Kojima: 50 gig Blu Ray was too small....source: IGN

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def_mode

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#51 def_mode
Member since 2005 • 4237 Posts

All I can say is that EVERY SINGLE developer out there is laughing at the MGS4 dev team. It is HILARIOUS that they are standing behind these comments. 50GB for a game! ROFLMFAO!MadExponent

you have no idea whats in the actual game yet.

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Dynafrom

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#52 Dynafrom
Member since 2003 • 1027 Posts
LOL? The dev team is a joke if they have to cut anything from a 50GB game. All they are doing is filling it up with languages that you will never choose.
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p2rus

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#53 p2rus
Member since 2005 • 2859 Posts

what I find sad is that in this generation for some odd reason everyone is thinking that more GB's in some way means better quality games. there are games on XBLA and PSN that are only in the MB's range and are better than some of these 6gb --> +20gb monsters. :(LEGEND_C4A

but mgs = quality, so i mean having 50 gb is interesting because something's filling it up. so its losless audio or whatever. personally id rather have some bonus features but...

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Marka1700

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#54 Marka1700
Member since 2003 • 7500 Posts

As much as I love the MGS series (buying the 80GB PS3 MGS4 pack on day 1) I find this incredibly hard to believe. Especialy since PC games still take less than 10Gigs of HDD Space (99% of PC games these day install all content from the disk and only require the disk in the drive as a security check).

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f50p90

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#55 f50p90
Member since 2008 • 3767 Posts

LOL? The dev team is a joke if they have to cut anything from a 50GB game. All they are doing is filling it up with languages that you will never choose.Dynafrom

They did cut the languages, they only have on language per version

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Bgrngod

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#56 Bgrngod
Member since 2002 • 5766 Posts

I can see how the Blu-ray argument is going to evolve here:

360 Fans "Ha ha! BR isn't even big enough. Have fun changing disks!"

PS3 Fans "Well had it been on DVD you would have had to change disks 7 times. We only have to do it once at the most!"

The truth is that MGS4 is taking up a ludicrous amount of space for some seriously insane reason. There is NO reason for it to be that big. Uncompressed audio takes a lot of space, but that is still no excuse. There is something crazy going on here, and now I am just excited to find out exactly WHAT is on that disk. 40+ hours of behind the scenes video? Entirely possible

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MadExponent

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#57 MadExponent
Member since 2003 • 11454 Posts
[QUOTE="MadExponent"][QUOTE="GundamGuy0"]

[QUOTE="shoeman12"]thats just ridiculous. it's because of all the uncompressed audio, if it wasn't for that it would probably fit on 2 dvd's.f50p90

It might even fit on one.

It would fit on 1 VERY easily. Pfft I swear to God. Crap like this only makes me hate Sony even more. I am not an idiot, but Sony is treating me like one.

Sony isn't making the game though?

Sure they aren't making it, but they are surely sending out marching orders to their closest devs to make it a point to show that "Bluray is teh needed". That annoys me.

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MadExponent

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#58 MadExponent
Member since 2003 • 11454 Posts

[QUOTE="MadExponent"]All I can say is that EVERY SINGLE developer out there is laughing at the MGS4 dev team. It is HILARIOUS that they are standing behind these comments. 50GB for a game! ROFLMFAO!def_mode

you have no idea whats in the actual game yet.

I don't need to. I am not saying that I am not looking forward to MGS4. I am. It just chaps my ass that they are ramming Bluray down our throats.

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p2rus

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#59 p2rus
Member since 2005 • 2859 Posts

Sure they aren't making it, but they are surely sending out marching orders to their closest devs to make it a point to show that "Bluray is teh needed". That annoys me.

MadExponent

was 9/11 an inside job?

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p2rus

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#60 p2rus
Member since 2005 • 2859 Posts
[QUOTE="def_mode"]

[QUOTE="MadExponent"]All I can say is that EVERY SINGLE developer out there is laughing at the MGS4 dev team. It is HILARIOUS that they are standing behind these comments. 50GB for a game! ROFLMFAO!MadExponent

you have no idea whats in the actual game yet.

I don't need to. I am not saying that I am not looking forward to MGS4. I am. It just chaps my ass that they are ramming Bluray down our throats.

sorry but its the next format better get used to it.

