Killer Instinct: Spinal Trailer - Fulgore Teaser

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#101 Dreams-Visions
Member since 2006 • 26578 Posts

Have they fixed all the issues the Spinal patch broke over the weekend? Jail, hard freezes, costume glitches, etc?

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Lord_Omikron666

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#102 Lord_Omikron666
Member since 2007 • 4838 Posts

@WitIsWisdom said:

@Lord_Omikron666 said:

@WitIsWisdom said:

@Spartan070 said:

@WitIsWisdom said:

Where the hell is Riptor... he was never my favorite character, but some of the most intense battles were between Saberwolf and Riptor...

What are all the confirmed characters? This will undoubtedly be my most played X1 game for quite some time after I get one. For those that don't understand the combo system... if it is anything like the original... just hold back for a second or two and tap a button and forward... then hold forward for a second or two and press a different button and back again. Alternate to learn different combos... jump in with a couple hits into a combo, and jump attack out of combos for extra hits.. you can also air juggle by pressing down during your last attack.

Man... I put so many hours into KI on the SNES... I really hope the combo system is at least close... I heard they dumbed it down... if that is the case, I might not like it as much but it should make pulling off Ultras a breeze.

@WitIsWisdom said:

Sabrewulf with a cyborg body makes no sense at all... but looks cool.

Also. where is TJ Combo... we need some wind up uppercut and speed bag punching.. Who is the boss? where is Eyegore?

Seriously this is with all due respect but you obviously must have just heard of the game, all your questions have been answered for 3-5 months now.

Btw there are no charge moves in this KI (hold back for 2 seconds, input)

No, I didn't just hear about the game. I knew about it way before it released and I anticipated it before that. Knowing I wasn't getting an X1 until some time down the line either this year or next I dreaded the games release because I would not get the chance to play it. So, I didn't look into it much. Asking questions on a games forum seems legit enough though... no?

Also, if there are no charge/skill moves and timing then this game is going to suck... no old combo system,,, really? So it is essentially a button masher ala SSB now? If so that is lame as hell. I watched a video that the guy said the combos are easier to execute now, but I didn't realize they didn't leave ANYTHING to skilled players.

Then again, I know I shouldn't judge it before I played it... but I feared this... my hype level just went WAY down... that is why I try not to look into games I think I may like too much and I just buy them. lol

Why do game devs think tht they need to dumb everything down? At least H-Hour is coming for the PS4 soon enough, and that will bring back the tactical 3rd person shooter genre. I was excited KI was back... it sounds as though just the characters are back though...

btw.. glacius looks ridiculous.

Combos still follow the same pattern as old KI, the combos are just longer now and new mechanics have been introduced such as shadow moves and counter breakers. SSB is hardly a "button masher" and any game is a button masher if you don't know how to play, that's why you learn how to play the game and get better. If you want to go for more difficult combos then you can go for manuals instead of auto doubles, they're akin to linkers in Street Fighter.

You say the combos still follow the same pattern... yet they removed the charge combos which most of the characters utilized... minus Spinal and Cinder which for the most part used forward forward and or back back and button presses. I'm sure the set moves all still have specific button presses.. like Jagos fireball. However, what about Sabrewulf, Thunder, Orchid, and Glacius if the charge combos were removed? How could the elements be anything like the original?

Also... saying Smash brothers isn't a button masher is subjective. I feel that it is simply because the move sets are easily executed to where most people who play just mash their controller. DO all? No, of course not... however in my opinion the move sets are not really deep enough to not be able to pull off moves just by mashing buttons. Sure it has some executable moves, but several MOVES require mashing buttons including trying not to be knocked off screen or trying to climb back up. A good player will always beat an inexperienced player, but in Smash they stand a much better chance... you wouldn't see a noob stand a chance in most other fighting series.

I am good at just about every game I play and I adapt quickly.

I love fighting games, and I will be getting myself KI eventually and my children Smash Brothers.

However, I still prefer Marvel vs. Capcom, King of Fighters, and Street Fighter and just about any other fighter to smash. Just a personal preference though.

