Killzone 2 vs Halo: reach. Graphics

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sayonara89

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#51 sayonara89
Member since 2009 • 1985 Posts

[QUOTE="InfiniteBlak"][QUOTE="siddhu33"]

Who said it needs to be better?? I think it looks excellent as it is, and if you get the obligatory size of engagements, and the relative non-linearity in Halo compared to Killzone, then I won't really care.

siddhu33

yeah because Halo games have huge open worlds, lmao.

Compared to Killzone 2, which is just an exercise in corridors, Yes.

I think you never played K2, do you? There are some quite large enviroments in SP and MP.
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SaltyMeatballs

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#52 SaltyMeatballs
Member since 2009 • 25165 Posts
Ask me in ~10 months.
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93soccer

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#53 93soccer
Member since 2009 • 4602 Posts
OMG! How about let's wait till Reach actually comes out then decide?
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93soccer

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#54 93soccer
Member since 2009 • 4602 Posts
[QUOTE="Adrian_Cloud"][QUOTE="siddhu33"]

[QUOTE="C_BozkurT_C"]

great graphics =/= great game

Which is why Halo 3 is still played by more than 500,000 people today.

Halo 3 is mediocre. Killzone 2 will still have better graphics, PS3 has better hardware. Halo reach probably won't even be in the category for best looking game of the year, the VGA trailers was far from impressive. With games like The Last Gaurdian, Mass Effect, Heavy Rain, Brink, Mafia II the only reason halo reach will even be looked at is because of the name.

A certain cow is jealous ;)
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inertk

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#55 inertk
Member since 2007 • 3385 Posts

[QUOTE="InfiniteBlak"][QUOTE="siddhu33"]

Who said it needs to be better?? I think it looks excellent as it is, and if you get the obligatory size of engagements, and the relative non-linearity in Halo compared to Killzone, then I won't really care.

siddhu33

yeah because Halo games have huge open worlds, lmao.

Compared to Killzone 2, which is just an exercise in corridors, Yes.

I truly love it when people reveal that they know absolutely nothing about what they're talking about.
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shutdown_202

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#56 shutdown_202
Member since 2005 • 5649 Posts

Before the VGA, i would have said Killzone 2 easily and by a long shot. But now, Halo Reach has the better character models. Overall, it'll probably be very close.

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Dead-Memories

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#57 Dead-Memories
Member since 2008 • 6587 Posts

We can't speculate graphics, but we can speculate which will be the better game, and Reach will take it by miles.

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chapnzaba

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#58 chapnzaba
Member since 2005 • 2302 Posts

Reach, it will be the most recent.

-Red-Cell-
Crysis is a 2007 game. Anyway on topic, seriously people? I don't even think they can be compared. Just look at that trailer of Reach it doesn't even stand a chance to Killzone 2.
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inertk

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#59 inertk
Member since 2007 • 3385 Posts
I say we wait for gameplay of Halo Reach. I'm expecting another famous Bungie bait and switch.
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deactivated-5b19214ec908b

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#60 deactivated-5b19214ec908b
Member since 2007 • 25072 Posts

From what weve seen so far Killzone 2>>>Halo reach

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Mr_Splosher

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#61 Mr_Splosher
Member since 2009 • 772 Posts
[QUOTE="CanYouDiglt"][QUOTE="BlackTragedy"]

which do you think will have the better graphics................................ Why did I ask this we already know the answer :P

Ya because graphics matter so much. Which game will sell better? Which shows which one more gamers would rather play Which game will still have a very active online player base a year or two later?

KZ2, because it does.
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MortalDecay

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#62 MortalDecay
Member since 2005 • 4298 Posts

which do you think will have the better graphics................................ Why did I ask this we already know the answer :P

BlackTragedy

No one knows, including you. We haven't seen gameplay footage yet.

People need to wait and see, instead of arguing over a game we haven't really seen yet. Only fanboys do that.

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awssk8er716

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#63 awssk8er716
Member since 2005 • 8485 Posts

[QUOTE="BlackTragedy"]

which do you think will have the better graphics................................ Why did I ask this we already know the answer :P

CanYouDiglt

Ya because graphics matter so much. Which game will sell better? Which shows which one more gamers would rather play Which game will still have a very active online player base a year or two later?

So you're saying sales make it a better game?

One game could look cool, or be really hyped, everyone buys it and it flops. While the other is not hyped at all, and no one really knows about it, a few people buy it, and it turns out to be awesome.