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BioShockOwnz

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#62 BioShockOwnz
Member since 2006 • 52901 Posts
Sony and Kojima are really laughing their way to the bank on this one. The gullible individuals will fall for it, while Crysis is about 6GB's, I think.
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Nedemis

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#63 Nedemis
Member since 2002 • 10715 Posts
wow.....are you cows upset that you now have a multi-disc game?
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SeanBond

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#64 SeanBond
Member since 2003 • 2136 Posts

I can see how the Blu-ray argument is going to evolve here:

360 Fans "Ha ha! BR isn't even big enough. Have fun changing disks!"

PS3 Fans "Well had it been on DVD you would have had to change disks 7 times. We only have to do it once at the most!"

The truth is that MGS4 is taking up a ludicrous amount of space for some seriously insane reason. There is NO reason for it to be that big. Uncompressed audio takes a lot of space, but that is still no excuse. There is something crazy going on here, and now I am just excited to find out exactly WHAT is on that disk. 40+ hours of behind the scenes video? Entirely possible

Bgrngod

Yeah, Kojima seems to be going out of his way to make a point about blu-ray. Why not compress the audio, and add an option to use the original Japanese voices? Perhaps this won't make the game as immersive to some, but a lot of people prefer to hear dialogue in the "original" language instead of using a sometimes corny English dub. I mean c'mon, why is uncompressed audio that necessary? There will be people playing this game on SDTVs, and yet it's that important to Kojima to make sure the audio is uncompressed? If you ask me, there are more important things to worry about than just how lossless the audio is...

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f50p90

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#65 f50p90
Member since 2008 • 3767 Posts

be going out of his way to make a point about blu-ray. Why not compress the audio, and add an option to use the original Japanese voices? Perhaps this won't make the game as immersive to some, but a lot of people prefer to hear dialogue in the "original" language instead of using a sometimes corny English dub. I mean c'mon, why is uncompressed audio that necessary? There will be people playing this game on SDTVs, and yet it's that important to Kojima to make sure the audio is uncompressed? If you ask me, there are more important things to worry about than just how lossless the audio is...SeanBond

Corny english dub? David Hayter is famous because of this game. Why would anyone want to play MGS in Japanese? Just my thoughts

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Always-Honest

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#66 Always-Honest
Member since 2007 • 11261 Posts

i can't imagine there are still people that didn't read this in all the other topics...

uncompressed sound and cgi take up space.. simple..

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CStheGreat

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#67 CStheGreat
Member since 2008 • 705 Posts

A lot of the storage capacity is being used up by the lossless audio Kojima is craming into the game. It is said to be so clear you can hear the "crackling" in the voices from the voice actors.

Lossless audio is storage-eating monster. Anyone with a nice surround sound system will enjoy it though. Can't wait for this game.

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CStheGreat

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#68 CStheGreat
Member since 2008 • 705 Posts

i can't imagine there are still people that didn't read this in all the other topics...

uncompressed sound and cgi take up space.. simple..

Always-Honest


Lossless sound yes. The game doesn't use CGI, bro.
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MadExponent

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#69 MadExponent
Member since 2003 • 11454 Posts
[QUOTE="MadExponent"]

Sure they aren't making it, but they are surely sending out marching orders to their closest devs to make it a point to show that "Bluray is teh needed". That annoys me.

p2rus

was 9/11 an inside job?

I am not a conspiracy theorist...why would 9/11 have anything to do with this?

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MadExponent

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#70 MadExponent
Member since 2003 • 11454 Posts
[QUOTE="MadExponent"][QUOTE="def_mode"]

[QUOTE="MadExponent"]All I can say is that EVERY SINGLE developer out there is laughing at the MGS4 dev team. It is HILARIOUS that they are standing behind these comments. 50GB for a game! ROFLMFAO!p2rus

you have no idea whats in the actual game yet.

I don't need to. I am not saying that I am not looking forward to MGS4. I am. It just chaps my ass that they are ramming Bluray down our throats.

sorry but its the next format better get used to it.

I have no problem with Bluray for video, but for them to tell me that video games NEED it is just crazy.

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Marka1700

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#71 Marka1700
Member since 2003 • 7500 Posts

Sony and Kojima are really laughing their way to the bank on this one. The gullible individuals will fall for it, while Crysis is about 6GB's, I think.BioShockOwnz

6.7 for the full multi 5 language install.

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shoeman12

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#72 shoeman12
Member since 2005 • 8744 Posts
[QUOTE="MadExponent"][QUOTE="def_mode"]

[QUOTE="MadExponent"]All I can say is that EVERY SINGLE developer out there is laughing at the MGS4 dev team. It is HILARIOUS that they are standing behind these comments. 50GB for a game! ROFLMFAO!p2rus

you have no idea whats in the actual game yet.

