@boxrekt said:
No.
The Pro unlike the X was not even needed this gen. If the Xbox One was closer to equal power of the PS4 then we wouldn't have even needed these "mid-gen" upgrades to begin with.
Those upgrades were justified because of the disparity in power between base PS4 and Xbox One. Most PS4 owners didn't upgrade. Xbox owners only upgraded because they were dissatisfied with the lack luster performance of base games.
If both PS5 and Xbox 2 offer significant performance allowing for 4k 60fps for most games there wont be any need to worry about "being like PC" or forcing "upgrades" that were virtually unneeded this gen if not for Xbox Ones under powered base system.
X exists only because of Sony's pro to counter it.
Pro exists to keep players from moving to PC echosystem which for microsoft isn't much of a issue, but for sony it is as they have zero money gain from that echo system and it actually competes directly with them for the playtime.
If the xbox one would be faster that will just mean PS4 will run games even worse. Because now the bare minimum is the PS4.
Even sony stated this themselves.
Because otherwise why would sony release a new console? if they already where the top dog in there space? It makes no sense.
Also i dunno why you get the illusion those new boxes are going to run 4k/60fps even remotely in AAA titles or even there own exclusives for that matter.
If games are not hybrid and basically designed for PS4 / xbox one in mind but totally for PS5/xboxtwo you won't be seeing 4k and 60fps even remotely as the GPU will be chocked to death.
People always seem to forget that a faster CPU also requires a metric ton more GPU performance to push that performance forwards something AMD has no solution for at this day in age.
Pick the 1.5 tflop gpu in xbox one, they need 4x the performance 6tflop to get 4k running. double that to 12 tflops and you sit at 4k 60fps.
Now with a new generation where everybody is doing to design there games around that baseline of hardware. So lets say 9 tflop gpu and they focus on 4k 30 fps with that solution ( basically the games won't look much different from current gen ) they still need 18 tflop gpu performance to get towards the 60fps.
There is a reason why even microsoft / sony said they needed 8 tflops to get stable 4k going for current generation hardware. Which wasn't achievable.
Aspect heavy dynamic resolutions and sub 60 fps with those new boxes as simple AMD has no hardware that can push this.
A next generation leap with 4k and 60fps, you will need about 40 tflop worth of performance. The only way to gain this, is by waiting on the 4080 ti and sli it. or get a 2080 ti sli it and run it at fp16 ( which brings a ton of issue's with it ).
If they end up using raytracing in those new boxes on top of it, you will very much going to see a repeat of this generation.
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