Yes, it still follows the pattern of Opener > Auto Double/Manual > Linker > Auto Double/Manual >Ender. I totally forgot though that Sabrewulf is a charge character, he has back-forward punch for Ragged Edge, back-forward kick for his Run, down-up punch for Eclipse, and back-forward all 3 punches for his Ultra. All of the characters now have QC and DP moves.

Button mashing isn't a term to describe a game, it's a term used to label people that do it. I can button mash in Street Fighter, Marvel or Smash, that doesn't mean they're "button mashers." It doesn't really matter how easy it is to pull off moves in any of these games, sure it makes some fighting games more accessible, but that's not what really defines them.

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Lord_Omikron666

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#103  Edited By Lord_Omikron666
Member since 2007 • 4838 Posts

@Dreams-Visions said:

Have they fixed all the issues the Spinal patch broke over the weekend? Jail, hard freezes, costume glitches, etc?

Pretty sure they haven't yet.

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#104  Edited By Dreams-Visions
Member since 2006 • 26578 Posts

http://www.doublehelixgames.com/forum/index.php?threads/bug-reporting-thread-ver-2.6315/page-46#post-148778

Fixes should be coming soon.

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#105 Lord_Omikron666
Member since 2007 • 4838 Posts

@Dreams-Visions said:

http://www.doublehelixgames.com/forum/index.php?threads/bug-reporting-thread-ver-2.6315/page-46#post-148778

Fixes should be coming soon.

I'm pretty confident that Double Helix is working on fixing the issues from the patch, they know what's up.

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#106  Edited By TheShensolidus
Member since 2013 • 224 Posts

God, this is just awful for KI fans - I really feel for you guys. Honestly, there isn't much that can be said about this situation that hasn't already been said. MS will be looking for a new partner for the franchise, and hopefully they continue hitting the standard DH was hitting for KI fans. It sucks being a fan/player of a game and having the whole thing shift into this unknown territory, especially if you're playing the game competitively.

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#107 Lord_Omikron666
Member since 2007 • 4838 Posts

From what I've read it looks like we shouldn't worry, but personally I'm not very optimistic just cause I don't wanna get my hopes up.

http://shoryuken.com/2014/02/05/killer-instinct-developer-double-helix-games-acquired-by-amazon/

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#108 WitIsWisdom
Member since 2007 • 10459 Posts

@Lord_Omikron666 said:

@WitIsWisdom said:

@Lord_Omikron666 said:

@WitIsWisdom said:

@Spartan070 said:

@WitIsWisdom said:

Where the hell is Riptor... he was never my favorite character, but some of the most intense battles were between Saberwolf and Riptor...

What are all the confirmed characters? This will undoubtedly be my most played X1 game for quite some time after I get one. For those that don't understand the combo system... if it is anything like the original... just hold back for a second or two and tap a button and forward... then hold forward for a second or two and press a different button and back again. Alternate to learn different combos... jump in with a couple hits into a combo, and jump attack out of combos for extra hits.. you can also air juggle by pressing down during your last attack.

Man... I put so many hours into KI on the SNES... I really hope the combo system is at least close... I heard they dumbed it down... if that is the case, I might not like it as much but it should make pulling off Ultras a breeze.

@WitIsWisdom said:

Sabrewulf with a cyborg body makes no sense at all... but looks cool.

Also. where is TJ Combo... we need some wind up uppercut and speed bag punching.. Who is the boss? where is Eyegore?

Seriously this is with all due respect but you obviously must have just heard of the game, all your questions have been answered for 3-5 months now.

Btw there are no charge moves in this KI (hold back for 2 seconds, input)

No, I didn't just hear about the game. I knew about it way before it released and I anticipated it before that. Knowing I wasn't getting an X1 until some time down the line either this year or next I dreaded the games release because I would not get the chance to play it. So, I didn't look into it much. Asking questions on a games forum seems legit enough though... no?