I don't need to. I am not saying that I am not looking forward to MGS4. I am. It just chaps my ass that they are ramming Bluray down our throats.

sorry but its the next format better get used to it.

blu ray has to beat dvd first. by the time that happens (not for years) digital distrubution will be ready and will beat it.

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maabus99

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#73 maabus99
Member since 2006 • 970 Posts

anyone who has REAL computer knowledge should find this comical

you would have to really go out your way to fill up 50gigs for a single game

audioaxes

Agreed. This just seems to be...well, inefficient? If you can get the graphics, physics, and gameplay on to a DVD for Crysis, then compare capabilities to MGS4. Well, either they have hours of lossless audio (dialogue) or extreme inefficencies. If this is true, this just makes me think were going to see an interactive book. Doesn't mean its bad folks, dont read it that way, but that is what it will be. I personally think its cool, as long as it doesn't draw out Xenosaga style.

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AvIdGaMeR444

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#74 AvIdGaMeR444
Member since 2004 • 7031 Posts

That is truly pathetic that 50 gigs is not enough for all the cutscenes Kojima wanted to incorporate. And you know it is cutscenes that are taking up all that space right?

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maabus99

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#75 maabus99
Member since 2006 • 970 Posts
[QUOTE="p2rus"][QUOTE="MadExponent"][QUOTE="def_mode"]

[QUOTE="MadExponent"]All I can say is that EVERY SINGLE developer out there is laughing at the MGS4 dev team. It is HILARIOUS that they are standing behind these comments. 50GB for a game! ROFLMFAO!shoeman12

you have no idea whats in the actual game yet.

I don't need to. I am not saying that I am not looking forward to MGS4. I am. It just chaps my ass that they are ramming Bluray down our throats.

sorry but its the next format better get used to it.

blu ray has to beat dvd first. by the time that happens (not for years) digital distrubution will be ready and will beat it.

Blu Ray has to beat DVD, Digital Dist, Flash Memory, and possibly Holography to become a 10 year format. I like Blu Ray but knowing the cost I put(still putting) into it to really show its capabilities, I know for a fact it won't be mainstream for a long time.

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p2rus

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#76 p2rus
Member since 2005 • 2859 Posts

That is truly pathetic that 50 gigs is not enough for all the cutscenes Kojima wanted to incorporate. And you know it is cutscenes that are taking up all that space right?

AvIdGaMeR444

na...cutscenes arent cgi theyre in game. that means they take up a lot less space.

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maabus99

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#77 maabus99
Member since 2006 • 970 Posts
[QUOTE="AvIdGaMeR444"]

That is truly pathetic that 50 gigs is not enough for all the cutscenes Kojima wanted to incorporate. And you know it is cutscenes that are taking up all that space right?

p2rus

na...cutscenes arent cgi theyre in game. that means they take up a lot less space.

Still has the audio component, which takes up the most space if lossless (by far). I really wonder how many people will ever have the capability to truly enjoy lossless 7.1, and in the long run, show if it was worth the 50 gigs.

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p2rus

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#78 p2rus
Member since 2005 • 2859 Posts
im not paying per gig im paying per game.
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Always-Honest

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#79 Always-Honest
Member since 2007 • 11261 Posts
[QUOTE="Always-Honest"]

i can't imagine there are still people that didn't read this in all the other topics...

uncompressed sound and cgi take up space.. simple..

CStheGreat



Lossless sound yes. The game doesn't use CGI, bro.

true.. well as far as i know it's all made with the game engine. but uncompressed audio wil fill a blu ray easely

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Ninja-Hippo

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#80 Ninja-Hippo
Member since 2008 • 23434 Posts
I cant wait for this game. :D Although to be honest, i imagine they've been very lazy with their content, like Resistance. HUGE amount of space taken up, yet could anyone see where all this stuff is? I think they've just stuck everything on there, completely uncompressed, with no measures taken to save space.
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maabus99

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#81 maabus99
Member since 2006 • 970 Posts

I cant wait for this game. :D Although to be honest, i imagine they've been very lazy with their content, like Resistance. HUGE amount of space taken up, yet could anyone see where all this stuff is? I think they've just stuck everything on there, completely uncompressed, with no measures taken to save space.Ninja-Hippo

That is the downsize of Blu Ray when DVD still exists. It can make lazy developers. Plenty of upsides to BR, but this is a potential downsize.

