JRPG haters....

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rowzzr

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#51 rowzzr
Member since 2005 • 2375 Posts
Fable 2 looks like a Sims game rather than a RPG. Pregnant?WTF? do games really need that stuff? Pet Dogs? What is this s***?

I own a 360 but the only reason I will play this game is to get achievements.
Tamarind_Face
hahah yea i agree. he's just making them more worldly i guess.
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blue_hazy_basic

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#52 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts

let me try and address some of the points here.

 1) I hate linear story lines. I hated Splinter cell, I hated King Kong and I've hated every JRPG I've played for that reason. Every game needs an overarching storyline but I, most importantly, want to be able to influence it not be forced along a pre-planned route the developers force me to go down. I want to be able to explore and go more or less whereever I want when I want. Side quests and stories not related to the main quest are important to add to the immersive experience.

2) Its a ROLE-playing game. I want to develop my own character, take them down a dark path or the high road. I dopn't want to be handed a pre-made character every time and forced to play them - whats the difference between that and say GTA? Simply playing through someone elses story is not role playing. I have never understood the Anime style of cartoon characters, either in film, TV or gaming, which (I hate to generalise), of bizarre looking characters (tiny kids with giant swords wtf? lol), the same ridiculous haircut they all have, horrible over the top "acting" and horrendus dialogue (although I guess some of this comes from translation). I'm not necessarily asking for realism but still ....

3) Combat, oh my god. I've never played FFXII so I can't comment on that, but the system of 2 opposing camps lining up opposite each other and taking it turns to some wierd special attack was just so daft! I saw someone saying KOTOR combat was too complicated! Are you kidding me? Thats a huge part of the problem with RPG's (and indeed gaming) today is the dumbing down of the system for the lowest common denominator (ie Oblivion - which as still a great game).

4) Cut scenes - oh cut scenes how I hate thee. Don't get me wrong the occasional cut scene can add to the story but too many of them kill the immersive experience and especially the 2nd time I play through a game I don't want to watch them. Again too many cut scenes for me = listening to some else's story. Theres plenty more I'd like to add but I'm in work and have restricted time, its already taken me an age to writethis thanks to numerous interruptions (so forgive me for any spelling & grammar mistakes or lack of coherence!)

EDIT: oh yea and Fable was a dull hack and slash with a miserable storyline!

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blue_hazy_basic

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#53 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
err hope i didn't offend anyone :)
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killtactics

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#54 killtactics
Member since 2004 • 5957 Posts
[QUOTE="Tamarind_Face"]Fable 2 looks like a Sims game rather than a RPG. Pregnant?WTF? do games really need that stuff? Pet Dogs? What is this s***?

I own a 360 but the only reason I will play this game is to get achievements.
rowzzr
hahah yea i agree. he's just making them more worldly i guess.

So did u miss the part where u and your dog took down enemies? Yes that happend in Sims often... Also u dont have to have a wife and get her pregnant.....
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Riviera_Phantom

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#55 Riviera_Phantom
Member since 2006 • 3658 Posts
I own a 360 but the only reason I will play this game is to get achievements.
Tamarind_Face
That is lame. Go out.
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TheCrazed420

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#56 TheCrazed420
Member since 2003 • 7661 Posts
Good post, Fuzzy, I agree completely. And to the FF haters, FFXII was a fantastic game. If you didn't even try it , I suggest you do. I was dissapointed in the series after IX and X, but XII rekindled my love. It was a mature storyline, new gameplay elements, great characters, and best of all, NO MELODRAMATIC LOVE STORY! Balthier is probably my favorite FF character of all time. I love both jrpg's and wrpg's. They both bring something to the table that can be appreciated by rpg lovers. If I played only one style, I would get bored a lot quicker.
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Private_Vegas

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#57 Private_Vegas
Member since 2007 • 2783 Posts
The FF series is pretty much the only JRPG I've played. And I enjoyed them very much. However, I can see how crap like Blue Dragon could soil the genre for some people.
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TheCrazed420