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SparkyProtocol

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#64 SparkyProtocol
Member since 2009 • 7680 Posts
Let's wait until we see some campaign footage at E3. (the MP beta could be a downgrade compared to campaign)
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destro123

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#65 destro123
Member since 2005 • 755 Posts

Im playing KZ2 right now for the first time and it does have some really nice graphics and lighting. But I think Reach will look better

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Floppy_Jim

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#66 Floppy_Jim
Member since 2007 • 25933 Posts
If I had to guess, Killzone 2. Reach will have more open larger-scale environments and split screen co-op (more important than graphics)- common sense tells us it won't look better.
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rolo107

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#67 rolo107
Member since 2007 • 5469 Posts

[QUOTE="-Red-Cell-"]

Reach, it will be the most recent.

BlackTragedy

recent doesnt alway = better graphics

But it does 90% of the time, especially in big budget titles. The average quality of the graphics is constantly rising. Obviously you can't compare the top graphics game from say 2008 to the sequel to a low-hitter from the same period.
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klusps

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#68 klusps
Member since 2005 • 10386 Posts

I love the arguement of ignorant fanboys in the afternoon. :)

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PAL360

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#69 PAL360
Member since 2007 • 30574 Posts

I have almost no information about Reach´s graphics but i think it will be the best looking one. 360 and PS3 are technically even and Reach is the most recent game.

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brickdoctor

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#70 brickdoctor
Member since 2008 • 9746 Posts

Killzone 2. Reach's graphics are good, but they don't even compare to KZ2's. And we still haven't seen any Halo gameplay footage so...

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thelastguy

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#71 thelastguy
Member since 2007 • 12030 Posts

You're 10 months too early

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Jamiemydearx3

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#72 Jamiemydearx3
Member since 2008 • 4062 Posts

Not comparable at the moment. :P

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mythrol

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#73 mythrol
Member since 2005 • 5237 Posts
They're two different type of games. KZ2 made a lot of sacrifices to get the graphics to where they are (I own and enjoy it). Everything from turn speed and movement, over blurring whenever you're in cover, to the lack of vibrant colors and level designs that are bordering on being claustrophobic . . .this was all done to try and amp the graphics up as much as possible. Halo on the other hand has always been about vibrant colors, WIDE OPEN levels, and fast paced action. To try and compare graphics blindly without considering these factors is not only silly but downright fanboyish. Gameplay has a large impact on graphics and in that department I think I might give the edge to Bungie.
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mythrol

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#74 mythrol
Member since 2005 • 5237 Posts

Killzone 2. Reach's graphics are good, but they don't even compare to KZ2's. And we still haven't seen any Halo gameplay footage so...

brickdoctor
If we haven't seen any footage, then how can you say Killzone 2 has better graphics? Fanboy much?
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deactivated-5b19214ec908b

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#75 deactivated-5b19214ec908b
Member since 2007 • 25072 Posts
[QUOTE="mythrol"][QUOTE="brickdoctor"]

Killzone 2. Reach's graphics are good, but they don't even compare to KZ2's. And we still haven't seen any Halo gameplay footage so...

If we haven't seen any footage, then how can you say Killzone 2 has better graphics? Fanboy much?

we saw a trailer. and obviously the gameplay will look worse so...
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mythrol

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#76 mythrol
Member since 2005 • 5237 Posts
[QUOTE="toast_burner"][QUOTE="mythrol"][QUOTE="brickdoctor"]

Killzone 2. Reach's graphics are good, but they don't even compare to KZ2's. And we still haven't seen any Halo gameplay footage so...

If we haven't seen any footage, then how can you say Killzone 2 has better graphics? Fanboy much?

we saw a trailer. and obviously the gameplay will look worse so...

I find that ironic saying the exact game we're comparing Reach to, had a trailer that came out early on that no one believed it would match . . . and yet it did.
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deactivated-5b19214ec908b

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#77 deactivated-5b19214ec908b
Member since 2007 • 25072 Posts

[QUOTE="toast_burner"][QUOTE="mythrol"] If we haven't seen any footage, then how can you say Killzone 2 has better graphics? Fanboy much?mythrol
we saw a trailer. and obviously the gameplay will look worse so...

I find that ironic saying the exact game we're comparing Reach to, had a trailer that came out early on that no one believed it would match . . . and yet it did.

even if halo looks as good as the trailer KZ2 still looks better.

