KAOS Studios: 360 is easier to develope for than PS3.

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Not-A-Stalker

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#51 Not-A-Stalker
Member since 2006 • 5165 Posts
[QUOTE="Not-A-Stalker"][QUOTE="tango90101"]

so, in paraphrase, blame the developers...:roll:

thanks for sticking to the script...

tango90101

Yes, it's Factor 5's fault Lair sucked, as a result of botched controls. They made the game didn't they? The game had no technical problems such as graphics or framrates from what I've played.

Are you really blaming the PS3 because Factor 5 didn't put analog controls in Lair? :|

if the ps3 was easier to work on they would have done it....

Aain, I'm no game developer or anything close to that, but adding analog controls is not hard. If anything, I'd imagine its 10 times easier than sixaxis controls.

If a below average developer like Incognito could almost perfect sixaxis AND analog controls then Factor 5, one of the better devs in the industry, could have done it too.

It is not the architexture of the PS3's fault that Factor 5 decided not to put in analog sticks, I guarantee you. You're just grasping for straws really. :|

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tango90101

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#52 tango90101
Member since 2006 • 5977 Posts
[QUOTE="tango90101"][QUOTE="Not-A-Stalker"][QUOTE="tango90101"]

so, in paraphrase, blame the developers...:roll:

thanks for sticking to the script...

Not-A-Stalker

Yes, it's Factor 5's fault Lair sucked, as a result of botched controls. They made the game didn't they? The game had no technical problems such as graphics or framrates from what I've played.

Are you really blaming the PS3 because Factor 5 didn't put analog controls in Lair? :|

if the ps3 was easier to work on they would have done it....

Aain, I'm no game developer or anything close to that, but adding analog controls is not hard. If anything, I'd imagine its 10 times easier than sixaxis controls.

If a below average developer like Incognito could almost perfect sixaxis AND analog controls then Factor 5, one of the better devs in the industry, could have done it too.

It is not the architexture of the PS3's fault that Factor 5 decided not to put in analog sticks, I guarantee you. You're just grasping for straws really. :|

you could be right.... but then again the fact the ps3 is a pain to work on underscores my belief that the developers were hindered by the ps3's architecture...

doesn't matter... EVERY ps3 game has some sort of anomoly that can be traced back to the design of the console..

"However, the tilt support never feels responsive enough to be useful in tense situations. " - taken from the Warhawk review...

sounds like Factor 5 wasn't alone....

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Norg

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#53 Norg
Member since 2002 • 15959 Posts
Ok this developer has not made one market game yet these are the people that all they have done is made one PC mod and there first big time game Frontline fules of warand there complaning ...... i hope it flops
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Not-A-Stalker

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#54 Not-A-Stalker
Member since 2006 • 5165 Posts

you could be right.... but then again the fact the ps3 is a pain to work on underscores my belief that the developers were hindered by the ps3's architecture...

doesn't matter... EVERY ps3 game has some sort of anomoly that can be traced back to the design of the console..

"However, the tilt support never feels responsive enough to be useful in tense situations. " - taken from the Warhawk review...

sounds like Factor 5 wasn't alone....

tango90101

Ok... so instead of using logic you just assume anything wrong with a PS3 game is because of the architexture... ok then. :/

Every PS3 game? What problems with lets say... Resistance: Fall of Man and the new Ratchet and Clank trace back to the design of the PS3?

And I disagree with that statement in the review. I found the sixaxis controls for Warhawks spot on. Infact, I use sixaxis controls instead of analog controls for Warhawk.

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leejohnson7

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#55 leejohnson7
Member since 2007 • 2909 Posts
[QUOTE="leejohnson7"][QUOTE="Magical_Zebra"][QUOTE="ZIMdoom"]

Why is this news? Everybody knows that the PS3 is more difficult to develop for. Even the most fanatical cows understand this to be fact.