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#58 TheCrazed420
Member since 2003 • 7661 Posts
The FF series is pretty much the only JRPG I've played. And I enjoyed them very much. However, I can see how crap like Blue Dragon could soil the genre for some people.Private_Vegas
I disagree completely. Games like Blue Dragon will always hit a soft spot in old-school rpg lovers. Me for one. It's great to have games like FFXII try to reinvent themselves and change the formula a bit, but it's just as great to make a game that takes proven gameplay and builds on that. Why mess with something that works?
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blue_hazy_basic

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#59 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
[QUOTE="Private_Vegas"]The FF series is pretty much the only JRPG I've played. And I enjoyed them very much. However, I can see how crap like Blue Dragon could soil the genre for some people.TheCrazed420
I disagree completely. Games like Blue Dragon will always hit a soft spot in old-school rpg lovers. Me for one. It's great to have games like FFXII try to reinvent themselves and change the formula a bit, but it's just as great to make a game that takes proven gameplay and builds on that. Why mess with something that works?

Old school? Old school is Bards Tale, Pool of Radience, hell nethack!
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TheCrazed420

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#60 TheCrazed420
Member since 2003 • 7661 Posts
[QUOTE="TheCrazed420"][QUOTE="Private_Vegas"]The FF series is pretty much the only JRPG I've played. And I enjoyed them very much. However, I can see how crap like Blue Dragon could soil the genre for some people.blue_hazy_basic
I disagree completely. Games like Blue Dragon will always hit a soft spot in old-school rpg lovers. Me for one. It's great to have games like FFXII try to reinvent themselves and change the formula a bit, but it's just as great to make a game that takes proven gameplay and builds on that. Why mess with something that works?

Old school? Old school is Bards Tale, Pool of Radience, hell nethack!

I consider FF I, Chrono Trigger, Shining Force, and Dragon Warrior old-school.
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blue_hazy_basic

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#61 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
[QUOTE="blue_hazy_basic"][QUOTE="TheCrazed420"][QUOTE="Private_Vegas"]The FF series is pretty much the only JRPG I've played. And I enjoyed them very much. However, I can see how crap like Blue Dragon could soil the genre for some people.TheCrazed420
I disagree completely. Games like Blue Dragon will always hit a soft spot in old-school rpg lovers. Me for one. It's great to have games like FFXII try to reinvent themselves and change the formula a bit, but it's just as great to make a game that takes proven gameplay and builds on that. Why mess with something that works?

Old school? Old school is Bards Tale, Pool of Radience, hell nethack!

I consider FF I, Chrono Trigger, Shining Force, and Dragon Warrior old-school.

Chrono trigger came out in 1995!!!
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Dm1uciano

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#62 Dm1uciano
Member since 2006 • 398 Posts

...should watch Gamespot's video of Peter Molyneux's demo for Fable 2. He talks about how Final Fantasy VII (as well as Ico) was emotionally impactful for him as a gamer, and how he hopes to replicate that emotional appeal in Fable 2 (in his own way, of course).

It just goes to show that there are good qualities in both jrpg's and wrpg's, and that developers from both sides can learn from one another. Look at Final Fantasy XII -- clearly the team that made the game learned from wrpg's.

I've always disliked the sentiment of wrpg players that jrpg's are anachronistic, and that because they tell linear storylines and give you a character whose identity and story is developed beforehand, that they are thus inferior to wrpg's.

If a well-established game designer like Peter Molyneux can recognize the virtues of emotional appeal in jrpg's, I think wrpg players should as well.
fuzzysquash

Every gamer grew up playing JPRPGs,

It's not that people hate it,

Its just that it's getting old and played-out.

WRPGs are new and have alot more to offer then just linear story-line, filled with CGI, and turn base combat system.

WRPGs are more appealing right now, but JPRPGs are still fun.

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TheCrazed420

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#63 TheCrazed420
Member since 2003 • 7661 Posts
[QUOTE="TheCrazed420"][QUOTE="blue_hazy_basic"][QUOTE="TheCrazed420"][QUOTE="Private_Vegas"]The FF series is pretty much the only JRPG I've played. And I enjoyed them very much. However, I can see how crap like Blue Dragon could soil the genre for some people.blue_hazy_basic
I disagree completely. Games like Blue Dragon will always hit a soft spot in old-school rpg lovers. Me for one. It's great to have games like FFXII try to reinvent themselves and change the formula a bit, but it's just as great to make a game that takes proven gameplay and builds on that. Why mess with something that works?

