elements flat out sucked. Popping caps in everyone's heads was a more viable options than sneaking in the shadows. Why? Because it was a lot faster and efficient than taking a stealth route.

This isn't what I want from a SC game.

SpinoRaptor24

Name one other moment that forces you to go guns blazing, other than the iraq level, because honestly thats the only place I could ever remember being absolutly forced to take an aggressive guns blazing approach.

You never played the final few missions against the red eyed Splinter Cells?

You can go stealth against them pretty easily they only turn on their sonars occasionally and all that happens is they know where you are for that small moment you can still trick them by waiting for them to do that and then flanking them through the shadows. I actually remember one other part tho where you have to be face to face, when you are going to sabotage the second generator in one level and something is chasing you (don't want to spoil.. anyway point is there are many, many more moments that force or allow stealth than those that do not.
Avatar image for Makari
Makari

15250

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 Makari
Member since 2003 • 15250 Posts

[QUOTE="VoodooHak"]

Exactly. It can still be played very stealthy. In Kobin's mansion, I used mark and execute once. I hid in shadows, lured bad guys out, climbed pipes and hid ouside windows.

In the museum, I cleared the whole area with only hand-to-hand takedowns without setting off an alert once. The only time I used by pistol was to shoot out a light to lure guards to the area. In Kobin's mansion, I cleared the whole area out without firing a shot.

And I'm not an uber gamer either. The means to do it is right there in the game. If you choose to go in guns a-blazin, that's your choice. If that choice leaves you disappointed with the stealth, it's your own fault.

jethrovegas

No, I don't think so.

A good stealth game should not have "guns-a-blazin'" as a legitimate and consistently reliable option.

The game is a clear and marked downgrade from its predecessors, even the disappointing Double Agent, and its focus on stealth is considerably and obviously diminished, in favor of a streamlined and bastardized cake-walk of a game, with less challenge and cerebral engagement than such titles as the excellent Chaos Theory, which was, believe it or not, a mere two versions ago.

That you can play it stealthily irrelevant; there shouldn't even be a question of whether or not you play it as action or stealth, it's supposed to be a goddamn stealth game to begin with, the only question should be "what kind of stealth?".

It's kind of funny that this is nearly word for word the complaint that's been leveled against Splinter Cell and MGS by Thief fans.
Avatar image for shawn7324
shawn7324

8690

Forum Posts

0

Wiki Points

0

Followers

Reviews: 72

User Lists: 0

#43 shawn7324
Member since 2006 • 8690 Posts

Such a great game shouldn't have so many crying about it, but I guess your just always gonna have some whom do nothing but cry & complain.

Avatar image for n00bkid
n00bkid

4163

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#44 n00bkid
Member since 2006 • 4163 Posts
I hated the old Splinter cells, way to complicated. I can understand this one a lot easier
Avatar image for Boogie_J
Boogie_J

1469

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#45 Boogie_J
Member since 2007 • 1469 Posts

I hated the old Splinter cells, way to complicated. I can understand this one a lot easier n00bkid

well I guess that explains everything

Avatar image for 2mrw
2mrw

6206

Forum Posts

0

Wiki Points

0

Followers

Reviews: 23

User Lists: 0

#46 2mrw
Member since 2008 • 6206 Posts

i rather saying "had a reboot" .... i actually didn't like the previous installments that much anyway.

Avatar image for razgriz_101
razgriz_101

16875

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#47 razgriz_101
Member since 2007 • 16875 Posts

Whats wrong with other people enjoying the game except for a select fewelite's who think everything should be as hard as battletoads and only completable by them.Games are becoming more accesible as its becoming a more popular form of entertainment for people nowadays im pretty sure the games industry is NOW bigger than the film industry which should be an indicator.

Avatar image for VoodooHak
VoodooHak

15989

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#48 VoodooHak
Member since 2002 • 15989 Posts

[QUOTE="jethrovegas"]

[QUOTE="VoodooHak"]

Exactly. It can still be played very stealthy. In Kobin's mansion, I used mark and execute once. I hid in shadows, lured bad guys out, climbed pipes and hid ouside windows.

In the museum, I cleared the whole area with only hand-to-hand takedowns without setting off an alert once. The only time I used by pistol was to shoot out a light to lure guards to the area. In Kobin's mansion, I cleared the whole area out without firing a shot.

And I'm not an uber gamer either. The means to do it is right there in the game. If you choose to go in guns a-blazin, that's your choice. If that choice leaves you disappointed with the stealth, it's your own fault.

Makari

No, I don't think so.

A good stealth game should not have "guns-a-blazin'" as a legitimate and consistently reliable option.

The game is a clear and marked downgrade from its predecessors, even the disappointing Double Agent, and its focus on stealth is considerably and obviously diminished, in favor of a streamlined and bastardized cake-walk of a game, with less challenge and cerebral engagement than such titles as the excellent Chaos Theory, which was, believe it or not, a mere two versions ago.

That you can play it stealthily irrelevant; there shouldn't even be a question of whether or not you play it as action or stealth, it's supposed to be a goddamn stealth game to begin with, the only question should be "what kind of stealth?".

It's kind of funny that this is nearly word for word the complaint that's been leveled against Splinter Cell and MGS by Thief fans.

The patterns seems to be some toddler-like refusal to let the action game kids play your favorite stealth game.

As long as the game lets me play with stealth, they haven't abandoned me. I welcome the action game folks to the series. Do the PEC challenges. They're a nice a reward system for giving stealth a shot.

Avatar image for pav50
pav50

113

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#49 pav50
Member since 2009 • 113 Posts

Although the developers should keep long time fans of the series in mind, it is their decision if they want to take a different style in their franchise - just because they moved the game towards a more stealth/action style rather than a pure stealth game doesnt mean they dumbed down the game, it means they want the game to appeal to a wider audience than just the fanboys who want you to become a pacifist unarmed lone agent :P. The story of the game has to match the gameplay mechanics aswell, using full stealth to match a story like in conviction is not practical.

Avatar image for shawn7324
shawn7324

8690

Forum Posts

0

Wiki Points

0

Followers

Reviews: 72

User Lists: 0

#50 shawn7324
Member since 2006 • 8690 Posts

Although the developers should keep long time fans of the series in mind, it is their decision if they want to take a different style in their franchise - just because they moved the game towards a more stealth/action style rather than a pure stealth game doesnt mean they dumbed down the game, it means they want the game to appeal to a wider audience than just the fanboys who want you to become a pacifist unarmed lone agent :P. The story of the game has to match the gameplay mechanics aswell, using full stealth to match a story like in conviction is not practical.

pav50
I know, suddenly change equals to dumbed down. Just another ridiculous mindset here in SW.