Killer Instinct - "technically we are running at 720p and 60 FPS"

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campzor

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#1 campzor
Member since 2004 • 34932 Posts

source

On being asked how difficult or easy it was to run the game at 60 FPS at 1080p, the duo replied: Technically we are running at 720p and 60 FPS

 

Reserving my front seat.

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clyde46

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#2 clyde46
Member since 2005 • 49061 Posts
So the only game that *can* do 60FPS and 1080p is Killzone SF and its only the MP side. Dam these consoles suck.
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ImBatman-

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#3 ImBatman-
Member since 2013 • 1279 Posts

Don't know why some people are hyping this unfinished game AAAE. All Xbone launch titles look horribly rushed.

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Sonysexual1

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#4 Sonysexual1
Member since 2013 • 811 Posts
BWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA... Oh, man. This is just great. The Xbox ONE is a weak console. Just give it up lems. No bullshots from "May differ from final product" RYSE. Enjoy your linear games with no particle effects, no dynamic lighting, no global illumination. All you'll get are current-gen corridor games with upped textures and polygon-count at 1080p. Opps, I mean 720p. :lol:
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Zero5000X

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#5 Zero5000X
Member since 2004 • 8314 Posts
So the only game that *can* do 60FPS and 1080p is Killzone SF and its only the MP side. Dam these consoles suck. clyde46
Isn't Forza 5 1080p@60fps?
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Sonysexual1

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#6 Sonysexual1
Member since 2013 • 811 Posts

[QUOTE="clyde46"]So the only game that *can* do 60FPS and 1080p is Killzone SF and its only the MP side. Dam these consoles suck. Zero5000X
Isn't Forza 5 1080p@60fps?

After what's been happening with Titanfall, KI and Dead Rising, I think what you saw were all bullshots.

I expect sub-1080p or some graphical downgrades from what we saw at E3. :lol:

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clyde46

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#7 clyde46
Member since 2005 • 49061 Posts
[QUOTE="clyde46"]So the only game that *can* do 60FPS and 1080p is Killzone SF and its only the MP side. Dam these consoles suck. Zero5000X
Isn't Forza 5 1080p@60fps?

True that, but for how long till the devs come out and say they can't hit it or something.
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Nonstop-Madness

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#8 Nonstop-Madness
Member since 2008 • 12873 Posts
I think the real issue is with next gen engines. Most developers haven't had the time to actually craft a next gen engine. Hell, even KZ:SF is being rendered in a modified KZ3 engine. Certain part of the engine like the lighting system have been redone but the vast majority of it hasn't been completely redone, simple re-written and beefed up for the PS4. It takes a really long time to create a solid new engine for a new platform.
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Tighaman

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#9 Tighaman
Member since 2006 • 1038 Posts
So the only game that *can* do 60FPS and 1080p is Killzone SF and its only the MP side. Dam these consoles suck. clyde46
killzone is not 60fps if it dips 20-60 for is the average is 40 and 40 is closer than 30 than 60
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deactivated-59b71619573a1

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#10 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

So the only game that *can* do 60FPS and 1080p is Killzone SF and its only the MP side. Dam these consoles suck. clyde46

That's not a locked down 60fps either

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Sonysexual1

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#12 Sonysexual1
Member since 2013 • 811 Posts

I think the real issue is with next gen engines. Most developers haven't had the time to actually craft a next gen engine. Hell, even KZ:SF is being rendered in a modified KZ3 engine. Certain part of the engine like the lighting system have been redone but the vast majority of it hasn't been completely redone, simple re-written and beefed up for the PS4. It takes a really long time to create a solid new engine for a new platform. Nonstop-Madness

But KZ: SF is running at 1080p/60 FPS while having better graphics and tons of particle effects. KI is a f*cking fighting game for god's sake. You have a small background  hat you don't interact with, 2 characters and their animations. How much processing power would be required to make it at 1080p/60 FPS?

I know the laws of diminishing returns in regards of TF, but I didn't think the difference would be this big.

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Gargus

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#13 Gargus
Member since 2006 • 2147 Posts

Double helix is a shit developer to begin with. Why anyone would care about a game they make is beyond me.

I love the "technically" part though, that shit was funny.

