Killzone to use RayTracing

  • 163 results
  • 1
  • 2
  • 3
  • 4

This topic is locked from further discussion.

Avatar image for fazares
fazares

6913

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#101 fazares
Member since 2004 • 6913 Posts

Lol what the hell? Do people really believe that's raytracing? :lol:

God rays + bloom has been done before, it's the same effect that for example, Crysis and Clear Sky use and it's NOT raytracing. We aren't gonna see REAL raytracing in games for a loooong time.

HenriH-42
point being...?the problem is that people dont realize that ray tracing isnt what they think....were doing 90% of that,visually speaking, with todays shaders and hdr....the only real advantage a ray tracer gives.... u would only notice if u were to render a whole room filled with translucent and reflexive spheres.....for the rest its similiar to what u do with hdr and other lighting techs....the point isnt only its processing consuming but its geared toward an architecture thats at the opposite of today rendering pipeline...our dear old rasterization....maybe we could see a hybrid rasterizer/ray tracer with larabee and future cgpus but i dont think hardware people will ever abandon rasterization for ray tracing...little gain for humungous processin power consumption...
Avatar image for teuf_
Teuf_

30805

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#102 Teuf_
Member since 2004 • 30805 Posts

Killzone uses ray tracing. How many PC games use it?0

nVidiaGaMer


100% not true. Ray-tracing can be used in all kinds of ways. For example the parallax occlusion mapping crysis...that's just a form of ray-tracing done in a pixel shader. Heck Wolfenstein 3D used a special form of ray-tracing, as did games like Doom and Duke Nukem 3D.

Avatar image for Saturos3091
Saturos3091

14937

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#104 Saturos3091
Member since 2005 • 14937 Posts
[QUOTE="Lidve"]

[QUOTE="nVidiaGaMer"]Yep Killzone 2 will easily do raytracing. The Cell is amazing when the developers know how to work it. nVidiaGaMer

Yes you are right im wrong now go play your outdated "allmighty cell" that was outdated even before it was released

I can tell you are against the PS3. The cell is way more powerful then you think and Killzone 2 can do raytracing try that on your PC. :lol:



:lol: You don't understand raytracing...at all. It's not hard for computers or consoles to use limited raytracing effects, as you can tell from the small bit implemented in KZ2, but it's near impossible to implement when using full-on raytracing. It's like the dynamic lighting effects from today's PC games trying to run on the old consoles back in 2001.
Avatar image for rolo107
rolo107

5469

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#105 rolo107
Member since 2007 • 5469 Posts
[QUOTE="Blue-Sky"]

For those who don't know

Ray tracing is an over-rated lighting method often misconcepted by fanboys who don't really understand the tech to exaggerate the processing power of the supported hardware.

micky4889

Watch the video and tell me its an "over-rated lighting method"

the lighting is possible the best iv ever seen on a consols

Well as it was overhyped by you to be able to create any conceivable representation of light, he has a point. I wasn't impressed by the lighting to the point where it was life-like, as according to you, it should be. Clearly they didn't take that much advantage of the technology.

Avatar image for cronus233
cronus233

493

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#107 cronus233
Member since 2005 • 493 Posts
Hmm... I wonder if he meant to say Rasterization.
Avatar image for Erik_Lensherr
Erik_Lensherr

1340

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#108 Erik_Lensherr
Member since 2008 • 1340 Posts

[QUOTE="nVidiaGaMer"]I can tell you are against the PS3. The cell is way more powerful then you think and Killzone 2 can do raytracing try that on your PC. :lol: Lidve

You just make yourself look stupid and you are not even funny if you are trying to be sarcastic

He's not this kid thinks KZ2 looks better than crysis and that the dumbed down cell , you know not the real cell chip..ya know the dumbed down one they put in the PS3 is more powerful that any computer :lol:

Avatar image for nVidiaGaMer
nVidiaGaMer

7793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#109 nVidiaGaMer
Member since 2006 • 7793 Posts
[QUOTE="micky4889"][QUOTE="Blue-Sky"]

For those who don't know

Ray tracing is an over-rated lighting method often misconcepted by fanboys who don't really understand the tech to exaggerate the processing power of the supported hardware.

rolo107

Watch the video and tell me its an "over-rated lighting method"

the lighting is possible the best iv ever seen on a consols

Well as it was overhyped by you to be able to create any conceivable representation of light, he has a point. I wasn't impressed by the lighting to the point where it was life-like, as according to you, it should be. Clearly they didn't take that much advantage of the technology.

