Killzone 2 Lighting Engine Reviewed (56k takes a dirt nap)

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Kane04

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#1 Kane04
Member since 2006 • 2115 Posts

Here's an in-depth review of the lighting engine used for Killzone 2:

Please Note: All of the images in this page were exported directly from the HD Quicktime movies located on Gametrailers.com, resized in Photoshop and compressed to JPG format for faster loading times. I tried to preserve the image quality as best as I can without giving you heavy file sizes.

All images are from actual Real-Time gameplay.

------

Get to know your lighting

Lighting is the most important part of any graphical asset in a video game. Without proper lighting, even the most high definition textures and carefully modeled polygon characters/environments will simply look like crap. Lighting is what makes these beautifully designed games come to life.

There are just TWO types of lighting possible: direct and indirect. Each have their own sub-categories like soft, harsh, diffused, etc. But there are ONLY two! It's the mixture of these two which can provide a truly visceral experience.

Killzone 2 uses a multitude of lighting effects applied in real-time on a situation-by-situation basis. This is by far the most complex and impressive lighting engine created for a console video game. Everything you see in Killzone 2 is made possible by the lighting engine. If you turn it off, you will simply have a black screen - this is VERY important to remember. Most video games do not use this type of lighting because it's not only difficult to code - but uses an enormous amount of processing power.

The visibility in most games is attributed to only to the actual textures which are applied to objects in a game. Turn off the lighting in game X and you will still be able to see the room or area you're in. This is static and pre-canned environmental lighting. In Killzone 2, everything you see is affected by ambient and direct light sources. If there is no light source nearby... there is no light... you will not be able to see anything. The color of ANY level can be dynamically changed by the color of the lighting engine.

I've heard a LOT of complaints about "It's too GRAY!" from the E3 footage. Stupid people still exist! The level that was shown was under a looming thunderstorm... it's no wonder everything is drab and gray... because the SKY is drab and gray. This is how lighting affects the environment. Imagine a hot, sweltering day where the sun is beaming down on you hard: everything will be bright, possibly reddish or tan like a desert. That same scorching hot day can drastically change with the weather - thusly completely changing your environment and everything in it via AMBIENT lighting or Indirect lighting.

Examples

In no particular order:

Our first example of lighting is probably the most prominent in the game: Muzzle Flash. This occurs when firing any number of different weapons. This light is Direct with mixtures of soft, harsh, diffusion and color. The color will no doubt be affected by the type of weapon you are firing. Some may be orange-ish, some may be more fluorescent. Take a look at the picture below to see just how this uses direct/indirect lighting to not only change the Helghast in front of your gun, but the environment as well:



Aside from the Muzzle Flash - you will notice yet ANOTHER detail associated with firing a weapon: Muzzle Flare! I believe this is a replacement for the typical LENS FLARE effect we see in many games. This is being used instead because... HEY! We don't run around with cameras in our faces when we're in battle (that's just how we roll)... so why should we get lens flare? Take note in the next picture the purple flare effect you see when firing your weapon:



Impressed yet? Keep reading.

Next I'd like to show just how advance and beautiful the Self-Shadowing is being done on players/enemies in Killzone 2. This uses a mixture of direct, soft and diffused lighting to help create shadows that are proper, SOFT (not jagged) and diffused. This is probably the most complex self-shadowing we have seen in a real-time game. Take special note that the characters do NOT use any Bump-Mapping for effect. All detail in clothing/armor are achieved through EXTREMELY high amounts of polygon detail: Note the subtleness of the diffusion being applied to both the lighting and shadows on this Mini-Boss and how it helps make his incredible detail simply "pop"!



Diffusion is one of the most impressive and realistic effects you can have applied in-game. This emulates exactly how real light would affect an object. Take a look at this example of diffusion: see how the muzzle flash is affecting the shattering box? The closer to the nozzle the wood fragments are - the brighter the light will be. Note how each individual piece of wood also affects the other fragments with indirect lighting - attributing to the stunning detail of proper soft shadowing!



Here's another great example of diffusion being used in conjunction with ambient lighting and proper self and soft shadowing. Take note in Sev's brow, cheek, lips and ridge of his nose. This is how ambient lighting being refracted off of the clouds will affect players/environments in Killzone 2.



