Killzone 2 using only 60% of PS3 SPUs

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NinjaMunkey01

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#51 NinjaMunkey01
Member since 2007 • 7485 Posts
[QUOTE="angry_fork"][QUOTE="spinecaton"]I really hate quotes like this, if they know they are only using 60% of the consoles power then why can't they use the remaining 40% if they know it is there?3picuri3
Because not everyone has the budget, time, or man-power to do so at this moment in time. Isn't that common sense? Development gets cheaper for consoles as the years go on, we won't see the best PS3 has to offer until around 2010.

the point being, if KZ2, with its budget and staff and dev time didn't utilize it its pretty likely we'll never see a game that makes use of more.

Or they just cant use it all yet... it takes some good coding to make a game like that on the ps3. They are always getting better at it, maybe the next game will make more use of it...
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rolo107

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#53 rolo107
Member since 2007 • 5469 Posts
[QUOTE="LosDaddie"][QUOTE="DJ_Lae"]

I hate quotes like that as they're always BS.

Games that are released later in a console's life-span generally look better because developers have learned how to code more efficiently for any given system's strengths, not because they've discovered some magic power locked away.

If he can truly put a figure like 60% down, he's full of **bleep** as there's no reason why they couldn't touch the other 40% - unless he's talking the two cores set aside for system and test use.

It's just a garbage PR statement that sounds good when you spit it out - it just doesn't mean anything.

killzowned24

You know it's funny how this is the best post in this thread and it's ignored.

Funny because anyone with even a basic handle on game development know this "60% of PS3 SPUs" statement is complete BS. Developer never intentionally not use all the resources available.

do you lemmings even read? He says the spus are at 60 so framerate never chugs at even the biggest battles.

Then wouldn't it go over 60% in those battles? If not, that makes absolutely no sense. You hav no idea what you are talking about... 

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3picuri3

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#54 3picuri3
Member since 2006 • 9618 Posts

[QUOTE="3picuri3"][QUOTE="angry_fork"] Gran Turismo 4. One of TWO PS2 games that could run in upscaled 1080i.angry_fork

again, i'll reiterate for those that didn't grasp my meaning. nothing in the last 4 was REALLY A BIG STEP UP.

If by big step up you mean the difference between one gen and another then....DUH , however i reiterate if you look at the previous parts of those games you will see a big difference.

i don't personally, that's my point.

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DJ_Lae

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#55 DJ_Lae
Member since 2002 • 42748 Posts
[QUOTE="killzowned24"] do you lemmings even read? He says the spus are at 60 so framerate never chugs at even the biggest battles.

That doesn't make his use of '60%' mean anything. It's still just an arbitrary number for PR purposes.
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3picuri3

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#56 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="3picuri3"][QUOTE="angry_fork"] Because not everyone has the budget, time, or man-power to do so at this moment in time. Isn't that common sense? Development gets cheaper for consoles as the years go on, we won't see the best PS3 has to offer until around 2010.NinjaMunkey01
the point being, if KZ2, with its budget and staff and dev time didn't utilize it its pretty likely we'll never see a game that makes use of more.

Or they just cant use it all yet... it takes some good coding to make a game like that on the ps3. They are always getting better at it, maybe the next game will make more use of it...

totally possible i guess, but i still think these comments from devs are ridiculous. some of the best games on the PC don't eat up as much CPU power as terrible games I hate, so i dunno if it really means anything at all.. apart from an excuse from the devs if the game is ever criticized.
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rolo107

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#57 rolo107
Member since 2007 • 5469 Posts
[QUOTE="DJ_Lae"]

I hate quotes like that as they're always BS.

Games that are released later in a console's life-span generally look better because developers have learned how to code more efficiently for any given system's strengths, not because they've discovered some magic power locked away.

If he can truly put a figure like 60% down, he's full of **bleep** as there's no reason why they couldn't touch the other 40% - unless he's talking the two cores set aside for system and test use.

It's just a garbage PR statement that sounds good when you spit it out - it just doesn't mean anything.

LosDaddie

You know it's funny how this is the best post in this thread and it's ignored.

Funny because anyone with even a basic handle on game development know this "60% of PS3 SPUs" statement is complete BS. Developer never intentionally not use all the resources available.


