L4D and L4D2 cross play

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Dystopian-X

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#51 Dystopian-X
Member since 2008 • 8998 Posts

You know, they wouldn't have to worry about splitting the comunity if they hadn't pulled this move off in the first place.

[QUOTE="jg4xchamp"]That is my biggest complaint with the original(a game that is a FREAKIN BLAST with friends) is the amount of content. i don't care how replayable those 4 campaign sets are, the game just lacked the amount of content it needed. I don't expect Valve to not make business savy moves like making a sequal to a game for money(they should, they have more than bend over backwards for their community), That said, I would like Left 4 Dead 2 to have more content. Throwing in the original campaigns with the 5 new ones doesn't do anything for me, because well i have the original campaigns allready so at this current time I'm still only paying for 5 short campaigns.horrowhip

Making maps that are as good as the maps in L4D in terms of balance is not an easy task. Valve decided to focus on quality rather than quantity, making those 4 campaigns as fun and as replayable as possible, rather than settling for "good enough" and simply increasing the number that they could print on the back of the box. They don't have infinite resources. Those maps don't just make themselves. So, there was a choice to be made. 4 fantastic campaigns that could be played hundreds of times while still remaining extremely fun. Or they could have made 10 campaigns of which there would be 1-2 fantastic campaigns with the rest ranging from good to mediocre. Or they could have delayed the game for another year, and gotten endless complaints about "this game is taking too long."

So, I will ask this.... What would you rather have? An amazing game with 4 fanastic campaigns(any of which could be picked during any session), or a merely good game with 10 campaigns of which only 1-2 campaigns that would end up getting picked anyway. Because it doesn't necessarily work both ways. You can't necessarily get 10 fantastic campaigns in the same time it took them to make 4 fantastic campaigns... something has to give.

I'd like them to creat new fantastic campaigns for L4D. Apparently they didn't have a problem creating 5 NEW ones for a NEW full priced game.

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Irick_cb

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#52 Irick_cb
Member since 2009 • 1691 Posts

[QUOTE="jg4xchamp"]That is my biggest complaint with the original(a game that is a FREAKIN BLAST with friends) is the amount of content. i don't care how replayable those 4 campaign sets are, the game just lacked the amount of content it needed. I don't expect Valve to not make business savy moves like making a sequal to a game for money(they should, they have more than bend over backwards for their community), That said, I would like Left 4 Dead 2 to have more content. Throwing in the original campaigns with the 5 new ones doesn't do anything for me, because well i have the original campaigns allready so at this current time I'm still only paying for 5 short campaigns.horrowhip

Making maps that are as good as the maps in L4D in terms of balance is not an easy task. Valve decided to focus on quality rather than quantity, making those 4 campaigns as fun and as replayable as possible, rather than settling for "good enough" and simply increasing the number that they could print on the back of the box. They don't have infinite resources. Those maps don't just make themselves. So, there was a choice to be made. 4 fantastic campaigns that could be played hundreds of times while still remaining extremely fun. Or they could have made 10 campaigns of which there would be 1-2 fantastic campaigns with the rest ranging from good to mediocre. Or they could have delayed the game for another year, and gotten endless complaints about "this game is taking too long."

So, I will ask this.... What would you rather have? An amazing game with 4 fanastic campaigns(any of which could be picked during any session), or a merely good game with 10 campaigns of which only 1-2 campaigns that would end up getting picked anyway. Because it doesn't necessarily work both ways. You can't necessarily get 10 fantastic campaigns in the same time it took them to make 4 fantastic campaigns... something has to give.

Then I'd rather they take 2 years on this title and give up 8 fantastic campaigns.

Multiplication ftw.

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horrowhip

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#53 horrowhip
Member since 2005 • 5002 Posts

I'd like them to creat new fantastic campaigns for L4D. Apparently they didn't have a problem creating 5 NEW ones for a NEW full priced game.

Dystopian-X

You want it for free? Ok. How about for the next year, you have to work for free? You have to put in 10-12 hour day, plus overtime, plus working weekends on a regular basis, sitting in front of a computer all day, every day. And you don't get paid. How do you feel about that?

They deserve to get paid.

Not to mention, they are also making new DLC for L4D(if you could read you would know this).

