@Jag85 said:
@JangoWuzHere said:
@Jag85 said:
@JangoWuzHere said:
Right, It is basically a more interactive and visually appealing book. The interactions you make with a VN either don't matter at all or make the reader go down a completely different story path. I find that VNs that add more complex branches (meaningful interactivity) muddle the story in different ways.
What differentiates Visual Novels from books, movies, and most video games, are the choices & consequences. While many WRPGs often brag about C&C, the choices in WRPGs are usually very shallow (even in The Witcher games to some extent, let alone BioWare games). On the other hand, when you make choices in a VN, they actually have a major impact on how the story unfolds (leading down completely different stories) and how the characters develop (drastically altering character personalities/relationships), something which WRPGs claim to do yet keep failing at (The Witcher probably comes closest, but is still well below VN standards). And on top of that, the storytelling and writing quality in VNs is also far superior. Western game storytelling doesn't hold a candle to Japanese VN storytelling (e.g. the likes of YU-NO, Clannad, Fate/Stay Night, Muv-Luv Alternative, Steins Gate, Ever 17, 999, Zero Escape, etc.).
Sure, but there is a lot more going on in a WRPG then a visual novel. I think VNs are cool, but I don't consider most of them to be comparable to games. You can argue that most books and movies have better storytelling then most video games, and you would be stating the obvious. VNs are just a completely different form of media. I don't see the point in comparing them to video games, they're trying to tell stories, not make interactive experiences.
VNs are interactive storytelling experiences, to be exact. Sure, they don't have to worry about action gameplay mechanics like RPGs do, but by removing those mechanics, VNs can push the limits of interactive storytelling and choices & consequences much further than what other video games are capable of. But even if we excluded most pure VNs, there are a lot of hybrid VN-adventure games (combining VN interactive storytelling with traditional point & click adventure gameplay mechanics), such as YU-NO, 999, and Zero Escape, for example, and even these are still far superior to Western game storytelling.
In most WRPGs, you are always role-playing as a specific character. You have a lot more choices in how you interact with people and the environment. When I play a game like Pillars of Eternity or Dragon Age, 95% of the dialogue is chosen by me. That, combined with me moving around,interacting with the environment, making decisions in combat, picking my stats, etc. makes it a far more interactive experience then any VN could ever achieve.
VNs are interactive in very limited ways...just like a choose your own adventure book. You are NEVER role-playing as a character in VN. The great majority of choices and dialogue are pre-destined by the main character. Only in very rare instances do you actually make choices in a VN. Yes, those choices can be meaningful (most are not), but 99% of the time, you are simply reading a story. Even the best visual novel (Muv-Luv Alternative) has no choices or decisions at all.
Let's also not forget that WRPGs are typically crafted in fully 3D environments that are interactable. VNs are created with 2D portraits over bare backgrounds and progress in a linear story fashion. The comparison is simply crazy, they're both completely different forms of media.
I didn't play Yu-No or Zero Escape, but 999 is definitely not what I would call a prime example of superior storytelling. I would definitely pick many other Western games over 999. Compared to most other VNs, it is weaksauce. Not to mention, it barely qualifies as a game itself. I and many others would argue that they gamey elements only weaken the experience overall.
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