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#2) A good example of how this works in action can be seen in GTA IV: the Xbox 360 version had a tighter frame-rate, and full 720p resolution, whilst the PS3 had less pop-in and slightly more refined graphical effects. And this was from a developer smart enough to code to each console's strength - others haven't been so successful, resulting in sluggish frame-rates, and jaggies galore. So far, so pedestrian - you might possibly know this info already, especially if you have even a rudimentary understanding of how consoles work. But what if there was a solution.
So now we get to the big question: would you buy a RAM expansion pack for the PlayStation 3? 256MB in this day and age would be relatively cheap (512MB will cost you less that $20) and could even be bundled with a high profile exclusive for almost no added cost. This would be a simple, yet affordable, solution to the PS3's extensive bottlenecking.
It was only a couple of generations ago that we were asked to do the same thing with the N64, with an expansion pack bundled with Donkey Kong 64, and certain aspects of Perfect Dark remaining unplayable without the pack. Had Sony bundled a RAM expansion pack with a high profile exclusive like MGS4, for example, very few gamers would have complained about shelling out an extra $10 bucks for an experience that could have obliterated anything seen on the Xbox 360.
In fact talking of the Xbox 360, Gears of War developer Epic Games was actually responsible for the console's additional RAM. After showing Microsoft what Gears looked like with 256 MB of RAM, they petitioned for extra by showing MS what a quantum leap the game would make if they doubled the RAM. Had Kojima pulled the same stunt with MGS4 the console war may have already been over? We sense a real missed opportunity here - will it be too late if Polyphony Digital or Square Enix would push the same demand for Gran Turismo 5 and Final Fantasy XIII respectively?
Ultimately, at this stage, a RAM expansion seems inevitable. With the PS3 already struggling to compete with the Xbox 360, Sony's promise of the PS3's 10 year lifespan already seems laughable - but with an extra injection of RAM, the gap between the PS3 and its competitors would be more than tangible, allowing the console to fulfil it's lofty potential, becoming the stellar, high end product we were initially promised all those years ago.
A good example of how this works in action can be seen in GTA IV: the Xbox 360 version had a tighter frame-rate, and full 720p resolution, whilst the PS3 had less pop-in and slightly more refined graphical effects. And this was from a developer smart enough to code to each console's strength - others haven't been so successful, resulting in sluggish frame-rates, and jaggies galore. So far, so pedestrian - you might possibly know this info already, especially if you have even a rudimentary understanding of how consoles work. But what if there was a solution.
So now we get to the big question: would you buy a RAM expansion pack for the PlayStation 3? 256MB in this day and age would be relatively cheap (512MB will cost you less that $20) and could even be bundled with a high profile exclusive for almost no added cost. This would be a simple, yet affordable, solution to the PS3's extensive bottlenecking.
It was only a couple of generations ago that we were asked to do the same thing with the N64, with an expansion pack bundled with Donkey Kong 64, and certain aspects of Perfect Dark remaining unplayable without the pack. Had Sony bundled a RAM expansion pack with a high profile exclusive like MGS4, for example, very few gamers would have complained about shelling out an extra $10 bucks for an experience that could have obliterated anything seen on the Xbox 360.
In fact talking of the Xbox 360, Gears of War developer Epic Games was actually responsible for the console's additional RAM. After showing Microsoft what Gears looked like with 256 MB of RAM, they petitioned for extra by showing MS what a quantum leap the game would make if they doubled the RAM. Had Kojima pulled the same stunt with MGS4 the console war may have already been over? We sense a real missed opportunity here - will it be too late if Polyphony Digital or Square Enix would push the same demand for Gran Turismo 5 and Final Fantasy XIII respectively?
Ultimately, at this stage, a RAM expansion seems inevitable. With the PS3 already struggling to compete with the Xbox 360, Sony's promise of the PS3's 10 year lifespan already seems laughable - but with an extra injection of RAM, the gap between the PS3 and its competitors would be more than tangible, allowing the console to fulfil it's lofty potential, becoming the stellar, high end product we were initially promised all those years ago.
http://www.gameplayer.com.au/gp_documents/PS3-Broken.aspx?Page=1
Link is on the bottom of page #2 & its legit news.. everyone knows this! my name doesnt matter.No link = Fail
P.s, your user name doesnt exactly help does it?
Ultra-Fatality
"RROD is over " :lol:Tony-Baxteryou dont hear it nearly as much as you did a year ago, I gues you could say the worst of the storm is over
The only thing wrong with the PS3 is it should've had more RAM.
Atleast 1gb would've done more justice to the Cell that they put in the PS3, which is a great processor but it's bottlenecked to hell and back.
That's it in my opinion, other then that PS3 is great, Killzone 2, MGS4, Uncharted, LBP, Resistance 2 etc. prove it's not even close to broken...
With a partial hardrive install (like the PS3) the 360 could do all them games BETTER!The only thing wrong with the PS3 is it should've had more RAM.
Atleast 1gb would've done more justice to the Cell that they put in the PS3, which is a great processor but it's bottlenecked to hell and back.