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Dystopian-X

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#54 Dystopian-X
Member since 2008 • 8998 Posts

[QUOTE="Dystopian-X"]

I'd like them to creat new fantastic campaigns for L4D. Apparently they didn't have a problem creating 5 NEW ones for a NEW full priced game.

horrowhip

You want it for free? Ok. How about for the next year, you have to work for free? You have to put in 10-12 hour day, plus overtime, plus working weekends on a regular basis, sitting in front of a computer all day, every day. And you don't get paid. How do you feel about that?

They deserve to get paid.

Not to mention, they are also making new DLC for L4D(if you could read you would know this).

I never said for free. I was just saying that the excuse of them taking their time to make new campaigns doesn't seem very valid since they apparently made 5 new ones in less than a year.
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horrowhip

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#55 horrowhip
Member since 2005 • 5002 Posts

Then I'd rather they take 2 years on this title and give up 8 fantastic campaigns.

Multiplication ftw.

Irick_cb

Wouldn't you like to get the content as soon as possible?

L4D probably gave most of you 30+ hours worth of entertainment. Many of you probably played it nearly 100 hours... That is worth the $50 that the game cost. For what you spent on the game, you got plenty of entertainment value(better than most games). Now, why is it that you wouldn't be willing to spend another $50 to get another however many hours worth of entertainment? I mean, it isn't like you guys only played through every campaign just once. And it isn't like you didn't enjoy the game a ton. So, what is wrong with Valve getting paid for making fantastic content that gives you a lot of entertainment?

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horrowhip

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#56 horrowhip
Member since 2005 • 5002 Posts

I never said for free. I was just saying that the excuse of them taking their time to make new campaigns doesn't seem very valid since they apparently made 5 new ones in less than a year.Dystopian-X

now that the general public has their hands on L4D they know a few things

1 - What they did wrong. Where their balance wasn't quite right, how certain areas ended up playing once the community got their hands on it.

2 - What they did right. Where their level design was solid and where the game was the most fun.

3 - What the game was missing. Whether it is a type of infected, or a type of weapon. Once the public has the game, they know what the game is missing.

Making content for a sequel in which you have a proven and successful formula goes much faster than trying to put together a new IP in which everything you do is little more than a guess...

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Dystopian-X

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#57 Dystopian-X
Member since 2008 • 8998 Posts

[QUOTE="Dystopian-X"]I never said for free. I was just saying that the excuse of them taking their time to make new campaigns doesn't seem very valid since they apparently made 5 new ones in less than a year.horrowhip

now that the general public has their hands on L4D they know a few things

1 - What they did wrong. Where their balance wasn't quite right, how certain areas ended up playing once the community got their hands on it.

2 - What they did right. Where their level design was solid and where the game was the most fun.

3 - What the game was missing. Whether it is a type of infected, or a type of weapon. Once the public has the game, they know what the game is missing.

Making content for a sequel in which you have a proven and successful formula goes much faster than trying to put together a new IP in which everything you do is little more than a guess...

Which is you know, my point. They could have added new campaigns, weapons etc for the original based on these facts too instead pulling off a rushed sequel that's lacking substance. It's not like that would be the first time they would have done so.

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horrowhip

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#58 horrowhip
Member since 2005 • 5002 Posts

Which is you know, my point. They could have added new campaigns, weapons etc for the original based on these facts too instead pulling off a rushed sequel that's lacking substance. It's not like that would be the first time they would have done so.

Dystopian-X

rushed sequel? The premise is not all that complex to begin with. There is only so much you can do to improve it.

And it most certainly is NOT rushed. Have you read previews or listened to impressions on podcasts? Because I have. And you want to know what the nearly unanimous concensus is? That this is a significant improvement over L4D in EVERY SINGLE WAY. From level design to graphics to gameplay diversity to story content... they are expanding it in every single way. HOW IS THAT A RUSHED SEQUEL?

Seriously. People always complain about how Valve takes too long to make games, and how they take so long to make content for their game... So, the L4D team decides to break that chain. They decide to get a sequel out, that improves upon the original in every single way, as quick as possible. What is the response? Complaining... Seriously, they can't win. Valve can't win. The hardcore fans are just such unbelievably whiny people that no matter what Valve does, they are NEVER going to please a certain portion of their fanbase. And that is truly sad.