Yup, best post right there.
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Ren_eko

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#58 Ren_eko
Member since 2008 • 764 Posts
[QUOTE="angry_fork"]

[QUOTE="3picuri3"] again, i'll reiterate for those that didn't grasp my meaning. nothing in the last 4 was REALLY A BIG STEP UP. 3picuri3

If by big step up you mean the difference between one gen and another then....DUH , however i reiterate if you look at the previous parts of those games you will see a big difference.

i don't personally, that's my point.

GoW2--http://img72.imageshack.us/img72/889/colossus0002tv8.jpg GoW1--http://www.breakitdownblog.com/wp-content/uploads/2007/03/gow_2.jpg there is a big difference especially considering they are running on the same hardware.
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killzowned24

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#59 killzowned24
Member since 2007 • 7345 Posts

I hate quotes like that as they're always BS.

Games that are released later in a console's life-span generally look better because developers have learned how to code more efficiently for any given system's strengths, not because they've discovered some magic power locked away.

If he can truly put a figure like 60% down, he's full of **bleep** as there's no reason why they couldn't touch the other 40% - unless he's talking the two cores set aside for system and test use.

It's just a garbage PR statement that sounds good when you spit it out - it just doesn't mean anything.

DJ_Lae
How is it bs? tons of the stuff was moved to the spu like lighting ,animations,particle, motion blur, depth of field,etc. its a just a matter of learning how to use them. why not say 60%? he is saying look at the game now it destroys all at 60% this is our 1st game, given time for the next can be improved as it has room.
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LosDaddie

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#60 LosDaddie
Member since 2006 • 10318 Posts
[QUOTE="killzowned24"][QUOTE="LosDaddie"]

You know it's funny how this is the best post in this thread and it's ignored.

Funny because anyone with even a basic handle on game development know this "60% of PS3 SPUs" statement is complete BS. Developer never intentionally not use all the resources available.

rolo107

do you lemmings even read? He says the spus are at 60 so framerate never chugs at even the biggest battles.

Then wouldn't it go over 60% in those battles? If not, that makes absolutely no sense. You hav no idea what you are talking about...

QFT

To be fair, most cows, not just faithful cows like killzowned24, in this thread don't have even a basic grasp of game development. It's very apparent to people who do.

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killzowned24

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#61 killzowned24
Member since 2007 • 7345 Posts
[QUOTE="rolo107"][QUOTE="killzowned24"] do you lemmings even read? He says the spus are at 60 so framerate never chugs at even the biggest battles.LosDaddie

Then wouldn't it go over 60% in those battles? If not, that makes absolutely no sense. You hav no idea what you are talking about...

QFT

To be fair, most cows, not just faithful cows like killzowned24, in this thread don't have even a basic grasp of game development. It's very apparent to people who do.

lol, look above at my post it really is not hard to comprehend is it?
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BudsMcGreen

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#62 BudsMcGreen
Member since 2008 • 841 Posts
[QUOTE="LosDaddie"][QUOTE="rolo107"]

Then wouldn't it go over 60% in those battles? If not, that makes absolutely no sense. You hav no idea what you are talking about...

killzowned24

QFT

To be fair, most cows, not just faithful cows like killzowned24, in this thread don't have even a basic grasp of game development. It's very apparent to people who do.

lol, look above at my post it really is not hard to comprehend is it?

Actually it lacks comprehension and pretty much makes you look like you have no idea what you're talking about.

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killzowned24

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#63 killzowned24
Member since 2007 • 7345 Posts
[QUOTE="killzowned24"][QUOTE="LosDaddie"]

QFT

To be fair, most cows, not just faithful cows like killzowned24, in this thread don't have even a basic grasp of game development. It's very apparent to people who do.

BudsMcGreen

lol, look above at my post it really is not hard to comprehend is it?

