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Oh and one more thing, for those that think JRPGs have better stories, I really beg to differ. WRPGs, especially the oldies, have stories that are head and shoulders above the JRPGs. medicine_freakSpeaking of the oldies, Might and Magic (the originals) were completely awesome in every way. If you've never had the priveledge to play one of the original Might and Magic games from the 90's (and 80's), I feel for you. By far the best RPGs I've ever played. This is one series that needs to come back in a really bad way. Call me a Might and Magic fanboy, I don't care. It's true. I'd agree with you. This was one series that is worthy of fanboyism.
I grew up with JRPGs but I'd have to say WRPGs have really crushed JRPGs nowadays. Bigger worlds, non linear, more customization, more mods, better combat system and such.
[QUOTE="medicine_freak"]Oh and one more thing, for those that think JRPGs have better stories, I really beg to differ. WRPGs, especially the oldies, have stories that are head and shoulders above the JRPGs. iowastateI do not agree with you at all. Ever play Planescape Torment or Baldur's Gate 2? If not than you have a reason you can disagree.
Oh and one more thing, for those that think JRPGs have better stories, I really beg to differ. WRPGs, especially the oldies, have stories that are head and shoulders above the JRPGs. medicine_freak
Would you like to use some games as a point of reference?
[QUOTE="medicine_freak"]Oh and one more thing, for those that think JRPGs have better stories, I really beg to differ. WRPGs, especially the oldies, have stories that are head and shoulders above the JRPGs. Lionheart08
Would you like to use some games as a point of reference?
My post lists the two major ones that come to mind.[QUOTE="Lionheart08"][QUOTE="medicine_freak"]Oh and one more thing, for those that think JRPGs have better stories, I really beg to differ. WRPGs, especially the oldies, have stories that are head and shoulders above the JRPGs. smerlus
Would you like to use some games as a point of reference?
My post lists the two major ones that come to mind.I mean that's cool, it's just I'm noticing a reoccuring theme in this thread of people say "_RPG is waaaaaaaaaaaaaaaay better than _RPG" without at least explaining why the feel that way.
[QUOTE="medicine_freak"]Oh and one more thing, for those that think JRPGs have better stories, I really beg to differ. WRPGs, especially the oldies, have stories that are head and shoulders above the JRPGs. Lionheart08
Would you like to use some games as a point of reference?
I mentioned them in the post just before this. But like a previous poster said, Planescape Torment, Fallout 1/2, Baldur's Gate II,My post lists the two major ones that come to mind.[QUOTE="smerlus"][QUOTE="Lionheart08"]
Would you like to use some games as a point of reference?
Lionheart08
I mean that's cool, it's just I'm noticing a reoccuring theme in this thread of people say "_RPG is waaaaaaaaaaaaaaaay better than _RPG" without at least explaining why the feel that way.
I feel that WRPGs have better stories mainly due to the enormous variety in the settings, the deeper backgrounds, and the fact that you can actually drive them. Most JRPGs are role imitation games, not role playing games, and the stories are carbon copies regardless of the actions you do in game. Where else would you play an immortal protagonist with complete memory loss living in a hellish plane investigating his own past? Certainly not in a JRPG.
[QUOTE="smerlus"][QUOTE="Lionheart08"]
Would you like to use some games as a point of reference?
My post lists the two major ones that come to mind.I mean that's cool, it's just I'm noticing a reoccuring theme in this thread of people say "_RPG is waaaaaaaaaaaaaaaay better than _RPG" without at least explaining why the feel that way.
I think JRPG's cover emotions and motivations in an elementary way. You usually never have to decide what is right, you never have to put your needs in front of the main mission and there's never a huge choice as to, does your character do the greater good no matter what the cost or stick to a strong moral balance. I haven't seen a JRPG that really handles betrayal or revenge well. If a person on your team betrays you, they are either your enemy from then on out or you welcome them and that is scripted, you don't get to choose. In NWN 2, when a party member that I often butted heads with but i equiped very well decided to part ways because she didn't agree with my latest action, and she threatened me before she left...I could have either let her leave or kill her. The best part is that it was my choice. Also revenge that is scripted really isn't a good way to do revenge for me. In Morrowind, the more I found out about the three demigods on the game (Almexia, Vivec and the other guy...) the more I disliked them. In an expansion you have to kill the one but the other one you could let live or you can do what i did. break into his temple, kill him, trap his soul in a gem and make a very powerful sword out of it and name the sword.why are people talking as if turn-based combat is the pinnacle of strategy? Turn-based combat is nothing more than a sub-category of gameplay which has it's own set of strategies compared to real time combat.
Turned based combat is NOT more strategically inclined than real time combat. Turned based combat is just more friendly to the people who can't think fast and need pauses to micro-manage.
