JRPG haters....

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fuzzysquash

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#1 fuzzysquash
Member since 2004 • 17374 Posts
...should watch Gamespot's video of Peter Molyneux's demo for Fable 2. He talks about how Final Fantasy VII (as well as Ico) was emotionally impactful for him as a gamer, and how he hopes to replicate that emotional appeal in Fable 2 (in his own way, of course).

It just goes to show that there are good qualities in both jrpg's and wrpg's, and that developers from both sides can learn from one another. Look at Final Fantasy XII -- clearly the team that made the game learned from wrpg's.

I've always disliked the sentiment of wrpg players that jrpg's are anachronistic, and that because they tell linear storylines and give you a character whose identity and story is developed beforehand, that they are thus inferior to wrpg's.

If a well-established game designer like Peter Molyneux can recognize the virtues of emotional appeal in jrpg's, I think wrpg players should as well.
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Tamarind_Face

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#2 Tamarind_Face
Member since 2007 • 2270 Posts
Fable 2 looks like a Sims game rather than a RPG. Pregnant?WTF? do games really need that stuff? Pet Dogs? What is this s***?

I own a 360 but the only reason I will play this game is to get achievements.
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TriangleHard

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#3 TriangleHard
Member since 2005 • 9097 Posts
JRPG is my favorite genre.

I would've lost interest long ago for gaming if it wasn't for JRPG and action adventure games that has similar quality plot and story telling that matches JRPG (namely MGS series).

Western RPG is nice, but I like more imaginative world and dramatic experiance JRPG provides more.

Just personal opinion and preference.
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ZoneOmega_basic

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#4 ZoneOmega_basic
Member since 2002 • 835 Posts
...should watch Gamespot's video of Peter Molyneux's demo for Fable 2. He talks about how Final Fantasy VII (as well as Ico) was emotionally impactful for him as a gamer, and how he hopes to replicate that emotional appeal in Fable 2 (in his own way, of course).

It just goes to show that there are good qualities in both jrpg's and wrpg's, and that developers from both sides can learn from one another. Look at Final Fantasy XII -- clearly the team that made the game learned from wrpg's.

I've always disliked the sentiment of wrpg players that jrpg's are anachronistic, and that because they tell linear storylines and give you a character whose identity and story is developed beforehand, that they are thus inferior to wrpg's.

If a well-established game designer like Peter Molyneux can recognize the virtues of emotional appeal in jrpg's, I think wrpg players should as well.
fuzzysquash


Sadly, japanese developers aren't learining from anyone. Rather they are rehashing the same ideas over and over again (Final Fantasy anyone?). Japanses RPGs need to move out of the dark age and learn some new tricks.
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fuzzysquash

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#5 fuzzysquash
Member since 2004 • 17374 Posts
[QUOTE="fuzzysquash"]...should watch Gamespot's video of Peter Molyneux's demo for Fable 2. He talks about how Final Fantasy VII (as well as Ico) was emotionally impactful for him as a gamer, and how he hopes to replicate that emotional appeal in Fable 2 (in his own way, of course).

It just goes to show that there are good qualities in both jrpg's and wrpg's, and that developers from both sides can learn from one another. Look at Final Fantasy XII -- clearly the team that made the game learned from wrpg's.

I've always disliked the sentiment of wrpg players that jrpg's are anachronistic, and that because they tell linear storylines and give you a character whose identity and story is developed beforehand, that they are thus inferior to wrpg's.

If a well-established game designer like Peter Molyneux can recognize the virtues of emotional appeal in jrpg's, I think wrpg players should as well.
ZoneOmega_basic


Sadly, japanese developers aren't learining from anyone. Rather they are rehashing the same ideas over and over again (Final Fantasy anyone?). Japanses RPGs need to move out of the dark age and learn some new tricks.

Tell me how FFXII rehashed from previous FF's.
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Tamarind_Face

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#6 Tamarind_Face
Member since 2007 • 2270 Posts
[QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"]...should watch Gamespot's video of Peter Molyneux's demo for Fable 2. He talks about how Final Fantasy VII (as well as Ico) was emotionally impactful for him as a gamer, and how he hopes to replicate that emotional appeal in Fable 2 (in his own way, of course).

It just goes to show that there are good qualities in both jrpg's and wrpg's, and that developers from both sides can learn from one another. Look at Final Fantasy XII -- clearly the team that made the game learned from wrpg's.

I've always disliked the sentiment of wrpg players that jrpg's are anachronistic, and that because they tell linear storylines and give you a character whose identity and story is developed beforehand, that they are thus inferior to wrpg's.

If a well-established game designer like Peter Molyneux can recognize the virtues of emotional appeal in jrpg's, I think wrpg players should as well.
fuzzysquash


Sadly, japanese developers aren't learining from anyone. Rather they are rehashing the same ideas over and over again (Final Fantasy anyone?). Japanses RPGs need to move out of the dark age and learn some new tricks.

Tell me how FFXII rehashed from previous FF's.

Hes talking out of his Ass.
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ZoneOmega_basic

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#7 ZoneOmega_basic
Member since 2002 • 835 Posts
[QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"]...should watch Gamespot's video of Peter Molyneux's demo for Fable 2. He talks about how Final Fantasy VII (as well as Ico) was emotionally impactful for him as a gamer, and how he hopes to replicate that emotional appeal in Fable 2 (in his own way, of course).

It just goes to show that there are good qualities in both jrpg's and wrpg's, and that developers from both sides can learn from one another. Look at Final Fantasy XII -- clearly the team that made the game learned from wrpg's.

I've always disliked the sentiment of wrpg players that jrpg's are anachronistic, and that because they tell linear storylines and give you a character whose identity and story is developed beforehand, that they are thus inferior to wrpg's.

If a well-established game designer like Peter Molyneux can recognize the virtues of emotional appeal in jrpg's, I think wrpg players should as well.
fuzzysquash


Sadly, japanese developers aren't learining from anyone. Rather they are rehashing the same ideas over and over again (Final Fantasy anyone?). Japanses RPGs need to move out of the dark age and learn some new tricks.

Tell me how FFXII rehashed from previous FF's.



FFVII wasn't as much of a rehash because if was the first Final Fantasy set in 3D (Even though it was still largely rehashed from it's 2D counterparts.) Ever since its move to 3D, FF has been the same thing over and over, its just getting old.
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50u1r34v3r

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#8 50u1r34v3r
Member since 2006 • 1560 Posts
Fable 2 looks like a Sims game rather than a RPG. Pregnant?WTF? do games really need that stuff? Pet Dogs? What is this s***?

I own a 360 but the only reason I will play this game is to get achievements.
Tamarind_Face


Are you serious?
Would you really spend 50 60 bucks just for the achievements?
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fuzzysquash

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#9 fuzzysquash
Member since 2004 • 17374 Posts
[QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"]...should watch Gamespot's video of Peter Molyneux's demo for Fable 2. He talks about how Final Fantasy VII (as well as Ico) was emotionally impactful for him as a gamer, and how he hopes to replicate that emotional appeal in Fable 2 (in his own way, of course).

It just goes to show that there are good qualities in both jrpg's and wrpg's, and that developers from both sides can learn from one another. Look at Final Fantasy XII -- clearly the team that made the game learned from wrpg's.

