JRPG's and WRPG's are genres not places or origin.

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commonfate

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#51 commonfate
Member since 2010 • 13320 Posts

Not sure what all this talk about RPGs really matters. RPGs are RPGS. How you identify them may be different from others but I don't think too many reasonably headed people would let the value of x game diminish because of someone else's interpretation of RPG is...

uummm

Yeah I'm Italian but considered American...

Uhhh... wait what does that matter? I don't know just contributing to the thread :D

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mike_on_mic

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#52 mike_on_mic
Member since 2004 • 886 Posts
In my opinion, having played a few of each. To say thatn JRPGs are linear and WRPGs are more open world, they never quite played some of the early WRPGs. Often the way a game plays can be dictated to you by the technology. Stories, often need to be linear, the main story. As far as I could tell if you played Oblivion and you followed the main story quest straight away, you would have felt that the game was terriobly linear. I know in FFVII, once you left Midgar, you are put into this huge open environment that enabled you to go must places, If you simply followed the main story (and early on there wasn't much else to do outside the main story) it was linear again. I think often the differences between then two are often mechanics of the games and the art styles. If you start breaking the elements down, they aren't that different from each other.
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raskullibur

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#53 raskullibur
Member since 2003 • 3390 Posts
Anachronox developed by Ion Storm is a turn-based role-playing game similar in nature to many Japanese console role-playing games like Final Fantasy.