Magical_Zebra

That is incorrect sir. The fanatical cows will say that the problem is not with the PS3, but with the "lazy devs". :shock:

Just like the 360s games tend to suffer with poor framerates.

Can you give me a list of these games that studder with framerate issues? I have 33 games and I dont recall any of them studdering. So please refresh my memory please... :shock:

These are some of the notable ones that I know of.

PGR3 (particularly in the improved garage mode (also the reason why garage mode shots shouldn't be used is they look nicer than the actual game)when lots of high poly models are in the camera view)
Splinter Cell DA (hyped better than MGS4 by a few people when it was announced, but this was its main let down)
Oblivion (really bad, even though the supposed patch fixed that.. but I haven't noticed much improvement.)
Uno (confirmed a while back, an arcade game as well)
Pro Evo Soccor 6 (occasional but frustrating)

I guess where the graphics look nice, they are demanding technically. Then there are games that don't necessarily have a bad frame-rate, but suffer with stupid issues like Bioshock, which has animations as smooth as they are in pong - they would have had a better result if they had used sprites.

Terrible load times on a lot of games, due to a semi-useful hard drive.

I could go on, but I don't much fancy wasting my time when I have been in these discussions with you before, probably about forza v gt.... its ever lasting so lets just go straight to the finish... You think X, I think Y.

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Pimpshigity21

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#56 Pimpshigity21
Member since 2005 • 1896 Posts

Lazy Devs!!!!

:lol::lol::lol:

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jbeen

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#57 jbeen
Member since 2006 • 2372 Posts

Is this new?

360 - PC Developer friendly (its MS, is that a surprise?).

Ps3- Not PC developer friendly.

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Pimpshigity21

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#58 Pimpshigity21
Member since 2005 • 1896 Posts

Is this new?

360 - PC Developer friendly (its MS, is that a surprise?).

Ps3- Not PC developer friendly.

jbeen

360 - PC Developer friendly (its MS, is that a surprise?).

Life is good.

Ps3- Not PC developer friendly.

Devs abbandon the platform like rats on a sinking ship. Sony goes on begging mode. Devs ignore all the begging going on. Devs see the dollar signs hovering over the MS machine. Sony loses war.

Yeap, this is old. Everybody knows the PS3 is going down in flames.

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Always-Honest

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#59 Always-Honest
Member since 2007 • 11261 Posts
duh
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jbeen

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#60 jbeen
Member since 2006 • 2372 Posts
If there is one thing MS knows is software and how to develop it so it is not a surprise when developers like the 360 because they don't have to work too hard to make the games on that platform. PS3 whent out on a limb with there system (remember, Sony is a hardware manufacturer first, unlike MS) so there are lots of technical bells and whistles that developers have to deal with to make the games work on the PS3.
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tango90101

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#61 tango90101
Member since 2006 • 5977 Posts
[QUOTE="tango90101"]

you could be right.... but then again the fact the ps3 is a pain to work on underscores my belief that the developers were hindered by the ps3's architecture...

doesn't matter... EVERY ps3 game has some sort of anomoly that can be traced back to the design of the console..

"However, the tilt support never feels responsive enough to be useful in tense situations. " - taken from the Warhawk review...

sounds like Factor 5 wasn't alone....

Not-A-Stalker

Ok... so instead of using logic you just assume anything wrong with a PS3 game is because of the architexture... ok then. :/

Every PS3 game? What problems with lets say... Resistance: Fall of Man and the new Ratchet and Clank trace back to the design of the PS3?

And I disagree with that statement in the review. I found the sixaxis controls for Warhawks spot on. Infact, I use sixaxis controls instead of analog controls for Warhawk.

when competing consoles do the same or more than the ps3 with no hit to performance it's either the ps3 or the ps3's developers are lacking compared to the others.... either way, it' snot good..

if the gameplay was were it should be those games you listed wouldn't have scored as low as they did..

so you have the facts, yet you simply "disagree"..? wow..powerful...:roll:

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Not-A-Stalker

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#62 Not-A-Stalker
Member since 2006 • 5165 Posts
[QUOTE="jbeen"]

Is this new?