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legalize82

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#14 legalize82
Member since 2013 • 2293 Posts
woohahahaha downgrades incoming first forza 5 now this the cloudpowers really showing
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#16 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="Nonstop-Madness"]I think the real issue is with next gen engines. Most developers haven't had the time to actually craft a next gen engine. Hell, even KZ:SF is being rendered in a modified KZ3 engine. Certain part of the engine like the lighting system have been redone but the vast majority of it hasn't been completely redone, simple re-written and beefed up for the PS4. It takes a really long time to create a solid new engine for a new platform. Sonysexual1

But KZ: SF is running at 1080p/60 FPS while having better graphics and tons of particle effects. KI is a f*cking fighting game for god's sake. You have a small background  hat you don't interact with, 2 characters and their animations. How much processing power would be required to make it at 1080p/60 FPS?

I know the laws of diminishing returns in regards of TF, but I didn't think the difference would be this big.

it probably has more t do with he dev's... not the hardware. And its probably slightly more difficult to program on XBOX because of the added managed sram. Especially since forza 5 is already runing at 60fps at 1080p.
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deactivated-59b71619573a1

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#17 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Killzone is 60 fps and 1080p? link?TheGuardian03

http://www.thesixthaxis.com/2013/08/22/killzone-shadow-fall-multiplayer-targeting-60fps/

MP will be attempting to hit 60fps but not constant. 

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Sonysexual1

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#18 Sonysexual1
Member since 2013 • 811 Posts

[QUOTE="clyde46"]So the only game that *can* do 60FPS and 1080p is Killzone SF and its only the MP side. Dam these consoles suck. Tighaman
killzone is not 60fps if it dips 20-60 for is the average is 40 and 40 is closer than 30 than 60

It's from 40-60. I don't see it dropping below 30.

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#19 pelvist
Member since 2010 • 9001 Posts

So the only game that *can* do 60FPS and 1080p is Killzone SF and its only the MP side. Dam these consoles suck. clyde46
No theres this shooter, Resogun or something its called, looks like a PS1 game and pushes the ps4 to its limit at 60fps 1080p.

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Nonstop-Madness

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#20 Nonstop-Madness
Member since 2008 • 12873 Posts
[QUOTE="Sonysexual1"]

[QUOTE="Nonstop-Madness"]I think the real issue is with next gen engines. Most developers haven't had the time to actually craft a next gen engine. Hell, even KZ:SF is being rendered in a modified KZ3 engine. Certain part of the engine like the lighting system have been redone but the vast majority of it hasn't been completely redone, simple re-written and beefed up for the PS4. It takes a really long time to create a solid new engine for a new platform. savagetwinkie

But KZ: SF is running at 1080p/60 FPS while having better graphics and tons of particle effects. KI is a f*cking fighting game for god's sake. You have a small background  hat you don't interact with, 2 characters and their animations. How much processing power would be required to make it at 1080p/60 FPS?

I know the laws of diminishing returns in regards of TF, but I didn't think the difference would be this big.

it probably has more t do with he dev's... not the hardware. And its probably slightly more difficult to program on XBOX because of the added managed sram. Especially since forza 5 is already runing at 60fps at 1080p.

My guess would be that KI was initially being developed for the 360 and Microsoft pushed the developer to make it an Xbox One game. They probably haven't had the time or even the team to actually rebuild the core rendering component of the engine. I doubt many games will have a completely new engine at launch.
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ZoomZoom2490

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#21 ZoomZoom2490
Member since 2008 • 3943 Posts

A 2d fighting game cant run in native 1080p on Xbox One? wow wow wow wow:lol:

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BottleOp

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#22 BottleOp
Member since 2013 • 57 Posts
its actually 1080p but the rest are $5 a "p"
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silversix_

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#23 silversix_
Member since 2010 • 26347 Posts
If this kind of graphics needs 720p to run on x1 :lol:
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#24 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="savagetwinkie"][QUOTE="Sonysexual1"]

But KZ: SF is running at 1080p/60 FPS while having better graphics and tons of particle effects. KI is a f*cking fighting game for god's sake. You have a small background  hat you don't interact with, 2 characters and their animations. How much processing power would be required to make it at 1080p/60 FPS?

I know the laws of diminishing returns in regards of TF, but I didn't think the difference would be this big.

Nonstop-Madness
it probably has more t do with he dev's... not the hardware. And its probably slightly more difficult to program on XBOX because of the added managed sram. Especially since forza 5 is already runing at 60fps at 1080p.