Also, if there are no charge/skill moves and timing then this game is going to suck... no old combo system,,, really? So it is essentially a button masher ala SSB now? If so that is lame as hell. I watched a video that the guy said the combos are easier to execute now, but I didn't realize they didn't leave ANYTHING to skilled players.

Then again, I know I shouldn't judge it before I played it... but I feared this... my hype level just went WAY down... that is why I try not to look into games I think I may like too much and I just buy them. lol

Why do game devs think tht they need to dumb everything down? At least H-Hour is coming for the PS4 soon enough, and that will bring back the tactical 3rd person shooter genre. I was excited KI was back... it sounds as though just the characters are back though...

btw.. glacius looks ridiculous.

Combos still follow the same pattern as old KI, the combos are just longer now and new mechanics have been introduced such as shadow moves and counter breakers. SSB is hardly a "button masher" and any game is a button masher if you don't know how to play, that's why you learn how to play the game and get better. If you want to go for more difficult combos then you can go for manuals instead of auto doubles, they're akin to linkers in Street Fighter.

You say the combos still follow the same pattern... yet they removed the charge combos which most of the characters utilized... minus Spinal and Cinder which for the most part used forward forward and or back back and button presses. I'm sure the set moves all still have specific button presses.. like Jagos fireball. However, what about Sabrewulf, Thunder, Orchid, and Glacius if the charge combos were removed? How could the elements be anything like the original?

Also... saying Smash brothers isn't a button masher is subjective. I feel that it is simply because the move sets are easily executed to where most people who play just mash their controller. DO all? No, of course not... however in my opinion the move sets are not really deep enough to not be able to pull off moves just by mashing buttons. Sure it has some executable moves, but several MOVES require mashing buttons including trying not to be knocked off screen or trying to climb back up. A good player will always beat an inexperienced player, but in Smash they stand a much better chance... you wouldn't see a noob stand a chance in most other fighting series.

I am good at just about every game I play and I adapt quickly.

I love fighting games, and I will be getting myself KI eventually and my children Smash Brothers.

However, I still prefer Marvel vs. Capcom, King of Fighters, and Street Fighter and just about any other fighter to smash. Just a personal preference though.

Yes, it still follows the pattern of Opener > Auto Double/Manual > Linker > Auto Double/Manual >Ender. I totally forgot though that Sabrewulf is a charge character, he has back-forward punch for Ragged Edge, back-forward kick for his Run, down-up punch for Eclipse, and back-forward all 3 punches for his Ultra. All of the characters now have QC and DP moves.

Button mashing isn't a term to describe a game, it's a term used to label people that do it. I can button mash in Street Fighter, Marvel or Smash, that doesn't mean they're "button mashers." It doesn't really matter how easy it is to pull off moves in any of these games, sure it makes some fighting games more accessible, but that's not what really defines them.

Well thank you for a decent answer. I agree with the points you make. However, that is also why I consider Smash more of a button masher.. because it has such an easy move set that anybody can pick up the controller and execute top grade moves... not to say they will win, but the tougher moves should not accidently be done 20 times in 2 minutes by a 6 year old with 2 matches under his belt.

Good to hear that at least one character has a charge skill set of moves... the others don't though? It was those links that made the long combos executable and unpredictable... going straight from a 4 hit combo into a 13 hit combo.. the opponent would try a combo breaker on the 4 hit and fail before leaving themselves open to a longer chain.

I know they changed the mechanics, but I guess I will have to play it to find out. I heard somewhere that the combos are much easier now, and I don't think I will be a fan of that, but I could be wrong.

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#109  Edited By Lord_Omikron666
Member since 2007 • 4838 Posts

@WitIsWisdom said:

@Lord_Omikron666 said:

@WitIsWisdom said:

@Lord_Omikron666 said:

@WitIsWisdom said:

@Spartan070 said:

@WitIsWisdom said:

Where the hell is Riptor... he was never my favorite character, but some of the most intense battles were between Saberwolf and Riptor...