I've always disliked the sentiment of wrpg players that jrpg's are anachronistic, and that because they tell linear storylines and give you a character whose identity and story is developed beforehand, that they are thus inferior to wrpg's.

If a well-established game designer like Peter Molyneux can recognize the virtues of emotional appeal in jrpg's, I think wrpg players should as well.
ZoneOmega_basic


Sadly, japanese developers aren't learining from anyone. Rather they are rehashing the same ideas over and over again (Final Fantasy anyone?). Japanses RPGs need to move out of the dark age and learn some new tricks.

Tell me how FFXII rehashed from previous FF's.



FFVII wasn't as much of a rehash because if was the first Final Fantasy set in 3D (Even though it was still largely rehashed from it's 2D counterparts.) Ever since its move to 3D, FF has been the same thing over and over, its just getting old.

Answer the prompt. I asked you about XII, not VII.
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Tamarind_Face

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#10 Tamarind_Face
Member since 2007 • 2270 Posts
WTF? Every FF has a different cast of character, diff. gameplay mechanic, diff. story etc... Sigh...
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Tamarind_Face

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#11 Tamarind_Face
Member since 2007 • 2270 Posts
[QUOTE="Tamarind_Face"]Fable 2 looks like a Sims game rather than a RPG. Pregnant?WTF? do games really need that stuff? Pet Dogs? What is this s***?

I own a 360 but the only reason I will play this game is to get achievements.
50u1r34v3r


Are you serious?
Would you really spend 50 60 bucks just for the achievements?

Gamefly buddy:|
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ZoneOmega_basic

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#12 ZoneOmega_basic
Member since 2002 • 835 Posts
[QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"]...should watch Gamespot's video of Peter Molyneux's demo for Fable 2. He talks about how Final Fantasy VII (as well as Ico) was emotionally impactful for him as a gamer, and how he hopes to replicate that emotional appeal in Fable 2 (in his own way, of course).

It just goes to show that there are good qualities in both jrpg's and wrpg's, and that developers from both sides can learn from one another. Look at Final Fantasy XII -- clearly the team that made the game learned from wrpg's.

I've always disliked the sentiment of wrpg players that jrpg's are anachronistic, and that because they tell linear storylines and give you a character whose identity and story is developed beforehand, that they are thus inferior to wrpg's.

If a well-established game designer like Peter Molyneux can recognize the virtues of emotional appeal in jrpg's, I think wrpg players should as well.
fuzzysquash


Sadly, japanese developers aren't learining from anyone. Rather they are rehashing the same ideas over and over again (Final Fantasy anyone?). Japanses RPGs need to move out of the dark age and learn some new tricks.

Tell me how FFXII rehashed from previous FF's.



FFVII wasn't as much of a rehash because if was the first Final Fantasy set in 3D (Even though it was still largely rehashed from it's 2D counterparts.) Ever since its move to 3D, FF has been the same thing over and over, its just getting old.

Answer the prompt. I asked you about XII, not VII.



Oh, I must of misread. I thought you might be trying to make a real argument with FFVII. But if you're speaking of FFXII, that is just self-explanatory.
If you can't see that Final Fantasy has been the same crap with slightly different story and characters that you can join the officially ceritified moron club. If you're into that kind of stuff, good for you.
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JiveT

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#13 JiveT
Member since 2005 • 8619 Posts
You are so wrong. Wrong wrong wrong. People will always recognize virtue in different things. You can't force them to love JRPG's no matter how much Peter M. cried during ICO or FFVII. Its an easy emotion to toy with when you saddle a person with a character for 40 hours then bump them off. In FABLE 2 you will find love, nurture love, and it will all be on your terms. Not on some script force fed to you by the hacks at Square-Enix.
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50u1r34v3r

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#14 50u1r34v3r
Member since 2006 • 1560 Posts
[QUOTE="50u1r34v3r"][QUOTE="Tamarind_Face"]Fable 2 looks like a Sims game rather than a RPG. Pregnant?WTF? do games really need that stuff? Pet Dogs? What is this s***?

I own a 360 but the only reason I will play this game is to get achievements.
Tamarind_Face


Are you serious?
Would you really spend 50 60 bucks just for the achievements?

Gamefly buddy:|


A rental, now why didn't I think of that.
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TriangleHard

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#15 TriangleHard
Member since 2005 • 9097 Posts
Final Fantasy XII was pretty much the first RPG evolution that was successful since FFIV.

Very much needed improvement in a very static genre in terms of gameplay improvement.

You really can't knock Final Fantasy XII down for being same old same old, because it was quite a revolutionary for the genre.
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RahnAetas

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#16 RahnAetas
Member since 2003 • 1834 Posts
WTF? Every FF has a different cast of character, diff. gameplay mechanic, diff. story etc... Sigh...
Tamarind_Face

Insert stock sterotype characters
Insert a guy name Cid somewhere
Insert moogles and chocobos
Insert a flying machine
Insert a floating content and or city
Insert magic, swords, and guns that can't punch through paper
Blow up the world
Mix that all up together and you have a FF game.
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fuzzysquash

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#17 fuzzysquash
Member since 2004 • 17374 Posts
[QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"]...should watch Gamespot's video of Peter Molyneux's demo for Fable 2. He talks about how Final Fantasy VII (as well as Ico) was emotionally impactful for him as a gamer, and how he hopes to replicate that emotional appeal in Fable 2 (in his own way, of course).

It just goes to show that there are good qualities in both jrpg's and wrpg's, and that developers from both sides can learn from one another. Look at Final Fantasy XII -- clearly the team that made the game learned from wrpg's.

I've always disliked the sentiment of wrpg players that jrpg's are anachronistic, and that because they tell linear storylines and give you a character whose identity and story is developed beforehand, that they are thus inferior to wrpg's.

If a well-established game designer like Peter Molyneux can recognize the virtues of emotional appeal in jrpg's, I think wrpg players should as well.
ZoneOmega_basic


Sadly, japanese developers aren't learining from anyone. Rather they are rehashing the same ideas over and over again (Final Fantasy anyone?). Japanses RPGs need to move out of the dark age and learn some new tricks.

Tell me how FFXII rehashed from previous FF's.



FFVII wasn't as much of a rehash because if was the first Final Fantasy set in 3D (Even though it was still largely rehashed from it's 2D counterparts.) Ever since its move to 3D, FF has been the same thing over and over, its just getting old.

Answer the prompt. I asked you about XII, not VII.



Oh, I must of misread. I thought you might be trying to make a real argument with FFVII. But if you're speaking of FFXII, that is just self-explanatory.
If you can't see that Final Fantasy has been the same crap with slightly different story and characters that you can join the officially ceritified moron club. If you're into that kind of stuff, good for you.

hmm...your argument is that FFXII has the "same crap" with a different story, and if I can't recognize that I should join the moron club. Ok. Now tell me, wise guy, what's the DIFFERENCE between FFXII and past FF's?
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50u1r34v3r

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#18 50u1r34v3r
Member since 2006 • 1560 Posts
[QUOTE="Tamarind_Face"]WTF? Every FF has a different cast of character, diff. gameplay mechanic, diff. story etc... Sigh...
RahnAetas

Insert stock sterotype characters
Insert a guy name Cid somewhere
Insert moogles and chocobos
Insert a flying machine
Insert a floating content and or city
Insert magic, swords, and guns that can't punch through paper
Blow up the world
Mix that all up together and you have a FF game.



