http://killscreendaily.com/articles/articles/feature/how-do-you-make-rpg-after-dark-souls/
Basically he's saying Dark Souls is the pinnacle of RPG, the standard-bearer other RPGs or even other games are striving to be like....
I pretty much agree with him....Souls series is the franchise of the forever, the best there is
Dark Souls is inside everything now. It rose into space and became pure energy. It comes back in the stones and secrets of new worlds. It’s in the black courtyards ofDark Arisen, the Agent Hunt invasions of Resident Evil 6, and the graffiti of ZombiU. It’s in Destiny, Star Citizen, Lightning Returns, Republique, Payday 2, The Witcher 2,Lichdom, Betrayer, Lords of the Fallen, Catacomb Kids, and The Evil Within, if you believe the makers of those games. It’s inside the PS4, if you believe Shuhei Yoshida. It mapped something into the minds of its players, jagged branches marked in soapstone.
In 2009, the world wasn’t ready. A light drawing-room conversation was taking place between the grand old RPGs before Demon’s Souls walked in screaming. It sounded like it was asking: What if all your forms and traditions are just stuff suffocating our ideas? What if all that comfortable repetition is deadening every live nerve in your work? Now the old fellows are having some trouble resuming their conversation. Two games on, the Souls games have grown into a general feeling, a shift in the World Tendency of the game industry.
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