Direct lighting is lighting that is being cast on a player/object in the environment from a specific light source such as a street light, desk lamp, candle, fire, etc. Take a look at this next example of a Helghast trooper underneath a light - note the incredible level of detail in his clothing that begins to "pop" simply from a few wrinkles:



This is probably my favorite example of how detailed and accurate the lighting engine in this game is. Someone (a hater) said in a post that the Helghast's masks aren't actually lit up - that they are simply textures - because such minute details don't need that much attention. Here's proof that this naysayer was DEAD wrong. Note how the goggles on this trooper's mask light up his SLEEVE and the shadowing that is being created on his face-mask and sleeve because of this light. ALSO take note of this incredibly small detail of INDIRECT LIGHTING: take a look at the front of the helmet... notice the ambient lighting coming from the sleeve of the trooper is affecting his helmet? Remember... his goggles are UNDERNEATH the brim of his helmet. Goggles shine on to sleeve - sleeve then reflects diffused lighting onto the helmet... IMPRESSIVE!



Explosions: Need I say more? Note how the light coming from the explosion is even affecting the air-duct and pipes underneath running just up and to the left of that poor Helghast who got his ass BLOWN TO SMITHEREENZ!



Lightning - Zeus commands it... now the Helghast do, too! Notice how this flash of lightning drastically changes the overall color of the environment. The fluorescent color of the lightning is what attributes to this environmental change. It also affects you (well... you can see your gun) and the Helghast. The color of the lightning is directly attributed to the color of the surrounding clouds - the fluorescence of lightning helps remove the muting typically associated with soft lighting. Fluorescent lighting is often noted as "Harsh" lighting because it is unnatural. Also take not how the lightning makes certain details of the cement curb "pop" like small holes and imperfections.



Let's take one last look at all of the lighting elements combined into a single shot. Note the direct, indirect, soft, ambient, harsh, colored and diffused lighting along with proper self, soft, and diffused shadowing.



Additional info:
SantiagoFlores said: "The sequence of pictures at the end illustrated the drastic changes in the surface caused by different light sources. Not many games use that quantity of resources to only light and shadow.

Another feature is that lights have regions of illumination. These sources cast partial shadows in a limited field.

We have more than four or five sources of light emitters. There are global sources, partial sources that radiate small fields, flashes, fixed lights that display shadows projected in the floor in combination, and some sources behave like dimmers."
This is one impressive lighting engine to say the least. Remember, naysayers, this is Real-Time!

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SoUtHhOlLiZ

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#2 SoUtHhOlLiZ
Member since 2005 • 681 Posts

there are many games with way better lighting than this, and i dont see people making threads for them. mabey since killzone 1 sucked so bad, sony is trying to awe us with lighting soo complex it looks like it makes no diffrence. take a good look at those pictures tc.

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bobby_king

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#3 bobby_king
Member since 2003 • 2122 Posts
So we're hyping games bacause of lightning now...? :|
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Heil68

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#4 Heil68
Member since 2004 • 60809 Posts
So we're hyping games bacauce of lightning now...? :|bobby_king
Apparently
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sadikovic

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#5 sadikovic
Member since 2004 • 3868 Posts

So we're hyping games bacauce of lightning now...? :|bobby_king

Well yes didnt you know! Lighting is the new thing in SW.

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Blitz_Nemesis

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#6 Blitz_Nemesis
Member since 2005 • 8042 Posts

This is old news man. Im hyped for KZ2 as much as the next guy but still its not like im gonna notice this amazing lighting while im playing so its no big deal. No one even noticed the lighting before but someone makes so big review on it and all of a sudden lighting is a big deal. Give it a break.

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musicalmac

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#7 musicalmac
Member since 2006 • 25101 Posts
As cool as that all is, I hope they don't have to sacrifice texture resolution to keeping the framerate silky smooth.
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neogeo419

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#8 neogeo419
Member since 2006 • 1474 Posts
You know as soon as I saw people posting how KZ2 could matchCrysis in eyecandy. I just had to laugh. Now we are hyping a lighting engine. This is so out of hand.
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FreakyDeacky2

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#9 FreakyDeacky2
Member since 2006 • 1177 Posts
lighting doesnt save bad gameplay (killzone 1, Shellshock: Nam '67)
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ProductNumber49

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#11 ProductNumber49
Member since 2006 • 3840 Posts
Srry but everything except the lightning and animations, looks like crap.
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#12 mjarantilla
Member since 2002 • 15721 Posts

You know as soon as I saw people posting how KZ2 could matchCrysis in eyecandy. I just had to laugh. Now we are hyping a lighting engine. This is so out of hand.neogeo419

Technologically it's very impressive, but this is the reason why the Wii is currently winning the console war. 3D graphics simply don't wow people that much anymore, no matter how good they get.