Actually it lacks comprehension and pretty much makes you look like you have no idea what you're talking about.

what is so hard to understand? spus were steady at 60% over made framerate chug a bit.
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Ren_eko

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#64 Ren_eko
Member since 2008 • 764 Posts
They said that in the times where there is more chaos in the screen the SPU's jump to 60% to mantain framerate, idk what that means but thats what the GG staff member said.
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Mordred19

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#65 Mordred19
Member since 2007 • 8259 Posts

getting to the point at which a console can be used to 100% effeciency (key word here) is a gradual process. so people should stop asking why they can't just "use it all at once"

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Dante2710

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#67 Dante2710
Member since 2005 • 63164 Posts
Kojima you liar *shakes fist* you didnt use the full powaaaah of the CELL!!!
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3picuri3

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#68 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="Mordred19"]

getting to the point at which a console can be used to 100% effeciency (key word here) is a gradual process. so people should stop asking why they can't just "use it all at once"

Rikusaki

^ This. :D

that's nonsense - anyone with some knowledge of development knows it's true.

1) no games use 100% of the power of a CPU / GPU combination. to do so would put any system under great stress. no game is ever designed to use 100% - ever. and if you're going to bring up the 'key word' there is NO SUCH THING as 100% efficiency.

2) if Guerilla wanted to they likely could have split things up and ran them on more cores. they obviously didn't need to.

3) some terrible games come close to maxing the available assets for consoles, and the PC. implying this usage only comes with time is a misnomer, and a misunderstanding.

you people are really making a mountain out of something you're not fully grasping, and something the Guerilla didn't even elaborate on. we don't even know how they came to this figure...

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lowe0

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#69 lowe0
Member since 2004 • 13692 Posts
I really hate quotes like this, if they know they are only using 60% of the consoles power then why can't they use the remaining 40% if they know it is there?spinecaton
The CPU isn't the only resource in a system... the GPU could be the bottleneck, or even memory or bus bandwidth. And, you leave yourself some slack in case you have to back out an optimization later (due to last-minute bugs you don't have time to fix), post-release feature requests, or combinations of conditions you can't foresee (ex. car pile demolition in Crackdown).
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trasherhead

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#70 trasherhead
Member since 2005 • 3058 Posts
P.S what about the remaining 40%? the OS?Mystery_Writer

The OS is running on the 7th SPU, with the eight being useless.

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Mordred19

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#71 Mordred19
Member since 2007 • 8259 Posts
[QUOTE="Rikusaki"][QUOTE="Mordred19"]

getting to the point at which a console can be used to 100% effeciency (key word here) is a gradual process. so people should stop asking why they can't just "use it all at once"

3picuri3

^ This. :D

that's nonsense - anyone with some knowledge of development knows it's true.

1) no games use 100% of the power of a CPU / GPU combination. to do so would put any system under great stress. no game is ever designed to use 100% - ever. and if you're going to bring up the 'key word' there is NO SUCH THING as 100% efficiency.

2) if Guerilla wanted to they likely could have split things up and ran them on more cores. they obviously didn't need to.

3) some terrible games come close to maxing the available assets for consoles, and the PC. implying this usage only comes with time is a misnomer, and a misunderstanding.

you people are really making a mountain out of something you're not fully grasping, and something the Guerilla didn't even elaborate on. we don't even know how they came to this figure...

Yes, I know 100% effeciency is unattainable. That is an ideal that we can only get closer to without actually acheiving. I didn't really feel like splitting hairs. The keyword I wanted to point out was just effeciency.

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3picuri3

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#72 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="3picuri3"][QUOTE="Rikusaki"] ^ This. :DMordred19
that's nonsense - anyone with some knowledge of development knows it's true.

1) no games use 100% of the power of a CPU / GPU combination. to do so would put any system under great stress. no game is ever designed to use 100% - ever. and if you're going to bring up the 'key word' there is NO SUCH THING as 100% efficiency.

2) if Guerilla wanted to they likely could have split things up and ran them on more cores. they obviously didn't need to.

3) some terrible games come close to maxing the available assets for consoles, and the PC. implying this usage only comes with time is a misnomer, and a misunderstanding.

you people are really making a mountain out of something you're not fully grasping, and something the Guerilla didn't even elaborate on. we don't even know how they came to this figure...