I've never played a FF, but judging the ingredients, I really should. :P
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ZoneOmega_basic

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#19 ZoneOmega_basic
Member since 2002 • 835 Posts
[QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"]...should watch Gamespot's video of Peter Molyneux's demo for Fable 2. He talks about how Final Fantasy VII (as well as Ico) was emotionally impactful for him as a gamer, and how he hopes to replicate that emotional appeal in Fable 2 (in his own way, of course).

It just goes to show that there are good qualities in both jrpg's and wrpg's, and that developers from both sides can learn from one another. Look at Final Fantasy XII -- clearly the team that made the game learned from wrpg's.

I've always disliked the sentiment of wrpg players that jrpg's are anachronistic, and that because they tell linear storylines and give you a character whose identity and story is developed beforehand, that they are thus inferior to wrpg's.

If a well-established game designer like Peter Molyneux can recognize the virtues of emotional appeal in jrpg's, I think wrpg players should as well.
fuzzysquash


Sadly, japanese developers aren't learining from anyone. Rather they are rehashing the same ideas over and over again (Final Fantasy anyone?). Japanses RPGs need to move out of the dark age and learn some new tricks.

Tell me how FFXII rehashed from previous FF's.



FFVII wasn't as much of a rehash because if was the first Final Fantasy set in 3D (Even though it was still largely rehashed from it's 2D counterparts.) Ever since its move to 3D, FF has been the same thing over and over, its just getting old.

Answer the prompt. I asked you about XII, not VII.



Oh, I must of misread. I thought you might be trying to make a real argument with FFVII. But if you're speaking of FFXII, that is just self-explanatory.
If you can't see that Final Fantasy has been the same crap with slightly different story and characters that you can join the officially ceritified moron club. If you're into that kind of stuff, good for you.

hmm...your argument is that FFXII has the "same crap" with a different story, and if I can't recognize that I should join the moron club. Ok. Now tell me, wise guy, what's the DIFFERENCE between FFXII and past FF's?



Ususally, to argue with someone, you present the facts for YOUR OWN argument. The opposition shouldn't have to do it for you. You're the one saying FFXII is revolutionary, shouldn't you be able to tell me why this is true?

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fuzzysquash

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#20 fuzzysquash
Member since 2004 • 17374 Posts
You are so wrong. Wrong wrong wrong. People will always recognize virtue in different things. You can't force them to love JRPG's no matter how much Peter M. cried during ICO or FFVII. Its an easy emotion to toy with when you saddle a person with a character for 40 hours then bump them off. In FABLE 2 you will find love, nurture love, and it will all be on your terms. Not on some script force fed to you by the hacks at Square-Enix. JiveT
the same hacks that are known as some of gaming's greatest storytellers? And let me tell you, I enjoyed Fable, but its story was completely devoid of any emotional appeal or interesting element. You're telling me a proven storyteller like Square is going to be subverted by Lionhead in Fable 2? Because of a concept which derives from Nintendogs?
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fuzzysquash

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#21 fuzzysquash
Member since 2004 • 17374 Posts
[QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"]...should watch Gamespot's video of Peter Molyneux's demo for Fable 2. He talks about how Final Fantasy VII (as well as Ico) was emotionally impactful for him as a gamer, and how he hopes to replicate that emotional appeal in Fable 2 (in his own way, of course).

It just goes to show that there are good qualities in both jrpg's and wrpg's, and that developers from both sides can learn from one another. Look at Final Fantasy XII -- clearly the team that made the game learned from wrpg's.

I've always disliked the sentiment of wrpg players that jrpg's are anachronistic, and that because they tell linear storylines and give you a character whose identity and story is developed beforehand, that they are thus inferior to wrpg's.

If a well-established game designer like Peter Molyneux can recognize the virtues of emotional appeal in jrpg's, I think wrpg players should as well.
ZoneOmega_basic


Sadly, japanese developers aren't learining from anyone. Rather they are rehashing the same ideas over and over again (Final Fantasy anyone?). Japanses RPGs need to move out of the dark age and learn some new tricks.

Tell me how FFXII rehashed from previous FF's.



FFVII wasn't as much of a rehash because if was the first Final Fantasy set in 3D (Even though it was still largely rehashed from it's 2D counterparts.) Ever since its move to 3D, FF has been the same thing over and over, its just getting old.

Answer the prompt. I asked you about XII, not VII.



Oh, I must of misread. I thought you might be trying to make a real argument with FFVII. But if you're speaking of FFXII, that is just self-explanatory.
If you can't see that Final Fantasy has been the same crap with slightly different story and characters that you can join the officially ceritified moron club. If you're into that kind of stuff, good for you.

hmm...your argument is that FFXII has the "same crap" with a different story, and if I can't recognize that I should join the moron club. Ok. Now tell me, wise guy, what's the DIFFERENCE between FFXII and past FF's?



Ususally, to argue with someone, you present the facts for YOUR OWN argument. The opposition shouldn't have to do it for you. You're the one saying FFXII is revolutionary, shouldn't you be able to tell me why this is true?

Did I say it was revolutionary? Please point me to the quote. You're the one making clever remarks about how FF is the same crap. Prove you've got the knowledge. Tell me how XII is different from past FF's. Or are you too frightened that you'll contradict yourself?
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ZoneOmega_basic

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#22 ZoneOmega_basic
Member since 2002 • 835 Posts
[QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"]...should watch Gamespot's video of Peter Molyneux's demo for Fable 2. He talks about how Final Fantasy VII (as well as Ico) was emotionally impactful for him as a gamer, and how he hopes to replicate that emotional appeal in Fable 2 (in his own way, of course).

It just goes to show that there are good qualities in both jrpg's and wrpg's, and that developers from both sides can learn from one another. Look at Final Fantasy XII -- clearly the team that made the game learned from wrpg's.

I've always disliked the sentiment of wrpg players that jrpg's are anachronistic, and that because they tell linear storylines and give you a character whose identity and story is developed beforehand, that they are thus inferior to wrpg's.

If a well-established game designer like Peter Molyneux can recognize the virtues of emotional appeal in jrpg's, I think wrpg players should as well.
fuzzysquash


Sadly, japanese developers aren't learining from anyone. Rather they are rehashing the same ideas over and over again (Final Fantasy anyone?). Japanses RPGs need to move out of the dark age and learn some new tricks.

Tell me how FFXII rehashed from previous FF's.



FFVII wasn't as much of a rehash because if was the first Final Fantasy set in 3D (Even though it was still largely rehashed from it's 2D counterparts.) Ever since its move to 3D, FF has been the same thing over and over, its just getting old.

Answer the prompt. I asked you about XII, not VII.



Oh, I must of misread. I thought you might be trying to make a real argument with FFVII. But if you're speaking of FFXII, that is just self-explanatory.
If you can't see that Final Fantasy has been the same crap with slightly different story and characters that you can join the officially ceritified moron club. If you're into that kind of stuff, good for you.

hmm...your argument is that FFXII has the "same crap" with a different story, and if I can't recognize that I should join the moron club. Ok. Now tell me, wise guy, what's the DIFFERENCE between FFXII and past FF's?



Ususally, to argue with someone, you present the facts for YOUR OWN argument. The opposition shouldn't have to do it for you. You're the one saying FFXII is revolutionary, shouldn't you be able to tell me why this is true?