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inertk

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#78 inertk
Member since 2007 • 3385 Posts
They're two different type of games. KZ2 made a lot of sacrifices to get the graphics to where they are (I own and enjoy it). Everything from turn speed and movement, over blurring whenever you're in cover, to the lack of vibrant colors and level designs that are bordering on being claustrophobic . . .this was all done to try and amp the graphics up as much as possible. Halo on the other hand has always been about vibrant colors, WIDE OPEN levels, and fast paced action. To try and compare graphics blindly without considering these factors is not only silly but downright fanboyish. Gameplay has a large impact on graphics and in that department I think I might give the edge to Bungie. mythrol
"KZ2 made a lot of sacrifices to get the graphics to where they are (I own and enjoy it). Everything from turn speed and movement, over blurring whenever you're in cover, to the lack of vibrant colors and level designs that are bordering on being claustrophobic . . .this was all done to try and amp the graphics up as much as possible." Default aiming speed in Killzone is comparable to the default in Halo 3, though at it's highest H3 moves aims faster than K2, has nothing to do with the graphics at all, the same with movement. If you were talking about framerate, you'd still be wrong -- unless you were comparing the two to MW2. "Overblurring" or depth of field would be more taxing than none at all, would you say that the depth of field on the gun at all times is a trade off to make the rest of the game better? Lack of vibrant colours is nothing more than choice, it's not as if the PS3 would be unable to render purple, green and blue at the same time due to everything else happening. Finally, there are wide open areas in Killzone, just as there are in Halo. If you want to get specific, there are larger KZ2 maps with MORE players than any Halo 3 multiplayer map. That's before comparing every other aspect KZ2 does better than Halo 3 graphically. It's pretty much a whitewash when you think about it.
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GulliversTravel

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#79 GulliversTravel
Member since 2009 • 3110 Posts
Seeing what weve seen from Reach, KZ2 no contest, in fact KZ2 looks way better than UC2.
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chaplainDMK

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#80 chaplainDMK
Member since 2008 • 7004 Posts

[QUOTE="BlackTragedy"]

which do you think will have the better graphics................................ Why did I ask this we already know the answer :P

CanYouDiglt

Ya because graphics matter so much. Which game will sell better? Which shows which one more gamers would rather play Which game will still have a very active online player base a year or two later?

Witch one more people want =/= better game

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inertk

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#81 inertk
Member since 2007 • 3385 Posts

[QUOTE="toast_burner"][QUOTE="mythrol"] If we haven't seen any footage, then how can you say Killzone 2 has better graphics? Fanboy much?mythrol
we saw a trailer. and obviously the gameplay will look worse so...

I find that ironic saying the exact game we're comparing Reach to, had a trailer that came out early on that no one believed it would match . . . and yet it did.

Don't be silly, KZ2 had a complete GAMEPLAY trailer that came out -- and the game ended up better looking than the first media, at the same time we received untouched screenshots of the game. Reach on the other hand... We have a cutscene, that wasn't even running in realtime along with Bungie's record of trailers looking better than the actual game in the Halo series. I don't see why we should believe them. From a BWU;

"Because the game is still in the midst of development, which means things like framerate are still in flux, we do something called a "frame dump" that lets us spit out the content, frame by frame, and then compile it back as the video you all saw on Saturday. We can actually run this same cinematic right now, within the latest game build, but it's not always at the consistent smooth framerate of the final game"

"The single biggest difference between this trailer and the final game will be the extra generous amount of anti-aliasing (the smoothing of "jaggies" or edges of pixels) present in what you're watching right now but rest assured that Reach will be significantly improved in this department compared to Halo 3. (The extreme "AA" in the trailer was due to the "frame dump" mentioned above.)"

http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_121809

Funny, the only difference will be the AA and image quality, ironically two of the worst things in Halo 3. Lul lul.

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ragek1ll589

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#82 ragek1ll589
Member since 2007 • 8650 Posts

We can speculate all we want but until we see a finished product in Halo Reach there is little reason to have this discussion.