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TEH_rankie

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#13 TEH_rankie
Member since 2007 • 344 Posts
Mr. Fugly, are you serious....


That's just annoying
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ProductNumber49

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#14 ProductNumber49
Member since 2006 • 3840 Posts

And SAM FISHER just farted and said NO!!!

Mr_Fugly

I second that fart.

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marklarmer

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#15 marklarmer
Member since 2004 • 3883 Posts

As cool as that all is, I hope they don't have to sacrifice texture resolution to keeping the framerate silky smooth.musicalmac

Everything has a dark and grainy kinda look in KZ2, its hard to see the textures anyway.

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Mordred19

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#17 Mordred19
Member since 2007 • 8259 Posts
what is sad is that haters will downplay anything, ANYTHING even remotely positive about a certain game. you all could have said "cool" or "looks nice" without the arrogant side-remarks. what other games had dynamic lighting like this? the only high-profile game I know of with something like this was Doom 3. this great lighting is something to distinguish KZ2 from other games. guess what? maybe it doesn't want to rely on bump mapping to look good? the lighting makes up for it, so can anyone here at least give the game credit where it is due?
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cyprus646

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#18 cyprus646
Member since 2004 • 4070 Posts

Still looks like a downgraded grey mess to me. :?

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OldParr

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#19 OldParr
Member since 2006 • 2996 Posts

mooooooooooohhhhh!!!!!!

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cyborgjak427

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#20 cyborgjak427
Member since 2006 • 14046 Posts
Wow, System Wars has a new trend: hyping games for features, not gameplay:roll:.
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ISA_Scum

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#21 ISA_Scum
Member since 2007 • 350 Posts

I can't wait for this game. Had to change the avatar and sig because it's just too far away and everytime I logged on, I got sad cause of how long I have to wait :cry:

This game will become the new standard for console FPS. The self-lighting is just one component of what will be a freaking incredible game.

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deactivated-5b1e62582e305

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#22 deactivated-5b1e62582e305
Member since 2004 • 30778 Posts
Is it just me or are those textures horrible :?.
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Hoffgod

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#23 Hoffgod
Member since 2006 • 12229 Posts
That's nice. How does it play?
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Mordred19

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#24 Mordred19
Member since 2007 • 8259 Posts

Wow, System Wars has a new trend: hyping games for features, not gameplay:roll:.cyborgjak427

if you played the first, you would realize all it needed was some technical polish to have awesome gameplay.

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Heil68

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#25 Heil68
Member since 2004 • 60809 Posts
That's nice. How does it play?Hoffgod
That doesn't matter! How the chainsaw doing Hoffgod? ;)
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SoUtHhOlLiZ

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#26 SoUtHhOlLiZ
Member since 2005 • 681 Posts

I can't wait for this game. Had to change the avatar and sig because it's just too far away and everytime I logged on, I got sad cause of how long I have to wait :cry:

This game will become the new standard for console FPS. The self-lighting is just one component of what will be a freaking incredible game.

ISA_Scum

Sorry to sound like a fanboy, but Halo set the standards for fps. now since tom clancy doesnt know when to stop, there will be no new standard for fps, sinces there are so many.

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Mordred19

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#27 Mordred19
Member since 2007 • 8259 Posts

Is it just me or are those textures horrible :?.Aljosa23

if you want me to, I could take out a big magnifying glass and look for every negative visualaspect of every great game ever made and come back to you with a big ol' list of dirt on them.

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neogeo419

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#28 neogeo419
Member since 2006 • 1474 Posts

[QUOTE="cyborgjak427"]Wow, System Wars has a new trend: hyping games for features, not gameplay:roll:.Mordred19

if you played the first, you would realize all it needed was some technical polish to have awesome gameplay.