Did I say it was revolutionary? Please point me to the quote. You're the one making clever remarks about how FF is the same crap. Prove you've got the knowledge. Tell me how XII is different from past FF's. Or are you too frightened that you'll contradict yourself?



Its sad that you're basically begging me to lay out your own argument for you. You must not get it.
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RahnAetas

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#23 RahnAetas
Member since 2003 • 1834 Posts

Its sad that you're basically begging me to lay out your own argument for you. You must not get it.
ZoneOmega_basic

I'm going to have to agree with you on this point thus far.  I certainly haven't been keeping up with the FF series and I certainly need convincing that the newest installation actually has dared to break from the repetition of "angsty teens out to save the world" format they seem to have been driving for awhile now.
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fuzzysquash

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#24 fuzzysquash
Member since 2004 • 17374 Posts
[QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"]...should watch Gamespot's video of Peter Molyneux's demo for Fable 2. He talks about how Final Fantasy VII (as well as Ico) was emotionally impactful for him as a gamer, and how he hopes to replicate that emotional appeal in Fable 2 (in his own way, of course).

It just goes to show that there are good qualities in both jrpg's and wrpg's, and that developers from both sides can learn from one another. Look at Final Fantasy XII -- clearly the team that made the game learned from wrpg's.

I've always disliked the sentiment of wrpg players that jrpg's are anachronistic, and that because they tell linear storylines and give you a character whose identity and story is developed beforehand, that they are thus inferior to wrpg's.

If a well-established game designer like Peter Molyneux can recognize the virtues of emotional appeal in jrpg's, I think wrpg players should as well.
ZoneOmega_basic


Sadly, japanese developers aren't learining from anyone. Rather they are rehashing the same ideas over and over again (Final Fantasy anyone?). Japanses RPGs need to move out of the dark age and learn some new tricks.

Tell me how FFXII rehashed from previous FF's.



FFVII wasn't as much of a rehash because if was the first Final Fantasy set in 3D (Even though it was still largely rehashed from it's 2D counterparts.) Ever since its move to 3D, FF has been the same thing over and over, its just getting old.

Answer the prompt. I asked you about XII, not VII.



Oh, I must of misread. I thought you might be trying to make a real argument with FFVII. But if you're speaking of FFXII, that is just self-explanatory.
If you can't see that Final Fantasy has been the same crap with slightly different story and characters that you can join the officially ceritified moron club. If you're into that kind of stuff, good for you.

hmm...your argument is that FFXII has the "same crap" with a different story, and if I can't recognize that I should join the moron club. Ok. Now tell me, wise guy, what's the DIFFERENCE between FFXII and past FF's?



Ususally, to argue with someone, you present the facts for YOUR OWN argument. The opposition shouldn't have to do it for you. You're the one saying FFXII is revolutionary, shouldn't you be able to tell me why this is true?

Did I say it was revolutionary? Please point me to the quote. You're the one making clever remarks about how FF is the same crap. Prove you've got the knowledge. Tell me how XII is different from past FF's. Or are you too frightened that you'll contradict yourself?



Its sad that you're basically begging me to lay out your own argument for you. You must not get it.

Okay, you're apparently too scared to answer the question. Let me tell you. FF's gameplay changed from turn-based to active dimension battle system. Full free-roaming, battle interface is seamless with exploration, like wrpg's. Gambit system has been added to reduce micro-managing and increase strategic thinking, much like basic-level AI programming. Its environments are grand. Its art style is inspired, deriving architectural inspiration from the ancient Mayans to the Egyptians to modern times. Unlike most games, it has a deeply involving political story, told in a classical English style like a Shakespearean play. Tell me, how is that indicative of the "same crap" as previous FF's?
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TriangleHard

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#25 TriangleHard
Member since 2005 • 9097 Posts
Actually I was the one that said FFXII was revolutionary.

The reason I have said that is because of FF XII battle system, which uses ADB system and gambit system.

For long time, RPG fans had to live with randomly generated battles and even if it wasn't randomly generated battle, you still had to play through turn based battle system in a battle field that was seperate from the world map.

KOTOR did try something new, but the battle system was less friendly and was easily confusing and perhaps too complicated. That was usually the result of current RPG trend, overly complicated battle system in attempt to make different type of battles in RPG.

Final Fantasy XII changed that by creating more dynamic world where monsters roam freely and have battle system that was more direct than other RPGs. Now all the battles were done seamlessly. No longer you had to bother with randomly generated battle, or static turn based system that allowed no movement, complicated battle system, nor you had to play like not very good action game.

While maintaining the feel of turn based battle system, SquareEnix was able to make a battle system that seems more action oriented and much more natural exploration, while keeping everything very simple.

Also gambit system. Often if you play RPG, there is auto-battle features that is not as useful as you want as A.I would waste too much of your item or make not very smart decision and get wiped out. Also many games that has complicated battle system has party members acting entirely on A.I which ends up frustrating players. Gambit fixes all the A.I problems by letting you preprogram their action by setting them up with reactions they should take according to situations.

I think many core RPG fans dislike action oriented battles and overly complicated battles as well as randomly generated battles. FFXII provided exactly a way to remedy all that which I thought was quite a bit of accomplishment.
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ZoneOmega_basic

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#26 ZoneOmega_basic
Member since 2002 • 835 Posts
[QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"]...should watch Gamespot's video of Peter Molyneux's demo for Fable 2. He talks about how Final Fantasy VII (as well as Ico) was emotionally impactful for him as a gamer, and how he hopes to replicate that emotional appeal in Fable 2 (in his own way, of course).

It just goes to show that there are good qualities in both jrpg's and wrpg's, and that developers from both sides can learn from one another. Look at Final Fantasy XII -- clearly the team that made the game learned from wrpg's.

I've always disliked the sentiment of wrpg players that jrpg's are anachronistic, and that because they tell linear storylines and give you a character whose identity and story is developed beforehand, that they are thus inferior to wrpg's.

If a well-established game designer like Peter Molyneux can recognize the virtues of emotional appeal in jrpg's, I think wrpg players should as well.
fuzzysquash


Sadly, japanese developers aren't learining from anyone. Rather they are rehashing the same ideas over and over again (Final Fantasy anyone?). Japanses RPGs need to move out of the dark age and learn some new tricks.

Tell me how FFXII rehashed from previous FF's.



FFVII wasn't as much of a rehash because if was the first Final Fantasy set in 3D (Even though it was still largely rehashed from it's 2D counterparts.) Ever since its move to 3D, FF has been the same thing over and over, its just getting old.

Answer the prompt. I asked you about XII, not VII.



Oh, I must of misread. I thought you might be trying to make a real argument with FFVII. But if you're speaking of FFXII, that is just self-explanatory.
If you can't see that Final Fantasy has been the same crap with slightly different story and characters that you can join the officially ceritified moron club. If you're into that kind of stuff, good for you.

hmm...your argument is that FFXII has the "same crap" with a different story, and if I can't recognize that I should join the moron club. Ok. Now tell me, wise guy, what's the DIFFERENCE between FFXII and past FF's?



Ususally, to argue with someone, you present the facts for YOUR OWN argument. The opposition shouldn't have to do it for you. You're the one saying FFXII is revolutionary, shouldn't you be able to tell me why this is true?

Did I say it was revolutionary? Please point me to the quote. You're the one making clever remarks about how FF is the same crap. Prove you've got the knowledge. Tell me how XII is different from past FF's. Or are you too frightened that you'll contradict yourself?