What are all the confirmed characters? This will undoubtedly be my most played X1 game for quite some time after I get one. For those that don't understand the combo system... if it is anything like the original... just hold back for a second or two and tap a button and forward... then hold forward for a second or two and press a different button and back again. Alternate to learn different combos... jump in with a couple hits into a combo, and jump attack out of combos for extra hits.. you can also air juggle by pressing down during your last attack.

Man... I put so many hours into KI on the SNES... I really hope the combo system is at least close... I heard they dumbed it down... if that is the case, I might not like it as much but it should make pulling off Ultras a breeze.

@WitIsWisdom said:

Sabrewulf with a cyborg body makes no sense at all... but looks cool.

Also. where is TJ Combo... we need some wind up uppercut and speed bag punching.. Who is the boss? where is Eyegore?

Seriously this is with all due respect but you obviously must have just heard of the game, all your questions have been answered for 3-5 months now.

Btw there are no charge moves in this KI (hold back for 2 seconds, input)

No, I didn't just hear about the game. I knew about it way before it released and I anticipated it before that. Knowing I wasn't getting an X1 until some time down the line either this year or next I dreaded the games release because I would not get the chance to play it. So, I didn't look into it much. Asking questions on a games forum seems legit enough though... no?

Also, if there are no charge/skill moves and timing then this game is going to suck... no old combo system,,, really? So it is essentially a button masher ala SSB now? If so that is lame as hell. I watched a video that the guy said the combos are easier to execute now, but I didn't realize they didn't leave ANYTHING to skilled players.

Then again, I know I shouldn't judge it before I played it... but I feared this... my hype level just went WAY down... that is why I try not to look into games I think I may like too much and I just buy them. lol

Why do game devs think tht they need to dumb everything down? At least H-Hour is coming for the PS4 soon enough, and that will bring back the tactical 3rd person shooter genre. I was excited KI was back... it sounds as though just the characters are back though...

btw.. glacius looks ridiculous.

Combos still follow the same pattern as old KI, the combos are just longer now and new mechanics have been introduced such as shadow moves and counter breakers. SSB is hardly a "button masher" and any game is a button masher if you don't know how to play, that's why you learn how to play the game and get better. If you want to go for more difficult combos then you can go for manuals instead of auto doubles, they're akin to linkers in Street Fighter.

You say the combos still follow the same pattern... yet they removed the charge combos which most of the characters utilized... minus Spinal and Cinder which for the most part used forward forward and or back back and button presses. I'm sure the set moves all still have specific button presses.. like Jagos fireball. However, what about Sabrewulf, Thunder, Orchid, and Glacius if the charge combos were removed? How could the elements be anything like the original?

Also... saying Smash brothers isn't a button masher is subjective. I feel that it is simply because the move sets are easily executed to where most people who play just mash their controller. DO all? No, of course not... however in my opinion the move sets are not really deep enough to not be able to pull off moves just by mashing buttons. Sure it has some executable moves, but several MOVES require mashing buttons including trying not to be knocked off screen or trying to climb back up. A good player will always beat an inexperienced player, but in Smash they stand a much better chance... you wouldn't see a noob stand a chance in most other fighting series.

I am good at just about every game I play and I adapt quickly.

I love fighting games, and I will be getting myself KI eventually and my children Smash Brothers.

However, I still prefer Marvel vs. Capcom, King of Fighters, and Street Fighter and just about any other fighter to smash. Just a personal preference though.

Yes, it still follows the pattern of Opener > Auto Double/Manual > Linker > Auto Double/Manual >Ender. I totally forgot though that Sabrewulf is a charge character, he has back-forward punch for Ragged Edge, back-forward kick for his Run, down-up punch for Eclipse, and back-forward all 3 punches for his Ultra. All of the characters now have QC and DP moves.

Button mashing isn't a term to describe a game, it's a term used to label people that do it. I can button mash in Street Fighter, Marvel or Smash, that doesn't mean they're "button mashers." It doesn't really matter how easy it is to pull off moves in any of these games, sure it makes some fighting games more accessible, but that's not what really defines them.

