I made a post in the "Share opinions you would get flamed for" thread that I will copy here:
Bethesda doesn't know how to make a rpg. Morrowind was amazing, but oblivion and fallout 3 sucked. As in they were crap. The fallout series should be handed over to Obsidian because they really know how to make a rpg and I don't want it being ruined by bethesda after experiencing New Vegas which I have to add was one of the best rpgs I've ever played.
In order to truly be an rpg you don't need stats or anything but you need to
(1) offer players choices. In Oblivion you get absolutely no choice in the main story, at all. You have to be the good guy and you can pretend you're actually evil but because the game doesn't offer that option or recognize it, it means nothing. And by choices I don't mean you can either be the white knight who saves the world and puts his life at risk for no gain to yourself whatsoever or be the phychotic killer who destroys the world for no reason other than blood lust, ! mean actual choices that are coated in shades of gray. You could save the world for a million dollars, ally with the enclave and kill Eden to profit off of selling water or screw everyone and take it for yourself.
(2) It needs to recognize those choices.
(3) It needs to have those choices have actual meaning, give consequences. In new vegas I was working for the NCR for some extra cash after I refused to go to the fort for mr. house because I thought it was suicide walking into their main camp after I killed some of them off even if pardoned me; I still didn't trust them. While working for the ncr they asked me to deal with some trouble in the slums. I go to the slums expecting to assassinate a guy but I decide to talk to the guy in charge to see if I could find out anything interesting. Turns out he's actually a very charismatic person who really understands whats going on in the slums and really wants to fix things but he's also not an idealist and his vision isn't clouded by any stupid dreams. So I end up working with him to fix some problems between the ncr and the kings (gang who have a lot of influence in the slums who he leads) but it turns out the the higher ups in the ncr don't like my decision and want me to go through with the assassination. I refuse and after doing a bit of extra work I manage to reach a peaceful ending for this quest. This quest also turns me away from the ncr and I end up helping mr. house. The game ends and it turns out I was a bad judge of character as mr. house, being a control freak, went into the slums to take full control of new vegas. He deemed the gang that I helped, and who was governing the slums and keeping things peaceful, as traitors because of the alliance they forged due to me. He ended up wiping all of them out; all because of that choice I made. Nothing like this can be found in Fallout 3 or Oblivion and that is why I regard them as failures.
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