Its sad that you're basically begging me to lay out your own argument for you. You must not get it.

Okay, you're apparently too scared to answer the question. Let me tell you. FF's gameplay changed from turn-based to active dimension battle system. Full free-roaming, battle interface is seamless with exploration, like wrpg's. Gambit system has been added to reduce micro-managing and increase strategic thinking, much like basic-level AI programming. Its environments are grand. Its art ****is inspired, deriving architectural inspiration from the ancient Mayans to the Egyptians to modern times. Unlike most games, it has a deeply involving political story, told in a ****cal English ****like a Shakespearean play. Tell me, how is that indicative of the "same crap" as previous FF's?


Sadly, all of what you just described has been going on in games for over 10 years now. Welcome to earth. Same gay looking she-man characters, still linear, still boring. Goodnight.
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RahnAetas

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#27 RahnAetas
Member since 2003 • 1834 Posts
Let me tell you. FF's gameplay changed from turn-based to active dimension battle system. Full free-roaming, battle interface is seamless with exploration, like wrpg's. Gambit system has been added to reduce micro-managing and increase strategic thinking, much like basic-level AI programming. Its environments are grand. Its art style is inspired, deriving architectural inspiration from the ancient Mayans to the Egyptians to modern times. Unlike most games, it has a deeply involving political story, told in a classical English style like a Shakespearean play. Tell me, how is that indicative of the "same crap" as previous FF's? fuzzysquash

Please don't tell me that the world goes to hell because of politics.  I don't really want another society destroys the world plot.  Such plots really makes the characters inept at saving the world since they can't solve the bitter social undertones that cause the problems in the first place. 

Heros need villians, provoking villians.  I haven't seen a good villian since Kefka in the FF series.  And FFX had one of the sorriest excuses for a villian ever.
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fuzzysquash

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#28 fuzzysquash
Member since 2004 • 17374 Posts
[QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"][QUOTE="ZoneOmega_basic"][QUOTE="fuzzysquash"]...should watch Gamespot's video of Peter Molyneux's demo for Fable 2. He talks about how Final Fantasy VII (as well as Ico) was emotionally impactful for him as a gamer, and how he hopes to replicate that emotional appeal in Fable 2 (in his own way, of course).

It just goes to show that there are good qualities in both jrpg's and wrpg's, and that developers from both sides can learn from one another. Look at Final Fantasy XII -- clearly the team that made the game learned from wrpg's.

I've always disliked the sentiment of wrpg players that jrpg's are anachronistic, and that because they tell linear storylines and give you a character whose identity and story is developed beforehand, that they are thus inferior to wrpg's.

If a well-established game designer like Peter Molyneux can recognize the virtues of emotional appeal in jrpg's, I think wrpg players should as well.
ZoneOmega_basic


Sadly, japanese developers aren't learining from anyone. Rather they are rehashing the same ideas over and over again (Final Fantasy anyone?). Japanses RPGs need to move out of the dark age and learn some new tricks.

Tell me how FFXII rehashed from previous FF's.



FFVII wasn't as much of a rehash because if was the first Final Fantasy set in 3D (Even though it was still largely rehashed from it's 2D counterparts.) Ever since its move to 3D, FF has been the same thing over and over, its just getting old.

Answer the prompt. I asked you about XII, not VII.



Oh, I must of misread. I thought you might be trying to make a real argument with FFVII. But if you're speaking of FFXII, that is just self-explanatory.
If you can't see that Final Fantasy has been the same crap with slightly different story and characters that you can join the officially ceritified moron club. If you're into that kind of stuff, good for you.

hmm...your argument is that FFXII has the "same crap" with a different story, and if I can't recognize that I should join the moron club. Ok. Now tell me, wise guy, what's the DIFFERENCE between FFXII and past FF's?



Ususally, to argue with someone, you present the facts for YOUR OWN argument. The opposition shouldn't have to do it for you. You're the one saying FFXII is revolutionary, shouldn't you be able to tell me why this is true?

Did I say it was revolutionary? Please point me to the quote. You're the one making clever remarks about how FF is the same crap. Prove you've got the knowledge. Tell me how XII is different from past FF's. Or are you too frightened that you'll contradict yourself?



Its sad that you're basically begging me to lay out your own argument for you. You must not get it.

Okay, you're apparently too scared to answer the question. Let me tell you. FF's gameplay changed from turn-based to active dimension battle system. Full free-roaming, battle interface is seamless with exploration, like wrpg's. Gambit system has been added to reduce micro-managing and increase strategic thinking, much like basic-level AI programming. Its environments are grand. Its art ****is inspired, deriving architectural inspiration from the ancient Mayans to the Egyptians to modern times. Unlike most games, it has a deeply involving political story, told in a ****cal English ****like a Shakespearean play. Tell me, how is that indicative of the "same crap" as previous FF's?


Sadly, all of what you just described has been going on in games for over 10 years now. Welcome to earth. Same gay looking she-man characters, still linear, still boring. Goodnight.

Ah, but it's different from past FF's, isn't it? If FFXII is doing things that current games are doing, has it not moved out of the "Dark Ages" that you argued it was stuck in? This was the self-contradiction I was trying to point you to, but obviously you had no knowledge of how FFXII had evolved, and hence made the foolish claim that it was the "same crap" as past FF's. People like yourself should really know what they're talking about before they make bashing statements.
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TriangleHard

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#29 TriangleHard
Member since 2005 • 9097 Posts
[QUOTE="fuzzysquash"]Let me tell you. FF's gameplay changed from turn-based to active dimension battle system. Full free-roaming, battle interface is seamless with exploration, like wrpg's. Gambit system has been added to reduce micro-managing and increase strategic thinking, much like basic-level AI programming. Its environments are grand. Its art style is inspired, deriving architectural inspiration from the ancient Mayans to the Egyptians to modern times. Unlike most games, it has a deeply involving political story, told in a classical English style like a Shakespearean play. Tell me, how is that indicative of the "same crap" as previous FF's?


Please don't tell me that the world goes to hell because of politics. I don't really want another society destroys the world plot. Such plots really makes the characters inept at saving the world since they can't solve the bitter social undertones that cause the problems in the first place.

Heros need villians, provoking villians. I haven't seen a good villian since Kefka in the FF series. And FFX had one of the sorriest excuses for a villian ever.RahnAetas

Um the story has nothing to do with society destroys the world plot. Why don't you play the game before you become critical of the game? It is quite foolish to make a critical statement of a game without any knowledge. That's what soccer moms with with GTA series.
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fuzzysquash

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#30 fuzzysquash
Member since 2004 • 17374 Posts
Um the story has nothing to do with society destroys the world plot. Why don't you play the game before you become critical of the game? It is quite foolish to make a critical statement of a game without any knowledge. That's what soccer moms with with GTA series.TriangleHard
exactly. It's like writing a movie review before seeing the movie. Play the game before you criticize it, people, or you'll only be bashing on the basis of unsubstantiated assumptions, which does not make you appear very intelligent or informed.
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#31 savage161
Member since 2006 • 2126 Posts

[QUOTE="JiveT"]You are so wrong. Wrong wrong wrong. People will always recognize virtue in different things. You can't force them to love JRPG's no matter how much Peter M. cried during ICO or FFVII. Its an easy emotion to toy with when you saddle a person with a character for 40 hours then bump them off. In FABLE 2 you will find love, nurture love, and it will all be on your terms. Not on some script force fed to you by the hacks at Square-Enix.

 fuzzysquash

the same hacks that are known as some of gaming's greatest storytellers? And let me tell you, I enjoyed Fable, but its story was completely devoid of any emotional appeal or interesting element. You're telling me a proven storyteller like Square is going to be subverted by Lionhead in Fable 2? Because of a concept which derives from Nintendogs?