My guess would be that KI was initially being developed for the 360 and Microsoft pushed the developer to make it an Xbox One game. They probably haven't had the time or even the team to actually rebuild the core rendering component of the engine. I doubt many games will have a completely new engine at launch.

well xbox shouldn't need a new engine. Xbox 360 used direct x, xbox one will use direct x. Apart from some new features they both have extremely similar dev envinrontment. They both have a second managed small ram cache (10 on 360, 32 on one). They both have shared memory architecture.
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Nonstop-Madness

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#26 Nonstop-Madness
Member since 2008 • 12873 Posts

[QUOTE="clyde46"]So the only game that *can* do 60FPS and 1080p is Killzone SF and its only the MP side. Dam these consoles suck. pelvist

No theres this shooter, Resogun or something its called, looks like a PS1 game and pushes the ps4 to its limit at 60fps 1080p.

Resogun is actually doing some really interesting physics based stuff; the physics are insane. These aren't just particles effects or sprites but actually tiny little cubes that are interacting with each other. 
3Pe9.gif 

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Sonysexual1

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#27 Sonysexual1
Member since 2013 • 811 Posts

[QUOTE="pelvist"]

[QUOTE="clyde46"]So the only game that *can* do 60FPS and 1080p is Killzone SF and its only the MP side. Dam these consoles suck. Nonstop-Madness

No theres this shooter, Resogun or something its called, looks like a PS1 game and pushes the ps4 to its limit at 60fps 1080p.

Resogun is actually doing some really interesting physics based stuff; the physics are insane. These aren't just particles effects or sprites but actually tiny little cubes that are interacting with each other. 
3Pe9.gif 

The character models might not be impressive, but the tech behind that game is. There are around 200,000 cubes all interacting with each other. You'd need some serious computing power to handle all those physics calculations. Combine that with the crapton of particle effects and the game is truly something to brag about.

Oh yeah, and the game isn't even optimized yet. The PS4 looks to be an amazing console next gen.

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tagyhag

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#28 tagyhag
Member since 2007 • 15874 Posts
720p AND 60 fps? That's great! Oh wait, no, this isn't 2005 anymore. So much for these systems being high-end PC's. :/
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#29 timbers_WSU
Member since 2012 • 6076 Posts

So they are not sacrificing the 60 fps. Good. They once again prove they know how to make a fighting game.

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QUIKnEZ

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#30 QUIKnEZ
Member since 2004 • 1679 Posts

So they are not sacrificing the 60 fps. Good. They once again prove they know how to make a fighting game.

timbers_WSU
I don't understand why this is such "huge ownage" Cerny himself stated it will take multiple years to extract power, this is the same of any new console... It's not like KI is that visually impressive, clearly it's NOT a hardware limitation, rather a hardware implementation issue, like BF4 looking mediocre on the PS4. To give another example, Watch Dogs, looks the same on both next gen consoles, is more visually impressive than KI and it's probably because of Ubi. Personally, the ownage is on the SONY trolls yet again for being such tools.
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granddogg

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#31 granddogg
Member since 2006 • 742 Posts

Man these little cows running around this site make us real game fan who's getting the ps4 because we like the games look bad...

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campzor

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#32 campzor
Member since 2004 • 34932 Posts

So they are not sacrificing the 60 fps. Good. They once again prove they know how to make a fighting game.

timbers_WSU
Killer instinct is on par with current gen fighters. That next gen feel.
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#33 clyde46
Member since 2005 • 49061 Posts

[QUOTE="pelvist"]

[QUOTE="clyde46"]So the only game that *can* do 60FPS and 1080p is Killzone SF and its only the MP side. Dam these consoles suck. Nonstop-Madness

No theres this shooter, Resogun or something its called, looks like a PS1 game and pushes the ps4 to its limit at 60fps 1080p.

Resogun is actually doing some really interesting physics based stuff; the physics are insane. These aren't just particles effects or sprites but actually tiny little cubes that are interacting with each other. 
3Pe9.gif 

To be fair, I've seen shit like that from Nvidia with PhysX. That stuff doesn't impress anymore.
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Sonysexual1

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#34 Sonysexual1
Member since 2013 • 811 Posts

[QUOTE="timbers_WSU"]

So they are not sacrificing the 60 fps. Good. They once again prove they know how to make a fighting game.

