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The KZ2 engine was built around lighting. It's downfall is that it can't handle as many polygons or advanced texturing (like bump and normal mapping) as well as other engines. Look at GeoW, they turned bump mapping up to the extreme (errr... or is it normal mapping?). KZ2 will undoubtly look great, but it's not going to be the best out of all of them.
--Idk who this was quoted from
actually, KZ2 is relying on polygons and lighting for its visuals. it has more polys on characters than Gears. and so what if the textures arent' as good? they are focusing on strengthening the other areas. it could have Gears level textures if they didn't have such lighting. similarly, Gears could have that lighting if they didn't have the textures.
Mordred19
[QUOTE="Vax45"][QUOTE="Mordred19"]
actually, KZ2 is relying on polygons and lighting for its visuals. it has more polys on characters than Gears.
Mordred19
oRLY?? I don't know about that but I'll take your word for it.
and so what if the textures arent' as good? they are focusing on strengthening the other areas. it could have Gears level textures if they didn't have such lighting. similarly, Gears could have that lighting if they didn't have the textures.
Mordred19
That's exactly what I was trying to say. They all have their advantages and their disadvantages.
oh, well, you had sounded like you were giving all the credit to Gears, sorry. BTW, KZ2 is using 2x anit-aliasing which smoothes out the jaggies. honestly, it looks more like 4x AA it's so good.
[QUOTE="Meu2k7"][QUOTE="smokeydabear076"]I don't get it.Mordred19
Nor me, its just whats available now written in a crazy hype fashion.
it was not written in crazy hype fashion. give credit where credit is due
When that lighting actually means anything to me I would credit it ... but as far as anything goes, lighting is already done very well, it gets no credit, for not being the best looking game considering it well over doubles Crytek's Crysis budget.
[QUOTE="Mordred19"][QUOTE="Meu2k7"][QUOTE="smokeydabear076"]I don't get it.Meu2k7
Nor me, its just whats available now written in a crazy hype fashion.
it was not written in crazy hype fashion. give credit where credit is due
When that lighting actually means anything to me I would credit it ... but as far as anything goes, lighting is already done very well, it gets no credit, for not being the best looking game considering it well over doubles Crytek's Crysis budget.
Gurilla could have unlimited funds, and they would still be unable to produce an exact replica of Crysis on the PS3. They can't just feed $1000 bills into the PS3's disk slot and nicely ask it to quadruple its RAM.Are yousaying they should be creating a Crysis-killer at every level on a technologically-static machine? I am not accsusing you of anything, but what you just said kind of sounds like you're forcing a doublestandard on KZ2, Guerilla, and the PS3.It is very good for a console game what they have done so far.
[QUOTE="Meu2k7"][QUOTE="Mordred19"][QUOTE="Meu2k7"][QUOTE="smokeydabear076"]I don't get it.Mordred19
Nor me, its just whats available now written in a crazy hype fashion.
it was not written in crazy hype fashion. give credit where credit is due
When that lighting actually means anything to me I would credit it ... but as far as anything goes, lighting is already done very well, it gets no credit, for not being the best looking game considering it well over doubles Crytek's Crysis budget.
Gurilla could have unlimited funds, and they would still be unable to produce an exact replica of Crysis on the PS3. They can't just feed $1000 bills into the PS3's disk slot and nicely ask it to quadruple its RAM.Are yousaying they should be creating a Crysis-killer at every level on a technologically-static machine? I am not accsusing you of anything, but what you just said kind of sounds like you're forcing a doublestandard on KZ2, Guerilla, and the PS3.It is very good for a console game what they have done so far.
Actually, now that I think about it, this is the wrong Thread for what I wrote, I thought this was the other Killzone 2 Lighting thread where the TC says the lighting is better than what the Cryengine 2 can do.
But it still stands ... while lighting is useful, all that bragging and complex discription at the beggining, and it doesnt look much different from any other lighting found in recent games? or covers up the more important things (Textures, which as you said cant really be helped).
But then again, all this gen has been so far is BLOOM BLOOM BLOOM, thats why Crysis stands out, it doesnt have to hide behind any glowing shinyness ... its all high res.
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