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...should watch Gamespot's video of Peter Molyneux's demo for Fable 2. He talks about how Final Fantasy VII (as well as Ico) was emotionally impactful for him as a gamer, and how he hopes to replicate that emotional appeal in Fable 2 (in his own way, of course).
It just goes to show that there are good qualities in both jrpg's and wrpg's, and that developers from both sides can learn from one another. Look at Final Fantasy XII -- clearly the team that made the game learned from wrpg's.
I've always disliked the sentiment of wrpg players that jrpg's are anachronistic, and that because they tell linear storylines and give you a character whose identity and story is developed beforehand, that they are thus inferior to wrpg's.
If a well-established game designer like Peter Molyneux can recognize the virtues of emotional appeal in jrpg's, I think wrpg players should as well.
fuzzysquash
[QUOTE="fuzzysquash"]...should watch Gamespot's video of Peter Molyneux's demo for Fable 2. He talks about how Final Fantasy VII (as well as Ico) was emotionally impactful for him as a gamer, and how he hopes to replicate that emotional appeal in Fable 2 (in his own way, of course).
It just goes to show that there are good qualities in both jrpg's and wrpg's, and that developers from both sides can learn from one another. Look at Final Fantasy XII -- clearly the team that made the game learned from wrpg's.
I've always disliked the sentiment of wrpg players that jrpg's are anachronistic, and that because they tell linear storylines and give you a character whose identity and story is developed beforehand, that they are thus inferior to wrpg's.
If a well-established game designer like Peter Molyneux can recognize the virtues of emotional appeal in jrpg's, I think wrpg players should as well.
ZoneOmega_basic
[QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"]...should watch Gamespot's video of Peter Molyneux's demo for Fable 2. He talks about how Final Fantasy VII (as well as Ico) was emotionally impactful for him as a gamer, and how he hopes to replicate that emotional appeal in Fable 2 (in his own way, of course).
It just goes to show that there are good qualities in both jrpg's and wrpg's, and that developers from both sides can learn from one another. Look at Final Fantasy XII -- clearly the team that made the game learned from wrpg's.
I've always disliked the sentiment of wrpg players that jrpg's are anachronistic, and that because they tell linear storylines and give you a character whose identity and story is developed beforehand, that they are thus inferior to wrpg's.
If a well-established game designer like Peter Molyneux can recognize the virtues of emotional appeal in jrpg's, I think wrpg players should as well.
fuzzysquash
[QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"]...should watch Gamespot's video of Peter Molyneux's demo for Fable 2. He talks about how Final Fantasy VII (as well as Ico) was emotionally impactful for him as a gamer, and how he hopes to replicate that emotional appeal in Fable 2 (in his own way, of course).
It just goes to show that there are good qualities in both jrpg's and wrpg's, and that developers from both sides can learn from one another. Look at Final Fantasy XII -- clearly the team that made the game learned from wrpg's.
I've always disliked the sentiment of wrpg players that jrpg's are anachronistic, and that because they tell linear storylines and give you a character whose identity and story is developed beforehand, that they are thus inferior to wrpg's.
If a well-established game designer like Peter Molyneux can recognize the virtues of emotional appeal in jrpg's, I think wrpg players should as well.
fuzzysquash
Fable 2 looks like a Sims game rather than a RPG. Pregnant?WTF? do games really need that stuff? Pet Dogs? What is this s***?
I own a 360 but the only reason I will play this game is to get achievements.
Tamarind_Face
[QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"]...should watch Gamespot's video of Peter Molyneux's demo for Fable 2. He talks about how Final Fantasy VII (as well as Ico) was emotionally impactful for him as a gamer, and how he hopes to replicate that emotional appeal in Fable 2 (in his own way, of course).
It just goes to show that there are good qualities in both jrpg's and wrpg's, and that developers from both sides can learn from one another. Look at Final Fantasy XII -- clearly the team that made the game learned from wrpg's.
I've always disliked the sentiment of wrpg players that jrpg's are anachronistic, and that because they tell linear storylines and give you a character whose identity and story is developed beforehand, that they are thus inferior to wrpg's.
If a well-established game designer like Peter Molyneux can recognize the virtues of emotional appeal in jrpg's, I think wrpg players should as well.
ZoneOmega_basic
[QUOTE="Tamarind_Face"]Fable 2 looks like a Sims game rather than a RPG. Pregnant?WTF? do games really need that stuff? Pet Dogs? What is this s***?