QUIKnEZ

I don't understand why this is such "huge ownage" Cerny himself stated it will take multiple years to extract power, this is the same of any new console... It's not like KI is that visually impressive, clearly it's NOT a hardware limitation, rather a hardware implementation issue, like BF4 looking mediocre on the PS4. To give another example, Watch Dogs, looks the same on both next gen consoles, is more visually impressive than KI and it's probably because of Ubi. Personally, the ownage is on the SONY trolls yet again for being such tools.

For the PS4, NOT for the Xbox ONE.

Cerny added in tons of ACEs to the last 4 CUs of the PS4's GPU as incentives for devs to use GPGPU processing without taking a graphical hit to the games. There is no such modification on the Xbox ONE's side. In fact, most of the modification on the Xbox ONE's hardware are bandaid solutions to the DDR3 RAM. The Xbox ONE will hit its cap much earlier than the PS4.

Furthermore, there is no proof that Watch Dogs looks the same on both next-gen consoles. Ubisoft have only shown the PS4 version. Same with every single multiplat (With the exception of CoD: Ghosts, which look like ass).

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QUIKnEZ

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#35 QUIKnEZ
Member since 2004 • 1679 Posts

[QUOTE="QUIKnEZ"][QUOTE="timbers_WSU"]

So they are not sacrificing the 60 fps. Good. They once again prove they know how to make a fighting game.

Sonysexual1

I don't understand why this is such "huge ownage" Cerny himself stated it will take multiple years to extract power, this is the same of any new console... It's not like KI is that visually impressive, clearly it's NOT a hardware limitation, rather a hardware implementation issue, like BF4 looking mediocre on the PS4. To give another example, Watch Dogs, looks the same on both next gen consoles, is more visually impressive than KI and it's probably because of Ubi. Personally, the ownage is on the SONY trolls yet again for being such tools.

For the PS4, NOT for the Xbox ONE.

Cerny added in tons of ACEs to the last 4 CUs of the PS4's GPU as incentives for devs to use GPGPU processing without taking a graphical hit to the games. There is no such modification on the Xbox ONE's side. In fact, most of the modification on the Xbox ONE's hardware are bandaid solutions to the DDR3 RAM. The Xbox ONE will hit its cap much earlier than the PS4.

Furthermore, there is no proof that Watch Dogs looks the same on both next-gen consoles. Ubisoft have only shown the PS4 version. Same with every single multiplat (With the exception of CoD: Ghosts, which look like ass).

Hahaha, you're talking so much sh$$. I'll take Carmack's and Ubi's head software director's opinion over another forum troll. Google it my friend, there's even talk about the X1's version having some superior features. Eitherway, the visual fidelity will be minor I exist at all. To put it on the record, I have WD preordered for my PS4.
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#36 Jakandsigz
Member since 2013 • 6341 Posts

[QUOTE="Nonstop-Madness"]I think the real issue is with next gen engines. Most developers haven't had the time to actually craft a next gen engine. Hell, even KZ:SF is being rendered in a modified KZ3 engine. Certain part of the engine like the lighting system have been redone but the vast majority of it hasn't been completely redone, simple re-written and beefed up for the PS4. It takes a really long time to create a solid new engine for a new platform. Sonysexual1

But KZ: SF is running at 1080p/60 FPS while having better graphics and tons of particle effects. KI is a f*cking fighting game for god's sake. You have a small background  hat you don't interact with, 2 characters and their animations. How much processing power would be required to make it at 1080p/60 FPS?

I know the laws of diminishing returns in regards of TF, but I didn't think the difference would be this big.

You clearly don't know how Fighters after 2008 are made.
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Sonysexual1

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#37 Sonysexual1
Member since 2013 • 811 Posts

[QUOTE="Sonysexual1"]

[QUOTE="QUIKnEZ"] I don't understand why this is such "huge ownage" Cerny himself stated it will take multiple years to extract power, this is the same of any new console... It's not like KI is that visually impressive, clearly it's NOT a hardware limitation, rather a hardware implementation issue, like BF4 looking mediocre on the PS4. To give another example, Watch Dogs, looks the same on both next gen consoles, is more visually impressive than KI and it's probably because of Ubi. Personally, the ownage is on the SONY trolls yet again for being such tools.QUIKnEZ

For the PS4, NOT for the Xbox ONE.

Cerny added in tons of ACEs to the last 4 CUs of the PS4's GPU as incentives for devs to use GPGPU processing without taking a graphical hit to the games. There is no such modification on the Xbox ONE's side. In fact, most of the modification on the Xbox ONE's hardware are bandaid solutions to the DDR3 RAM. The Xbox ONE will hit its cap much earlier than the PS4.