Yes, I know 100% effeciency is unattainable. That is an ideal that we can only get closer to without actually acheiving. I didn't really feel like splitting hairs. The keyword I wanted to point out was just effeciency.

i just think it's a false claim that these things need time. a crappy engine can run very efficiently and utilize many SPU / Cores on the 360, doesn't mean much though in the grand scheme of things. basically what i'm saying is these kinds of comments from devs are often useless - as many others have pointed out. it's just pure PR bs imho.
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homedontplaydat

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#73 homedontplaydat
Member since 2008 • 59 Posts
[QUOTE="Mystery_Writer"]

Speaking in IGN's latest Play Beyond podcast, Jeff Haynes revealed that even during the heaviest loads, Killzone 2 utilizes roughly only 60 per cent of the SPU's.

"It's incredible to see huge levels and see the deferred rendering and note that on all the SPU's, even on the heaviest load were coming up to about 60%," Haynes said. "They weren't coming close to maxing out. .They had about 40% of space before they started tripping or saw slow down on some of the processes."

http://www.maxconsole.net/?mode=news&newsid=34314

P.S what about the remaining 40%? the OS?

BudsMcGreen

Well this explains the low-poly characters and blurry textures.:oops:

lol

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homedontplaydat

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#74 homedontplaydat
Member since 2008 • 59 Posts
If the spu's usage is about 60% damn...cell most be weak because there's not that much physics/interaction going on.
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LosDaddie

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#75 LosDaddie
Member since 2006 • 10318 Posts
[QUOTE="killzowned24"][QUOTE="LosDaddie"]

QFT

To be fair, most cows, not just faithful cows like killzowned24, in this thread don't have even a basic grasp of game development. It's very apparent to people who do.

BudsMcGreen

lol, look above at my post it really is not hard to comprehend is it?

Actually it lacks comprehension and pretty much makes you look like you have no idea what you're talking about.

Exactly.

We could spend all day explaining this to him (and the rest of his fellow cows) and they wouldn't comprehend it because they have no game development knowledge or experience.

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killzowned24

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#76 killzowned24
Member since 2007 • 7345 Posts
[QUOTE="BudsMcGreen"][QUOTE="killzowned24"] lol, look above at my post it really is not hard to comprehend is it?LosDaddie

Actually it lacks comprehension and pretty much makes you look like you have no idea what you're talking about.

Exactly.

We could spend all day explaining this to him (and the rest of his fellow cows) and they wouldn't comprehend it because they have no game development knowledge or experience.

lmao. 360 and unreal is tapped in power as gears2 looks clearly worse and doesnt even run solid....killzowned:)
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gdp72

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#77 gdp72
Member since 2007 • 1270 Posts
[QUOTE="LosDaddie"][QUOTE="BudsMcGreen"]

Actually it lacks comprehension and pretty much makes you look like you have no idea what you're talking about.

killzowned24

Exactly.

We could spend all day explaining this to him (and the rest of his fellow cows) and they wouldn't comprehend it because they have no game development knowledge or experience.

lmao. 360 and unreal is tapped in power as gears2 looks clearly worse and doesnt even run solid....killzowned:)

:?Gears 2 runs perfectly fine. The only place you will notice a hitch is when you move from one checkpoint to the next. I will agree that most of the surrounding textures have been downgraded from Gears of War, excluding character models which have been improved.

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LibertySaint

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#78 LibertySaint
Member since 2007 • 6500 Posts
just like age of conan only uses 40% of an ati radeon 4870 with rivatuner or just like crysis only ever uses 45% of my 9550? lol.... i bet no one knows what i'm talking about and knows its significants... auh good ol' console fanboys.
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Wasdie

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#79 Wasdie  Moderator
Member since 2003 • 53622 Posts

The SPUs aren't graphic calculators remember, they aid the GPU but that doesn't mean the PS3 is only at 60 of it total power output.

Remember those SPEs are really powerful number crunchers to aid the PPE. So just like the PS2, the PS3 is bottlenecked at graphics, not CPU power.

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LibertySaint

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#80 LibertySaint
Member since 2007 • 6500 Posts
Then wouldn't it go over 60% in those battles? If not, that makes absolutely no sense. You hav no idea what you are talking about...