I own a 360 but the only reason I will play this game is to get achievements.
50u1r34v3r
[QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"]...should watch Gamespot's video of Peter Molyneux's demo for Fable 2. He talks about how Final Fantasy VII (as well as Ico) was emotionally impactful for him as a gamer, and how he hopes to replicate that emotional appeal in Fable 2 (in his own way, of course).
It just goes to show that there are good qualities in both jrpg's and wrpg's, and that developers from both sides can learn from one another. Look at Final Fantasy XII -- clearly the team that made the game learned from wrpg's.
I've always disliked the sentiment of wrpg players that jrpg's are anachronistic, and that because they tell linear storylines and give you a character whose identity and story is developed beforehand, that they are thus inferior to wrpg's.
If a well-established game designer like Peter Molyneux can recognize the virtues of emotional appeal in jrpg's, I think wrpg players should as well.
fuzzysquash
[QUOTE="50u1r34v3r"][QUOTE="Tamarind_Face"]Fable 2 looks like a Sims game rather than a RPG. Pregnant?WTF? do games really need that stuff? Pet Dogs? What is this s***?
I own a 360 but the only reason I will play this game is to get achievements.
Tamarind_Face
WTF? Every FF has a different cast of character, diff. gameplay mechanic, diff. story etc... Sigh...
Tamarind_Face
[QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"]...should watch Gamespot's video of Peter Molyneux's demo for Fable 2. He talks about how Final Fantasy VII (as well as Ico) was emotionally impactful for him as a gamer, and how he hopes to replicate that emotional appeal in Fable 2 (in his own way, of course).
It just goes to show that there are good qualities in both jrpg's and wrpg's, and that developers from both sides can learn from one another. Look at Final Fantasy XII -- clearly the team that made the game learned from wrpg's.
I've always disliked the sentiment of wrpg players that jrpg's are anachronistic, and that because they tell linear storylines and give you a character whose identity and story is developed beforehand, that they are thus inferior to wrpg's.
If a well-established game designer like Peter Molyneux can recognize the virtues of emotional appeal in jrpg's, I think wrpg players should as well.
ZoneOmega_basic
[QUOTE="Tamarind_Face"]WTF? Every FF has a different cast of character, diff. gameplay mechanic, diff. story etc... Sigh...
RahnAetas
[QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"]...should watch Gamespot's video of Peter Molyneux's demo for Fable 2. He talks about how Final Fantasy VII (as well as Ico) was emotionally impactful for him as a gamer, and how he hopes to replicate that emotional appeal in Fable 2 (in his own way, of course).
It just goes to show that there are good qualities in both jrpg's and wrpg's, and that developers from both sides can learn from one another. Look at Final Fantasy XII -- clearly the team that made the game learned from wrpg's.
I've always disliked the sentiment of wrpg players that jrpg's are anachronistic, and that because they tell linear storylines and give you a character whose identity and story is developed beforehand, that they are thus inferior to wrpg's.
If a well-established game designer like Peter Molyneux can recognize the virtues of emotional appeal in jrpg's, I think wrpg players should as well.
fuzzysquash
You are so wrong. Wrong wrong wrong. People will always recognize virtue in different things. You can't force them to love JRPG's no matter how much Peter M. cried during ICO or FFVII. Its an easy emotion to toy with when you saddle a person with a character for 40 hours then bump them off. In FABLE 2 you will find love, nurture love, and it will all be on your terms. Not on some script force fed to you by the hacks at Square-Enix. JiveTthe same hacks that are known as some of gaming's greatest storytellers? And let me tell you, I enjoyed Fable, but its story was completely devoid of any emotional appeal or interesting element. You're telling me a proven storyteller like Square is going to be subverted by Lionhead in Fable 2? Because of a concept which derives from Nintendogs?
[QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"]...should watch Gamespot's video of Peter Molyneux's demo for Fable 2. He talks about how Final Fantasy VII (as well as Ico) was emotionally impactful for him as a gamer, and how he hopes to replicate that emotional appeal in Fable 2 (in his own way, of course).
It just goes to show that there are good qualities in both jrpg's and wrpg's, and that developers from both sides can learn from one another. Look at Final Fantasy XII -- clearly the team that made the game learned from wrpg's.
I've always disliked the sentiment of wrpg players that jrpg's are anachronistic, and that because they tell linear storylines and give you a character whose identity and story is developed beforehand, that they are thus inferior to wrpg's.