Furthermore, there is no proof that Watch Dogs looks the same on both next-gen consoles. Ubisoft have only shown the PS4 version. Same with every single multiplat (With the exception of CoD: Ghosts, which look like ass).

Hahaha, you're talking so much sh$$. I'll take Carmack's and Ubi's head software director's opinion over another forum troll. Google it my friend, there's even talk about the X1's version having some superior features. Eitherway, the visual fidelity will be minor I exist at all. To put it on the record, I have WD preordered for my PS4.

:lol:

3rd parties can play the middle line and do what's best for their bottom lines. Brainless sheep like yourselves can keep believing what you want to hear.

As for me, I'll let the games do the talking. Enjoy your sub-1080p, corridor games with no dynamic lighing, no particle effects, no global illumination. :lol:

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ReadingRainbow4

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#38 ReadingRainbow4
Member since 2012 • 18733 Posts

How the hell can they not nail 1080p at 60 in a fighting game that looks almost entirely like a slightly upgraded street fighter 4, lol.

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#39 Nonstop-Madness
Member since 2008 • 12873 Posts
[QUOTE="savagetwinkie"][QUOTE="Nonstop-Madness"][QUOTE="savagetwinkie"] it probably has more t do with he dev's... not the hardware. And its probably slightly more difficult to program on XBOX because of the added managed sram. Especially since forza 5 is already runing at 60fps at 1080p.

My guess would be that KI was initially being developed for the 360 and Microsoft pushed the developer to make it an Xbox One game. They probably haven't had the time or even the team to actually rebuild the core rendering component of the engine. I doubt many games will have a completely new engine at launch.

well xbox shouldn't need a new engine. Xbox 360 used direct x, xbox one will use direct x. Apart from some new features they both have extremely similar dev envinrontment. They both have a second managed small ram cache (10 on 360, 32 on one). They both have shared memory architecture.

The rendering pipeline is still different even if its using the same API. You can't just slap a game on a new platform and expect it to work. Like I said, they probably don't have the team or the time to rebuild the core rendering component of the engine.
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Sonysexual1

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#40 Sonysexual1
Member since 2013 • 811 Posts
Remember Thuway from NeoGAF? He predicted that Xbox ONE games will continue to be downgraded up until launch. It looks like he was right. :lol:
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Sonysexual1

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#41 Sonysexual1
Member since 2013 • 811 Posts

How the hell can they not nail 1080p at 60 in a fighting game that looks almost entirely like a slightly upgraded street fighter 4, lol.

ReadingRainbow4

Well, I predicted that the Xbox ONE's GPU is worse than the vanilla AMD 7770. Looks like I was right.

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QUIKnEZ

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#42 QUIKnEZ
Member since 2004 • 1679 Posts
[QUOTE="Nonstop-Madness"][QUOTE="savagetwinkie"][QUOTE="Nonstop-Madness"] My guess would be that KI was initially being developed for the 360 and Microsoft pushed the developer to make it an Xbox One game. They probably haven't had the time or even the team to actually rebuild the core rendering component of the engine. I doubt many games will have a completely new engine at launch.

well xbox shouldn't need a new engine. Xbox 360 used direct x, xbox one will use direct x. Apart from some new features they both have extremely similar dev envinrontment. They both have a second managed small ram cache (10 on 360, 32 on one). They both have shared memory architecture.

The rendering pipeline is still different even if its using the same API. You can't just slap a game on a new platform and expect it to work. Like I said, they probably don't have the team or the time to rebuild the core rendering component of the engine.

Whoa, someone who is rational! ***** post!
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Sonysexual1

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#43 Sonysexual1
Member since 2013 • 811 Posts

[QUOTE="Nonstop-Madness"][QUOTE="savagetwinkie"] well xbox shouldn't need a new engine. Xbox 360 used direct x, xbox one will use direct x. Apart from some new features they both have extremely similar dev envinrontment. They both have a second managed small ram cache (10 on 360, 32 on one). They both have shared memory architecture.QUIKnEZ
The rendering pipeline is still different even if its using the same API. You can't just slap a game on a new platform and expect it to work. Like I said, they probably don't have the team or the time to rebuild the core rendering component of the engine.

Whoa, someone who is rational! ***** post!