360 - PC Developer friendly (its MS, is that a surprise?).

Ps3- Not PC developer friendly.

Pimpshigity21

360 - PC Developer friendly (its MS, is that a surprise?).

Life is good.

Ps3- Not PC developer friendly.

Devs abbandon the platform like rats on a sinking ship. Sony goes on begging mode. Devs ignore all the begging going on. Devs see the dollar signs hovering over the MS machine. Sony loses war.

Yeap, this is old. Everybody knows the PS3 is going down in flames.

Talk about an exageration... Also according to GS, the 360 has more canceled game than the PS3. Just FYI. Making a game multiplatform to maximize profits isn't "abandoning ship" it's just smart business.

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tango90101

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#63 tango90101
Member since 2006 • 5977 Posts
[QUOTE="Magical_Zebra"][QUOTE="leejohnson7"][QUOTE="Magical_Zebra"][QUOTE="ZIMdoom"]

Why is this news? Everybody knows that the PS3 is more difficult to develop for. Even the most fanatical cows understand this to be fact.

leejohnson7

That is incorrect sir. The fanatical cows will say that the problem is not with the PS3, but with the "lazy devs". :shock:

Just like the 360s games tend to suffer with poor framerates.

Can you give me a list of these games that studder with framerate issues? I have 33 games and I dont recall any of them studdering. So please refresh my memory please... :shock:

These are some of the notable ones that I know of.

PGR3 (particularly in the improved garage mode (also the reason why garage mode shots shouldn't be used is they look nicer than the actual game)when lots of high poly models are in the camera view)
Splinter Cell DA (hyped better than MGS4 by a few people when it was announced, but this was its main let down)
Oblivion (really bad, even though the supposed patch fixed that.. but I haven't noticed much improvement.)
Uno (confirmed a while back, an arcade game as well)
Pro Evo Soccor 6 (occasional but frustrating)

I guess where the graphics look nice, they are demanding technically. Then there are games that don't necessarily have a bad frame-rate, but suffer with stupid issues like Bioshock, which has animations as smooth as they are in pong - they would have had a better result if they had used sprites.

Terrible load times on a lot of games, due to a semi-useful hard drive.

I could go on, but I don't much fancy wasting my time when I have been in these discussions with you before, probably about forza v gt.... its ever lasting so lets just go straight to the finish... You think X, I think Y.

i have pgr3 and da and don't know what you're talking about...

bioshock wouldn't have scored as well as it did if what you're sayign was true....

i have no probs with my load times on my 360...none... which games specifically are you talking about...?

i don't think you have a 360...

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Not-A-Stalker

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#64 Not-A-Stalker
Member since 2006 • 5165 Posts
[QUOTE="Not-A-Stalker"][QUOTE="tango90101"]

you could be right.... but then again the fact the ps3 is a pain to work on underscores my belief that the developers were hindered by the ps3's architecture...

doesn't matter... EVERY ps3 game has some sort of anomoly that can be traced back to the design of the console..

"However, the tilt support never feels responsive enough to be useful in tense situations. " - taken from the Warhawk review...

sounds like Factor 5 wasn't alone....

tango90101

Ok... so instead of using logic you just assume anything wrong with a PS3 game is because of the architexture... ok then. :/

Every PS3 game? What problems with lets say... Resistance: Fall of Man and the new Ratchet and Clank trace back to the design of the PS3?

And I disagree with that statement in the review. I found the sixaxis controls for Warhawks spot on. Infact, I use sixaxis controls instead of analog controls for Warhawk.

when competing consoles do the same or more than the ps3 with no hit to performance it's either the ps3 or the ps3's developers are lacking compared to the others.... either way, it' snot good..

if the gameplay was were it should be those games you listed wouldn't have scored as low as they did..

so you have the facts, yet you simply "disagree"..? wow..powerful...:roll:

What?

