Killzone 3 is anything BUT Generic (thoughts on Beta)

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deactivated-5d78760d7d740

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#1 deactivated-5d78760d7d740
Member since 2009 • 16386 Posts

So, I got into the KZ3 beta thanks to a contest, and I believe anyone who has even touched the beta will not say that KZ3 is Generic, in fact it's an amazing multiplayer! I traded in KZ2 because it got old fast IMO and the chaos was mostly just off-gameplay or just okay, but this beta is chaotic, the graphics are outstanding and you'll be running across very well designed maps, there'll be vehicles (there are 3 in the beta) all around you, shooting each other, the constant sound of explosions and bullets, occasional mortar strikes, it's amazing! The weapons all feel great, the shotgun is very strong, and it can get cheap sometimes but it's nothing near as bad as MW2, and shotguns will always have those kinds of problems unless they're rendered useless. The leveling system is just like KZ2, there isn't much squad play though, but only overall team play. You'll see yourself working with others...just not in your squad. But what I'm saying is that after playing Reach's multiplayer, and this beta, this far surpasses it (in graphics, chaoticness if that's even a word, and fun). I've even said it to all my friends: this multiplayer is GODLY O.O and is anything BUT generic.

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Fabolous206

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#2 Fabolous206
Member since 2003 • 161 Posts

KZ3 is gonna be hype

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Alpha-Male22

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#3 Alpha-Male22
Member since 2008 • 3782 Posts

No, it's much more "generic" or "typical" than K2.

Guerilla Games went too far trying to rake in the wider audience and totally slapped core K2 players.


Now, I don't mind if they sharpen the controls, but less recoil? Less health? Possible aim assist?

I don't like it

They are lost in the shuffle of trying to create a new identity and I fear this will be like Naughty Dog and Insomniac caving in to the "COD effect"


Here is my critique in detail

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Diviniuz

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#4 Diviniuz
Member since 2009 • 6460 Posts
Did they add a customizable gun scope system?
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mitu123

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#5 mitu123
Member since 2006 • 155290 Posts

Sounds good, still waiting for my beta key, if it will ever come.

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FIipMode

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#6 FIipMode
Member since 2009 • 10850 Posts
I tried getting into the beta on twitter with no luck, 1UP had a shameless contest though, decided not to partake, relying on PSU now.
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Master_ShakeXXX

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#7 Master_ShakeXXX
Member since 2008 • 13361 Posts

TC doesn't know what generic means :P

Name one thing that Killzone does to differentiate it's self. And no, pretty graphics and physics don't count.

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deactivated-5d78760d7d740

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#8 deactivated-5d78760d7d740
Member since 2009 • 16386 Posts

Did they add a customizable gun scope system?Diviniuz

No, when I saw that scope in the trailer I though "finally, we have attachments now" but, that's not it. That was the first gun you get as Marksman class, there are no unlockable scopes, in the beta at least.

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deactivated-5d78760d7d740

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#9 deactivated-5d78760d7d740
Member since 2009 • 16386 Posts

TC doesn't know what generic means :P

Name one thing that Killzone does to differentiate it's self. And no, pretty graphics and physics don't count.

Master_ShakeXXX

the epic melee system, name me any other game where you kick your opponent in the face O.O or break his neck, or knife him in the throat, all of them must be able to happen randomly (but the kicking of the face isn't in the beta, but at least it's in SP)

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deactivated-5d78760d7d740

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#10 deactivated-5d78760d7d740
Member since 2009 • 16386 Posts

I tried getting into the beta on twitter with no luck, 1UP had a shameless contest though, decided not to partake, relying on PSU now.FIipMode

I got in through the Facebook contest, a company called Mashable was giving out 25 KZ3 beta codes, and only 27 people competed, lol. So chances were pretty high.

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FIipMode

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#11 FIipMode
Member since 2009 • 10850 Posts

TC doesn't know what generic means :P

Name one thing that Killzone does to differentiate it's self. And no, pretty graphics and physics don't count.