Old school? Old school is Bards Tale, Pool of Radience, hell nethack!

I consider FF I, Chrono Trigger, Shining Force, and Dragon Warrior old-school.

Chrono trigger came out in 1995!!!

Well FF I was in 87, 20 years ago. That's oldschool enough for me. I was 8 years old and loving it!
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Kook18

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#64 Kook18
Member since 2006 • 4257 Posts
I'm not a JRPG hater, but the genre has gotten stale to me, I enjoy my SNES/NES/PS1 JRPGs waaaaaaaaay more than anything that came out last gen.
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blue_hazy_basic

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#65 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
[QUOTE="blue_hazy_basic"][QUOTE="TheCrazed420"][QUOTE="blue_hazy_basic"][QUOTE="TheCrazed420"][QUOTE="Private_Vegas"]The FF series is pretty much the only JRPG I've played. And I enjoyed them very much. However, I can see how crap like Blue Dragon could soil the genre for some people.TheCrazed420
I disagree completely. Games like Blue Dragon will always hit a soft spot in old-school rpg lovers. Me for one. It's great to have games like FFXII try to reinvent themselves and change the formula a bit, but it's just as great to make a game that takes proven gameplay and builds on that. Why mess with something that works?

Old school? Old school is Bards Tale, Pool of Radience, hell nethack!

I consider FF I, Chrono Trigger, Shining Force, and Dragon Warrior old-school.

Chrono trigger came out in 1995!!!

Well FF I was in 87, 20 years ago. That's oldschool enough for me. I was 8 years old and loving it!

FF1 came out in US 1987??? are you sure?
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blue_hazy_basic

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#66 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts

[QUOTE="fuzzysquash"]...should watch Gamespot's video of Peter Molyneux's demo for Fable 2. He talks about how Final Fantasy VII (as well as Ico) was emotionally impactful for him as a gamer, and how he hopes to replicate that emotional appeal in Fable 2 (in his own way, of course).

It just goes to show that there are good qualities in both jrpg's and wrpg's, and that developers from both sides can learn from one another. Look at Final Fantasy XII -- clearly the team that made the game learned from wrpg's.

I've always disliked the sentiment of wrpg players that jrpg's are anachronistic, and that because they tell linear storylines and give you a character whose identity and story is developed beforehand, that they are thus inferior to wrpg's.

If a well-established game designer like Peter Molyneux can recognize the virtues of emotional appeal in jrpg's, I think wrpg players should as well.
Dm1uciano

Every gamer grew up playing JPRPGs,

It's not that people hate it,

Its just that it's getting old and played-out.

WRPGs are new and have alot more to offer then just linear story-line, filled with CGI, and turn base combat system.

WRPGs are more appealing right now, but JPRPGs are still fun.

I grew up playing RPG's (or WRPG's if you want to call them that) because there we no JRPG's at the time. They are most certainly NOT new they are the orgin of RPG's not the other way around.
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TheCrazed420

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#67 TheCrazed420
Member since 2003 • 7661 Posts
[QUOTE="TheCrazed420"][QUOTE="blue_hazy_basic"][QUOTE="TheCrazed420"][QUOTE="blue_hazy_basic"][QUOTE="TheCrazed420"][QUOTE="Private_Vegas"]The FF series is pretty much the only JRPG I've played. And I enjoyed them very much. However, I can see how crap like Blue Dragon could soil the genre for some people.blue_hazy_basic
I disagree completely. Games like Blue Dragon will always hit a soft spot in old-school rpg lovers. Me for one. It's great to have games like FFXII try to reinvent themselves and change the formula a bit, but it's just as great to make a game that takes proven gameplay and builds on that. Why mess with something that works?

Old school? Old school is Bards Tale, Pool of Radience, hell nethack!

I consider FF I, Chrono Trigger, Shining Force, and Dragon Warrior old-school.

Chrono trigger came out in 1995!!!

Well FF I was in 87, 20 years ago. That's oldschool enough for me. I was 8 years old and loving it!

FF1 came out in US 1987??? are you sure?