QFT

To be fair, most cows, not just faithful cows like killzowned24, in this thread don't have even a basic grasp of game development. It's very apparent to people who do.

lol, look above at my post it really is not hard to comprehend is it?

yeah u have no idea, u said it runs at 60 frames per second dude... u have no clue lol. ps the game is locked at 30 in 720p and has an option of 1080i which is splits it up the frame rate into two going at different times, thats 2 seperate 15fps frame rates. And thats what interlace is. For example Second 1, interlace line series A displays image half X. Second 2, interlace line series B display image half Y. It creates a whole image but with blurriness and technical resolution of 1080 but worse then 720p because of the unsavory interlacing results. 1080i was added to the game only for hdtvs that displayed 480p and 1080i which were launch hdtvs. 1080i does look better then 480p but worse then 720p... got it?
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ironcreed

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#81 ironcreed
Member since 2005 • 14195 Posts
You know what is really exciting about KZ2 other than the game itself? Think of the knowledge and resources that will be available to other developers working on the PS3 because of this project. I suspect that learning and utilizing the intricacies of the PS3 was a major underlying factor behind Sony investing so much time and money on this game. This literally could end up being a spring board for finally realising what the PS3 is capable of once the know how, tech, and funding is there to make it happen.
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LibertySaint

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#82 LibertySaint
Member since 2007 • 6500 Posts

err my quotes were messed up....what ever my post was for killzowned24.

auh what ever edit:

i'll just add my post here because its cleaner and directs who i was talking to.

yeah u have no idea, u said it runs at 60 frames per second dude... u have no clue lol. ps the game is locked at 30 in 720p and has an option of 1080i which is splits it up the frame rate into two going at different times, thats 2 seperate 15fps frame rates. And thats what interlace is. For example Second 1, interlace line series A displays image half X. Second 2, interlace line series B display image half Y. It creates a whole image but with blurriness and technical resolution of 1080 but worse then 720p because of the unsavory interlacing results. 1080i was added to the game only for hdtvs that displayed 480p and 1080i which were launch hdtvs. 1080i does look better then 480p but worse then 720p... got it?

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killzowned24

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#83 killzowned24
Member since 2007 • 7345 Posts

err my quotes were messed up....what ever my post was for killzowned24.

auh what ever edit:

i'll just add my post here because its cleaner and directs who i was talking to.

yeah u have no idea, u said it runs at 60 frames per second dude... u have no clue lol. ps the game is locked at 30 in 720p and has an option of 1080i which is splits it up the frame rate into two going at different times, thats 2 seperate 15fps frame rates. And thats what interlace is. For example Second 1, interlace line series A displays image half X. Second 2, interlace line series B display image half Y. It creates a whole image but with blurriness and technical resolution of 1080 but worse then 720p because of the unsavory interlacing results. 1080i was added to the game only for hdtvs that displayed 480p and 1080i which were launch hdtvs. 1080i does look better then 480p but worse then 720p... got it?

LibertySaint

i never said that, where is your proof??

and what is this talk about 1080i???

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Kratos-Sackboy

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#84 Kratos-Sackboy
Member since 2008 • 472 Posts

how it works from the ign interview.......However, I found that this was just the surface of some of the technical elements that have been included within Killzone 2. According to Arjan Brussee, Development Director at Guerrilla, the development team built out a deferred rendering engine, which combines up to eight separate buffers within a section to create a final image for the screen. He demonstrated this by turning on and off the Z buffers, specular lighting, texture buffers and other layers to show off the various elements that made up the composite image, and finally showed what the entire stage would look like when combined. On top of this, Arjan pointed out, lighting and motion blur effects within the game are performed as a full screen pass to blend all of these effects together. Arjan stressed that the game's engine was so detailed that, "each pixel has velocity. It's not just a special effect, but this is used for particles, it's used for explosions, and it's used for motion blurring for character movement, which adds an extra sense of depth."