The dog thing, Who cares, Correct me if i wrong but wanst fable Lionheads first rpg then if so it was a pretty good game that just didnt live upto the quality it was hyped to be, I think Lh has the hardware now to do what it wanted and with the funding from Ms and the development time, Fable2 will buid upon a good foundaion from what Fable was and i can see in next of gen systems wars will be hypedfor Fable 3 because Fable 2 was one of the best games last gen.

But really square need to have a info session with Bioware, Bethesda and Blizzard then possibly they could make a game of all games together which would probaly be AAAA and yes even at gamespot, Actually it will score 20 out of 10.

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RahnAetas

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#32 RahnAetas
Member since 2003 • 1834 Posts
[QUOTE="TriangleHard"]Um the story has nothing to do with society destroys the world plot. Why don't you play the game before you become critical of the game? It is quite foolish to make a critical statement of a game without any knowledge. That's what soccer moms with with GTA series.fuzzysquash
exactly. It's like writing a movie review before seeing the movie. Play the game before you criticize it, people, or you'll only be bashing on the basis of unsubstantiated assumptions, which does not make you appear very intelligent or informed.


As a person who has fallen out with the FF series I really don't owe it much respect anymore.  Since no one is willing to indulge me, I looked the information myself.  (You people are really stuck up you know that?  Extra points for you for bashing my intellgence.)

At any rate from what I gathered, there maybe some hope for it.  However that said, I have no aspirations to follow the tale of yet another teen (who may or may not be angsty, who loses points for getting compared to Tidus) who happens to be the prince of some fallen kingdom reclaim the throne.  The reclaiming the throne thing I'm okay with though.  I'm not holding my breath.
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TriangleHard

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#33 TriangleHard
Member since 2005 • 9097 Posts
Well Final Fantasy XII is certainly very different from most of Final Fantasy series.

After all, it was Matsuno's work. The one who was responsible for Vagrant Story and Final Fantasy Tactics.

I think that alone explains very well why Final Fantasy XII is much different than other FF series.
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fuzzysquash

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#34 fuzzysquash
Member since 2004 • 17374 Posts
[QUOTE="fuzzysquash"][QUOTE="TriangleHard"]Um the story has nothing to do with society destroys the world plot. Why don't you play the game before you become critical of the game? It is quite foolish to make a critical statement of a game without any knowledge. That's what soccer moms with with GTA series.RahnAetas
exactly. It's like writing a movie review before seeing the movie. Play the game before you criticize it, people, or you'll only be bashing on the basis of unsubstantiated assumptions, which does not make you appear very intelligent or informed.


As a person who has fallen out with the FF series I really don't owe it much respect anymore. Since no one is willing to indulge me, I looked the information myself. (You people are really stuck up you know that? Extra points for you for bashing my intellgence.).

You fell out with the FF series on the basis of past games, and yet you criticize installments you've not yet played. You just assume that because X was similar with past FF's, that XII is the same as X. That is a false assumption, and I've already described why. You might not want to play FF games anymore, but that doesn't give you the credibility to criticize games you've not yet played, based on false assumptions. Like I said, it's like criticizing a movie before you've seen it, based on the previous film in the series. In this case, the sequel is VERY different from the original.
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RahnAetas

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#35 RahnAetas
Member since 2003 • 1834 Posts
[QUOTE="RahnAetas"][QUOTE="fuzzysquash"][QUOTE="TriangleHard"]Um the story has nothing to do with society destroys the world plot. Why don't you play the game before you become critical of the game? It is quite foolish to make a critical statement of a game without any knowledge. That's what soccer moms with with GTA series.fuzzysquash
exactly. It's like writing a movie review before seeing the movie. Play the game before you criticize it, people, or you'll only be bashing on the basis of unsubstantiated assumptions, which does not make you appear very intelligent or informed.


As a person who has fallen out with the FF series I really don't owe it much respect anymore. Since no one is willing to indulge me, I looked the information myself. (You people are really stuck up you know that? Extra points for you for bashing my intellgence.).

You fell out with the FF series on the basis of past games, and yet you criticize installments you've not yet played. You just assume that because X was similar with past FF's, that XII is the same as X. That is a false assumption, and I've already described why. You might not want to play FF games anymore, but that doesn't give you the credibility to criticize games you've not yet played, based on false assumptions. Like I said, it's like criticizing a movie before you've seen it, based on the previous film in the series. In this case, the sequel is VERY different from the original.


I'm more critizsing Square as a whole for doing the same old thing so much to the point of "why bother."  I only have previous experience, and in my case, previous dissapointments.  I certainly have no reason to believe that they have broken the trend.  Let me tell you that what you've presented, or lack of, has done little to demonstrate that they have.  You say it's different, but don't bother really saying why.  I know there are people out there who absolutely loved FFX, but I wasn't one of them.

This just reminds me of boxes that use the label "New and Improved" when it's not really all that new, or really improved.

I'm not going to fall in love with any of the characters or story unless they let me do so, as opposed to trying to force me to like these clueless characters them by giving them the most screen time. 
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fuzzysquash

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#36 fuzzysquash
Member since 2004 • 17374 Posts
[QUOTE="fuzzysquash"][QUOTE="RahnAetas"][QUOTE="fuzzysquash"][QUOTE="TriangleHard"]Um the story has nothing to do with society destroys the world plot. Why don't you play the game before you become critical of the game? It is quite foolish to make a critical statement of a game without any knowledge. That's what soccer moms with with GTA series.RahnAetas
exactly. It's like writing a movie review before seeing the movie. Play the game before you criticize it, people, or you'll only be bashing on the basis of unsubstantiated assumptions, which does not make you appear very intelligent or informed.


As a person who has fallen out with the FF series I really don't owe it much respect anymore. Since no one is willing to indulge me, I looked the information myself. (You people are really stuck up you know that? Extra points for you for bashing my intellgence.).

You fell out with the FF series on the basis of past games, and yet you criticize installments you've not yet played. You just assume that because X was similar with past FF's, that XII is the same as X. That is a false assumption, and I've already described why. You might not want to play FF games anymore, but that doesn't give you the credibility to criticize games you've not yet played, based on false assumptions. Like I said, it's like criticizing a movie before you've seen it, based on the previous film in the series. In this case, the sequel is VERY different from the original.


I'm more critizsing Square as a whole for doing the same old thing so much to the point of "why bother." I only have previous experience, and in my case, previous dissapointments. I certainly have no reason to believe that they have broken the trend. Let me tell you that what you've presented, or lack of, has done little to demonstrate that they have. You say it's different, but don't bother really saying why. I know there are people out there who absolutely loved FFX, but I wasn't one of them.

This just reminds me of boxes that use the label "New and Improved" when it's not really all that new, or really improved.

I'm not going to fall in love with any of the characters or story unless they let me do so, as opposed to trying to force me to like these clueless characters them by giving them the most screen time.