If a well-established game designer like Peter Molyneux can recognize the virtues of emotional appeal in jrpg's, I think wrpg players should as well.
ZoneOmega_basic
[QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"]...should watch Gamespot's video of Peter Molyneux's demo for Fable 2. He talks about how Final Fantasy VII (as well as Ico) was emotionally impactful for him as a gamer, and how he hopes to replicate that emotional appeal in Fable 2 (in his own way, of course).
It just goes to show that there are good qualities in both jrpg's and wrpg's, and that developers from both sides can learn from one another. Look at Final Fantasy XII -- clearly the team that made the game learned from wrpg's.
I've always disliked the sentiment of wrpg players that jrpg's are anachronistic, and that because they tell linear storylines and give you a character whose identity and story is developed beforehand, that they are thus inferior to wrpg's.
If a well-established game designer like Peter Molyneux can recognize the virtues of emotional appeal in jrpg's, I think wrpg players should as well.
fuzzysquash
Its sad that you're basically begging me to lay out your own argument for you. You must not get it.
ZoneOmega_basic
[QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"]...should watch Gamespot's video of Peter Molyneux's demo for Fable 2. He talks about how Final Fantasy VII (as well as Ico) was emotionally impactful for him as a gamer, and how he hopes to replicate that emotional appeal in Fable 2 (in his own way, of course).
It just goes to show that there are good qualities in both jrpg's and wrpg's, and that developers from both sides can learn from one another. Look at Final Fantasy XII -- clearly the team that made the game learned from wrpg's.
I've always disliked the sentiment of wrpg players that jrpg's are anachronistic, and that because they tell linear storylines and give you a character whose identity and story is developed beforehand, that they are thus inferior to wrpg's.
If a well-established game designer like Peter Molyneux can recognize the virtues of emotional appeal in jrpg's, I think wrpg players should as well.
ZoneOmega_basic
[QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"]...should watch Gamespot's video of Peter Molyneux's demo for Fable 2. He talks about how Final Fantasy VII (as well as Ico) was emotionally impactful for him as a gamer, and how he hopes to replicate that emotional appeal in Fable 2 (in his own way, of course).
It just goes to show that there are good qualities in both jrpg's and wrpg's, and that developers from both sides can learn from one another. Look at Final Fantasy XII -- clearly the team that made the game learned from wrpg's.
I've always disliked the sentiment of wrpg players that jrpg's are anachronistic, and that because they tell linear storylines and give you a character whose identity and story is developed beforehand, that they are thus inferior to wrpg's.
If a well-established game designer like Peter Molyneux can recognize the virtues of emotional appeal in jrpg's, I think wrpg players should as well.
fuzzysquash
Let me tell you. FF's gameplay changed from turn-based to active dimension battle system. Full free-roaming, battle interface is seamless with exploration, like wrpg's. Gambit system has been added to reduce micro-managing and increase strategic thinking, much like basic-level AI programming. Its environments are grand. Its art style is inspired, deriving architectural inspiration from the ancient Mayans to the Egyptians to modern times. Unlike most games, it has a deeply involving political story, told in a classical English style like a Shakespearean play. Tell me, how is that indicative of the "same crap" as previous FF's? fuzzysquash
[QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"]...should watch Gamespot's video of Peter Molyneux's demo for Fable 2. He talks about how Final Fantasy VII (as well as Ico) was emotionally impactful for him as a gamer, and how he hopes to replicate that emotional appeal in Fable 2 (in his own way, of course).
It just goes to show that there are good qualities in both jrpg's and wrpg's, and that developers from both sides can learn from one another. Look at Final Fantasy XII -- clearly the team that made the game learned from wrpg's.
I've always disliked the sentiment of wrpg players that jrpg's are anachronistic, and that because they tell linear storylines and give you a character whose identity and story is developed beforehand, that they are thus inferior to wrpg's.
If a well-established game designer like Peter Molyneux can recognize the virtues of emotional appeal in jrpg's, I think wrpg players should as well.
ZoneOmega_basic
[QUOTE="fuzzysquash"]Let me tell you. FF's gameplay changed from turn-based to active dimension battle system. Full free-roaming, battle interface is seamless with exploration, like wrpg's. Gambit system has been added to reduce micro-managing and increase strategic thinking, much like basic-level AI programming. Its environments are grand. Its art style is inspired, deriving architectural inspiration from the ancient Mayans to the Egyptians to modern times. Unlike most games, it has a deeply involving political story, told in a classical English style like a Shakespearean play. Tell me, how is that indicative of the "same crap" as previous FF's?Um the story has nothing to do with society destroys the world plot. Why don't you play the game before you become critical of the game? It is quite foolish to make a critical statement of a game without any knowledge. That's what soccer moms with with GTA series.