It looks better then anything I've seen in any game. The lighting that is. Nothing comes close. The lense flare too from the Sun.

Avatar image for teuf_
Teuf_

30805

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#110 Teuf_
Member since 2004 • 30805 Posts
Hmm... I wonder if he meant to say Rasterization.cronus233


He might have meant to say "god rays", as someone else suggested. That's definitely a pretty likely explanation.
Avatar image for ff7isnumbaone
ff7isnumbaone

5352

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#111 ff7isnumbaone
Member since 2005 • 5352 Posts
It's very little use of Ray tracing or it would kill the PS3:|agentzero23
lol ur kidding.
Avatar image for killab2oo5
killab2oo5

13621

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#112 killab2oo5
Member since 2005 • 13621 Posts
^_^ Just for the heck of it,I'd like to point out that Crackdown supposedly used some level of Ray-Tracing...as said by the developer. Also,would the reflection in the visor of MC in Halo 3 be considered Ray-Tracing?
Avatar image for angelkimne
angelkimne

14037

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#113 angelkimne
Member since 2006 • 14037 Posts

It looks better then anything I've seen in any game. The lighting that is. Nothing comes close. The lense flare too from the Sun.

nVidiaGaMer
I honestly think Halo 3 has the best lighting this gen, minus maybe some PC games when maxed out.
Avatar image for Marka1700
Marka1700

7500

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#114 Marka1700
Member since 2003 • 7500 Posts

Sounds as likely as Crysis running in 2400P on a Geforce 4.

Avatar image for killab2oo5
killab2oo5

13621

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#115 killab2oo5
Member since 2005 • 13621 Posts
[QUOTE="nVidiaGaMer"]

It looks better then anything I've seen in any game. The lighting that is. Nothing comes close. The lense flare too from the Sun.

angelkimne
I honestly think Halo 3 has the best lighting this gen, minus maybe some PC games when maxed out.

For be it's a tie between Halo 3,Stalker,Killzone,and...theres one more.
Avatar image for mephisto_11
mephisto_11

1880

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#116 mephisto_11
Member since 2008 • 1880 Posts

yawn

killzone 2's graphics are extremely overrated

Avatar image for teuf_
Teuf_

30805

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#117 Teuf_
Member since 2004 • 30805 Posts
Also,would the reflection in the visor of MC in Halo 3 be considered Ray-Tracing?killab2oo5


I doubt it, they probably just use rasterization to render the reflection map. But anything's possible. :)
Avatar image for Saturos3091
Saturos3091

14937

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#118 Saturos3091
Member since 2005 • 14937 Posts
[QUOTE="nVidiaGaMer"]

It looks better then anything I've seen in any game. The lighting that is. Nothing comes close. The lense flare too from the Sun.

angelkimne
I honestly think Halo 3 has the best lighting this gen, minus maybe some PC games when maxed out.



It has some decent bloom, but realistically and dynamically speaking it's not that great, but it's the most appealing graphical factor in the game for me.

Sounds as likely as Crysis running in 2400P on a Geforce 4.

Marka1700


Well, it's not running full raytracing (obviously) as some people in this thread would have you believe. No ocnsole or home PC can handle full-on raytracing that at this point. The Cell isn't nearly powerful enough and the weak RSX certainly isn't capable.
Avatar image for killab2oo5
killab2oo5

13621

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#119 killab2oo5
Member since 2005 • 13621 Posts
Yesh,probably.Was wondering because they did bring up how the visor fully reflect's stuff... I'm sure Bungie or Microsoft would've been bragging about it if it was.
Avatar image for angelkimne
angelkimne

14037

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#120 angelkimne
Member since 2006 • 14037 Posts
[QUOTE="killab2oo5"]Also,would the reflection in the visor of MC in Halo 3 be considered Ray-Tracing?Teufelhuhn


I doubt it, they probably just use rasterization to render the reflection map. But anything's possible. :)