Hmm.....yeah.....you have no evidence other than the plethora of game reviews out there that say it's different and improved based on the very reasons I gave. Don't trust me? Read the reviews yourself. http://www.gamerankings.com/htmlpages2/459841.asp?q=final%20fantasy%20xii Quit talking about the characters as clueless or the storyline as generic until: 1) You've PLAYED THE FRIGGIN' GAME or

2) Read a sufficiently ample sample of reviews so as to have formed an educated opinion as to what sets the game apart from previous installments, its true strengths and weaknesses. Until then, your bashing of the game makes no sense, because it's based on PAST games, not the game we're talking about.
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TriangleHard

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#37 TriangleHard
Member since 2005 • 9097 Posts
I like many of Final Fantasy characters, I think they are well designed and rich with personalities. Since Final Fantasy always provides good number of characters, it isn't too difficult to find a character you can really like.

As for as saying the game is same old same old, I have to disagree. Never continuing story, always attempting to improve gameplay, graphic, presentation, always trying different overall design (FFX was asian themed, FFXII western, FFVII gloomy futuristic, FFVIII bright futuristic, FFIX traditional ), and more. SquareEnix tries their best to not remain their game static.

Especially compared to other franchises, SquareEnix kept Final Fantasy series very fresh. I mean look at Street Fighter, Resident Evil, Dynasty Warriors, Call of Duty or just about all first person shooter, practically all sports games, the list goes on and on.

Compared to those franchises, Final Fantasy series have kept their franchise quite fresh in each of their installment. You talk as if all the story is similar and characters are similar, but I find it untrue. Squall was isolated and stubborn character, Cloud had an edge to him and quite cocky, Tidus was the really whiny one but he had bright personalities, etc etc etc.

I just think you just dislike RPG which is fine, but don't accuse of a great franchise in video game for something it is not.
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jeffwulf

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#38 jeffwulf
Member since 2004 • 1569 Posts
Actually I was the one that said FFXII was revolutionary.

The reason I have said that is because of FF XII battle system, which uses ADB system and gambit system.

For long time, RPG fans had to live with randomly generated battles and even if it wasn't randomly generated battle, you still had to play through turn based battle system in a battle field that was seperate from the world map.

KOTOR did try something new, but the battle system was less friendly and was easily confusing and perhaps too complicated. That was usually the result of current RPG trend, overly complicated battle system in attempt to make different type of battles in RPG.

Final Fantasy XII changed that by creating more dynamic world where monsters roam freely and have battle system that was more direct than other RPGs. Now all the battles were done seamlessly. No longer you had to bother with randomly generated battle, or static turn based system that allowed no movement, complicated battle system, nor you had to play like not very good action game.

While maintaining the feel of turn based battle system, SquareEnix was able to make a battle system that seems more action oriented and much more natural exploration, while keeping everything very simple.

Also gambit system. Often if you play RPG, there is auto-battle features that is not as useful as you want as A.I would waste too much of your item or make not very smart decision and get wiped out. Also many games that has complicated battle system has party members acting entirely on A.I which ends up frustrating players. Gambit fixes all the A.I problems by letting you preprogram their action by setting them up with reactions they should take according to situations.

I think many core RPG fans dislike action oriented battles and overly complicated battles as well as randomly generated battles. FFXII provided exactly a way to remedy all that which I thought was quite a bit of accomplishment.
TriangleHard

KOTOR was a modifed NeverWinter Nights.  It really didn't do anything that NWN didn't do.  And NWN didn't do anything that the infinity engine didn't do, besides make things 3D.
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#39 RahnAetas
Member since 2003 • 1834 Posts
[QUOTE="RahnAetas"][QUOTE="fuzzysquash"][QUOTE="RahnAetas"][QUOTE="fuzzysquash"][QUOTE="TriangleHard"]Um the story has nothing to do with society destroys the world plot. Why don't you play the game before you become critical of the game? It is quite foolish to make a critical statement of a game without any knowledge. That's what soccer moms with with GTA series.fuzzysquash
exactly. It's like writing a movie review before seeing the movie. Play the game before you criticize it, people, or you'll only be bashing on the basis of unsubstantiated assumptions, which does not make you appear very intelligent or informed.


As a person who has fallen out with the FF series I really don't owe it much respect anymore. Since no one is willing to indulge me, I looked the information myself. (You people are really stuck up you know that? Extra points for you for bashing my intellgence.).

You fell out with the FF series on the basis of past games, and yet you criticize installments you've not yet played. You just assume that because X was similar with past FF's, that XII is the same as X. That is a false assumption, and I've already described why. You might not want to play FF games anymore, but that doesn't give you the credibility to criticize games you've not yet played, based on false assumptions. Like I said, it's like criticizing a movie before you've seen it, based on the previous film in the series. In this case, the sequel is VERY different from the original.


I'm more critizsing Square as a whole for doing the same old thing so much to the point of "why bother." I only have previous experience, and in my case, previous dissapointments. I certainly have no reason to believe that they have broken the trend. Let me tell you that what you've presented, or lack of, has done little to demonstrate that they have. You say it's different, but don't bother really saying why. I know there are people out there who absolutely loved FFX, but I wasn't one of them.

This just reminds me of boxes that use the label "New and Improved" when it's not really all that new, or really improved.

I'm not going to fall in love with any of the characters or story unless they let me do so, as opposed to trying to force me to like these clueless characters them by giving them the most screen time.

Hmm.....yeah.....you have no evidence other than the plethora of game reviews out there that say it's different and improved based on the very reasons I gave. Don't trust me? Read the reviews yourself. Quit talking about the characters as clueless or the storyline as generic until: 1) You've PLAYED THE FRIGGIN' GAME or 2) Read a sufficiently ample sample of reviews so as to have formed an educated opinion as to what sets the game apart from previous installments, its true strengths and weaknesses. Until then, your bashing of the game makes no sense, because it's based on PAST games, not the game we're talking about.


Well I'll just stop asking you for evidence to the contrary.  If you want to make a statement saying "It's great" and preach it, come with some examples and experiences of your own.  I already did as much research as I wanted to on the topic, and I can't say I'm impressed.

When it comes to experiences, FF6 was the one that I came away with satisfied with.  The thing about the recent FF series is that people have to like the main character or the rest of the story becomes a chore.  When it came to FF6 the storyline did not revolve around any one central character and the others only acting as support.  The story revolved around... the story.  The tale was what drove the game.  It wasn't about some kid out to save the world.  It wasn't about empathizing with the central character so you could believe in what he was doing.  It was about drawing you into a different world.  It was through that world that I could then empathize with the characters living and struggling within it.

That has been the trend, at least for me, that the game ends up centralizating around a character who is ultimately unintresting, as opposed to the world, the story, the tale.
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TriangleHard

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#40 TriangleHard
Member since 2005 • 9097 Posts
if that's what you like, then you should like FFXII

because it is exactly like that, which generated many complaints from FF fans for having story not revolve around characters.