Well thank you for a decent answer. I agree with the points you make. However, that is also why I consider Smash more of a button masher.. because it has such an easy move set that anybody can pick up the controller and execute top grade moves... not to say they will win, but the tougher moves should not accidently be done 20 times in 2 minutes by a 6 year old with 2 matches under his belt.

Good to hear that at least one character has a charge skill set of moves... the others don't though? It was those links that made the long combos executable and unpredictable... going straight from a 4 hit combo into a 13 hit combo.. the opponent would try a combo breaker on the 4 hit and fail before leaving themselves open to a longer chain.

I know they changed the mechanics, but I guess I will have to play it to find out. I heard somewhere that the combos are much easier now, and I don't think I will be a fan of that, but I could be wrong.

While it's true Smash is a very accessible game because it has easy controls, that doesn't mean your average player will be able to play the game at high levels. Smash's ease of accessibility is what makes the game great, it's easy to just pick up and get into, but it still has a learning curve to be able to play the game at higher levels.

I'm not sure what the whole obsession is with charge characters here though.

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WitIsWisdom

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#110 WitIsWisdom
Member since 2007 • 10459 Posts

@

@Lord_Omikron666 said:

@WitIsWisdom said:

@Lord_Omikron666 said:

@WitIsWisdom said:

@Lord_Omikron666 said:

@WitIsWisdom said:

@Spartan070 said:

@WitIsWisdom said:

Where the hell is Riptor... he was never my favorite character, but some of the most intense battles were between Saberwolf and Riptor...

What are all the confirmed characters? This will undoubtedly be my most played X1 game for quite some time after I get one. For those that don't understand the combo system... if it is anything like the original... just hold back for a second or two and tap a button and forward... then hold forward for a second or two and press a different button and back again. Alternate to learn different combos... jump in with a couple hits into a combo, and jump attack out of combos for extra hits.. you can also air juggle by pressing down during your last attack.

Man... I put so many hours into KI on the SNES... I really hope the combo system is at least close... I heard they dumbed it down... if that is the case, I might not like it as much but it should make pulling off Ultras a breeze.

@WitIsWisdom said:

Sabrewulf with a cyborg body makes no sense at all... but looks cool.

Also. where is TJ Combo... we need some wind up uppercut and speed bag punching.. Who is the boss? where is Eyegore?

Seriously this is with all due respect but you obviously must have just heard of the game, all your questions have been answered for 3-5 months now.

Btw there are no charge moves in this KI (hold back for 2 seconds, input)

No, I didn't just hear about the game. I knew about it way before it released and I anticipated it before that. Knowing I wasn't getting an X1 until some time down the line either this year or next I dreaded the games release because I would not get the chance to play it. So, I didn't look into it much. Asking questions on a games forum seems legit enough though... no?

Also, if there are no charge/skill moves and timing then this game is going to suck... no old combo system,,, really? So it is essentially a button masher ala SSB now? If so that is lame as hell. I watched a video that the guy said the combos are easier to execute now, but I didn't realize they didn't leave ANYTHING to skilled players.

Then again, I know I shouldn't judge it before I played it... but I feared this... my hype level just went WAY down... that is why I try not to look into games I think I may like too much and I just buy them. lol

Why do game devs think tht they need to dumb everything down? At least H-Hour is coming for the PS4 soon enough, and that will bring back the tactical 3rd person shooter genre. I was excited KI was back... it sounds as though just the characters are back though...

btw.. glacius looks ridiculous.

Combos still follow the same pattern as old KI, the combos are just longer now and new mechanics have been introduced such as shadow moves and counter breakers. SSB is hardly a "button masher" and any game is a button masher if you don't know how to play, that's why you learn how to play the game and get better. If you want to go for more difficult combos then you can go for manuals instead of auto doubles, they're akin to linkers in Street Fighter.

You say the combos still follow the same pattern... yet they removed the charge combos which most of the characters utilized... minus Spinal and Cinder which for the most part used forward forward and or back back and button presses. I'm sure the set moves all still have specific button presses.. like Jagos fireball. However, what about Sabrewulf, Thunder, Orchid, and Glacius if the charge combos were removed? How could the elements be anything like the original?