Please don't tell me that the world goes to hell because of politics. I don't really want another society destroys the world plot. Such plots really makes the characters inept at saving the world since they can't solve the bitter social undertones that cause the problems in the first place.
Heros need villians, provoking villians. I haven't seen a good villian since Kefka in the FF series. And FFX had one of the sorriest excuses for a villian ever.RahnAetas
Um the story has nothing to do with society destroys the world plot. Why don't you play the game before you become critical of the game? It is quite foolish to make a critical statement of a game without any knowledge. That's what soccer moms with with GTA series.TriangleHardexactly. It's like writing a movie review before seeing the movie. Play the game before you criticize it, people, or you'll only be bashing on the basis of unsubstantiated assumptions, which does not make you appear very intelligent or informed.
[QUOTE="JiveT"]You are so wrong. Wrong wrong wrong. People will always recognize virtue in different things. You can't force them to love JRPG's no matter how much Peter M. cried during ICO or FFVII. Its an easy emotion to toy with when you saddle a person with a character for 40 hours then bump them off. In FABLE 2 you will find love, nurture love, and it will all be on your terms. Not on some script force fed to you by the hacks at Square-Enix.the same hacks that are known as some of gaming's greatest storytellers? And let me tell you, I enjoyed Fable, but its story was completely devoid of any emotional appeal or interesting element. You're telling me a proven storyteller like Square is going to be subverted by Lionhead in Fable 2? Because of a concept which derives from Nintendogs? fuzzysquash
The dog thing, Who cares, Correct me if i wrong but wanst fable Lionheads first rpg then if so it was a pretty good game that just didnt live upto the quality it was hyped to be, I think Lh has the hardware now to do what it wanted and with the funding from Ms and the development time, Fable2 will buid upon a good foundaion from what Fable was and i can see in next of gen systems wars will be hypedfor Fable 3 because Fable 2 was one of the best games last gen.
But really square need to have a info session with Bioware, Bethesda and Blizzard then possibly they could make a game of all games together which would probaly be AAAA and yes even at gamespot, Actually it will score 20 out of 10.
[QUOTE="TriangleHard"]Um the story has nothing to do with society destroys the world plot. Why don't you play the game before you become critical of the game? It is quite foolish to make a critical statement of a game without any knowledge. That's what soccer moms with with GTA series.fuzzysquashexactly. It's like writing a movie review before seeing the movie. Play the game before you criticize it, people, or you'll only be bashing on the basis of unsubstantiated assumptions, which does not make you appear very intelligent or informed.
[QUOTE="fuzzysquash"][QUOTE="TriangleHard"]Um the story has nothing to do with society destroys the world plot. Why don't you play the game before you become critical of the game? It is quite foolish to make a critical statement of a game without any knowledge. That's what soccer moms with with GTA series.RahnAetasexactly. It's like writing a movie review before seeing the movie. Play the game before you criticize it, people, or you'll only be bashing on the basis of unsubstantiated assumptions, which does not make you appear very intelligent or informed.
[QUOTE="RahnAetas"][QUOTE="fuzzysquash"][QUOTE="TriangleHard"]Um the story has nothing to do with society destroys the world plot. Why don't you play the game before you become critical of the game? It is quite foolish to make a critical statement of a game without any knowledge. That's what soccer moms with with GTA series.fuzzysquashexactly. It's like writing a movie review before seeing the movie. Play the game before you criticize it, people, or you'll only be bashing on the basis of unsubstantiated assumptions, which does not make you appear very intelligent or informed.
[QUOTE="fuzzysquash"][QUOTE="RahnAetas"][QUOTE="fuzzysquash"][QUOTE="TriangleHard"]Um the story has nothing to do with society destroys the world plot. Why don't you play the game before you become critical of the game? It is quite foolish to make a critical statement of a game without any knowledge. That's what soccer moms with with GTA series.RahnAetasexactly. It's like writing a movie review before seeing the movie. Play the game before you criticize it, people, or you'll only be bashing on the basis of unsubstantiated assumptions, which does not make you appear very intelligent or informed.