Bah, my bad, it was in 1990. Forgive me, I was too young to remember exactly, so I googled it quick. Doesn't matter, my point is that I loved that old style of rpg gameplay, chasing around the back of castles into areas you couldnt see on screen, hoping for a chest...you know what I'm talking about...
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Kook18

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#68 Kook18
Member since 2006 • 4257 Posts
[QUOTE="TheCrazed420"][QUOTE="blue_hazy_basic"][QUOTE="TheCrazed420"][QUOTE="blue_hazy_basic"][QUOTE="TheCrazed420"][QUOTE="Private_Vegas"]The FF series is pretty much the only JRPG I've played. And I enjoyed them very much. However, I can see how crap like Blue Dragon could soil the genre for some people.blue_hazy_basic
I disagree completely. Games like Blue Dragon will always hit a soft spot in old-school rpg lovers. Me for one. It's great to have games like FFXII try to reinvent themselves and change the formula a bit, but it's just as great to make a game that takes proven gameplay and builds on that. Why mess with something that works?

Old school? Old school is Bards Tale, Pool of Radience, hell nethack!

I consider FF I, Chrono Trigger, Shining Force, and Dragon Warrior old-school.

Chrono trigger came out in 1995!!!

Well FF I was in 87, 20 years ago. That's oldschool enough for me. I was 8 years old and loving it!

FF1 came out in US 1987??? are you sure?

came out in 1990 in US, 1987 in JP.
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blue_hazy_basic

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#69 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
[QUOTE="blue_hazy_basic"][QUOTE="TheCrazed420"][QUOTE="blue_hazy_basic"][QUOTE="TheCrazed420"][QUOTE="blue_hazy_basic"][QUOTE="TheCrazed420"][QUOTE="Private_Vegas"]The FF series is pretty much the only JRPG I've played. And I enjoyed them very much. However, I can see how crap like Blue Dragon could soil the genre for some people.TheCrazed420
I disagree completely. Games like Blue Dragon will always hit a soft spot in old-school rpg lovers. Me for one. It's great to have games like FFXII try to reinvent themselves and change the formula a bit, but it's just as great to make a game that takes proven gameplay and builds on that. Why mess with something that works?

Old school? Old school is Bards Tale, Pool of Radience, hell nethack!

I consider FF I, Chrono Trigger, Shining Force, and Dragon Warrior old-school.

Chrono trigger came out in 1995!!!

Well FF I was in 87, 20 years ago. That's oldschool enough for me. I was 8 years old and loving it!

FF1 came out in US 1987??? are you sure?

Bah, my bad, it was in 1990. Forgive me, I was too young to remember exactly, so I googled it quick. Doesn't matter, my point is that I loved that old style of rpg gameplay, chasing around the back of castles into areas you couldnt see on screen, hoping for a chest...you know what I'm talking about...

Yea I was being picky, I just get frustrated when people (not with you just in general! lol) think RPG's didn't exist before consoles
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Prid3r

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#70 Prid3r
Member since 2004 • 8643 Posts
I love the dog idea :D I love how you don't need to control him , I love how he react to you and the environment , I love how he can change between good and evil , I love the fact that each dog will be unique :D !
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donalbane

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#71 donalbane
Member since 2003 • 16383 Posts
I don't like games that have cultural refferences I can't understand. I love Japanese cluture, but when I enjoy a Japanese game story, more ofthen than not it's because it's so incomprehenible and strange it just makes me laugh, like the way the characters in Lost in Translation responded to Tokyo. And yes, Metal Gear is a perfect example of this so bad it's good cultural phenomenon of which I speak. Not trying to change anyone's mind on the matter, but just because some Western designer praises an Eastern game doesn't make me suddenly undertand an entire culture's history.
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fuzzysquash

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#72 fuzzysquash
Member since 2004 • 17374 Posts

[QUOTE="fuzzysquash"]...should watch Gamespot's video of Peter Molyneux's demo for Fable 2. He talks about how Final Fantasy VII (as well as Ico) was emotionally impactful for him as a gamer, and how he hopes to replicate that emotional appeal in Fable 2 (in his own way, of course).

It just goes to show that there are good qualities in both jrpg's and wrpg's, and that developers from both sides can learn from one another. Look at Final Fantasy XII -- clearly the team that made the game learned from wrpg's.