That's it in my opinion, other then that PS3 is great, Killzone 2, MGS4, Uncharted, LBP, Resistance 2 etc. prove it's not even close to broken...
angry_fork
[QUOTE="angry_fork"]With a partial hardrive install (like the PS3) the 360 could do all them games BETTER!The only thing wrong with the PS3 is it should've had more RAM.
Atleast 1gb would've done more justice to the Cell that they put in the PS3, which is a great processor but it's bottlenecked to hell and back.
That's it in my opinion, other then that PS3 is great, Killzone 2, MGS4, Uncharted, LBP, Resistance 2 etc. prove it's not even close to broken...
amazingtroll
Do you know what you're talking about, the game installations on PS3 make the game's load faster, and have less pop-in, as in the case of GTA4 and so on (even if it's marginally, it's still faster) meaning the 360 doesn't "do the games better".
Not to mention a lot of games don't need an installation and run the same as on 360 like COD4.
[QUOTE="amazingtroll"][QUOTE="angry_fork"]With a partial hardrive install (like the PS3) the 360 could do all them games BETTER!The only thing wrong with the PS3 is it should've had more RAM.
Atleast 1gb would've done more justice to the Cell that they put in the PS3, which is a great processor but it's bottlenecked to hell and back.
That's it in my opinion, other then that PS3 is great, Killzone 2, MGS4, Uncharted, LBP, Resistance 2 etc. prove it's not even close to broken...
angry_fork
Do you know what you're talking about, the game installations on PS3 make the game's load faster, and have less pop-in, as in the case of GTA4 and so on (even if it's marginally, it's still faster) meaning the 360 doesn't "do the games better".
Not to mention a lot of games don't need an installation and run the same as on 360 like COD4.
Mentioning marginal differences in products as a plus is pretty desperate. That needs to end. It's just embarrassing.It should have 1 GB of RAM but that would make it even more expensive to manufacture. It think Epic persuaded MS to add another 256MB of RAM to the 360 for GeOW and it cost MS something like an extra $1 billion. Not sure if that's true, but it's what I heard.Floppy_Jim
That's true yeah.
They should have added ANOTHER 256mb. and tested there machines. Then No RROD, and better console forless then they had to spend in legal fees and damage.
[QUOTE="angry_fork"][QUOTE="amazingtroll"][QUOTE="angry_fork"]With a partial hardrive install (like the PS3) the 360 could do all them games BETTER!The only thing wrong with the PS3 is it should've had more RAM.
Atleast 1gb would've done more justice to the Cell that they put in the PS3, which is a great processor but it's bottlenecked to hell and back.
That's it in my opinion, other then that PS3 is great, Killzone 2, MGS4, Uncharted, LBP, Resistance 2 etc. prove it's not even close to broken...
heretrix
Do you know what you're talking about, the game installations on PS3 make the game's load faster, and have less pop-in, as in the case of GTA4 and so on (even if it's marginally, it's still faster) meaning the 360 doesn't "do the games better".
Not to mention a lot of games don't need an installation and run the same as on 360 like COD4.
Mentioning marginal differences in products as a plus is pretty desperate. That needs to end. It's just embarrassing.Also,its not the factit makes it slightly better, it's the fact you HAVE to install. Unlike the Xbox which gives you the choice (soon)
[QUOTE="Tony-Baxter"]"RROD is over " :lol:Animal-Motheryou dont hear it nearly as much as you did a year ago, I gues you could say the worst of the storm is over
Mine's currently being sent off, and one of my good friend's just finally got theirs back. It's not over.
the ram is not cheap its not like the ram in your computer, its much more advanced and complicated, i don't know anything really about the xbox360 ram
according to wikipedia
the xbox has 512 mb of GDDR3 ram that is shared between the cpu and the gpu. the ram runs at 700mhz
now the ps3 on the other hand has 256 MB of rambus XDR DRAM running at 3.2 ghz(although the way this is calculated is different to gddr3 ram so it's kinda of hard to grasp how much faster this ram is, since its more tailored for the cell processor) , and the gpu has 256 mb of GDDR3 ram running at 650hz and can access the cpu ram (upto 224mb) @ 3.2ghz aswell.
so how would you go about engineering an upgrade of ram for the ps3 huh, its not as simple as it seems. I do not think that XDR ram is cheap either even for 256mb.
I mean sony aren't idiots they created this massive powerhouse and they just bottleneck it, although giving 7 processors 256mb ram does avoid conventional thinking but, the cell doesn't use conventional pragramming either. i geuss they could go a vitrual route and make the ps3 think it has more internal memory than it has that is spread evenly (since the xdr ram is actually 4 serprate bundles of joy).
its hard but it gets done
i mean considering the ps2 only had 32MBs of ram to work with i think 512 should be plenty
if they did sell a ram extension with a killer titile yes i probably would buy it, god of war devs really pushed out every pixel possible with the ps2 quite well, maybe they will be the ones
You have no clue what your talking about.....
Most games what have sluggish framerates are meer ports and don't even use the SPU's because it would take to much effort to code the game for them.
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