Master_ShakeXXX
IIRC it's the first to bring in the first person cover system, which it looks to be improving on by allowing sliding into cover and vaulting over cover in FP.
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RavenLoud

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#12 RavenLoud
Member since 2009 • 2874 Posts

I just got my key tonight from the On the Spot trivia, never been so happy to be using GameSpot :D (answer was simple too)

I liked the mechanics in KZ2 MP, so I'll post my impressions later.

I'll be playing the class with the M82 :P

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Master_ShakeXXX

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#13 Master_ShakeXXX
Member since 2008 • 13361 Posts

[QUOTE="Master_ShakeXXX"]

TC doesn't know what generic means :P

Name one thing that Killzone does to differentiate it's self. And no, pretty graphics and physics don't count.

XVision84

the epic melee system, name me any other game where you kick your opponent in the face O.O or break his neck, or knife him in the throat, all of them must be able to happen randomly (but the kicking of the face isn't in the beta, but at least it's in SP)

Kicking people in the face and stabbing them = not generic? News to me...

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nervmeister

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#14 nervmeister
Member since 2005 • 15377 Posts

[QUOTE="Master_ShakeXXX"]

TC doesn't know what generic means :P

Name one thing that Killzone does to differentiate it's self. And no, pretty graphics and physics don't count.

XVision84

the epic melee system, name me any other game where you kick your opponent in the face O.O or break his neck, or knife him in the throat, all of them must be able to happen randomly (but the kicking of the face isn't in the beta, but at least it's in SP)

Assault on Dark Athena.
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Master_ShakeXXX

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#15 Master_ShakeXXX
Member since 2008 • 13361 Posts

[QUOTE="Master_ShakeXXX"]

TC doesn't know what generic means :P

Name one thing that Killzone does to differentiate it's self. And no, pretty graphics and physics don't count.

FIipMode

IIRC it's the first to bring in the first person cover system, which it looks to be improving on by allowing sliding into cover and vaulting over cover in FP.

Well that's a far better answer than what the TC gave, but still hardly ground-breaking.

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Vader993

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#16 Vader993
Member since 2010 • 7533 Posts

[QUOTE="XVision84"]

[QUOTE="Master_ShakeXXX"]

TC doesn't know what generic means :P

Name one thing that Killzone does to differentiate it's self. And no, pretty graphics and physics don't count.

nervmeister

the epic melee system, name me any other game where you kick your opponent in the face O.O or break his neck, or knife him in the throat, all of them must be able to happen randomly (but the kicking of the face isn't in the beta, but at least it's in SP)

Assault on Dark Athena.

kz1

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nervmeister

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#17 nervmeister
Member since 2005 • 15377 Posts

[QUOTE="nervmeister"][QUOTE="XVision84"]

the epic melee system, name me any other game where you kick your opponent in the face O.O or break his neck, or knife him in the throat, all of them must be able to happen randomly (but the kicking of the face isn't in the beta, but at least it's in SP)

Vader993

Assault on Dark Athena.

kz1

Got me there. Unless there's some even earlier FPS that I'm missing.
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Vader993

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#18 Vader993
Member since 2010 • 7533 Posts

[QUOTE="Vader993"]

[QUOTE="nervmeister"] Assault on Dark Athena.nervmeister

kz1

Got me there. Unless there's some even earlier FPS that I'm missing.

im sure there is i can't think one now

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deactivated-5d78760d7d740

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#19 deactivated-5d78760d7d740
Member since 2009 • 16386 Posts

No, it's much more "generic" or "typical" than K2.

Guerilla Games went too far trying to rake in the wider audience and totally slapped core K2 players.


Now, I don't mind if they sharpen the controls, but less recoil? Less health? Possible aim assist?