Actually I was the one that said FFXII was revolutionary.
The reason I have said that is because of FF XII battle system, which uses ADB system and gambit system.
For long time, RPG fans had to live with randomly generated battles and even if it wasn't randomly generated battle, you still had to play through turn based battle system in a battle field that was seperate from the world map.
KOTOR did try something new, but the battle system was less friendly and was easily confusing and perhaps too complicated. That was usually the result of current RPG trend, overly complicated battle system in attempt to make different type of battles in RPG.
Final Fantasy XII changed that by creating more dynamic world where monsters roam freely and have battle system that was more direct than other RPGs. Now all the battles were done seamlessly. No longer you had to bother with randomly generated battle, or static turn based system that allowed no movement, complicated battle system, nor you had to play like not very good action game.
While maintaining the feel of turn based battle system, SquareEnix was able to make a battle system that seems more action oriented and much more natural exploration, while keeping everything very simple.
Also gambit system. Often if you play RPG, there is auto-battle features that is not as useful as you want as A.I would waste too much of your item or make not very smart decision and get wiped out. Also many games that has complicated battle system has party members acting entirely on A.I which ends up frustrating players. Gambit fixes all the A.I problems by letting you preprogram their action by setting them up with reactions they should take according to situations.
I think many core RPG fans dislike action oriented battles and overly complicated battles as well as randomly generated battles. FFXII provided exactly a way to remedy all that which I thought was quite a bit of accomplishment.
TriangleHard
[QUOTE="RahnAetas"][QUOTE="fuzzysquash"][QUOTE="RahnAetas"][QUOTE="fuzzysquash"][QUOTE="TriangleHard"]Um the story has nothing to do with society destroys the world plot. Why don't you play the game before you become critical of the game? It is quite foolish to make a critical statement of a game without any knowledge. That's what soccer moms with with GTA series.fuzzysquashexactly. It's like writing a movie review before seeing the movie. Play the game before you criticize it, people, or you'll only be bashing on the basis of unsubstantiated assumptions, which does not make you appear very intelligent or informed.
[QUOTE="fuzzysquash"][QUOTE="RahnAetas"][QUOTE="fuzzysquash"][QUOTE="RahnAetas"][QUOTE="fuzzysquash"][QUOTE="TriangleHard"]Um the story has nothing to do with society destroys the world plot. Why don't you play the game before you become critical of the game? It is quite foolish to make a critical statement of a game without any knowledge. That's what soccer moms with with GTA series.RahnAetasexactly. It's like writing a movie review before seeing the movie. Play the game before you criticize it, people, or you'll only be bashing on the basis of unsubstantiated assumptions, which does not make you appear very intelligent or informed.
FF is that the game where guys try and be sexy like me but fail and look like chicks. Every time i see FF i go damn look at that chick i would so plow her.... wait a min she has a flat chest...... O CHIT THATS A DUDE NOOOOOOOOOOOO!!!!!!!!!!!! lol.
p.s I've only played one FF on the PS2 forgot witch one it was but hey i had fun playing it, i just like to cheep shot games because i can lol.Citizen_Zero
:lol: :lol: :lol:
Now, I love final fantasy, but that is probably the funniest post I've read all year.
Sadly, all of what you just described has been going on in games for over 10 years now. Welcome to earth. Same gay looking she-man characters, still linear, still boring. Goodnight.I will admit that the Final Fantasy series does rehash a lot of the same Japanese RPG-stereotypes but you're just being ignorant. :?
ZoneOmega_basic
FF haters know that if the games were named differently you wouldnt be talking right now. NuclearFreedom
[QUOTE="fuzzysquash"]...should watch Gamespot's video of Peter Molyneux's demo for Fable 2. He talks about how Final Fantasy VII (as well as Ico) was emotionally impactful for him as a gamer, and how he hopes to replicate that emotional appeal in Fable 2 (in his own way, of course).
It just goes to show that there are good qualities in both jrpg's and wrpg's, and that developers from both sides can learn from one another. Look at Final Fantasy XII -- clearly the team that made the game learned from wrpg's.
I've always disliked the sentiment of wrpg players that jrpg's are anachronistic, and that because they tell linear storylines and give you a character whose identity and story is developed beforehand, that they are thus inferior to wrpg's.
If a well-established game designer like Peter Molyneux can recognize the virtues of emotional appeal in jrpg's, I think wrpg players should as well.
ZoneOmega_basic
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