I wish I knew what you guys were talking about :(
Avatar image for woobabooba
woobabooba

1251

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#121 woobabooba
Member since 2008 • 1251 Posts
quake 4 and quakewars enemy territory has raytracing lol.
Avatar image for killab2oo5
killab2oo5

13621

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#122 killab2oo5
Member since 2005 • 13621 Posts

[QUOTE="Teufelhuhn"][QUOTE="killab2oo5"]Also,would the reflection in the visor of MC in Halo 3 be considered Ray-Tracing?angelkimne


I doubt it, they probably just use rasterization to render the reflection map. But anything's possible. :)

I wish I knew what you guys were talking about :(

This...

http://www.msxbox-world.com/screenshots360/ss/1/h3_e32006_ChiefVisor.jpg

Avatar image for woobabooba
woobabooba

1251

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#123 woobabooba
Member since 2008 • 1251 Posts
doom3's lighting is still the best lol.
Avatar image for teuf_
Teuf_

30805

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#124 Teuf_
Member since 2004 • 30805 Posts

[QUOTE="angelkimne"][QUOTE="Teufelhuhn"][QUOTE="killab2oo5"]Also,would the reflection in the visor of MC in Halo 3 be considered Ray-Tracing?killab2oo5



I doubt it, they probably just use rasterization to render the reflection map. But anything's possible. :)

I wish I knew what you guys were talking about :(

This...



Yup. Basically how this is usually done is the engine will render everything from the point of the view of the visor, creating a kind of "snapshot". Then that's all put on a texture, and the texture is used when actually drawing the visor. That texture is called a reflection map.

If ray-tracing were used, you wouldn't have to to draw everything to a reflection map. However this is typically more expensive.
Avatar image for woobabooba
woobabooba

1251

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#125 woobabooba
Member since 2008 • 1251 Posts
crysis and killzone2 have flat/2d fire...doom3's is 3d.
Avatar image for nVidiaGaMer
nVidiaGaMer

7793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#126 nVidiaGaMer
Member since 2006 • 7793 Posts
[QUOTE="angelkimne"][QUOTE="nVidiaGaMer"]

It looks better then anything I've seen in any game. The lighting that is. Nothing comes close. The lense flare too from the Sun.

Saturos3091
I honestly think Halo 3 has the best lighting this gen, minus maybe some PC games when maxed out.



It has some decent bloom, but realistically and dynamically speaking it's not that great, but it's the most appealing graphical factor in the game for me.

Sounds as likely as Crysis running in 2400P on a Geforce 4.

Marka1700



Well, it's not running full raytracing (obviously) as some people in this thread would have you believe. No ocnsole or home PC can handle full-on raytracing that at this point. The Cell isn't nearly powerful enough and the weak RSX certainly isn't capable.

I doubt a PC with a 7800 card and a dual core would be able to produce graphics on par with Killzone 2. Its all about optimization.

Avatar image for nVidiaGaMer
nVidiaGaMer

7793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#127 nVidiaGaMer
Member since 2006 • 7793 Posts

crysis and killzone2 have flat/2d fire...doom3's is 3d.woobabooba

I don't understand.

Avatar image for angelkimne
angelkimne

14037

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#128 angelkimne
Member since 2006 • 14037 Posts

[QUOTE="angelkimne"][QUOTE="Teufelhuhn"][QUOTE="killab2oo5"]Also,would the reflection in the visor of MC in Halo 3 be considered Ray-Tracing?killab2oo5



I doubt it, they probably just use rasterization to render the reflection map. But anything's possible. :)

I wish I knew what you guys were talking about :(

This...

I mean like the all the Tech details 'n stuff. I tried learning C# once. I failed miserably :(

Avatar image for woobabooba
woobabooba

1251

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#129 woobabooba
Member since 2008 • 1251 Posts

[QUOTE="woobabooba"]crysis and killzone2 have flat/2d fire...doom3's is 3d.nVidiaGaMer

I don't understand.

crysis/killzone2 fire changes to whatever direction you are facing.

doom3 the fire coming out of broken pipes you can see is totally round/3d.

doom3 lighting is still the best...no other game let's you hide in the shadows like doom3.

in doom3 online play there will be a dark corner and someones chasing me i jump into the corner and they just run past me lol.