I don't like it

They are lost in the shuffle of trying to create a new identity and I fear this will be like Naughty Dog and Insomniac caving in to the "COD effect"


Here is my critique in detail

Alpha-Male22

Well first of all there is a health boost available for upgrade, but I haven't had much trouble with the health system, it's been fine to me. Also, the controls are noticably more responsive and you do feel lighter but the heavy, Killzone feeling is still there. I agree about the Machine Gun though, the lack of recoil wasn't a good move by Guerilla, if you find it that bad then you should post it on the forums where they'll look through it and maybe change it. From my experience, the sniper rifles are well balanced (not easy kills) and the teamwork is still well implemented.

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DarkLink77

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#21 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="nervmeister"][QUOTE="Vader993"]

kz1

Vader993

Got me there. Unless there's some even earlier FPS that I'm missing.

im sure there is i can't think one now

Time Crisis, brah. :P
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Lto_thaG

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#22 Lto_thaG
Member since 2006 • 22611 Posts
[QUOTE="Vader993"]

[QUOTE="nervmeister"] Assault on Dark Athena.nervmeister

kz1

Got me there. Unless there's some even earlier FPS that I'm missing.

You could kick people in DMMM.
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xYamatox

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#23 xYamatox
Member since 2005 • 5180 Posts

[QUOTE="FIipMode"][QUOTE="Master_ShakeXXX"]

TC doesn't know what generic means :P

Name one thing that Killzone does to differentiate it's self. And no, pretty graphics and physics don't count.

Master_ShakeXXX

IIRC it's the first to bring in the first person cover system, which it looks to be improving on by allowing sliding into cover and vaulting over cover in FP.

Well that's a far better answer than what the TC gave, but still hardly ground-breaking.

Tell me what's ground-breaking about the game in your sig....?

Over the top? Slow motion? Shooting? Must be pretty generic....

^^ See what I did there?

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FIipMode

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#24 FIipMode
Member since 2009 • 10850 Posts

[QUOTE="FIipMode"][QUOTE="Master_ShakeXXX"]

TC doesn't know what generic means :P

Name one thing that Killzone does to differentiate it's self. And no, pretty graphics and physics don't count.

Master_ShakeXXX

IIRC it's the first to bring in the first person cover system, which it looks to be improving on by allowing sliding into cover and vaulting over cover in FP.

Well that's a far better answer than what the TC gave, but still hardly ground-breaking.

Trust me I know, it's not trying to be a groundbreaking game, completely original or anything like that. Still wouldn't call it generic though since there isn't many FPSs out there that play like it or that Killzone feels like a copy of, which is what I would describe as that overused word, generic.

It does bring some new features though like it's FP cover system and streamlined objectives in it's multiplayer (unless that has been tried before). This is fine with me though, I'm in it for the a fun experience, Killzone does this well, in it's multiplayer especially.

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nervmeister

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#25 nervmeister
Member since 2005 • 15377 Posts
[QUOTE="Vader993"]

[QUOTE="nervmeister"]Got me there. Unless there's some even earlier FPS that I'm missing.DarkLink77

im sure there is i can't think one now

Time Crisis, brah. :P

Isn't Time Crisis a rail shooter?
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#26 AAllxxjjnn
Member since 2008 • 19992 Posts

[QUOTE="Master_ShakeXXX"]

TC doesn't know what generic means :P

Name one thing that Killzone does to differentiate it's self. And no, pretty graphics and physics don't count.

XVision84

the epic melee system, name me any other game where you kick your opponent in the face O.O or break his neck, or knife him in the throat, all of them must be able to happen randomly (but the kicking of the face isn't in the beta, but at least it's in SP)

Bulletstorm, Crysis 2, Halo Reach, Gears of War, etc. It's just a glorified melee.
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FIipMode

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#27 FIipMode
Member since 2009 • 10850 Posts
I see them kicking up the recoil a bit on the machine gun, the outrage for it having little to no recoil has been large, they can't just ignore all that negative feedback. Also, how is the framerate TC, I hear it's not up to par.
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gaming25

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#28 gaming25
Member since 2010 • 6181 Posts

TC doesn't know what generic means :P

Name one thing that Killzone does to differentiate it's self. And no, pretty graphics and physics don't count.