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Pinkyimp

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#59 Pinkyimp
Member since 2006 • 3623 Posts

So if one person bought the game, he could get 3 of his/her other friends and mooch off L4D2's new maps and campaigns?.

how is this going to work exactly?, does everyone have to have there own copy?, or can existing users just keep playing with friends and have no need to buy the second one?, its almost like a free game, right?.

And hopefully the L4D1 buyers/users will be able to play Francis, Zoey, Bill and Louis in L4D2's campaigns, that would be amazing..

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Dystopian-X

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#60 Dystopian-X
Member since 2008 • 8998 Posts

rushed sequel? The premise is not all that complex to begin with. There is only so much you can do to improve it.

And it most certainly is NOT rushed. Have you read previews or listened to impressions on podcasts? Because I have. And you want to know what the nearly unanimous concensus is? That this is a significant improvement over L4D in EVERY SINGLE WAY. From level design to graphics to gameplay diversity to story content... they are expanding it in every single way. HOW IS THAT A RUSHED SEQUEL?

Seriously. People always complain about how Valve takes too long to make games, and how they take so long to make content for their game... So, the L4D team decides to break that chain. They decide to get a sequel out, that improves upon the original in every single way, as quick as possible. What is the response? Complaining... Seriously, they can't win. Valve can't win. The hardcore fans are just such unbelievably whiny people that no matter what Valve does, they are NEVER going to please a certain portion of their fanbase. And that is truly sad.

horrowhip

Haven't listened to the podcasts but I have read pretty much every interview with Dough and Gabe and seen the gameplay videos. Also who is this "unanimous consensus" coming from?

Now other than arguably adding melee and that AI director 2.0 what esle is so new and especial in this one? Please tell me because from what I have seen in the videos ther';s not much to it. And if the concept of L4D is so simple that it doesn't need too much buffing up, why a sequel then?

And honestly I rather wait for them to release great games that will have a lot of lasting appeal like TF2, HL2, CSS etc than this 1 year later sequel.

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karasill

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#61 karasill
Member since 2007 • 3155 Posts
[QUOTE="clembo1990"]Part of the reason cross play was impossible was because the AI director was completely re-written, if this is true Valve are BS-ing us :?Senor_Kami
I could care less about either game, but what this guy said is true. Valve was saying that the AI director was drastically different and couldn't possibly be updated to L4D2 quality with a patch. Unless crossplay means that L4D2 gamers are going to be playing with the L4D1 director, they're reasoning was BS. But who cares really? It's a multiplayer only game with only 4 maps and you guys ate that $60 bait hook, line and sinker to the tune of 2.5 million units on the 360. You showed how much a sucker you were and now you're getting milked. If you're gonna blame someone, blame yourself for showing developers how gullible you are and how quickly you'll light your money on fire.

We got 20 maps based in 4 locations/themes. And I've gotten about 75 hours worth of fun from L4D, thats much more then I can say for 95% of the games I've played. Yeah, I totally feel like a sucker and that I'm getting milked, especailly when Valve has announced that more FREE content is coming to the original L4D :roll: Anyways, L4D2 is its own game with 25 new maps, new AI director, new weapons, and an un-announced new mode. Heaven forbid they dont appease to the greedy nerd who wants to get everything for free.
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Irick_cb

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#62 Irick_cb
Member since 2009 • 1691 Posts

Wouldn't you like to get the content as soon as possible?

horrowhip

No.

I don't rely on Valve for my entire game library.

I'd rather each game shoot for the utmost quality.

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horrowhip

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#63 horrowhip
Member since 2005 • 5002 Posts

[QUOTE="horrowhip"]

Wouldn't you like to get the content as soon as possible?

Irick_cb

No.

I don't rely on Valve for my entire game library.

I'd rather each game shoot for the utmost quality.

it is shooting for the utmost quality. Only they are trying to have a good turnaround on it unlike most of their games....

You really don't care to look at previews do you? Previews for it have basically said that it improves upon the L4D formula in every way. Considering how much entertainment most people got from the original L4D, I don't see the problem.

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legend26

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#64 legend26
Member since 2007 • 16010 Posts

[QUOTE="Trmpt"]The weapons are exactly the same though, wait one has a silencer.standarddamage

The melee weapons are also a nice touch.