[QUOTE="Lionheart08"]
[QUOTE="smerlus"] My post lists the two major ones that come to mind.medicine_freak
I mean that's cool, it's just I'm noticing a reoccuring theme in this thread of people say "_RPG is waaaaaaaaaaaaaaaay better than _RPG" without at least explaining why the feel that way.
I feel that WRPGs have better stories mainly due to the enormous variety in the settings, the deeper backgrounds, and the fact that you can actually drive them. Most JRPGs are role imitation games, not role playing games, and the stories are carbon copies regardless of the actions you do in game. Where else would you play an immortal protagonist with complete memory loss living in a hellish plane investigating his own past? Certainly not in a JRPG.
Take out "hellish plane" and "immortal" and you've got a JRPG.
The ability to drive the plot doesn't make it better. Choose your own adventure novels aren't more viable than novels without that ... novelty.
why are people talking as if turn-based combat is the pinnacle of strategy? Turn-based combat is nothing more than a sub-category of gameplay which has it's own set of strategies compared to real time combat.
Turned based combat is NOT more strategically inclined than real time combat. Turned based combat is just more friendly to the people who can't think fast and need pauses to micro-manage.
jhcho2
Play Xenosaga Ep. II and III. They're fairly strategic and couldn't really be done real time. It wouldn't work.
I'm sure you can win all turn based battles by simply mashing the Attack button until you win amirite?why are people talking as if turn-based combat is the pinnacle of strategy? Turn-based combat is nothing more than a sub-category of gameplay which has it's own set of strategies compared to real time combat.
Turned based combat is NOT more strategically inclined than real time combat. Turned based combat is just more friendly to the people who can't think fast and need pauses to micro-manage.
jhcho2
[QUOTE="medicine_freak"]
[QUOTE="Lionheart08"]
I mean that's cool, it's just I'm noticing a reoccuring theme in this thread of people say "_RPG is waaaaaaaaaaaaaaaay better than _RPG" without at least explaining why the feel that way.
I feel that WRPGs have better stories mainly due to the enormous variety in the settings, the deeper backgrounds, and the fact that you can actually drive them. Most JRPGs are role imitation games, not role playing games, and the stories are carbon copies regardless of the actions you do in game. Where else would you play an immortal protagonist with complete memory loss living in a hellish plane investigating his own past? Certainly not in a JRPG.
Take out "hellish plane" and "immortal" and you've got a JRPG.
The ability to drive the plot doesn't make it better. Choose your own adventure novels aren't more viable than novels without that ... novelty.
but you leave in immortal and hellish and you have a game that uses the amnesia plot and does it better than any other game out there and still offers the player freedom of choice even as to change character class mid game depending on which of the immortal's histories the player wants the character to recall. There is a reason why Planescape is considered by many to be one of the best stories in gamingI think both are pretty neutral overall. WRpgs have a lot of lore to them but too bad the characters are soo bland and boring to make anything matter, shame. The are really no good character growth and development in wrpgs which is a challage that needs totackled. Both tuype of rpgs suffer from recycled gameplay from superior games of the past. JRpgs relly on lv grinding and overpowered equipment, while Wrpgs relly on balancing stats and skill trees. WRpgs are mostly always mediaval while JRpgs are mostly anime fantasy, but of course there are games of both genre that don't follow the same formula.
Jrpgs may have better characters and personalities in their games but the backstory is almost the same, kill evil lookind doods with crazy hair and eccentric personality to save the kigdom or planet from evil. It's always too extreme, good guy are overly angelic while bad guys are in the opposite extreme lol.
Overall though I enjoy both types of games a lot. I'm always looking for the next good rpg, I don't get caught up in this silly sw arguement of pitting a game against another.
[QUOTE="hakanakumono"][QUOTE="medicine_freak"]
I feel that WRPGs have better stories mainly due to the enormous variety in the settings, the deeper backgrounds, and the fact that you can actually drive them. Most JRPGs are role imitation games, not role playing games, and the stories are carbon copies regardless of the actions you do in game. Where else would you play an immortal protagonist with complete memory loss living in a hellish plane investigating his own past? Certainly not in a JRPG.
smerlus
Take out "hellish plane" and "immortal" and you've got a JRPG.
The ability to drive the plot doesn't make it better. Choose your own adventure novels aren't more viable than novels without that ... novelty.
but you leave in immortal and hellish and you have a game that uses the amnesia plot and does it better than any other game out there and still offers the player freedom of choice even as to change character class mid game depending on which of the immortal's histories the player wants the character to recall. There is a reason why Planescape is considered by many to be one of the best stories in gamingOkay. So, why is the story so good? Why do the immortal and hellish contribute to the amnesia so much?
I think both are pretty neutral overall. WRpgs have a lot of lore to them but too bad the characters are soo bland and boring to make anything matter, shame. The are really no good character growth and development in wrpgs which is a challage that needs totackled. Both tuype of rpgs suffer from recycled gameplay from superior games of the past. JRpgs relly on lv grinding and overpowered equipment, while Wrpgs relly on balancing stats and skill trees. WRpgs are mostly always mediaval while JRpgs are mostly anime fantasy, but of course there are games of both genre that don't follow the same formula.