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mythrol

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#83 mythrol
Member since 2005 • 5237 Posts
[QUOTE="inertk"] Default aiming speed in Killzone is comparable to the default in Halo 3, though at it's highest H3 moves aims faster than K2, has nothing to do with the graphics at all, the same with movement. If you were talking about framerate, you'd still be wrong -- unless you were comparing the two to MW2. "Overblurring" or depth of field would be more taxing than none at all, would you say that the depth of field on the gun at all times is a trade off to make the rest of the game better? Lack of vibrant colours is nothing more than choice, it's not as if the PS3 would be unable to render purple, green and blue at the same time due to everything else happening. Finally, there are wide open areas in Killzone, just as there are in Halo. If you want to get specific, there are larger KZ2 maps with MORE players than any Halo 3 multiplayer map. That's before comparing every other aspect KZ2 does better than Halo 3 graphically. It's pretty much a whitewash when you think about it.

You better believe aiming speed and movement have a lot to do with graphics. It's obvious that Killzone 2 has a slower speed in these areas to try and limit the screen tearing that would occur otherwise. I wasn't referring to overbluring as TAXING. I was referring to Killzone 2's use of it to HIDE jaggies. If you notice they never give you a close up look at the end of the gun. Same with, as you turn your character the gun is blurred. This all is used as ways to trick the eyes and increase the graphics. I didn't even mention the Field of View in Killzone 2. Which was incredibly small compared to other FPS. Lack of color again, wasn't in reference to how taxing it would be. I was talking about the lack of color helps in hiding jaggies and making the game look better than it might have been in a fully bright lit world. I'm talking specifically in CAMPAIGN, when looking at the SP KZ2 was extremely closed quarters. Comparing it to Halo series isn't even possible because even Halo:CE had SP areas that were larger than anything seen in KZ2. It's weird that you're comparing HALO 3 to KZ2. . .because that's not what this topic is about. It was always known that Halo 3 used a modified xbox game engine. Like I said, I enjoyed KZ2, but it's quite obvious when playing it that they sacrificed certain aspects of the game specifically to hit their target renders. I can tell you right now, if I had to choose between a great big open world and Halo Reach level graphics or closed quarters and KZ2 level graphics, I'd choose Halo Reach.
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EmperorSupreme

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#84 EmperorSupreme
Member since 2006 • 7686 Posts

If REACH doesn't surpass KZ2 then when is MS going to have a game that looks better?

Anyone remember when Killzone came out MS saying this?

http://www.gameguru.in/microsoft-xbox-360/2009/02/future-xbox-360-exclusives-will-surpass-killzone-2-microsoft/

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mythrol

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#85 mythrol
Member since 2005 • 5237 Posts

[QUOTE="mythrol"][QUOTE="toast_burner"] we saw a trailer. and obviously the gameplay will look worse so...inertk

I find that ironic saying the exact game we're comparing Reach to, had a trailer that came out early on that no one believed it would match . . . and yet it did.

Don't be silly, KZ2 had a complete GAMEPLAY trailer that came out -- and the game ended up better looking than the first media, at the same time we received untouched screenshots of the game. Reach on the other hand... We have a cutscene, that wasn't even running in realtime along with Bungie's record of trailers looking better than the actual game in the Halo series. I don't see why we should believe them. From a BWU;

"Because the game is still in the midst of development, which means things like framerate are still in flux, we do something called a "frame dump" that lets us spit out the content, frame by frame, and then compile it back as the video you all saw on Saturday. We can actually run this same cinematic right now, within the latest game build, but it's not always at the consistent smooth framerate of the final game"

"The single biggest difference between this trailer and the final game will be the extra generous amount of anti-aliasing (the smoothing of "jaggies" or edges of pixels) present in what you're watching right now but rest assured that Reach will be significantly improved in this department compared to Halo 3. (The extreme "AA" in the trailer was due to the "frame dump" mentioned above.)"

http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_121809

Funny, the only difference will be the AA and image quality, ironically two of the worst things in Halo 3. Lul lul.

Their track record? They've never hyped graphics. Before the Halo 3 trailer was shown they said it would be a mixture of real-time, CGI, and in-game footage. Only fanboys confused the trailer as ALL in-game. Bungie is exactly the opposite of how you're trying to portray them. And your own quote proves it. Bungie isn't trying to hide or over hype anything. They come out and HONESTLY tell you exactly how the trailer was made. It's also using a completely DIFFERENT engine from Halo 3. Your comments just reek of fanboy.
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lettuceman44

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#86 lettuceman44
Member since 2005 • 7971 Posts

[QUOTE="johnny27"][QUOTE="-Red-Cell-"]

Reach, it will be the most recent.

skektek

crysis completely invalidates this argument

The discussion is between Killzone 2 and Halo: Reach. At this point you are just trolling.