I've always disliked the sentiment of wrpg players that jrpg's are anachronistic, and that because they tell linear storylines and give you a character whose identity and story is developed beforehand, that they are thus inferior to wrpg's.

If a well-established game designer like Peter Molyneux can recognize the virtues of emotional appeal in jrpg's, I think wrpg players should as well.
Dm1uciano

Every gamer grew up playing JPRPGs,

It's not that people hate it,

Its just that it's getting old and played-out.

WRPGs are new and have alot more to offer then just linear story-line, filled with CGI, and turn base combat system.

WRPGs are more appealing right now, but JPRPGs are still fun.

That's the thing, though. WRPG's also have things to learn from JRPG's. Like Molyneux said, Fable lacked the emotional impact of FFVII. And imo what drove the emotional appeal of FFVII's story was not the addition of a dog, but a strong, linear story with involving characters.
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osusfaith

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#73 osusfaith
Member since 2006 • 7398 Posts
I personally don't want a "live it yourself" experience that WRPGs offer. I like getting involved in an almost cinematic experience, which is why I prefer JPRGs. I realize their gameplay usually is fairly linear, but for me I just hate the art and unimaginative stories in western games
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2FacedJanus

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#74 2FacedJanus
Member since 2004 • 8236 Posts
Fable 2 looks like a Sims game rather than a RPG. Pregnant?WTF? do games really need that stuff? Pet Dogs? What is this s***?

I own a 360 but the only reason I will play this game is to get achievements.
Tamarind_Face
It's funny, since the Sims and Nintendogs are one of the most popular titles out there :P
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blacktorn

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#75 blacktorn
Member since 2004 • 8299 Posts
He is now my favourite developer of all time even though he might not of made my fav games of all time.

1.Because he's British :)

2.I had the same emotional feeling from FFX (not 7 because i was too young,7)

3.Guess this is really tied in with 1.,he talks like how we think when we play games,he can really see the big picture,knows whats crap and knows whats good,and isn't afraid to state it and go beyond the box. (Although he did say he was nervous showing off the fable 2 footage too early as people might not get it,but i can say Peter i totally get it and can't wait to see more from you at e3 this June!)
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blue_hazy_basic

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#76 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
I personally don't want a "live it yourself" experience that WRPGs offer. I like getting involved in an almost cinematic experience, which is why I prefer JPRGs. I realize their gameplay usually is fairly linear, but for me I just hate the art and unimaginative stories in western gamesosusfaith
Go play planetscape torment ....
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killtactics

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#77 killtactics
Member since 2004 • 5957 Posts
[QUOTE="Dm1uciano"]

[QUOTE="fuzzysquash"]...should watch Gamespot's video of Peter Molyneux's demo for Fable 2. He talks about how Final Fantasy VII (as well as Ico) was emotionally impactful for him as a gamer, and how he hopes to replicate that emotional appeal in Fable 2 (in his own way, of course).

It just goes to show that there are good qualities in both jrpg's and wrpg's, and that developers from both sides can learn from one another. Look at Final Fantasy XII -- clearly the team that made the game learned from wrpg's.

I've always disliked the sentiment of wrpg players that jrpg's are anachronistic, and that because they tell linear storylines and give you a character whose identity and story is developed beforehand, that they are thus inferior to wrpg's.

If a well-established game designer like Peter Molyneux can recognize the virtues of emotional appeal in jrpg's, I think wrpg players should as well.
fuzzysquash

Every gamer grew up playing JPRPGs,

It's not that people hate it,

Its just that it's getting old and played-out.

WRPGs are new and have alot more to offer then just linear story-line, filled with CGI, and turn base combat system.

WRPGs are more appealing right now, but JPRPGs are still fun.

That's the thing, though. WRPG's also have things to learn from JRPG's. Like Molyneux said, Fable lacked the emotional impact of FFVII. And imo what drove the emotional appeal of FFVII's story was not the addition of a dog, but a strong, linear story with involving characters.

thats b/c there was no dog:|.... also if u played Sotc you would know that the horse was your best friend in the game... so take that idea and Times it by 5 and add next gen quality to it... and u have your self a winner...