Killzone 2 Fake Lighting

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Zero_epyon

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#1 Zero_epyon
Member since 2004 • 20499 Posts

Can someone please post a link explaining how the Developers of Killzone 2 use "fake" dynamic lighting. Everytime someone here uses lighting as a plus there are about 5 people claiming it to be fake lighting compared to other games.

Thanks.

EDIT: Thanks for the replies. However, for those who say that KZ2 has no dynamic lighting, where is the link to support that claim. That's really what I'm looking for.

Thanks again.

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White_wolf_eye

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#2 White_wolf_eye
Member since 2009 • 2886 Posts

You spelled it wrong BTW.

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Broken_Noobs

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#3 Broken_Noobs
Member since 2009 • 182 Posts

Can someone please post a link explaining how the Developers of Killzone 2 use "fake" dynamic lighting. Everytime someone here uses lighting as a plus there are about 5 people claiming it to be fake lighting compared to other games.

Thanks.

Zero_epyon
WHO CARES?!?!?! as long as it looks good im ok with it
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Riverwolf007

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#4 Riverwolf007
Member since 2005 • 26023 Posts

if it gets the job done what difference does it make?

tbo it's things like that that i like because if it frees up system resources to make something else look better to me it's a huge win

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OreoMilkshake

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#5 OreoMilkshake
Member since 2009 • 12833 Posts
We all know the sun is fake. It's only obvious.
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SambaLele

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#6 SambaLele
Member since 2004 • 5552 Posts

But it is fake! It's totally virtual!

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swazidoughman

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#7 swazidoughman
Member since 2008 • 3520 Posts

I doubt EVERY light source in KZ2 is dynamic, it would be a waste and the difference in graphics would be minor.
Although I'm sure all of the in your face lights are dynamic.

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ChopperDave1

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#8 ChopperDave1
Member since 2006 • 377 Posts

You spelled it wrong BTW.

White_wolf_eye

thats from the intro movie, not from in the game

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White_wolf_eye

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#9 White_wolf_eye
Member since 2009 • 2886 Posts

[QUOTE="White_wolf_eye"]

You spelled it wrong BTW.

ChopperDave1

thats from the intro movie, not from in the game

Iv barely seen lightning in actual gameplay anyway :S

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rogerjak

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#10 rogerjak
Member since 2004 • 14950 Posts

[QUOTE="White_wolf_eye"]

You spelled it wrong BTW.

ChopperDave1

thats from the intro movie, not from in the game

Although, it looks almost as good as the in-game graphics :P

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Ilikemyname420

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#11 Ilikemyname420
Member since 2007 • 5147 Posts

[QUOTE="ChopperDave1"]

[QUOTE="White_wolf_eye"]

You spelled it wrong BTW.

White_wolf_eye

thats from the intro movie, not from in the game

Iv barely seen lightning in actual gameplay anyway :S

Lighting not lightning lol

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White_wolf_eye

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#12 White_wolf_eye
Member since 2009 • 2886 Posts

[QUOTE="White_wolf_eye"]

[QUOTE="ChopperDave1"] thats from the intro movie, not from in the game

Ilikemyname420

Iv barely seen lightning in actual gameplay anyway :S

Lighting not lightning lol

How can the lighting be fake? :S There barely is any.

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GodofBigMacs

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#13 GodofBigMacs
Member since 2008 • 6440 Posts

[QUOTE="ChopperDave1"]

[QUOTE="White_wolf_eye"]

You spelled it wrong BTW.

White_wolf_eye

thats from the intro movie, not from in the game

Iv barely seen lightning in actual gameplay anyway :S

Well in a few areas in SP, there's lightning EVERYWHERE. Same with a bunch of MP maps.