Not so fast. Mr. Red Cell used the evidence of Halo Reach having better graphics because it came out later. To disprove this said theory, johnny used an example to negate his theory. And his example was Crysis.

So therefore, this post is totally relevant, as it isn't just mindless Crysis spam, but it actually means something because its used to prove a theory wrong. Therefore, your post has no meaning, and adds nothing to the conversation, therefore, your post I should say is

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playstation2004

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#87 playstation2004
Member since 2004 • 4928 Posts
I think Reach would have better graphics.
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R3FURBISHED

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#88 R3FURBISHED
Member since 2008 • 12408 Posts

If REACH doesn't surpass KZ2 then when is MS going to have a game that looks better?

EmperorSupreme

Halo is not MSoft's yet, it is Bungie's. Especially now that Bungie is a third party developer. Plus, I wouldn't hope for any Bungie-made game to be a graphical powerhouse.

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inertk

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#89 inertk
Member since 2007 • 3385 Posts
[QUOTE="mythrol"][QUOTE="inertk"] Default aiming speed in Killzone is comparable to the default in Halo 3, though at it's highest H3 moves aims faster than K2, has nothing to do with the graphics at all, the same with movement. If you were talking about framerate, you'd still be wrong -- unless you were comparing the two to MW2. "Overblurring" or depth of field would be more taxing than none at all, would you say that the depth of field on the gun at all times is a trade off to make the rest of the game better? Lack of vibrant colours is nothing more than choice, it's not as if the PS3 would be unable to render purple, green and blue at the same time due to everything else happening. Finally, there are wide open areas in Killzone, just as there are in Halo. If you want to get specific, there are larger KZ2 maps with MORE players than any Halo 3 multiplayer map. That's before comparing every other aspect KZ2 does better than Halo 3 graphically. It's pretty much a whitewash when you think about it.

You better believe aiming speed and movement have a lot to do with graphics. It's obvious that Killzone 2 has a slower speed in these areas to try and limit the screen tearing that would occur otherwise. I wasn't referring to overbluring as TAXING. I was referring to Killzone 2's use of it to HIDE jaggies. If you notice they never give you a close up look at the end of the gun. Same with, as you turn your character the gun is blurred. This all is used as ways to trick the eyes and increase the graphics. I didn't even mention the Field of View in Killzone 2. Which was incredibly small compared to other FPS. Lack of color again, wasn't in reference to how taxing it would be. I was talking about the lack of color helps in hiding jaggies and making the game look better than it might have been in a fully bright lit world. I'm talking specifically in CAMPAIGN, when looking at the SP KZ2 was extremely closed quarters. Comparing it to Halo series isn't even possible because even Halo:CE had SP areas that were larger than anything seen in KZ2. It's weird that you're comparing HALO 3 to KZ2. . .because that's not what this topic is about. It was always known that Halo 3 used a modified xbox game engine. Like I said, I enjoyed KZ2, but it's quite obvious when playing it that they sacrificed certain aspects of the game specifically to hit their target renders. I can tell you right now, if I had to choose between a great big open world and Halo Reach level graphics or closed quarters and KZ2 level graphics, I'd choose Halo Reach.

Wait, wait.. Wait. You think they put the game on Helghan, not for the environmental effects or the dense atmosphere the game is complimented for, but rather to "hide" graphical shortcomings (The colour stuff is getting ridiculous)... Despite the fact there are bright levels+areas in the game? Anyway, I see what you're saying -- but I don't see why you're saying it. You're basically undermining the graphical style of the game by saying it's to offset problems it had primarily dealing with AA even though the logical conclusion would be to remove these aspects and up the AA/ VSync, yet I assume that motion blur/depth of field etc, isn't used that way in games like RE5, Lost Planet, Crysis, Gears 2, Uncharted 2 even. It's true what you say about the majority of the Single Player, yet the multiplayer is larger and has more going on in comparison to Halo 3*. I'm obviously expecting Halo Reach to be much, much bigger because of the way the games of designed. *I'm comparing it to Halo 3 because it's the last Bungie game I've played, and I also played extensively. Also, you said these things were obviously done so that the game could handle the graphics only within smaller environments even though the mutliplayer environments are gargantuan, hold more characters and yet nothing changes -- except the framerate buckles in 32 player games. Buckles hard.
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inertk