Did you just say Resistance and Ratchet had bad gameplay? If there were any complaints for these 2 games, gameplay was not one of them. Not from me at least. :/ Don't even try tro bring up that "Identity Crisis" quote because that was the lamest excuse in a review I've ever seen. And even if they did have bad gameplay, how does that trace back to the PS3 design exactly?

What facts? Reviewers opinions are not facts. My opinion on Warhawk is just as reliable as Jeff Gerstmann's.

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elh77

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#65 elh77
Member since 2006 • 73 Posts

Looks like someone got their feelings hurt with this reply. lol

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Magical_Zebra

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#66 Magical_Zebra
Member since 2003 • 7960 Posts

These are some of the notable ones that I know of.

PGR3 (particularly in the improved garage mode (also the reason why garage mode shots shouldn't be used is they look nicer than the actual game)when lots of high poly models are in the camera view)leejohnson7

So lemme get this straight. You experience framerate issues when in garage mode, but not while you know, actually racing??!


Splinter Cell DA (hyped better than MGS4 by a few people when it was announced, but this was its main let down)leejohnson7
I dont have the game.


Oblivion (really bad, even though the supposed patch fixed that.. but I haven't noticed much improvement.)leejohnson7
Dont have it, though I have heard that it does suffer from framerate issues.

Uno (confirmed a while back, an arcade game as well)leejohnson7
Confirmed by who?? The Sony PR crew. I have UNO. Its a ****ing card game. I have never experienced this.


Pro Evo Soccor 6 (occasional but frustrating)leejohnson7
Dont have it.

I guess where the graphics look nice, they are demanding technically. Then there are games that don't necessarily have a bad frame-rate, but suffer with stupid issues like Bioshock, which has animations as smooth as they are in pong - they would have had a better result if they had used sprites.

Terrible load times on a lot of games, due to a semi-useful hard drive.leejohnson7

This is where you start going the path of the fanboy...

I could go on, but I don't much fancy wasting my time when I have been in these discussions with you before, probably about forza v gt.... its ever lasting so lets just go straight to the finish... You think X, I think Y.leejohnson7
Glad you remember. Still doesnt take away the fact that you are bias.... :shock:

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tango90101

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#67 tango90101
Member since 2006 • 5977 Posts
[QUOTE="tango90101"][QUOTE="Not-A-Stalker"][QUOTE="tango90101"]

you could be right.... but then again the fact the ps3 is a pain to work on underscores my belief that the developers were hindered by the ps3's architecture...

doesn't matter... EVERY ps3 game has some sort of anomoly that can be traced back to the design of the console..

"However, the tilt support never feels responsive enough to be useful in tense situations. " - taken from the Warhawk review...

sounds like Factor 5 wasn't alone....

Not-A-Stalker

Ok... so instead of using logic you just assume anything wrong with a PS3 game is because of the architexture... ok then. :/

Every PS3 game? What problems with lets say... Resistance: Fall of Man and the new Ratchet and Clank trace back to the design of the PS3?

And I disagree with that statement in the review. I found the sixaxis controls for Warhawks spot on. Infact, I use sixaxis controls instead of analog controls for Warhawk.

when competing consoles do the same or more than the ps3 with no hit to performance it's either the ps3 or the ps3's developers are lacking compared to the others.... either way, it' snot good..

if the gameplay was were it should be those games you listed wouldn't have scored as low as they did..

so you have the facts, yet you simply "disagree"..? wow..powerful...:roll:

What?

Did you just say Resistance and Ratchet had bad gameplay? If there were any complaints for these 2 games, gameplay was not one of them. Not from me at least. :/ Don't even try tro bring up that "Identity Crisis" quote because that was the lamest excuse in a review I've ever seen. And even if they did have bad gameplay, how does that trace back to the PS3 design exactly?

What facts? Reviewers opinions are not facts. My opinion on Warhawk is just as reliable as Jeff Gerstmann's.