Jrpgs may have better characters and personalities in their games but the backstory is almost the same, kill evil lookind doods with crazy hair and eccentric personality to save the kigdom or planet from evil. It's always too extreme, good guy are overly angelic while bad guys are in the opposite extreme lol.
Overall though I enjoy both types of games a lot. I'm always looking for the next good rpg, I don't get caught up in this silly sw arguement of pitting a game against another.
edo-tensei
JRPGs and Final Fantasy games always get scoffed at for their "save the world" plots. But the thing is, they wouldn't work without them. FFXII didn't have a save the world plot and it made the journey seem meager in comparison with past Final Fantasy games ... and it struggled for direction. The thing about save the world plots is that they're all pretty different and varied so they work. As long as they don't use the same one over and over and over again it works.
i personaly think the story is whats most important in RPG's and not makeing your own character so im going with JRPG
but it really depends on the game
[QUOTE="medicine_freak"]
[QUOTE="Lionheart08"]
I mean that's cool, it's just I'm noticing a reoccuring theme in this thread of people say "_RPG is waaaaaaaaaaaaaaaay better than _RPG" without at least explaining why the feel that way.
hakanakumono
I feel that WRPGs have better stories mainly due to the enormous variety in the settings, the deeper backgrounds, and the fact that you can actually drive them. Most JRPGs are role imitation games, not role playing games, and the stories are carbon copies regardless of the actions you do in game. Where else would you play an immortal protagonist with complete memory loss living in a hellish plane investigating his own past? Certainly not in a JRPG.
Take out "hellish plane" and "immortal" and you've got a JRPG.
The ability to drive the plot doesn't make it better. Choose your own adventure novels aren't more viable than novels without that ... novelty.
Nope you don't. The difference is not only is he investigating his past, but he is also writing it based on my actions. It is true that "just because" I can make my story, it does not necessarily make the story better. However, in this case, the story IS better, regardless of how you create it. That's the beuty of a well made WRPG, a good story, that you could make. The best JRPGs could ever achieve, is a good story...
[QUOTE="Lionheart08"]I do not agree with you at all. Ever play Planescape Torment or Baldur's Gate 2? If not than you have a reason you can disagree.[QUOTE="medicine_freak"] [QUOTE="smerlus"][QUOTE="iowastate"][QUOTE="medicine_freak"]Oh and one more thing, for those that think JRPGs have better stories, I really beg to differ. WRPGs, especially the oldies, have stories that are head and shoulders above the JRPGs. smerlus
there are more than those games that give me a reason to prefer the JPRGs to WPRGs but they are good examples for why I do.
JRPGs. Memorable story line,memorable characters, more inovative gameplay and combat tends to be more entertaining in JRPGs. I had more fun fighting enemies in Tales of Symphonia, Crisis Core, Kingdom Hearts and Tales of Legendia than I did in Morrowind, Oblivion andWorld of Warcraft.
Ever play Planescape Torment or Baldur's Gate 2? If not than you have a reason you can disagree.[QUOTE="smerlus"][QUOTE="Lionheart08"] I do not agree with you at all.iowastate
there are more than those games that give me a reason to prefer the JPRGs to WPRGs but they are good examples for why I do.
Please enlighten us.[QUOTE="smerlus"][QUOTE="hakanakumono"]
Take out "hellish plane" and "immortal" and you've got a JRPG.
The ability to drive the plot doesn't make it better. Choose your own adventure novels aren't more viable than novels without that ... novelty.
but you leave in immortal and hellish and you have a game that uses the amnesia plot and does it better than any other game out there and still offers the player freedom of choice even as to change character class mid game depending on which of the immortal's histories the player wants the character to recall. There is a reason why Planescape is considered by many to be one of the best stories in gamingOkay. So, why is the story so good? Why do the immortal and hellish contribute to the amnesia so much?
That would be like asking someone to explain why The Godfather is such a good movie. I could possibly sum it up in about 2-3 pages but it would be much easier for me if you just played it.[QUOTE="hakanakumono"][QUOTE="smerlus"] but you leave in immortal and hellish and you have a game that uses the amnesia plot and does it better than any other game out there and still offers the player freedom of choice even as to change character class mid game depending on which of the immortal's histories the player wants the character to recall. There is a reason why Planescape is considered by many to be one of the best stories in gamingsmerlus
Okay. So, why is the story so good? Why do the immortal and hellish contribute to the amnesia so much?
That would be like asking someone to explain why The Godfather is such a good movie. I could possibly sum it up in about 2-3 pages but it would be much easier for me if you just played it. Exactly.WRPG. I prefer a more actiony style compared to what more JRPG's offer. Which generally seem to be random battles and turnbased combat.
Oh, and the Godfather is an overrated movie.
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