I did, and you are wrong.
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bobby_king

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#29 bobby_king
Member since 2003 • 2122 Posts

This game will become the new standard for console FPS.ISA_Scum

Can I quote for future ownage?

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cyprus646

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#30 cyprus646
Member since 2004 • 4070 Posts

I can't wait for this game. Had to change the avatar and sig because it's just too far away and everytime I logged on, I got sad cause of how long I have to wait :cry:

This game will become the new standard for console FPS. The self-lighting is just one component of what will be a freaking incredible game.

ISA_Scum
Wow that laugable :lol: in what way will a Killzone actually change the standard of FPS ?? Bad gameplay or 2 flop's in a row :lol:
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Hoffgod

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#31 Hoffgod
Member since 2006 • 12229 Posts

[QUOTE="Hoffgod"]That's nice. How does it play?Heil68
That doesn't matter! How the chainsaw doing Hoffgod? ;)

Awesome as always :twisted:

Think I'll hop on tonight and try my luck against some non-GUFU players. Should be fun. :D

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Mordred19

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#32 Mordred19
Member since 2007 • 8259 Posts
[QUOTE="ISA_Scum"]

I can't wait for this game. Had to change the avatar and sig because it's just too far away and everytime I logged on, I got sad cause of how long I have to wait :cry:

This game will become the new standard for console FPS. The self-lighting is just one component of what will be a freaking incredible game.

SoUtHhOlLiZ

Sorry to sound like a fanboy, but Halo set the standards for fps. now since tom clancy doesnt know when to stop, there will be no new standard for fps, sinces there are so many.

yes, but it has gotten out of hand. people who know nothing about KZ assume it was bad because, for example,it didn't have a jump button, despite the fact jumping was not needed and the level were not designed for jumping. that right there is part of the Halo "influence" being imposed on other shooters.

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Mordred19

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#33 Mordred19
Member since 2007 • 8259 Posts
[QUOTE="Mordred19"]

[QUOTE="cyborgjak427"]Wow, System Wars has a new trend: hyping games for features, not gameplay:roll:.neogeo419

if you played the first, you would realize all it needed was some technical polish to have awesome gameplay.

I did, and you are wrong.

alright then, what did it need? and don't tell me it needed to conform to other shooter's superficial standards.

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kevy619

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#34 kevy619
Member since 2004 • 5617 Posts
that sounds like a fanboy rant, notice how the poster was banned.
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GARRYTH

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#35 GARRYTH
Member since 2005 • 6870 Posts
wow this guy put together a grat post and you lemmings are downing him. if this was a post of mass effect you guys would be say wow it looks great. lighting looks great so why not saying they made a great lighting engine for this game because that is what it is. i like the way mass effect looks too bit i don't have the 360 but i can tell the trueth about what i see. these are low res screens too. but you guys just want to be fanboys.
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cyprus646

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#36 cyprus646
Member since 2004 • 4070 Posts
[QUOTE="neogeo419"][QUOTE="Mordred19"]

[QUOTE="cyborgjak427"]Wow, System Wars has a new trend: hyping games for features, not gameplay:roll:.Mordred19

if you played the first, you would realize all it needed was some technical polish to have awesome gameplay.

I did, and you are wrong.

alright then, what did it need? and don't tell me it needed to conform to other shooter's superficial standards.

It needed alot of things such as good A.I controls non linear gameplay the story wasnt bad graphics were terrible online sucked. If your calling that a superficial standard of FPS games then your wrong
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me999

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#37 me999
Member since 2003 • 65 Posts

Here's another great example of diffusion being used in conjunction with ambient lighting and proper self and soft shadowing. Take note in Sev's brow, cheek, lips and ridge of his nose. This is how ambient lighting being refracted off of the clouds will affect players/environments in Killzone 2.