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gilv3r

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#68 gilv3r
Member since 2006 • 1082 Posts
This is very true. Devs are having trouble developing for it. However Sony plans to keep this console for a decade. I think in 2 to 3 years they will figure it all out and begin producing amazing games. While this is good Microsoft will probably already have another console out by then.
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deactivated-5dd711115e664

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#69 deactivated-5dd711115e664
Member since 2005 • 8956 Posts
[QUOTE="ZIMdoom"][QUOTE="Magical_Zebra"][QUOTE="ZIMdoom"]

Why is this news? Everybody knows that the PS3 is more difficult to develop for. Even the most fanatical cows understand this to be fact.

tango90101

That is incorrect sir. The fanatical cows will say that the problem is not with the PS3, but with the "lazy devs". :shock:

Apples and oranges, sir.It is your interpretation that is incorrect. Cows understand the PS3 is more difficult to develop for. Always have. Nobody has ever denied it. The resean they call devs lazy is for not taking the time or putting in the effort to LEARN the hardware...which is how you eventually get used to it and make it less difficult.

This makes no sense..

if sony had done their homework they would have created an architecture that is more user friendly to developers. After all, GAMES is what is driving this market.

w/o games, created on a cost efficient schedule, the ps3's developer base is going to continue to shrink with more developers ignoring the ps3... like Warner Games for instance....

I simply explained your mistaken reasoning in thinkingCows understanding that the PS3 is difficult and cows saying devs are lazy. You acted as if cows calling devs lazy meant cowsdidn't understand how difficult the PS3 is. That is completely incorrect thinking on your part.

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deactivated-5dd711115e664

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#70 deactivated-5dd711115e664
Member since 2005 • 8956 Posts
[QUOTE="ZIMdoom"][QUOTE="Magical_Zebra"][QUOTE="ZIMdoom"]

Why is this news? Everybody knows that the PS3 is more difficult to develop for. Even the most fanatical cows understand this to be fact.

Magical_Zebra

That is incorrect sir. The fanatical cows will say that the problem is not with the PS3, but with the "lazy devs". :shock:

Apples and oranges, sir.It is your interpretation that is incorrect. Cows understand the PS3 is more difficult to develop for. Always have. Nobody has ever denied it. The resean they call devs lazy is for not taking the time or putting in the effort to LEARN the hardware...which is how you eventually get used to it and make it less difficult.

If its apples and oranges and my interprtation is incorrect that means yours is as well. You were saying, chuck? :shock:

...

What?

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ermacness

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#71 ermacness
Member since 2005 • 10959 Posts

tango90101

Well... it's not the PS3's fault Factor 5 didn't include analog control. :

riiiiiight....:roll: "lazy devs"....

I didn't say that. :|

what are you saying? you're saying it's not the ps3's fault (and more than likely it really is the architecture's fault) for a poorly made game...

who's fault is it that EVERY single ps3's exclusive has flopped....?

gamestop suffers from retardation when it comes to their reviews and the proof of that disasterous R&C review helps my point out alot

p.s. warhawk and folklore didn't flop:o

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-Serpahim-

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#72 -Serpahim-
Member since 2007 • 1627 Posts

http://www.xboxtoday.ca/10272007/11/halper_xbox_360_easier_than_ps3_to_work_on

yet another developers stating the obvious fact the ps3 is not a developer-friendly architecture...

i think this is a sign of things to come. the ps3 is only on the market for less than a year and a ton of developers are already complaining about it....

i loved his analogy of circles, squares and triangles...

...great thinking, sony..:roll:

360 FTW :D

tango90101
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turgore

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#73 turgore
Member since 2006 • 7859 Posts

[QUOTE="Verge_6"]...Who the hell are KAOS?Not-A-Stalker

They're making the extremely crappy looking Frontlines: Fuel of War

FOr your information it's the only game on the 360 that has 32 players online. (except MMOs)