There's much more to the Killzone 2 engine than deferred rendering and screen passes; in fact, Arjan mentioned that every composite that is rendered within the game is placed solely upon the SPUs to lock in the framerate at a solid 30 FPS. During small battles, one or two SPUs will pick up a majority of the action, but during heavy firefights with large explosions and numerous characters onscreen, all six SPUs will pick up the load and balance everything accurately. Surprisingly, even within the heaviest firefight onscreen, Arjan pointed out that the largest load on each one of the SPUs didn't exceed 60%, which ensured that the framerate remained consistent throughout the game. On top of this, Arjan pointed out everything from light bloom and internal lens reflection effects to true geometric particles that fly from walls and collide with the ground realistically based on the direction of an explosion. claywalker21

I love your sig!

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SpruceCaboose

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#85 SpruceCaboose
Member since 2005 • 24589 Posts
So the SPUs will be fully tapped about the time teh Cell is tapped...around 2020?
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SpruceCaboose

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#86 SpruceCaboose
Member since 2005 • 24589 Posts
i never said that, where is your proof??

and what is this talk about 1080i???

killzowned24
The game runs in 720p or 1080i native. No 1080p and no 60 FPS.
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LibertySaint

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#87 LibertySaint
Member since 2007 • 6500 Posts
[QUOTE="LibertySaint"]

err my quotes were messed up....what ever my post was for killzowned24.

auh what ever edit:

i'll just add my post here because its cleaner and directs who i was talking to.

yeah u have no idea, u said it runs at 60 frames per second dude... u have no clue lol. ps the game is locked at 30 in 720p and has an option of 1080i which is splits it up the frame rate into two going at different times, thats 2 seperate 15fps frame rates. And thats what interlace is. For example Second 1, interlace line series A displays image half X. Second 2, interlace line series B display image half Y. It creates a whole image but with blurriness and technical resolution of 1080 but worse then 720p because of the unsavory interlacing results. 1080i was added to the game only for hdtvs that displayed 480p and 1080i which were launch hdtvs. 1080i does look better then 480p but worse then 720p... got it?

killzowned24

i never said that, where is your proof??

and what is this talk about 1080i???

u said it runs at 60 frames persecond on the earlier page. I felt like adding the 1080 i stuff to clear some stuff up for people that have been touting 1080i in killzone pwns 360 and every other game... in another thread i went into more in depth.
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LibertySaint

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#89 LibertySaint
Member since 2007 • 6500 Posts
do you lemmings even read? He says the spus are at 60 so framerate never chugs at even the biggest battles.killzowned24
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killzowned24

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#90 killzowned24
Member since 2007 • 7345 Posts
[QUOTE="killzowned24"][QUOTE="LosDaddie"][QUOTE="rolo107"][QUOTE="killzowned24"] do you lemmings even read? He says the spus are at 60 so framerate never chugs at even the biggest battles.[/QUOTELibertySaint
erm i meant 60% spus usage.
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LibertySaint

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#91 LibertySaint
Member since 2007 • 6500 Posts
[QUOTE="LibertySaint"][QUOTE="killzowned24"][QUOTE="LosDaddie"][QUOTE="rolo107"][QUOTE="killzowned24"] do you lemmings even read? He says the spus are at 60 so framerate never chugs at even the biggest battles.[/QUOTEkillzowned24
erm i meant 60% spus usage.

oh sorry then.
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#92 Wartzay
Member since 2006 • 2036 Posts

Speaking in IGN's latest Play Beyond podcast, Jeff Haynes revealed that even during the heaviest loads, Killzone 2 utilizes roughly only 60 per cent of the SPU's.

"It's incredible to see huge levels and see the deferred rendering and note that on all the SPU's, even on the heaviest load were coming up to about 60%," Haynes said. "They weren't coming close to maxing out. .They had about 40% of space before they started tripping or saw slow down on some of the processes."

http://www.maxconsole.net/?mode=news&newsid=34314

P.S what about the remaining 40%? the OS?