Also... saying Smash brothers isn't a button masher is subjective. I feel that it is simply because the move sets are easily executed to where most people who play just mash their controller. DO all? No, of course not... however in my opinion the move sets are not really deep enough to not be able to pull off moves just by mashing buttons. Sure it has some executable moves, but several MOVES require mashing buttons including trying not to be knocked off screen or trying to climb back up. A good player will always beat an inexperienced player, but in Smash they stand a much better chance... you wouldn't see a noob stand a chance in most other fighting series.

I am good at just about every game I play and I adapt quickly.

I love fighting games, and I will be getting myself KI eventually and my children Smash Brothers.

However, I still prefer Marvel vs. Capcom, King of Fighters, and Street Fighter and just about any other fighter to smash. Just a personal preference though.

Yes, it still follows the pattern of Opener > Auto Double/Manual > Linker > Auto Double/Manual >Ender. I totally forgot though that Sabrewulf is a charge character, he has back-forward punch for Ragged Edge, back-forward kick for his Run, down-up punch for Eclipse, and back-forward all 3 punches for his Ultra. All of the characters now have QC and DP moves.

Button mashing isn't a term to describe a game, it's a term used to label people that do it. I can button mash in Street Fighter, Marvel or Smash, that doesn't mean they're "button mashers." It doesn't really matter how easy it is to pull off moves in any of these games, sure it makes some fighting games more accessible, but that's not what really defines them.

Well thank you for a decent answer. I agree with the points you make. However, that is also why I consider Smash more of a button masher.. because it has such an easy move set that anybody can pick up the controller and execute top grade moves... not to say they will win, but the tougher moves should not accidently be done 20 times in 2 minutes by a 6 year old with 2 matches under his belt.

Good to hear that at least one character has a charge skill set of moves... the others don't though? It was those links that made the long combos executable and unpredictable... going straight from a 4 hit combo into a 13 hit combo.. the opponent would try a combo breaker on the 4 hit and fail before leaving themselves open to a longer chain.

I know they changed the mechanics, but I guess I will have to play it to find out. I heard somewhere that the combos are much easier now, and I don't think I will be a fan of that, but I could be wrong.

While it's true Smash is a very accessible game because it has easy controls, that doesn't mean your average player will be able to play the game at high levels. Smash's ease of accessibility is what makes the game great, it's easy to just pick up and get into, but it still has a learning curve to be able to play the game at higher levels.

I'm not sure what the whole obsession is with charge characters here though.

Obsession? lol...

That is an odd thing to say. Did you ever play the original KI? The skill sets were BASED off timed charge moves.... ALL except a couple characters.. that WAS KI. Removing THAT ASPECT of the game is basically rewriting the ENTIRE mechanics of how the game is played and just leaving recognizable character skins. They have not changed the move sets in SF or MANY OTHER fighting franchises since... well... forever.

I get the odd feeling you didn't play KI until this game... Would you feel the same way if they changed all the moves and mechanics in the next street fighter game? Moves that have been the same for 20 years through like 50 titles? How about if they changed all the moves in MK?

Sure... this is a KI reboot and there were only a couple games... however waiting this long for something a lot of us fell in love with back in the day only to find out they stripped the mechanics? I loved KI because of the unique combo patterns.

That's not to say I will not enjoy this new game though... it just wont be the same... which saddens me because they went with the trendy "dumb down" formula... like they think gamers today cant handle a challenge.

It's like removing the core of the game... and replacing it with another aura. If that seems strange to you then... sorry for not understanding.

Another example of this? My favorite shooting franchise of all time. SOCOM. In 1 and 2 the mechanics were GREAT in 3 they changes the mechanics and added things I didn't like... Scon was a little better and 4 was just horrible which pretty much KILLED the franchise. Thank god for H-Hour... bringing back the CORE GAMEPLAY of the original S1 and S2.

I am getting an X1 very soon.. and mostly for KI and a few announcements I heard through the grapevine... however, I would buy one tonight if I heard a TRUE sequel to KI was being worked on.