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#90 inertk
Member since 2007 • 3385 Posts
[QUOTE="inertk"]

[QUOTE="mythrol"] I find that ironic saying the exact game we're comparing Reach to, had a trailer that came out early on that no one believed it would match . . . and yet it did.mythrol

Don't be silly, KZ2 had a complete GAMEPLAY trailer that came out -- and the game ended up better looking than the first media, at the same time we received untouched screenshots of the game. Reach on the other hand... We have a cutscene, that wasn't even running in realtime along with Bungie's record of trailers looking better than the actual game in the Halo series. I don't see why we should believe them. From a BWU;

"Because the game is still in the midst of development, which means things like framerate are still in flux, we do something called a "frame dump" that lets us spit out the content, frame by frame, and then compile it back as the video you all saw on Saturday. We can actually run this same cinematic right now, within the latest game build, but it's not always at the consistent smooth framerate of the final game"

"The single biggest difference between this trailer and the final game will be the extra generous amount of anti-aliasing (the smoothing of "jaggies" or edges of pixels) present in what you're watching right now but rest assured that Reach will be significantly improved in this department compared to Halo 3. (The extreme "AA" in the trailer was due to the "frame dump" mentioned above.)"

http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_121809

Funny, the only difference will be the AA and image quality, ironically two of the worst things in Halo 3. Lul lul.

Their track record? They've never hyped graphics. Before the Halo 3 trailer was shown they said it would be a mixture of real-time, CGI, and in-game footage. Only fanboys confused the trailer as ALL in-game. Bungie is exactly the opposite of how you're trying to portray them. And your own quote proves it. Bungie isn't trying to hide or over hype anything. They come out and HONESTLY tell you exactly how the trailer was made. It's also using a completely DIFFERENT engine from Halo 3. Your comments just reek of fanboy.

"I find that ironic saying the exact game we're comparing Reach to, had a trailer that came out early on that no one believed it would match . . . and yet it did." I'm saying why we SHOULDN'T expect Reach to look like the trailer. Two reasons. 1) Halo 2 and Halo 3 trailers --> Didn't look like the actual releases. 2) The quote above saying that the trailer wasn't realtime. You're saying we should because people didn't believe KZ2 would look like the trailer. I'm pointing out the clear difference between the two, unless you're of course talking about the KZ2 CGI trailer -- which the game was never going to look like because it's CGI. Please, tell me which group I'm a fanboy for?
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RadecSupreme

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#91 RadecSupreme
Member since 2009 • 4824 Posts

This has got to be a joke. :lol:

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Night-Wolf93

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#92 Night-Wolf93
Member since 2006 • 1260 Posts

Killzone 2 has amazing multiplayer i really dont care about the graphics just aslong it s has good online play but with Halo Reach i guess i would have to wait and find out

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deathtarget04

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#93 deathtarget04
Member since 2009 • 2266 Posts

Halo Reach.

The trailer looked pretty good.

And the game comes out next fall, so Bungie has plenty of time to polish it and make it look even better.

Only PS3 fanboys say otherwise....

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deactivated-61cc564148ef4

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#95 deactivated-61cc564148ef4
Member since 2007 • 10909 Posts

KZ2. It has the best console graphics ever.

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deactivated-61cc564148ef4

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#96 deactivated-61cc564148ef4
Member since 2007 • 10909 Posts

Halo Reach.

The trailer looked pretty good.

And the game comes out next fall, so Bungie has plenty of time to polish it and make it look even better.

Only PS3 fanboys say otherwise....

deathtarget04

But KZ2 pushes PS3 graphics to the limit and Ps3 has better graphics genreally besides recent multiplat games

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clone01

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#97 clone01
Member since 2003 • 29845 Posts

a. way too soon to tell

b. who cares, as long as each game is good.

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deactivated-61cc564148ef4

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#98 deactivated-61cc564148ef4
Member since 2007 • 10909 Posts

This has got to be a joke. :lol:

RadecSupreme

Im guessing you also think Killzone 2. I think we are the last sane people alive.

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Nonstop-Madness

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#99 Nonstop-Madness
Member since 2008 • 12873 Posts
Im saying Reach cause KZ2 will be a year old and Reach is running on a new engine.
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LightR

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#100 LightR
Member since 2009 • 17739 Posts
I would hope it has better graphics since it is being released alot later than Killzone 2. Al that matters is gameplay though, awsome graphics are just a bonus.