But The Crew was ported by 2...2 people. :lol:

Maybe it's because the Xbox ONE is weak. Stop being a fanboy. Time to drink your denial medicine. :lol:

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lostrib

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#44 lostrib
Member since 2009 • 49999 Posts

[QUOTE="QUIKnEZ"][QUOTE="Nonstop-Madness"] The rendering pipeline is still different even if its using the same API. You can't just slap a game on a new platform and expect it to work. Like I said, they probably don't have the team or the time to rebuild the core rendering component of the engine. Sonysexual1

Whoa, someone who is rational! ***** post!

But The Crew was ported by 2...2 people. :lol:

Maybe it's because the Xbox ONE is weak. Stop being a fanboy. Time to drink your denial medicine. :lol:

Says to stop being a fanboy, acts like a fanboy :roll:

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MlauTheDaft

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#45 MlauTheDaft
Member since 2011 • 5189 Posts

This thread has convinced me to check out Resogun or whatever it's called.

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Shensolidus

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#47 Shensolidus
Member since 2003 • 931 Posts

Anyone wanna know a lil factoid? I have a colleague who made a game as a part of a small team. He's a pretty interesting character, and he managed to make the only game on current gen that runs at 1080p 60fps. It's called Retrograde Shooter, a PS3 title that just recently got brought over to PC. If anyone wants to see 1080p @60 fps on current gen, go check it out.

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lostrib

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#48 lostrib
Member since 2009 • 49999 Posts

[QUOTE="lostrib"]

[QUOTE="Sonysexual1"]

But The Crew was ported by 2...2 people. :lol:

Maybe it's because the Xbox ONE is weak. Stop being a fanboy. Time to drink your denial medicine. :lol:

Sonysexual1

Says to stop being a fanboy, acts like a fanboy :roll:

I'm not a fanboy. I preordered a PS4 and shit like this solidifies my belief that I made the right purchase. You have to be an idiot to even consider buying the Xbox ONE and it is in my right to deride those who do buy one. I don't care what you hippy trash say about bullying. Bullying makes people stronger and I consider myself a saint for mentally torturing lemmings.

So, while I'll be playing open-world games with a shitton of next-gen effects and with better graphics than linear games on the Xbox ONE, Xboners will be busy playing corridor games with last-gen graphics and with last-gen effects. :lol:

Wow, what the fvck did I just read? You may need some help

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#49 Nonstop-Madness
Member since 2008 • 12873 Posts

[QUOTE="QUIKnEZ"][QUOTE="Nonstop-Madness"] The rendering pipeline is still different even if its using the same API. You can't just slap a game on a new platform and expect it to work. Like I said, they probably don't have the team or the time to rebuild the core rendering component of the engine. Sonysexual1

Whoa, someone who is rational! ***** post!

But The Crew was ported by 2...2 people. :lol:

Maybe it's because the Xbox ONE is weak. Stop being a fanboy. Time to drink your denial medicine. :lol:

It also took them 6 months to do it. Like I said, they probably didn't have the time and/or the team to do it in time for launch. Not to mention engines vary so there is no way to determine how easy the engine would be to port. Double Helix also uses there own engine, not some robust scalable engine that Ubisoft is probably using.
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savagetwinkie

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#50 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="Nonstop-Madness"][QUOTE="savagetwinkie"][QUOTE="Nonstop-Madness"] My guess would be that KI was initially being developed for the 360 and Microsoft pushed the developer to make it an Xbox One game. They probably haven't had the time or even the team to actually rebuild the core rendering component of the engine. I doubt many games will have a completely new engine at launch.

well xbox shouldn't need a new engine. Xbox 360 used direct x, xbox one will use direct x. Apart from some new features they both have extremely similar dev envinrontment. They both have a second managed small ram cache (10 on 360, 32 on one). They both have shared memory architecture.

The rendering pipeline is still different even if its using the same API. You can't just slap a game on a new platform and expect it to work. Like I said, they probably don't have the team or the time to rebuild the core rendering component of the engine.

actually, the rendering pipeline really isn't all that different. If that were true ever gen of DirectX would be incompatible with the next and would require games to be completely remade. The API is there to abstract hardware out and make it common for people working on that platform. That api would have failed when you have a system that is only an incremental upgrade you can't use it anymore. The platforms aren't that much different in reality and most dev's can reuse most of their work from 360 without two much modification.