Direct lighting is lighting that is being cast on a player/object in the environment from a specific light source such as a street light, desk lamp, candle, fire, etc. Take a look at this next example of a Helghast trooper underneath a light - note the incredible level of detail in his clothing that begins to "pop" simply from a few wrinkles:



This is probably my favorite example of how detailed and accurate the lighting engine in this game is. Someone (a hater) said in a post that the Helghast's masks aren't actually lit up - that they are simply textures - because such minute details don't need that much attention. Here's proof that this naysayer was DEAD wrong. Note how the goggles on this trooper's mask light up his SLEEVE and the shadowing that is being created on his face-mask and sleeve because of this light. ALSO take note of this incredibly small detail of INDIRECT LIGHTING: take a look at the front of the helmet... notice the ambient lighting coming from the sleeve of the trooper is affecting his helmet? Remember... his goggles are UNDERNEATH the brim of his helmet. Goggles shine on to sleeve - sleeve then reflects diffused lighting onto the helmet... IMPRESSIVE!



Kane04

Simply.. Amazing ;p

The game Lived to its hype ;p

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kevy619

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#38 kevy619
Member since 2004 • 5617 Posts

[QUOTE="neogeo419"]You know as soon as I saw people posting how KZ2 could matchCrysis in eyecandy. I just had to laugh. Now we are hyping a lighting engine. This is so out of hand.mjarantilla

Technologically it's very impressive, but this is the reason why the Wii is currently winning the console war. 3D graphics simply don't wow people that much anymore, no matter how good they get.

You're right! Its not like ps1 graphics that looked like crap (I even thought they looked like crap when they were current gen). Graphics now look good on any system, although things like draw distance, enemy ai, gameplay etc matter. So far, Halo kills Killzone in the important categories. its possible Killzone will turn out better than it looks at the moment, but right now its just a pretty yet mediocre looking shooter.

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kevy619

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#39 kevy619
Member since 2004 • 5617 Posts
[QUOTE="Kane04"]

Here's another great example of diffusion being used in conjunction with ambient lighting and proper self and soft shadowing. Take note in Sev's brow, cheek, lips and ridge of his nose. This is how ambient lighting being refracted off of the clouds will affect players/environments in Killzone 2.



Direct lighting is lighting that is being cast on a player/object in the environment from a specific light source such as a street light, desk lamp, candle, fire, etc. Take a look at this next example of a Helghast trooper underneath a light - note the incredible level of detail in his clothing that begins to "pop" simply from a few wrinkles:



This is probably my favorite example of how detailed and accurate the lighting engine in this game is. Someone (a hater) said in a post that the Helghast's masks aren't actually lit up - that they are simply textures - because such minute details don't need that much attention. Here's proof that this naysayer was DEAD wrong. Note how the goggles on this trooper's mask light up his SLEEVE and the shadowing that is being created on his face-mask and sleeve because of this light. ALSO take note of this incredibly small detail of INDIRECT LIGHTING: take a look at the front of the helmet... notice the ambient lighting coming from the sleeve of the trooper is affecting his helmet? Remember... his goggles are UNDERNEATH the brim of his helmet. Goggles shine on to sleeve - sleeve then reflects diffused lighting onto the helmet... IMPRESSIVE!



me999

Simply.. Amazing ;p

The game Lived to its hype ;p

because it has nice graphics? Why arent we hearing anything about why the game is fun to play?

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useLOGIC

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#40 useLOGIC
Member since 2006 • 2802 Posts

Still looks like a downgraded grey mess to me. :?

cyprus646

did you even read about why its so gray? would it be gray during, say, a clear sunset? no, thanks to the lighting engine.

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Teuf_

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#41 Teuf_
Member since 2004 • 30805 Posts
I wish that guy had never posted this nonsense, and I really wish every one here would stop re-posting it. It's riddled inaccuracies and has very defined bias throughout.
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Mordred19

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#42 Mordred19
Member since 2007 • 8259 Posts
[QUOTE="Mordred19"][QUOTE="neogeo419"][QUOTE="Mordred19"]

[QUOTE="cyborgjak427"]Wow, System Wars has a new trend: hyping games for features, not gameplay:roll:.cyprus646

if you played the first, you would realize all it needed was some technical polish to have awesome gameplay.

I did, and you are wrong.

alright then, what did it need? and don't tell me it needed to conform to other shooter's superficial standards.

It needed alot of things such as good A.I controls non linear gameplay the story wasnt bad graphics were terrible online sucked. If your calling that a superficial standard of FPS games then your wrong

AI needed polish, graphics needed polish, you have confirmed what I said.Didn't play much online, so you can have that arguement.After comparing KZ to other shooters after it's time, it's really not linear enough to warrent complaints. Halo 2 was just as linear, the levels in Halo 2 may have been bigger, better looking, and longer, but they were tecnnically as linear as KZ 80% of the time.

so do you think the odds of KZ2 being unpolished are astronomically high? just wondering.