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jsmoke03

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#14 jsmoke03
Member since 2004 • 13719 Posts

[QUOTE="White_wolf_eye"]

[QUOTE="ChopperDave1"] thats from the intro movie, not from in the game

GodofBigMacs

Iv barely seen lightning in actual gameplay anyway :S

Well in a few areas in SP, there's lightning EVERYWHERE. Same with a bunch of MP maps.

if there were no lighting, then how can gamers see ANYTHING
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Ilikemyname420

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#15 Ilikemyname420
Member since 2007 • 5147 Posts

Basically all I think it's refering to is that some of the lighting/shadows for the levels are drawn onto the texture maps instead of done dynamicaly..... but frankly it doesn't matter when you mostly have static lightsources, this isn't Crysis where you have a changing time of day etc....and aside from some of the shadows and lighting on the levels themselves Killzone 2 still uses plenty of dynamic lighting(light on the shot gun etc).

Calling it 'fake lighting' is kind of silly....'uses some simplistic shading methods along with some dynamic lighting' would be more appropriate....but that doesn't sound as cool :P

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Teuf_

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#16 Teuf_
Member since 2004 • 30805 Posts

It's a bunch of nonsense spread by people completely misinterpreting the technical details of their engine. I assure you there's nothing "fake" about the way Killzone 2 handles its lighting.

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dakan45

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#17 dakan45
Member since 2009 • 18819 Posts
YES, it has fale dynamic lighting or something... its not as good as gears of war 2 or crysis... in order to get the lighting and the visuals right you got to set the brightness right or it wont look as good as the offical screenshots and videos...
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KHAndAnime

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#18 KHAndAnime
Member since 2009 • 17565 Posts
[QUOTE="GodofBigMacs"]

[QUOTE="White_wolf_eye"]

Iv barely seen lightning in actual gameplay anyway :S

jsmoke03

Well in a few areas in SP, there's lightning EVERYWHERE. Same with a bunch of MP maps.

if there were no lighting, then how can gamers see ANYTHING

He's talking about lightning dude.
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JigglyWiggly_

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#19 JigglyWiggly_
Member since 2009 • 24625 Posts

Can someone please post a link explaining how the Developers of Killzone 2 use "fake" dynamic lighting. Everytime someone here uses lighting as a plus there are about 5 people claiming it to be fake lighting compared to other games.

Thanks.

Zero_epyon
It uses static lights/, hence if there was a map editor, which there isn't. Getting awesome lighting is a pain in the ass because games like Crysis do it for real.
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dakan45

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#20 dakan45
Member since 2009 • 18819 Posts

It's a bunch of nonsense spread by people completely misinterpreting the technical details of their engine. I assure you there's nothing "fake" about the way Killzone 2 handles its lighting.

Teufelhuhn
Read llikemyname420 post... its simply not as good as crysis or far cry 2, it has the simple shading lighting of all the console games so far, its not :"full dynamic lighting" its partial lighting, depending of the brightness or gamma, some specific areas in the map that supose to look dark are grey and quite bright, thats not how it supose to look according to official screenshots and gameplay videos, many users however especially in youtube, record at a higher resolutuon and it looks bad, but that doesnt happen in games with full dynamic lighting like crysis.
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dakan45

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#21 dakan45
Member since 2009 • 18819 Posts

[QUOTE="White_wolf_eye"]

[QUOTE="ChopperDave1"] thats from the intro movie, not from in the game

GodofBigMacs

Iv barely seen lightning in actual gameplay anyway :S

Well in a few areas in SP, there's lightning EVERYWHERE. Same with a bunch of MP maps.

if you set the brightness right it will look like that...
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swazidoughman

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#22 swazidoughman
Member since 2008 • 3520 Posts

[QUOTE="Teufelhuhn"]

It's a bunch of nonsense spread by people completely misinterpreting the technical details of their engine. I assure you there's nothing "fake" about the way Killzone 2 handles its lighting.

dakan45

Read llikemyname420 post... its simply not as good as crysis or far cry 2, it has the simple shading lighting of all the console games so far, its not :"full dynamic lighting" its partial lighting, depending of the brightness or gamma, some specific areas in the map that supose to look dark are grey and quite bright, thats not how it supose to look according to official screenshots and gameplay videos, many users however especially in youtube, record at a higher resolutuon and it looks bad, but that doesnt happen in games with full dynamic lighting like crysis.

