Speaking in IGN's latest Play Beyond podcast, Jeff Haynes revealed that even during the heaviest loads, Killzone 2 utilizes roughly only 60 per cent of the SPU's.
"It's incredible to see huge levels and see the deferred rendering and note that on all the SPU's, even on the heaviest load were coming up to about 60%," Haynes said. "They weren't coming close to maxing out. .They had about 40% of space before they started tripping or saw slow down on some of the processes."
http://www.maxconsole.net/?mode=news&newsid=34314
P.S what about the remaining 40%? the OS?
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