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kevy619

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#43 kevy619
Member since 2004 • 5617 Posts
[QUOTE="cyprus646"]

Still looks like a downgraded grey mess to me. :?

useLOGIC

did you even read about why its so gray? would it be gray during, say, a clear sunset? no, thanks to the lighting engine.

The review is a fanboy rant in his blog, give us all a break.

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kevy619

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#44 kevy619
Member since 2004 • 5617 Posts
[QUOTE="cyprus646"][QUOTE="Mordred19"][QUOTE="neogeo419"][QUOTE="Mordred19"]

[QUOTE="cyborgjak427"]Wow, System Wars has a new trend: hyping games for features, not gameplay:roll:.Mordred19

if you played the first, you would realize all it needed was some technical polish to have awesome gameplay.

I did, and you are wrong.

alright then, what did it need? and don't tell me it needed to conform to other shooter's superficial standards.

It needed alot of things such as good A.I controls non linear gameplay the story wasnt bad graphics were terrible online sucked. If your calling that a superficial standard of FPS games then your wrong

AI needed polish, graphics needed polish, you have confirmed what I said.Didn't play much online, so you can have that arguement.After comparing KZ to other shooters after it's time, it's really not linear enough to warrent complaints. Halo 2 was just as linear, the levels in Halo 2 may have been bigger, better looking, and longer, but they were tecnnically as linear as KZ 80% of the time.

so do you think the odds of KZ2 being unpolished are astronomically high? just wondering.

I just dont see anything that looks fun in it.

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kevy619

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#45 kevy619
Member since 2004 • 5617 Posts

I wish that guy had never posted this nonsense, and I really wish every one here would stop re-posting it. It's riddled inaccuracies and has very defined bias throughout. Teufelhuhn

I agree, the best FPS package on th PS3 will be the Orange Box, hands down.

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useLOGIC

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#46 useLOGIC
Member since 2006 • 2802 Posts
[QUOTE="Mordred19"][QUOTE="cyprus646"][QUOTE="Mordred19"][QUOTE="neogeo419"][QUOTE="Mordred19"]

[QUOTE="cyborgjak427"]Wow, System Wars has a new trend: hyping games for features, not gameplay:roll:.kevy619

if you played the first, you would realize all it needed was some technical polish to have awesome gameplay.

I did, and you are wrong.

alright then, what did it need? and don't tell me it needed to conform to other shooter's superficial standards.

It needed alot of things such as good A.I controls non linear gameplay the story wasnt bad graphics were terrible online sucked. If your calling that a superficial standard of FPS games then your wrong

AI needed polish, graphics needed polish, you have confirmed what I said.Didn't play much online, so you can have that arguement.After comparing KZ to other shooters after it's time, it's really not linear enough to warrent complaints. Halo 2 was just as linear, the levels in Halo 2 may have been bigger, better looking, and longer, but they were tecnnically as linear as KZ 80% of the time.

so do you think the odds of KZ2 being unpolished are astronomically high? just wondering.

I just dont see anything that looks fun in it.

halo has always been... essentially just shooting things.... as long as KZ is satisfying to kill people, then... yeah.

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Mordred19

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#47 Mordred19
Member since 2007 • 8259 Posts

I wish that guy had never posted this nonsense, and I really wish every one here would stop re-posting it. It's riddled inaccuracies and has very defined bias throughout. Teufelhuhn

it's not like he's lying about the lighting (he was right about the reflected light from the Helghast goggles)

what sort of inaccuracies did you notice?

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gamergeekgeek

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#48 gamergeekgeek
Member since 2006 • 3395 Posts
now that cows have seen the gameplay, they are hyping lightings now :lol:
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Einhanderkiller

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#49 Einhanderkiller
Member since 2003 • 13259 Posts
Although not everything you said entirely accurate, it has brought me attention to Killzone 2's lighting, which, now that I take notice of it, is quite impressive.
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Mystery_Writer

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#50 Mystery_Writer
Member since 2004 • 8351 Posts
if that's true, why then GS and IGN say COD4 > KillZone 2 graphically?