You're confusing HDR with Dynamic Lighting.

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ogvampire

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#23 ogvampire
Member since 2008 • 9210 Posts

It's a bunch of nonsense spread by people completely misinterpreting the technical details of their engine. I assure you there's nothing "fake" about the way Killzone 2 handles its lighting.

Teufelhuhn

i think it was an article where some self-proclaimed designer noticed somethings. he pointed to this picture to show the 'fake lighting'

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swazidoughman

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#24 swazidoughman
Member since 2008 • 3520 Posts

[QUOTE="Teufelhuhn"]

It's a bunch of nonsense spread by people completely misinterpreting the technical details of their engine. I assure you there's nothing "fake" about the way Killzone 2 handles its lighting.

ogvampire

i think it was an article where some self-proclaimed designer noticed somethings. he pointed to this picture to show the 'fake lighting'

That guy must be an idiot.

A light source is clearly making an object cast a shadow.

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Teuf_

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#25 Teuf_
Member since 2004 • 30805 Posts

[QUOTE="Teufelhuhn"]

It's a bunch of nonsense spread by people completely misinterpreting the technical details of their engine. I assure you there's nothing "fake" about the way Killzone 2 handles its lighting.

dakan45

Read llikemyname420 post... its simply not as good as crysis or far cry 2, it has the simple shading lighting of all the console games so far, its not :"full dynamic lighting" its partial lighting, depending of the brightness or gamma, some specific areas in the map that supose to look dark are grey and quite bright, thats not how it supose to look according to official screenshots and gameplay videos, many users however especially in youtube, record at a higher resolutuon and it looks bad, but that doesnt happen in games with full dynamic lighting like crysis.



You're mixing up two different things. The fact that KZ2 doesn't use proper HDR has nothing to do with it's amount of dynamic light sources (which is very high). Crysis is fully dynamic but generally has very few light sources...usually only one or two at a time. Far Cry 2 is similar.

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djsifer01

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#26 djsifer01
Member since 2005 • 7238 Posts
There is nothing fake about the lighting in KZ2, alot of the game is darker anyways. The parts that are lighted are done very well thanks to the RSX and the engine. People will say anything these days to try and knock the best looking game this Gen so far.
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ogvampire

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#27 ogvampire
Member since 2008 • 9210 Posts

[QUOTE="ogvampire"]

[QUOTE="Teufelhuhn"]

It's a bunch of nonsense spread by people completely misinterpreting the technical details of their engine. I assure you there's nothing "fake" about the way Killzone 2 handles its lighting.

swazidoughman

i think it was an article where some self-proclaimed designer noticed somethings. he pointed to this picture to show the 'fake lighting'

That guy must be an idiot.

A light source is clearly making an object cast a shadow.

yeah, but where is that light source?

at that angle of shadow, the light source should be somewhere directly behind that helgast dude. but there isnt anything there

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swazidoughman

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#28 swazidoughman
Member since 2008 • 3520 Posts

[QUOTE="swazidoughman"]

[QUOTE="ogvampire"]

i think it was an article where some self-proclaimed designer noticed somethings. he pointed to this picture to show the 'fake lighting'

ogvampire

That guy must be an idiot.

A light source is clearly making an object cast a shadow.

yeah, but where is that light source?

at that angle of shadow, the light source should be somewhere directly behind that helgast dude. but there isnt anything there

Sure, there's no geometic object representing the light source, but there is a light, and it is causing objects to cast shadows.
It's just an example of putting a light source in a silly/ illogical place.

A light sources 'beam' in a game is always invisible in thin air unless the light is volumetric.

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SambaLele

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#29 SambaLele
Member since 2004 • 5552 Posts

[QUOTE="swazidoughman"]

[QUOTE="ogvampire"]

i think it was an article where some self-proclaimed designer noticed somethings. he pointed to this picture to show the 'fake lighting'

ogvampire

That guy must be an idiot.