Avatar image for HenriH-42
HenriH-42

2113

Forum Posts

0

Wiki Points

0

Followers

Reviews: 21

User Lists: 0

#130 HenriH-42
Member since 2007 • 2113 Posts

crysis/killzone2 fire changes to whatever direction you are facing.

doom3 the fire coming out of broken pipes you can see is totally round/3d.

doom3 lighting is still the best...no other game let's you hide in the shadows like doom3.

in doom3 online play there will be a dark corner and someones chasing me i jump into the corner and they just run past me lol.

woobabooba

Omg you again, with your Doom 3 hype :P

STALKER has better lighting than Doom 3, and it has probably the best lighting in any game, especially with the Float 32 mod. It's totally dynamic, the sun casts it's own shadows as well as all other light sources. It even supports global illumination.

Avatar image for nVidiaGaMer
nVidiaGaMer

7793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#131 nVidiaGaMer
Member since 2006 • 7793 Posts
[QUOTE="woobabooba"]

crysis/killzone2 fire changes to whatever direction you are facing.

doom3 the fire coming out of broken pipes you can see is totally round/3d.

doom3 lighting is still the best...no other game let's you hide in the shadows like doom3.

in doom3 online play there will be a dark corner and someones chasing me i jump into the corner and they just run past me lol.

HenriH-42

Omg you again, with your Doom 3 hype :P

STALKER has better lighting than Doom 3, and it has probably the best lighting in any game, especially with the Float 32 mod. It's totally dynamic, the sun casts it's own shadows as well as all other light sources. It even supports global illumination.

Far Cry 2 will come close and I think Killzone 2 will have way better lighting then Stalker.

Avatar image for killab2oo5
killab2oo5

13621

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#132 killab2oo5
Member since 2005 • 13621 Posts
[QUOTE="killab2oo5"]

[QUOTE="angelkimne"][QUOTE="Teufelhuhn"][QUOTE="killab2oo5"]Also,would the reflection in the visor of MC in Halo 3 be considered Ray-Tracing?angelkimne



I doubt it, they probably just use rasterization to render the reflection map. But anything's possible. :)

I wish I knew what you guys were talking about :(

This...

I mean like the all the Tech details 'n stuff. I tried learning C# once. I failed miserably :(

Oooh,lol. Ray-tracing...to put it in simple terms,is I guess the reflections of stuff like raindrops,cars,mirrors...etc. In the reflection all the 3D elements are actually rendered in real-time and have real 3D textures,depth of field,lighting etc...It's all rendered in game. With most it's just basically a moving picture...like the objects in the reflections being shown are represented accurately in real-time,you wont see anything moving in the reflection,no kind of 3D elements in action.

-Pats brain.- Heh,hope I got that right. o.o Kind of hard not explain without using graphical terms.

Avatar image for woobabooba
woobabooba

1251

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#133 woobabooba
Member since 2008 • 1251 Posts
[QUOTE="woobabooba"]

crysis/killzone2 fire changes to whatever direction you are facing.

doom3 the fire coming out of broken pipes you can see is totally round/3d.

doom3 lighting is still the best...no other game let's you hide in the shadows like doom3.

in doom3 online play there will be a dark corner and someones chasing me i jump into the corner and they just run past me lol.

HenriH-42

Omg you again, with your Doom 3 hype :P

STALKER has better lighting than Doom 3, and it has probably the best lighting in any game, especially with the Float 32 mod. It's totally dynamic, the sun casts it's own shadows as well as all other light sources. It even supports global illumination.

nah....differed render is complete crap dude crappy for lighting.

so is global illumination.

stalker's lighting is very poor....you cant truly hide in shadows like doom3 or any game.

Avatar image for DAZZER7
DAZZER7

2422

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#134 DAZZER7
Member since 2004 • 2422 Posts
[QUOTE="woobabooba"]

crysis/killzone2 fire changes to whatever direction you are facing.

doom3 the fire coming out of broken pipes you can see is totally round/3d.

doom3 lighting is still the best...no other game let's you hide in the shadows like doom3.

in doom3 online play there will be a dark corner and someones chasing me i jump into the corner and they just run past me lol.