Master_ShakeXXX

Gun immersiveness, kill animations, and warzone. When a game is generic, it is stale and the same but Killzone 2 is not stale, and it is not the same. Killzone 2 is a gritty experience that is intense. I'm sorry, but as much as I like your beloved Vanquish, I do NOT like it as much as I like Killzone 2.

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bloodlust_101

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#29 bloodlust_101
Member since 2003 • 2764 Posts
People who say killzone 2 is generic have never played killzone 2, simple as that. They will never understand why, they will never know how, because they will never give it a chance or bother playing. I havent played 3 yet so I cant comment, although it looks very NOT generic, but not as unique as kz2.
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Yangire

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#30 Yangire
Member since 2010 • 8795 Posts

[QUOTE="Master_ShakeXXX"]

TC doesn't know what generic means :P

Name one thing that Killzone does to differentiate it's self. And no, pretty graphics and physics don't count.

XVision84

the epic melee system, name me any other game where you kick your opponent in the face O.O or break his neck, or knife him in the throat, all of them must be able to happen randomly (but the kicking of the face isn't in the beta, but at least it's in SP)

So your telling me the only reason to pick Killzone 3 over all the other shooters that play just like it is because of the melee animations?

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xYamatox

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#31 xYamatox
Member since 2005 • 5180 Posts

[QUOTE="XVision84"]

[QUOTE="Master_ShakeXXX"]

TC doesn't know what generic means :P

Name one thing that Killzone does to differentiate it's self. And no, pretty graphics and physics don't count.

AAllxxjjnn

the epic melee system, name me any other game where you kick your opponent in the face O.O or break his neck, or knife him in the throat, all of them must be able to happen randomly (but the kicking of the face isn't in the beta, but at least it's in SP)

Bulletstorm, Crysis 2, Halo Reach, Gears of War, etc. It's just a glorified melee.

All of which started with Killzone 1.

As for "unique" things that Killzone has done to be different,

1) Brutal Melee (Kz1): Seen in other games, but I don't know of any FPS before Killzone 1 that did this.

2) FPS Cover System (Kz2): The first "true" cover system made for an FPS.

3) Multiple flowing Objectives (Kz2): Granted, I havn't played many PC FPS games, but no other console FPS had this before Killzone 2

4) Operations (Kz3) Campaign inspired multiplayer mode. I know Brink has something similar, but it looks like Kz3 will beat them to it first.

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Kokuro_Kun

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#32 Kokuro_Kun
Member since 2009 • 2339 Posts
I tried getting into the beta on twitter with no luck, 1UP had a shameless contest though, decided not to partake, relying on PSU now.FIipMode
PSU is a great site, i love it. I saw the thing they were doing on 1up pretty silly
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DarkLink77

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#33 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="DarkLink77"][QUOTE="Vader993"]

im sure there is i can't think one now

nervmeister

Time Crisis, brah. :P

Isn't Time Crisis a rail shooter?

I was joking. I can't think of one either, tbh.

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FIipMode

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#34 FIipMode
Member since 2009 • 10850 Posts
Wait did they take out swapping secondary abilities? I just read that on Gaf.
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Upparoom

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#35 Upparoom
Member since 2010 • 2111 Posts

No, it's much more "generic" or "typical" than K2.

Guerilla Games went too far trying to rake in the wider audience and totally slapped core K2 players.


Now, I don't mind if they sharpen the controls, but less recoil? Less health? Possible aim assist?

I don't like it

They are lost in the shuffle of trying to create a new identity and I fear this will be like Naughty Dog and Insomniac caving in to the "COD effect"


Here is my critique in detail

Alpha-Male22

I agree that it's not good to pander to casuals, but I also can't help but feel that some of the things about KZ2 that set it apart and made it "harder" were some of the things that sucked about it.

