@Jag85 said:
RPG elements were already being used in hack & slash games before that, since Capcom's Onimusha and Devil May Cry.
Yeah, was talking about Eternal with Champ a couple weeks back and we got on this subject about action games and their upgrades.
tl;dr they suck. (should mention, his angle was a bit different in that they stunt genre/series growth in design, which I can also agree with.)
It annoys me in the sense that a good action game doesn't need upgrades for a genre fan to feel a sense of progression. It's your own skills as a player that are progressing, the game doesn't need to drip feed you that feeling through unlocks. Imagine if fighting games locked specials, combos, mobility options, meter increases, etc. behind a checklist of in game achievements, would be garbage. That's kinda how I see it with a good action game though.
I mean, I do get it. These games pretty much target two different audiences. You have the one n done types, then you have the ones who see that first playthrough as nothing more than an intro/tutorial. I suppose the devs just think the one n done crowd need that drip feed to keep them engaged. But honestly, just not sure if that's true. I think the gameplay itself is engaging enough, and progressively introducing new enemies and tougher encounters is what keeps things fresh.
Regardless, I'd rather the dev just give me all the tools from the start and let me have at it. The way these games are setup now, I feel like I have to play through the game just earn permission to play the real game lol. Be it Ninja Gaiden, Devil May Cry, Bayonetta, Doom, etc.
Though I'm at least grateful that these games haven't gone full stupid with it. Unlocking meter upgrades, weapons, commands, etc. sucks. Unlocking mobility options is next level stupid, especially in a shooter. But the real dumb shit is when an action game ties things like how hard/fast/accurate you hit to a stat. Glad we're not there (yet).
Sheeit, sorry for the tangent bro. Just something that's been annoying me about action games for a while.
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