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f50p90

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#82 f50p90
Member since 2008 • 3767 Posts

im not paying per gig im paying per game.p2rus

Seriously, I don't understand the hate

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aka_aj03

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#83 aka_aj03
Member since 2004 • 5911 Posts
I don't know what we're arguing about.... don't know if this is a good thing or bad thing :(
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blazinpuertoroc

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#84 blazinpuertoroc
Member since 2004 • 12245 Posts
the reason they cant fit another language track is because there both different versions of the game. Both the voice are synced for english and japanese. You cant fit two of the same big games one disc. Its different from lost odyssey conderings no matter what the lips are synced to english but you can put different languages over it. Buts mgs4 must be A HUGE GAME!
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SeanBond

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#85 SeanBond
Member since 2003 • 2136 Posts

[QUOTE="SeanBond"] be going out of his way to make a point about blu-ray. Why not compress the audio, and add an option to use the original Japanese voices? Perhaps this won't make the game as immersive to some, but a lot of people prefer to hear dialogue in the "original" language instead of using a sometimes corny English dub. I mean c'mon, why is uncompressed audio that necessary? There will be people playing this game on SDTVs, and yet it's that important to Kojima to make sure the audio is uncompressed? If you ask me, there are more important things to worry about than just how lossless the audio is...f50p90

Corny english dub? David Hayter is famous because of this game. Why would anyone want to play MGS in Japanese? Just my thoughts

Please notice I didn't specifically say MGS had a "corny English dub"; I simply said a lot of people prefer the original Japanese voice tracks to their English counterparts in games, movies, and anime among other things. I personally would prefer English in MGS, but purists may or may not.

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TheManOfChoice

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#86 TheManOfChoice
Member since 2003 • 4148 Posts
Apparently they cut out some of the Six-Axis controls that were suppose to be a big part of controlling Snake and the MK-II, but found that it was tedious and now have decided that the Six-Axis should be used sparingly in short bursts to make it more fun.
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-Sniper99-

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#88 -Sniper99-
Member since 2004 • 8983 Posts
old.
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SuperVegeta518

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#89 SuperVegeta518
Member since 2005 • 5960 Posts
If that much of the game is video then I just saved $500.
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p2rus

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#90 p2rus
Member since 2005 • 2859 Posts

If that much of the game is video then I just saved $500.SuperVegeta518

wow we've said it many times that space isnt cgi its auidio.

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silverammo

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#91 silverammo
Member since 2006 • 905 Posts

that proves that this game CANT be made on 360 unless they use 5 discs for game and an extra 1 for online for those 360 people claiming mgs will come to the 360

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buuzer0

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#92 buuzer0
Member since 2005 • 3792 Posts

that proves that this game CANT be made on 360 unless they use 5 discs for game and an extra 1 for online for those 360 people claiming mgs will come to the 360

silverammo

If it's size is really due to uncompressed audio, you would be wrong about that.

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Corvin

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#93 Corvin
Member since 2002 • 7266 Posts

One of the earliest CD-ROM based PC games I owned was Might and Magic World of Xeen. It was a whole whopping 2 CDs in size... only it wasn't. The game itself was only 30 megabytes or so, but when you talked to certain NPCs the game used audio CD tracks for their dialogue. This was the case with a lot of early CD-based games; the extra space was used for things like uncompressed music and dialogue, another example was Tomb Raider, where all the game's music, and the audio for cutscenes, were simply CD audio tracks you could play in any CD player.

The point is, without those audio tracks (or compressed versions), the game could have fit on a single CD several times over. It takes developers a while to find proper ways to utilize the space when a new format comes along. I'd say that is still the case with Blu-ray. However given the limited read speed and small memory capacity of the PS3 we may not see any significant use of Blu-ray until next gen, at which point I wouldn't be surprised to see Sony pushing yet another new format.

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felipealcar

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#94 felipealcar
Member since 2007 • 156 Posts
Now if the game is only 12 hours long, it's going to be a massive fail. We don't want so many cutscenes, we want to play for long hours!!! So let's wait
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Decko5

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#95 Decko5
Member since 2004 • 9428 Posts
lol ok this game needs to be like 40 hours long
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BobHipJames

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#96 BobHipJames
Member since 2007 • 3126 Posts

One of the earliest CD-ROM based PC games I owned was Might and Magic World of Xeen. It was a whole whopping 2 CDs in size... only it wasn't. The game itself was only 30 megabytes or so, but when you talked to certain NPCs the game used audio CD tracks for their dialogue. This was the case with a lot of early CD-based games; the extra space was used for things like uncompressed music and dialogue, another example was Tomb Raider, where all the game's music, and the audio for cutscenes, were simply CD audio tracks you could play in any CD player.

