[QUOTE="inertk"][QUOTE="mythrol"] I find that ironic saying the exact game we're comparing Reach to, had a trailer that came out early on that no one believed it would match . . . and yet it did.mythrol
Don't be silly, KZ2 had a complete GAMEPLAY trailer that came out -- and the game ended up better looking than the first media, at the same time we received untouched screenshots of the game. Reach on the other hand... We have a cutscene, that wasn't even running in realtime along with Bungie's record of trailers looking better than the actual game in the Halo series. I don't see why we should believe them. From a BWU;
"Because the game is still in the midst of development, which means things like framerate are still in flux, we do something called a "frame dump" that lets us spit out the content, frame by frame, and then compile it back as the video you all saw on Saturday. We can actually run this same cinematic right now, within the latest game build, but it's not always at the consistent smooth framerate of the final game"
"The single biggest difference between this trailer and the final game will be the extra generous amount of anti-aliasing (the smoothing of "jaggies" or edges of pixels) present in what you're watching right now but rest assured that Reach will be significantly improved in this department compared to Halo 3. (The extreme "AA" in the trailer was due to the "frame dump" mentioned above.)"
http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_121809
Funny, the only difference will be the AA and image quality, ironically two of the worst things in Halo 3. Lul lul.
Their track record? They've never hyped graphics. Before the Halo 3 trailer was shown they said it would be a mixture of real-time, CGI, and in-game footage. Only fanboys confused the trailer as ALL in-game. Bungie is exactly the opposite of how you're trying to portray them. And your own quote proves it. Bungie isn't trying to hide or over hype anything. They come out and HONESTLY tell you exactly how the trailer was made. It's also using a completely DIFFERENT engine from Halo 3. Your comments just reek of fanboy. "I find that ironic saying the exact game we're comparing Reach to, had a trailer that came out early on that no one believed it would match . . . and yet it did." I'm saying why we SHOULDN'T expect Reach to look like the trailer. Two reasons. 1) Halo 2 and Halo 3 trailers --> Didn't look like the actual releases. 2) The quote above saying that the trailer wasn't realtime. You're saying we should because people didn't believe KZ2 would look like the trailer. I'm pointing out the clear difference between the two, unless you're of course talking about the KZ2 CGI trailer -- which the game was never going to look like because it's CGI. Please, tell me which group I'm a fanboy for?
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