Mystery_Writer
Uh my quad core CPU is under maybe 25% load while playing Crysis. Doesnt mean much as 90% of the work is done by the GPU.
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#93 nuge004
Member since 2006 • 851 Posts
What are SPU's?
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#94 LibertySaint
Member since 2007 • 6500 Posts
What are SPU's?nuge004
Its a secondary processor on the cell. the cell has 7 of them with one dedicated to the operating system and 6 usable by games, The cell also has one main core that tells what the secondary processors what to do tho, if programmed in that manner. A spu is like a steam processor on todays pc video cards if you know what that is. Except they run very fast in comparison. The cell's secondary processors run at 3.2ghz compared to say a 9800gt's steam processor which runs at 600mhz....but the 9800gt has 112 of them lol. (btw don't take what said as some crazy amazing technology thing saying that the cell owns, cause in reality its not that great, i mean its good but not great.)
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#95 Adrian_Cloud
Member since 2006 • 7169 Posts
[QUOTE="nuge004"]What are SPU's?LibertySaint
Its a secondary processor on the cell. the cell has 7 of them with one dedicated to the operating system and 6 usable by games, The cell also has one main core that tells what the secondary processors what to do tho, if programmed in that manner. A spu is like a steam processor on todays pc video cards if you know what that is. Except they run very fast in comparison. The cell's secondary processors run at 3.2ghz compared to say a 9800gt's steam processor which runs at 600mhz....but the 9800gt has 112 of them lol. (btw don't take what said as some crazy amazing technology thing saying that the cell owns, cause in reality its not that great, i mean its good but not great.)

The Cell is amazing.. what are you talking about? Future of gaming right there buddy. does take much to click a few links, read some articles and do some research.
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Adrian_Cloud

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#97 Adrian_Cloud
Member since 2006 • 7169 Posts
[QUOTE="Mystery_Writer"]

Speaking in IGN's latest Play Beyond podcast, Jeff Haynes revealed that even during the heaviest loads, Killzone 2 utilizes roughly only 60 per cent of the SPU's.

"It's incredible to see huge levels and see the deferred rendering and note that on all the SPU's, even on the heaviest load were coming up to about 60%," Haynes said. "They weren't coming close to maxing out. .They had about 40% of space before they started tripping or saw slow down on some of the processes."

http://www.maxconsole.net/?mode=news&newsid=34314

P.S what about the remaining 40%? the OS?

Wartzay
Uh my quad core CPU is under maybe 25% load while playing Crysis. Doesnt mean much as 90% of the work is done by the GPU.

Which is what makes the Cell so impressive.
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LibertySaint

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#98 LibertySaint
Member since 2007 • 6500 Posts
[QUOTE="LibertySaint"][QUOTE="nuge004"]What are SPU's?Adrian_Cloud
Its a secondary processor on the cell. the cell has 7 of them with one dedicated to the operating system and 6 usable by games, The cell also has one main core that tells what the secondary processors what to do tho, if programmed in that manner. A spu is like a steam processor on todays pc video cards if you know what that is. Except they run very fast in comparison. The cell's secondary processors run at 3.2ghz compared to say a 9800gt's steam processor which runs at 600mhz....but the 9800gt has 112 of them lol. (btw don't take what said as some crazy amazing technology thing saying that the cell owns, cause in reality its not that great, i mean its good but not great.)

The Cell is amazing.. what are you talking about? Future of gaming right there buddy. does take much to click a few links, read some articles and do some research.

two words is all i'm gonna say.... Emotion engine .....lol
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#99 djsifer01
Member since 2005 • 7238 Posts

Well this explains the low-poly characters and blurry textures.[QUOTE/]WOW spoken like a true nOOb. Ive been playing beta of KZ2 and have been through GEARS 2 twice and from what ive seen there isnt even a comparison Gears2 looks like a PS2 game compared to KZ textures and overall graphics. CELL PWNS.

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#100 fluxorator
Member since 2008 • 887 Posts
[QUOTE="DJ_Lae"]

I hate quotes like that as they're always BS.

Games that are released later in a console's life-span generally look better because developers have learned how to code more efficiently for any given system's strengths, not because they've discovered some magic power locked away.

If he can truly put a figure like 60% down, he's full of **bleep** as there's no reason why they couldn't touch the other 40% - unless he's talking the two cores set aside for system and test use.

It's just a garbage PR statement that sounds good when you spit it out - it just doesn't mean anything.

LosDaddie

You know it's funny how this is the best post in this thread and it's ignored.

Funny because anyone with even a basic handle on game development know this "60% of PS3 SPUs" statement is complete BS. Developer never intentionally not use all the resources available.

No one said it was intentional. There is more to the PS3 than the Cell.