The point is, without those audio tracks (or compressed versions), the game could have fit on a single CD several times over. It takes developers a while to find proper ways to utilize the space when a new format comes along. I'd say that is still the case with Blu-ray. However given the limited read speed and small memory capacity of the PS3 we may not see any significant use of Blu-ray until next gen, at which point I wouldn't be surprised to see Sony pushing yet another new format.

Corvin

The small memory capacity of the PS3 as compared to what? I swear to god, if you say anything other than "a PC," I'm going to scream.

As far as limited read speed, this has already been debunked. On the 7 discs that would be required (at the very least) for this game (considering the MS junk on the DVD's, it could potentially just as easily be 8, or even 9, due to the necessity of repeating basic content on each disc) the Xbox 360's read speed would be suffering tremendously because unlike Blu Ray it's not constant. The Blu Ray drive is only better because the disc is full, meaning it's going to read as quickly on the outside as it is on the inside. On a DVD-9 it's going to read faster on the outside edge of the disc and slower on the inside, dramatically so, meaning that on a set of full DVD-9's your average is going to be pummelled.

Basically, MGS4 on Blu Ray is going to be significantly faster on average than it would have been on DVD's. The variable read-speed and maximum speed on the DVD-9 is only an advantage when the game is NOT filling the disc to the brim. I.E. if we're talking a 5-6 gig game, here, you may be getting somewhere because the devs can put most if not all of the game data on the outer layers and the most necessary and frequently accessed stuff there too to get a slight speed gain over Blu Ray's constant read speed.

As though read speed has anything to do with the success of a format, especially considering how much of a bonus constant reading speed is for a high-capacity disc format.

Read Naughty Dog's comments on Blu Ray data streaming as implemented in Uncharted Drake's Fortune. Find me an example of that on 360 or on any DVD-9 format, and you'll win a prize.

The uncompressed audio in a great number of PS3 games that actually have it (many first-party titles already do), the audio usually takes a little more than the full capacity of a DVD-9 and nearing towards a potential amount of 14 gigs. Now, on a 25 gig disc, this is significant. But considering that we're talking about a 50 gigabyte, dual-layer Blu Ray disc, in all probability, the audio is taking up between 15-20 gigabytes of storage space. At the very, absolute, holy-s***ing most, we're talking maybe 25-30. I mean, if these guys REALLY went totally ballistic.

That still leaves 20-35 gigabytes of actual game data. Cry me a friggin' river, this is still potentially more actual, solid game material than the average 360 owner will ever meet on a 360 game in his lifetime.

But this is entirely speculative. I'm just saying, it's unreasonable to expect that something like 40-45 gigs of this disc is being filled up with 100% uncompressed audio. It's totally asinine.

The region-free audio is gone, the CGI is gone. It's 100% English audio and even the ONLINE and SINGLEPLAYER portions have been segmented on a 50 gig disc. He said compression took place and that they STILL had to cut things from the game to get it to fit. I wish you guys would take this stuff seriously. That's still an absolutely massive game and MINUS audio it would, in all probability, fill a single-layer Blu Ray disc to the brim + 1 DVD/single layer Blu Ray (whatever they're housing Online on, they didn't actually say).

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Maxned

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#97 Maxned
Member since 2007 • 623 Posts
Cutscenes are way tooo long
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mdisen

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#98 mdisen
Member since 2004 • 804 Posts

Sweet, so it'll be 20 times longer than Oblivion.

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mdisen

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#99 mdisen
Member since 2004 • 804 Posts
Like, I don't think people realize how ridiculous this claim is. It would take HORRIBLE inefficience to fill up a 50 gig disc. I guarentee the game isn't much longer than 15 hours. I'm literally looking at my Oblivion install right now, and it's less than 2.5 gigs. This tells me that they could've easily fit the Japanese track on the disc but decided to waste space instead.
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lordxymor

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#100 lordxymor
Member since 2004 • 2438 Posts

that proves that this game CANT be made on 360 unless they use 5 discs for game and an extra 1 for online for those 360 people claiming mgs will come to the 360

silverammo

Just downgrade the audio and remove the multiresolution textures.