When I first bought KZ2, it felt like an amazing multiplayer game, but in retrospect, while still pretty good, there are some gaping flaws in the game. I haven't played the KZ3 beta, but I can agree with some of the points in your article. Still, stuff like spawn grenades had to go. The whole "meat grinder" firefights weren't fun at all, and S&D often felt like "who could spam the most bullets and grenades at eachother" competitions.

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tagyhag

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#37 tagyhag
Member since 2007 • 15874 Posts
Call of Juarez long had FPS cover before KZ2. And iirc so did Red Orchestra.
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Grovilis

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#38 Grovilis
Member since 2008 • 3728 Posts

Does it really have vehicles? Like jeeps and whatnot?

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AAllxxjjnn

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#39 AAllxxjjnn
Member since 2008 • 19992 Posts

All of which started with Killzone 1.

As for "unique" things that Killzone has done to be different,

1) Brutal Melee (Kz1): Seen in other games, but I don't know of any FPS before Killzone 1 that did this.

2) FPS Cover System (Kz2): The first "true" cover system made for an FPS.

3) Multiple flowing Objectives (Kz2): Granted, I havn't played many PC FPS games, but no other console FPS had this before Killzone 2

4) Operations (Kz3) Campaign inspired multiplayer mode. I know Brink has something similar, but it looks like Kz3 will beat them to it first.

xYamatox

1) The whole point of what I was trying to say was that kill animations aren't new or special. Mortal Kombat had them.

2) Medal of Honor Airbone did this in 07. Pretty sure Vietcong had it too.

3) New to console or not, changing/multiple objectives aren't new. BF2 had them.

4) This sounds like Combat Mission from Medal of Honor or Invasion from Halo Reach. With cutscenes.

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Upparoom

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#40 Upparoom
Member since 2010 • 2111 Posts

3) New to console or not, changing/multiple objectives aren't new. BF2 had them.

AAllxxjjnn

I think he means changing of actual gamemodes mid game. I'm not sure if BF2 had that, but then again I've never thoroughly played it.

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HAZE-Unit

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#41 HAZE-Unit
Member since 2007 • 10564 Posts

AGAIN with the "gimme something new" crowd :?

KZ3 shaping up to be something BIG, I love the Beta, there are some bugs here and there like in the snow map there are few stairs that you get stuck for like 1 second before stepping on them.

The game is less chaotic at last and there is room to rest and see whats going on in the screen, in KZ2 you can't even breathe, just 16 vs 16 coming at each other like mad men, now it's more tactical.

Controls are waaaaaaay better.

the big robot riding is really awesome and fun, jetpacks are amazing too.

I love the melee system, I think there is a counter attack with the guns by shooting when the killing animation starts but I have to figure how to do that, I do it accidentally, it balances the gameplay imo and gives the player a chance to escape.

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Jerell_rast

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#42 Jerell_rast
Member since 2004 • 7095 Posts
Downloading the beta. We'll just have to wait and see :).
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deactivated-5d78760d7d740

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#43 deactivated-5d78760d7d740
Member since 2009 • 16386 Posts

Does it really have vehicles? Like jeeps and whatnot?

Grovilis

There are a ton of variety of bots in the game, but there are also, as you all know, jet packs, and this one big vehicle that has two legs and onea body/head (kind of like those PMC tanks in MGS4 that always went "moo" and jumped around, only this is a lot more gritty and it's all metal) you get in, you cna jump, walk around, to your left is a rocket launcher and to your right is a machine guns (R1 = Machine Gun fire, L1/L2 = Rocket Launcher fire). But other than that, I haven't seen any vehicles, definitely no jeeps or anything like that.

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Grovilis

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#44 Grovilis
Member since 2008 • 3728 Posts

[QUOTE="Grovilis"]

Does it really have vehicles? Like jeeps and whatnot?