HenriH-42

Omg you again, with your Doom 3 hype :P

STALKER has better lighting than Doom 3, and it has probably the best lighting in any game, especially with the Float 32 mod. It's totally dynamic, the sun casts it's own shadows as well as all other light sources. It even supports global illumination.

For god sake don't feed him! lol

Avatar image for HenriH-42
HenriH-42

2113

Forum Posts

0

Wiki Points

0

Followers

Reviews: 21

User Lists: 0

#135 HenriH-42
Member since 2007 • 2113 Posts

Far Cry 2 will come close and I think Killzone 2 will have way better lighting then Stalker.

nVidiaGaMer

Haha lol no! Killzone 2's lighting is fixed, it's just pre-rendered shadowmaps. STALKER has fully dynamic lighting, the shadows move when the sun moves. Besides, STALKER is easily a lot more impressive considering that it has a huge world to render and AI moves in the background all the time, while Killzone 2 is just a generic linear shooter.

Avatar image for WhenTheTwoFace
WhenTheTwoFace

1017

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#136 WhenTheTwoFace
Member since 2008 • 1017 Posts

I guess the cell does come in handy

can you say future graphics king confirmed? :D

http://www.gametrailers.com/player/34201.html

for people who don't know what raytracing is:

Definitions of Ray Tracing

"A >rendering technique, based on complex mathematical algorithms, to accurately represent any conceivable representation of light"

micky4889

No, I can't. gears of War 2-

Avatar image for woobabooba
woobabooba

1251

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#137 woobabooba
Member since 2008 • 1251 Posts
lol stalkers lighting is not better doom3's.
Avatar image for HenriH-42
HenriH-42

2113

Forum Posts

0

Wiki Points

0

Followers

Reviews: 21

User Lists: 0

#138 HenriH-42
Member since 2007 • 2113 Posts

For god sake don't feed him! lol

DAZZER7

But I must! :P

lol stalkers lighting is not better doom3's.woobabooba

Yes it is. I have both games and Doom 3's lighting is nothing impressive. STALKER has to render huge outdoor areas while having dynamic sun shadows, Doom 3 is just a corridoor shooter.

Avatar image for nVidiaGaMer
nVidiaGaMer

7793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#139 nVidiaGaMer
Member since 2006 • 7793 Posts
[QUOTE="nVidiaGaMer"]

Far Cry 2 will come close and I think Killzone 2 will have way better lighting then Stalker.

HenriH-42

Haha lol no! Killzone 2's lighting is fixed, it's just pre-rendered shadowmaps. STALKER has fully dynamic lighting, the shadows move when the sun moves. Besides, STALKER is easily a lot more impressive considering that it has a huge world to render and AI moves in the background all the time, while Killzone 2 is just a generic linear shooter.

Don't call Killzone 2 bad until its out. Killzone 2 looks way better then Stalker. And even if the lighting is fixed or not doesn't matter all that matters is how good it looks. Stalker can't come close to Killzone 2.

Avatar image for Fusible
Fusible

2828

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#140 Fusible
Member since 2005 • 2828 Posts
Sorry but this doesn't quite cut the deal, it only uses it at certain spots lighting. Because shadows from the enemies aren't there. So it uses RT on a limited basis for only certain aspects of the game.
Avatar image for woobabooba
woobabooba

1251

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#141 woobabooba
Member since 2008 • 1251 Posts

lol stalker=shadows arent dark enough to hide a person.

lighting fails

Avatar image for ProductNumber49
ProductNumber49

3840

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#142 ProductNumber49
Member since 2006 • 3840 Posts

Im pretty sure Mirror's Edge lightning is way better than killzone 2 's

Killzone 2 will look like **** if it wasnt for the lightning and the abuse of the motion blur

Avatar image for woobabooba
woobabooba

1251

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#143 woobabooba
Member since 2008 • 1251 Posts
[QUOTE="DAZZER7"]

For god sake don't feed him! lol

HenriH-42

But I must! :P

lol stalkers lighting is not better doom3's.woobabooba

Yes it is. I have both games and Doom 3's lighting is nothing impressive. STALKER has to render huge outdoor areas while having dynamic sun shadows, Doom 3 is just a corridoor shooter.

lol....doom3's lighting is more complex...all stalker has is 1 sun lighting a level....doom3 maps have multiple light sources/casting shadows.