A light source is clearly making an object cast a shadow.

yeah, but where is that light source?

at that angle of shadow, the light source should be somewhere directly behind that helgast dude. but there isnt anything there

What are you trying to say? That they forgot to put an object there to justify the light source? The light is still there man, and it's working as it should.

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ogvampire

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#30 ogvampire
Member since 2008 • 9210 Posts

[QUOTE="ogvampire"]

[QUOTE="swazidoughman"]

That guy must be an idiot.

A light source is clearly making an object cast a shadow.

swazidoughman

yeah, but where is that light source?

at that angle of shadow, the light source should be somewhere directly behind that helgast dude. but there isnt anything there

Sure, there's no geometic object representing the light source, but there is a light, and it is causing objects to cast shadows.
It's just an example of putting a light source in a silly/ illogical place.

A light sources 'beam' in a game is always invisible in thin air unless the light is volumetric.

i think thats what his point was... there is a light without a source. hence, the term 'fake lighting'

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ogvampire

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#31 ogvampire
Member since 2008 • 9210 Posts

[QUOTE="ogvampire"]

[QUOTE="swazidoughman"]

That guy must be an idiot.

A light source is clearly making an object cast a shadow.

SambaLele

yeah, but where is that light source?

at that angle of shadow, the light source should be somewhere directly behind that helgast dude. but there isnt anything there

What are you trying to say? That they forgot to put an object there to justify the light source? The light is still there man, and it's working as it should.

well yeah. wouldnt a light without a source be considered 'fake'?

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swazidoughman

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#32 swazidoughman
Member since 2008 • 3520 Posts

[QUOTE="swazidoughman"]

[QUOTE="ogvampire"]

yeah, but where is that light source?

at that angle of shadow, the light source should be somewhere directly behind that helgast dude. but there isnt anything there

ogvampire

Sure, there's no geometic object representing the light source, but there is a light, and it is causing objects to cast shadows.
It's just an example of putting a light source in a silly/ illogical place.

A light sources 'beam' in a game is always invisible in thin air unless the light is volumetric.

i think thats what his point was... there is a light without a source. hence, the term 'fake lighting'

But there is a source, and therefor not fake, however there isn't a geometric representation of the light source.

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dakan45

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#33 dakan45
Member since 2009 • 18819 Posts

[QUOTE="dakan45"][QUOTE="Teufelhuhn"]

It's a bunch of nonsense spread by people completely misinterpreting the technical details of their engine. I assure you there's nothing "fake" about the way Killzone 2 handles its lighting.

swazidoughman

Read llikemyname420 post... its simply not as good as crysis or far cry 2, it has the simple shading lighting of all the console games so far, its not :"full dynamic lighting" its partial lighting, depending of the brightness or gamma, some specific areas in the map that supose to look dark are grey and quite bright, thats not how it supose to look according to official screenshots and gameplay videos, many users however especially in youtube, record at a higher resolutuon and it looks bad, but that doesnt happen in games with full dynamic lighting like crysis.

You're confusing HDR with Dynamic Lighting.

not at all...
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ogvampire

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#34 ogvampire
Member since 2008 • 9210 Posts

[QUOTE="ogvampire"]

[QUOTE="swazidoughman"]

Sure, there's no geometic object representing the light source, but there is a light, and it is causing objects to cast shadows.
It's just an example of putting a light source in a silly/ illogical place.

A light sources 'beam' in a game is always invisible in thin air unless the light is volumetric.

swazidoughman

i think thats what his point was... there is a light without a source. hence, the term 'fake lighting'

But there is a source, and therefor not fake, however there isn't a geometric representation of the light source.

huh? you got it backwards. there is a light, but there is no source. therefore, 'fake'

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EmperorSupreme

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#35 EmperorSupreme
Member since 2006 • 7686 Posts

i think thats what his point was... there is a light without a source. hence, the term 'fake lighting'

ogvampire

If that's what the haters are referring to then that is just silly. I'm playing Bioshock on the PC right now and it must have "fake" lighting galore. Without it the game would be pitch black.

