Killzone 2 Lighting Engine: Overview ( 56k WARNING ) BEST LIGHTING ENGINE ?

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DA_B0MB

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#51 DA_B0MB
Member since 2005 • 9938 Posts
I really wish people would stop being fanboys and step back and appreciate that next gen games like Killzone 2 are driving the gaming world foward.
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zero_snake99

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#52 zero_snake99
Member since 2004 • 3478 Posts

The KZ2 engine was built around lighting. It's downfall is that it can't handle as many polygons or advanced texturing (like bump and normal mapping) as well as other engines. Look at GeoW, they turned bump mapping up to the extreme (errr... or is it normal mapping?). KZ2 will undoubtly look great, but it's not going to be the best out of all of them.

--Idk who this was quoted from

actually, KZ2 is relying on polygons and lighting for its visuals. it has more polys on characters than Gears. and so what if the textures arent' as good? they are focusing on strengthening the other areas. it could have Gears level textures if they didn't have such lighting. similarly, Gears could have that lighting if they didn't have the textures.

Mordred19


KZ 2's engine actually used more polygons then in Gears. It actually CAN use bump mapping (normal mapping isnt used much anymore due to needing to have multiple passes during render). I'm pretty sure they WILL implament some bump mapping to make things look even better since it really doesn't take up THAT much processing power. But I g2g. I wish I could explain more but I was just called and my friend is in the hospital ER. So I g2g. Later all. PM me if you have questions.
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Squall_Griver

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#53 Squall_Griver
Member since 2006 • 3607 Posts
[QUOTE="Vax45"]

[QUOTE="Mordred19"]

actually, KZ2 is relying on polygons and lighting for its visuals. it has more polys on characters than Gears.

Mordred19

oRLY?? I don't know about that but I'll take your word for it.

and so what if the textures arent' as good? they are focusing on strengthening the other areas. it could have Gears level textures if they didn't have such lighting. similarly, Gears could have that lighting if they didn't have the textures.

Mordred19

That's exactly what I was trying to say. They all have their advantages and their disadvantages.

oh, well, you had sounded like you were giving all the credit to Gears, sorry. BTW, KZ2 is using 2x anit-aliasing which smoothes out the jaggies. honestly, it looks more like 4x AA it's so good.


No one ever said KZ2 is using 2X AA :|
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Meu2k7

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#54 Meu2k7
Member since 2007 • 11809 Posts
[QUOTE="Meu2k7"]

[QUOTE="smokeydabear076"]I don't get it.Mordred19

Nor me, its just whats available now written in a crazy hype fashion.

it was not written in crazy hype fashion. give credit where credit is due

When that lighting actually means anything to me I would credit it ... but as far as anything goes, lighting is already done very well, it gets no credit, for not being the best looking game considering it well over doubles Crytek's Crysis budget.

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dracolich666

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#55 dracolich666
Member since 2005 • 4426 Posts
Not the best lighting, but its a solid looking game, textures need to be overhauled.
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StephenHu

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#56 StephenHu
Member since 2003 • 2852 Posts
The effects seem very complicated and cool, but I doubt I'll actually notice the tiny details, and I think there are better techniques that use a lot less processing power with same effects, I guess the power of the cell is being used right then.
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Mordred19

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#57 Mordred19
Member since 2007 • 8259 Posts
[QUOTE="Mordred19"][QUOTE="Meu2k7"]

[QUOTE="smokeydabear076"]I don't get it.Meu2k7

Nor me, its just whats available now written in a crazy hype fashion.

it was not written in crazy hype fashion. give credit where credit is due

When that lighting actually means anything to me I would credit it ... but as far as anything goes, lighting is already done very well, it gets no credit, for not being the best looking game considering it well over doubles Crytek's Crysis budget.

Gurilla could have unlimited funds, and they would still be unable to produce an exact replica of Crysis on the PS3. They can't just feed $1000 bills into the PS3's disk slot and nicely ask it to quadruple its RAM.Are yousaying they should be creating a Crysis-killer at every level on a technologically-static machine? I am not accsusing you of anything, but what you just said kind of sounds like you're forcing a doublestandard on KZ2, Guerilla, and the PS3.It is very good for a console game what they have done so far.

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mattyomo99

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#58 mattyomo99
Member since 2005 • 3915 Posts
i would like to read but i dont fee like it... ha im sure its interesting
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andyb1205

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#59 andyb1205
Member since 2007 • 612 Posts
Killzone 2 looks like FEAR and STALKER.
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Meu2k7

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#60 Meu2k7
Member since 2007 • 11809 Posts
[QUOTE="Meu2k7"][QUOTE="Mordred19"][QUOTE="Meu2k7"]

[QUOTE="smokeydabear076"]I don't get it.Mordred19

Nor me, its just whats available now written in a crazy hype fashion.

it was not written in crazy hype fashion. give credit where credit is due

When that lighting actually means anything to me I would credit it ... but as far as anything goes, lighting is already done very well, it gets no credit, for not being the best looking game considering it well over doubles Crytek's Crysis budget.

Gurilla could have unlimited funds, and they would still be unable to produce an exact replica of Crysis on the PS3. They can't just feed $1000 bills into the PS3's disk slot and nicely ask it to quadruple its RAM.Are yousaying they should be creating a Crysis-killer at every level on a technologically-static machine? I am not accsusing you of anything, but what you just said kind of sounds like you're forcing a doublestandard on KZ2, Guerilla, and the PS3.It is very good for a console game what they have done so far.

Actually, now that I think about it, this is the wrong Thread for what I wrote, I thought this was the other Killzone 2 Lighting thread where the TC says the lighting is better than what the Cryengine 2 can do.

But it still stands ... while lighting is useful, all that bragging and complex discription at the beggining, and it doesnt look much different from any other lighting found in recent games? or covers up the more important things (Textures, which as you said cant really be helped).

But then again, all this gen has been so far is BLOOM BLOOM BLOOM, thats why Crysis stands out, it doesnt have to hide behind any glowing shinyness ... its all high res.