[QUOTE="TilxWLOC"]
Journey is a very shallow game, I wouldn't classify it as art either, as my definition of art is something that can be interpreted in many ways.
sammyjenkis898
I literally just finished it for the sixth (?) time an hour or so ago. There is certainly not one definitive interpretation to the entire package; it's purposely vague in order to be interpreted differently by each player.
Does that help? While the mechanics in Limbo are lackluster the puzzles are cool and well-thought-out.
TilxWLOC
Well thought-out? We'll have to disagree there. It felt like very little thought was put into any of the puzzles. It took me no more than two minutes to figure out the more difficult puzzles.
If I were to rank all three games, I'd rank Journey on top, Braid in second, and Limbo in last. The first two are among my favorite of this gen, the last I found to be lackluster.
For the interpretation point, I guess I can't really speak too much on it haven't seen many people's opinions on the story of the game, all I've seen of that is, "What do the visions mean?", replied to with, "The mountain of life was sustained with the power of scarves, but people got greedy and fought over it leading to their demise.", Paraphrasing of course, but as I watched those visions, he was right, I didn't see any other way someone could have interpreted it except for the mountain part.
As for well-thought out puzzles not being in Limbo, I wholly disagree, well-though out does not equate to challenging, I can understand if that is your issue with the game, I agree, and there is a great lack of content in the game as well, but the puzzles are well put together.
Lastly, not directed at Jenkis: What a story is an analogy for or stands for is not what I am talking about, I am talking about the story in the game itself. I could say that the 99 Cent Store stands for the resistance against companies like Wal-Mart, but just because I interpret what they stand for, they are not art.
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