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dakan45

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#36 dakan45
Member since 2009 • 18819 Posts

[QUOTE="ogvampire"]

[QUOTE="Teufelhuhn"]

It's a bunch of nonsense spread by people completely misinterpreting the technical details of their engine. I assure you there's nothing "fake" about the way Killzone 2 handles its lighting.

swazidoughman

i think it was an article where some self-proclaimed designer noticed somethings. he pointed to this picture to show the 'fake lighting'

That guy must be an idiot.

A light source is clearly making an object cast a shadow.

try increasing the brightness and the shadows wont look that good, so yeah its fake lighting allright....

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SambaLele

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#37 SambaLele
Member since 2004 • 5552 Posts

[QUOTE="SambaLele"]

[QUOTE="ogvampire"]

yeah, but where is that light source?

at that angle of shadow, the light source should be somewhere directly behind that helgast dude. but there isnt anything there

ogvampire

What are you trying to say? That they forgot to put an object there to justify the light source? The light is still there man, and it's working as it should.

well yeah. wouldnt a light without a source be considered 'fake'?


No, i'm not a dev and know nothing of how to design 3d etc, but i did already play a little with some developing engines and autodesks like Maya, and it's perfectly possible for you to put a light from whatever angle you want without "attaching" it to an object.

In fact, the light can be like an object itself, and it'll work perfectly. As it is in that shot.

You really think that every light sources in games have an object "explaining" it's existence? That's far from the truth, and don't take an expert to realize that.

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Teuf_

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#38 Teuf_
Member since 2004 • 30805 Posts

huh? you got it backwards. there is a light, but there is no source. therefore, 'fake'

ogvampire



No...no....just no.

Whether or not a light source is attached to some bright geometry is a completely trivial detail of the level design, and totally up to the artist. In many many many games light sources will be placed without any actual geometry in the level because the main purpose of a light source is to provide a source of lighting.

The author of that article was trying to suggest that the actual lighting provided by KZ2's light sources was somehow faked or produced through trickery...and this is patently false. It's just done through a technique that until recently was considered exotic...these days it's actually pretty common in new games.

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Teuf_

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#40 Teuf_
Member since 2004 • 30805 Posts

try increasing the brightness and the shadows wont look that good, so yeah its fake lighting allright....

dakan45



What?? You can make any game look bad if you mess with the brightness. What on earth does that have to do with Killzone 2's rendering technology?

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ogvampire

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#41 ogvampire
Member since 2008 • 9210 Posts

[QUOTE="ogvampire"]

[QUOTE="SambaLele"]

What are you trying to say? That they forgot to put an object there to justify the light source? The light is still there man, and it's working as it should.

SambaLele

well yeah. wouldnt a light without a source be considered 'fake'?


No, i'm not a dev and know nothing of how to design 3d etc, but i did already play a little with some developing engines and autodesks like Maya, and it's perfectly possible for you to put a light from whatever angle you want without "attaching" it to an object.

In fact, the light can be like an object itself, and it'll work perfectly. As it is in that shot.

You really think that every light sources in games have an object "explaining" it's existence? That's far from the truth, and don't take an expert to realize that.

in programming, yes, light can be an object. in a game that boasts realism like kz2, you would think that light needs a source, especially in such an obvious place like in the pic

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navyguy21

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#42 navyguy21
Member since 2003 • 17926 Posts

It's a bunch of nonsense spread by people completely misinterpreting the technical details of their engine. I assure you there's nothing "fake" about the way Killzone 2 handles its lighting.

Teufelhuhn
How is the lighting in KZ2 done? Its impressive, but i always wondered how they did it different from any other game. I know Halo 3 had "true" HDR, but what methods do KZ2 use?
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ogvampire

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#43 ogvampire
Member since 2008 • 9210 Posts

[QUOTE="ogvampire"]

huh? you got it backwards. there is a light, but there is no source. therefore, 'fake'

Teufelhuhn



No...no....just no.