XVision84

There are a ton of variety of bots in the game, but there are also, as you all know, jet packs, and this one big vehicle that has two legs and onea body/head (kind of like those PMC tanks in MGS4 that always went "moo" and jumped around, only this is a lot more gritty and it's all metal) you get in, you cna jump, walk around, to your left is a rocket launcher and to your right is a machine guns (R1 = Machine Gun fire, L1/L2 = Rocket Launcher fire). But other than that, I haven't seen any vehicles, definitely no jeeps or anything like that.

still cool, though. lol

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krayzieE99

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#45 krayzieE99
Member since 2010 • 544 Posts
[QUOTE="Master_ShakeXXX"]

TC doesn't know what generic means :P

Name one thing that Killzone does to differentiate it's self. And no, pretty graphics and physics don't count.

squad abilities? 1st person cover system? what makes your "shooter of the year" vanquish not generic?
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themyth01

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#46 themyth01
Member since 2003 • 13924 Posts

No, it's much more "generic" or "typical" than K2.

Guerilla Games went too far trying to rake in the wider audience and totally slapped core K2 players.


Now, I don't mind if they sharpen the controls, but less recoil? Less health? Possible aim assist?

I don't like it

They are lost in the shuffle of trying to create a new identity and I fear this will be like Naughty Dog and Insomniac caving in to the "COD effect"


Here is my critique in detail

Alpha-Male22

Are you serious? they added auto-aim now.. wow way to ruin it.

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Master_ShakeXXX

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#47 Master_ShakeXXX
Member since 2008 • 13361 Posts

[QUOTE="XVision84"]

[QUOTE="Master_ShakeXXX"]

TC doesn't know what generic means :P

Name one thing that Killzone does to differentiate it's self. And no, pretty graphics and physics don't count.

Yangire

the epic melee system, name me any other game where you kick your opponent in the face O.O or break his neck, or knife him in the throat, all of them must be able to happen randomly (but the kicking of the face isn't in the beta, but at least it's in SP)

So your telling me the only reason to pick Killzone 3 over all the other shooters that play just like it is because of the melee animations?

Yeah, that's pretty much what he's saying. Hilarious, I know :lol:

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themyth01

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#48 themyth01
Member since 2003 • 13924 Posts
[QUOTE="krayzieE99"][QUOTE="Master_ShakeXXX"]

TC doesn't know what generic means :P

Name one thing that Killzone does to differentiate it's self. And no, pretty graphics and physics don't count.

squad abilities? 1st person cover system? what makes your "shooter of the year" vanquish not generic?

Ever played Rainbow Six, among many other with those same features. Hardly different.
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Master_ShakeXXX

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#49 Master_ShakeXXX
Member since 2008 • 13361 Posts

[QUOTE="Master_ShakeXXX"]

[QUOTE="FIipMode"] IIRC it's the first to bring in the first person cover system, which it looks to be improving on by allowing sliding into cover and vaulting over cover in FP.xYamatox

Well that's a far better answer than what the TC gave, but still hardly ground-breaking.

Tell me what's ground-breaking about the game in your sig....?

Over the top? Slow motion? Shooting? Must be pretty generic....

^^ See what I did there?

Yeah, you put words in my mouth, which I absolutely hate when people do that. Point out in this thread where I said Vanquish was ground-breaking. It's far from it, but it's certainly the most original and fresh TPS to come out since Gears of War. Considering the rediculous number TPS games we have gotten since 2006 that's saying alot.

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#50 mitu123
Member since 2006 • 155290 Posts

[QUOTE="Alpha-Male22"]

No, it's much more "generic" or "typical" than K2.

Guerilla Games went too far trying to rake in the wider audience and totally slapped core K2 players.


Now, I don't mind if they sharpen the controls, but less recoil? Less health? Possible aim assist?

I don't like it

They are lost in the shuffle of trying to create a new identity and I fear this will be like Naughty Dog and Insomniac caving in to the "COD effect"


Here is my critique in detail

themyth01

Are you serious? they added auto-aim now.. wow way to ruin it.

It needs to be off! That's why I liked KZ2!