Personally I love FFXII, but FFVI not so much.
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grayfox_2k

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#41 grayfox_2k
Member since 2005 • 1901 Posts
JRPG haters should drop... i wanna say dead but i'm afraid of getting reported :P

 anyways i consider myself as a WRPG hater but i think that Fable was a good game and i respect Molyneux a lot, even more for saying what he said :D
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Citizen_Zero

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#42 Citizen_Zero
Member since 2006 • 1786 Posts
FF is that the game where guys try and be sexy like me but fail and look like chicks. Every time i see FF i go damn look at that chick i would so plow her.... wait a min she has a flat chest...... O CHIT THATS A DUDE NOOOOOOOOOOOO!!!!!!!!!!!!  lol.

p.s I've only played one FF on the PS2 forgot witch one it was but hey i had fun playing it, i just like to cheep shot games because i can lol.
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fuzzysquash

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#43 fuzzysquash
Member since 2004 • 17374 Posts
[QUOTE="fuzzysquash"][QUOTE="RahnAetas"][QUOTE="fuzzysquash"][QUOTE="RahnAetas"][QUOTE="fuzzysquash"][QUOTE="TriangleHard"]Um the story has nothing to do with society destroys the world plot. Why don't you play the game before you become critical of the game? It is quite foolish to make a critical statement of a game without any knowledge. That's what soccer moms with with GTA series.RahnAetas
exactly. It's like writing a movie review before seeing the movie. Play the game before you criticize it, people, or you'll only be bashing on the basis of unsubstantiated assumptions, which does not make you appear very intelligent or informed.


As a person who has fallen out with the FF series I really don't owe it much respect anymore. Since no one is willing to indulge me, I looked the information myself. (You people are really stuck up you know that? Extra points for you for bashing my intellgence.).

You fell out with the FF series on the basis of past games, and yet you criticize installments you've not yet played. You just assume that because X was similar with past FF's, that XII is the same as X. That is a false assumption, and I've already described why. You might not want to play FF games anymore, but that doesn't give you the credibility to criticize games you've not yet played, based on false assumptions. Like I said, it's like criticizing a movie before you've seen it, based on the previous film in the series. In this case, the sequel is VERY different from the original.


I'm more critizsing Square as a whole for doing the same old thing so much to the point of "why bother." I only have previous experience, and in my case, previous dissapointments. I certainly have no reason to believe that they have broken the trend. Let me tell you that what you've presented, or lack of, has done little to demonstrate that they have. You say it's different, but don't bother really saying why. I know there are people out there who absolutely loved FFX, but I wasn't one of them.

This just reminds me of boxes that use the label "New and Improved" when it's not really all that new, or really improved.

I'm not going to fall in love with any of the characters or story unless they let me do so, as opposed to trying to force me to like these clueless characters them by giving them the most screen time.

Hmm.....yeah.....you have no evidence other than the plethora of game reviews out there that say it's different and improved based on the very reasons I gave. Don't trust me? Read the reviews yourself. Quit talking about the characters as clueless or the storyline as generic until: 1) You've PLAYED THE FRIGGIN' GAME or 2) Read a sufficiently ample sample of reviews so as to have formed an educated opinion as to what sets the game apart from previous installments, its true strengths and weaknesses. Until then, your bashing of the game makes no sense, because it's based on PAST games, not the game we're talking about.


Well I'll just stop asking you for evidence to the contrary. If you want to make a statement saying "It's great" and preach it, come with some examples and experiences of your own. I already did as much research as I wanted to on the topic, and I can't say I'm impressed.

I DID come with experiences of my own. Did you even read my posts? :| I talked about improvements in the battle system, the art style, the storytelling, etc. All of these are elements I admired in the game. If you're not impressed with my impressions or those of the majority of reviewers who thought it was an excellent game, that's FINE. Just don't BASH the game on the basis of false assumptions you've made from your experiences with past installments. Comments like the characters are uninteresting, or the story is generic, or "Square's doing the same old thing", without having PLAYED the game. That's all I've been trying to say you this whole time, and time and time again you've apparently missed this point.
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chutup

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#44 chutup
Member since 2005 • 7656 Posts

FF is that the game where guys try and be sexy like me but fail and look like chicks. Every time i see FF i go damn look at that chick i would so plow her.... wait a min she has a flat chest...... O CHIT THATS A DUDE NOOOOOOOOOOOO!!!!!!!!!!!!  lol.

p.s I've only played one FF on the PS2 forgot witch one it was but hey i had fun playing it, i just like to cheep shot games because i can lol.Citizen_Zero

:lol: :lol: :lol:

Now, I love final fantasy, but that is probably the funniest post I've read all year.

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project343

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#45 project343
Member since 2005 • 14106 Posts
Sadly, all of what you just described has been going on in games for over 10 years now. Welcome to earth. Same gay looking she-man characters, still linear, still boring. Goodnight.
ZoneOmega_basic
I will admit that the Final Fantasy series does rehash a lot of the same Japanese RPG-stereotypes but you're just being ignorant. :?
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NuclearFreedom

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#46 NuclearFreedom
Member since 2006 • 1235 Posts
FF haters know that if the games were named differently you wouldnt be talking right now.
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Citizen_Zero

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#47 Citizen_Zero
Member since 2006 • 1786 Posts
FF haters know that if the games were named differently you wouldnt be talking right now. NuclearFreedom


If every FF was named differently it's popularity would go way down and thats a bad thing last time i checked, also the haters would just find another way to bash.
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Acenso

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#48 Acenso
Member since 2006 • 2355 Posts
And? Does not stop 99% of JRPGs from being crap now. Dragon Quest, Kingdom Hearts, Xenosaga, and many others. Before I would have agreed. With games like Parasite Eve, Vagrant Story, Persona II, Xenogears, FFT, Valkrye Profile, Chrono Cross, and many others. But now outside of some Atlus games and FF games. The vast majority just suck. I do have to say the one bright point has been the Tales Series. They definitly keep getting better and better. Abyss was amazing.
I do have to say Two 360 RPGs are looking fantastic. Eternal Sonata. The story behind this just sounds fantastic. And Lost Odyssy definitly has my interest if the gameplay can shape up.

It is funny. You have more WRPG haters than JRPGs just for stupid reasons like it is not anime. Yet WRPGs normally are the quiet humble type with the occasional outbreak. Yet JRPG fans normally throw a fit anytime someone says FF sucks
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ninjiijitsu

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#49 ninjiijitsu
Member since 2007 • 670 Posts
[QUOTE="fuzzysquash"]...should watch Gamespot's video of Peter Molyneux's demo for Fable 2. He talks about how Final Fantasy VII (as well as Ico) was emotionally impactful for him as a gamer, and how he hopes to replicate that emotional appeal in Fable 2 (in his own way, of course).

It just goes to show that there are good qualities in both jrpg's and wrpg's, and that developers from both sides can learn from one another. Look at Final Fantasy XII -- clearly the team that made the game learned from wrpg's.

I've always disliked the sentiment of wrpg players that jrpg's are anachronistic, and that because they tell linear storylines and give you a character whose identity and story is developed beforehand, that they are thus inferior to wrpg's.

If a well-established game designer like Peter Molyneux can recognize the virtues of emotional appeal in jrpg's, I think wrpg players should as well.
ZoneOmega_basic


Sadly, japanese developers aren't learining from anyone. Rather they are rehashing the same ideas over and over again (Final Fantasy anyone?). Japanses RPGs need to move out of the dark age and learn some new tricks.

Mistwalker aren't learning from anyone.
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ken_gamer

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#50 ken_gamer
Member since 2003 • 7522 Posts
Just love how these fanbots just go on and on preaching about what JRPGs are supposed to be like when they don't even try the games.