Avatar image for nVidiaGaMer
nVidiaGaMer

7793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#144 nVidiaGaMer
Member since 2006 • 7793 Posts

Im pretty sure Mirror's Edge lightning is way better than killzone 2 's

Killzone 2 will look like **** if it wasnt for the lightning and the abuse of the motion blur

ProductNumber49

No it wouldn't. The animations are top notch as is everything else.

Avatar image for woobabooba
woobabooba

1251

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#145 woobabooba
Member since 2008 • 1251 Posts

this day/night time cycle had already been done on doom3 by a mapper along time ago...had true day/night time....where it was pure pitch black at night.

Avatar image for bungie93
bungie93

2445

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#146 bungie93
Member since 2008 • 2445 Posts
Too bad the game looks like crap.
Avatar image for HenriH-42
HenriH-42

2113

Forum Posts

0

Wiki Points

0

Followers

Reviews: 21

User Lists: 0

#147 HenriH-42
Member since 2007 • 2113 Posts

lol....doom3's lighting is more complex...all stalker has is 1 sun lighting a level....doom3 maps have multiple light sources/casting shadows.

woobabooba

lol stalker=shadows arent dark enough to hide a person.

lighting fails

woobabooba

You haven't played the game or you are blind. Not dark enough?! They are TOO dark, I can't see sh.. if I don't have night vision on.

STALKER does not only have FULLY DYNAMIC lighting from the sun, it also has many light sources which all cast shadows.

Have you really played both games like I have? Honestly?

Don't call Killzone 2 bad until its out. Killzone 2 looks way better then Stalker. And even if the lighting is fixed or not doesn't matter all that matters is how good it looks. Stalker can't come close to Killzone 2.

nVidiaGaMer

Lol! Sure! You probably have played STALKER with graphics/lighting mods, maxed out in 1080p+ like I have. Killzone 2 is a goddamn corridor shooter, and still it's graphics can't even compare to games like Crysis and STALKER that have huge open worlds with stuff going on all the time. Face it, Killzone 2 might be the console graphics king, but it can't compete with the best - aka PC.

Avatar image for R4gn4r0k
R4gn4r0k

48994

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#148 R4gn4r0k
Member since 2004 • 48994 Posts

lol stalker=shadows arent dark enough to hide a person.

lighting fails

woobabooba


This topic is about Killzone 2 and raytracing. Not about fire nor shadows. If you love Doom 3 so much you should go and play it some more. And if the time feels right, propose to it.
Avatar image for nVidiaGaMer
nVidiaGaMer

7793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#149 nVidiaGaMer
Member since 2006 • 7793 Posts

Lol! Sure! You probably have played STALKER with graphics/lighting mods, maxed out in 1080p+ like I have. Killzone 2 is a goddamn corridor shooter, and still it's graphics can't even compare to games like Crysis and STALKER that have huge open worlds with stuff going on all the time. Face it, Killzone 2 might be the console graphics king, but it can't compete with the best - aka PC.

Yeah 1080P vs. 720P. Put Stalker on 720P and compare it to Killzone 2 at 720P and it will destroy Stalker. I maxed Stalker on my comp at 1280x1024 and it doesn't come close to Killzone 2. So many games look better Bioshock, COD4, Gears of War, just to name a few.

Avatar image for HenriH-42
HenriH-42

2113

Forum Posts

0

Wiki Points

0

Followers

Reviews: 21

User Lists: 0

#150 HenriH-42
Member since 2007 • 2113 Posts

Yeah 1080P vs. 720P. Put Stalker on 720P and compare it to Killzone 2 at 720P and it will destroy Stalker. I maxed Stalker on my comp at 1280x1024 and it doesn't come close to Killzone 2. So many games look better Bioshock, COD4, Gears of War, just to name a few.

nVidiaGaMer

The resolution doesn't matter, higher resolution only hides jaggies. STALKER at 720p looks just as good as at 1080p, only with less jaggies. STALKER looks thousand times better than Bioshock, LOL COD4?!, Gears of War and will look better than Killzone 2.