Whether or not a light source is attached to some bright geometry is a completely trivial detail of the level design, and totally up to the artist. In many many many games light sources will be placed without any actual geometry in the level because the main purpose of a light source is to provide a source of lighting.

The author of that article was trying to suggest that the actual lighting provided by KZ2's light sources was somehow faked or produced through trickery...and this is patently false. It's just done through a technique that until recently was considered exotic...these days it's actually pretty common in new games.

im sorry, but i have never noticed such 'fake' lighting as that pic in any other game. i will try to notice this next time i play

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SambaLele

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#44 SambaLele
Member since 2004 • 5552 Posts

[QUOTE="ogvampire"]

huh? you got it backwards. there is a light, but there is no source. therefore, 'fake'

Teufelhuhn



No...no....just no.

Whether or not a light source is attached to some bright geometry is a completely trivial detail of the level design, and totally up to the artist. In many many many games light sources will be placed without any actual geometry in the level because the main purpose of a light source is to provide a source of lighting.

The author of that article was trying to suggest that the actual lighting provided by KZ2's light sources was somehow faked or produced through trickery...and this is patently false. It's just done through a technique that until recently was considered exotic...these days it's actually pretty common in new games.

Exactly.

Ok, that should be enough to end this thread.

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clubsammich91

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#45 clubsammich91
Member since 2009 • 2229 Posts
I don't care. Halo 3 was 640P and it was still fun and this whole fake lighting thing doesn't make KZ2 any less fun either. Liking great graphics is OK, being a graphics whore is not.
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swazidoughman

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#46 swazidoughman
Member since 2008 • 3520 Posts

I wasted my hard earned 10 minutes to do this.

As you can see, in the rendered image you can see that an there is an invisible light source :o

Just because you can see the light, doesn't mean it isn't there.

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Teuf_

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#47 Teuf_
Member since 2004 • 30805 Posts

[QUOTE="Teufelhuhn"]

It's a bunch of nonsense spread by people completely misinterpreting the technical details of their engine. I assure you there's nothing "fake" about the way Killzone 2 handles its lighting.

navyguy21

How is the lighting in KZ2 done? Its impressive, but i always wondered how they did it different from any other game. I know Halo 3 had "true" HDR, but what methods do KZ2 use?



They use deferred rendering, which was new and neat a few years ago but is pretty common these days. Uncharted uses a form of deferred rendering...so does GTAIV, Resistance 2, Dead Space, Crackdown, and a whole bunch of others. Killzone 2 is just famous for it because they made a big deal about it. :P

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SambaLele

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#48 SambaLele
Member since 2004 • 5552 Posts

[QUOTE="SambaLele"]

[QUOTE="ogvampire"]

well yeah. wouldnt a light without a source be considered 'fake'?

ogvampire


No, i'm not a dev and know nothing of how to design 3d etc, but i did already play a little with some developing engines and autodesks like Maya, and it's perfectly possible for you to put a light from whatever angle you want without "attaching" it to an object.

In fact, the light can be like an object itself, and it'll work perfectly. As it is in that shot.

You really think that every light sources in games have an object "explaining" it's existence? That's far from the truth, and don't take an expert to realize that.

in programming, yes, light can be an object. in a game that boasts realism like kz2, you would think that light needs a source, especially in such an obvious place like in the pic

If you go nitpick like that on all games, you'll see that 100% of them do that.

There is not one game that doesn't do that... maybe Crysis, but even in that one you could probably find lights without a "source".

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EndorphinMaster

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#49 EndorphinMaster
Member since 2009 • 2118 Posts

[QUOTE="Teufelhuhn"]

It's a bunch of nonsense spread by people completely misinterpreting the technical details of their engine. I assure you there's nothing "fake" about the way Killzone 2 handles its lighting.

ogvampire

i think it was an article where some self-proclaimed designer noticed somethings. he pointed to this picture to show the 'fake lighting'

It's not fake, it's just doctored.

doctored

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Gamer556

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#50 Gamer556
Member since 2006 • 3846 Posts

Killzone 2 doesn't have fully dynamic lighting, but it doesn't need it either.