I actually mantain that Valve owes me nothing for the original L4D. Given the hours upon hours of enjoyment I got out of the first title, I'll more than happily throw them more support by buying the second.

my same exact opinion

which is why i will gladly buy l4d2 ans enjoy the hell out of it. and im happy that valve to doing something to silence the boycotters

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Irick_cb

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#65 Irick_cb
Member since 2009 • 1691 Posts

[QUOTE="Irick_cb"]

[QUOTE="horrowhip"]

Wouldn't you like to get the content as soon as possible?

horrowhip

No.

I don't rely on Valve for my entire game library.

I'd rather each game shoot for the utmost quality.

it is shooting for the utmost quality. Only they are trying to have a good turnaround on it unlike most of their games....

You really don't care to look at previews do you? Previews for it have basically said that it improves upon the L4D formula in every way. Considering how much entertainment most people got from the original L4D, I don't see the problem.

Good for you.

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horrowhip

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#66 horrowhip
Member since 2005 • 5002 Posts

Haven't listened to the podcasts but I have read pretty much every interview with Dough and Gabe and seen the gameplay videos. Also who is this "unanimous consensus" coming from?

Now other than arguably adding melee and that AI director 2.0 what esle is so new and especial in this one? Please tell me because from what I have seen in the videos ther';s not much to it. And if the concept of L4D is so simple that it doesn't need too much buffing up, why a sequel then?

And honestly I rather wait for them to release great games that will have a lot of lasting appeal like TF2, HL2, CSS etc than this 1 year later sequel.

Dystopian-X

People that have played the game, pretty much all of them agree that it is an improvement over L4D...

1UP, Gamespot, IGN, G4, PC Gamer, Area5.tv.... I could keep listing the places that have nothing but praise for the game but I don't see the point.

As for the reason to release a sequel is to improve the game. There is no rule that says a sequel has to drastically change everything about the game. Because if there was, then Assassins Creed 2, Uncharted 2, God of War 2(and 3), Mass Effect 2, and numerous others wouldn't be worthy of being sequels either... All they do is offer more content and some improvements to the formula(same as L4D2).

Another big thing with L4D2 is a much greater focus on storyline. The campaigns will tell more about what happened. That isn't really a typical feature of "DLC."

Seriously, if you want to try to keep up your argument that L4D2 isn't worthy of being a sequel, please at least take the time to learn something about what is actually being offered... Don't just watch a trailer and make some stupid assumptions that ultimately result in ignorant babbling and arguing for hours until you finally end up having someone tell you about the game... I hate that this always happens. People watch a trailer and then proceed to act like they know everything about a game.

You want to know what L4D2 adds? Fine:

- Left 4 Dead 2 adds 5 new campaigns. A greater variety in the settings of these campaigns means that you won't just feel like they were putting a different coat of paint on similar levels. From the visual design to the actual variety in the structure, things are kept diverse and interesting throughout.

- New weapons. New melee and ranged weapons have been added. Throw in some different ammo types and it becomes more diverse.

- New types of infected. 3 new classes of infected. So far they have only shown one, but it looks like it should be pretty interesting. I sort of wonder what the other two infected will be, but they can add some more variety to the gameplay

- New characters. 4 new characters. Different personalities and different look.

- Greater focus on storyline. Unlike the last game, this game will actually have a storyline of sorts... The survivors will be trying to learn some more about what actually happened and why.

- Improved graphics engine. Area5.tv said that the PC version(which hasn't been the one that they are publicly showing for the videos of the game), is a significant graphical improvement over the original in every way. The 360 version also has some improvements, but it isn't as noticable as the PC version....

- Improved AI Director. Can now make actual modifications to the layout of the level in addition to changing the placement of infected...

- New game mode. Hasn't been revealed yet, but Valve announced that in addition to the Campaign, Versus and Survival modes, there is a 4th game mode that hasn't been discussed yet.

Does that seem like a cash in? No... Not really.

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Trmpt

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#67 Trmpt
Member since 2008 • 2381 Posts

That is my biggest complaint with the original(a game that is a FREAKIN BLAST with friends) is the amount of content. i don't care how replayable those 4 campaign sets are, the game just lacked the amount of content it needed. I don't expect Valve to not make business savy moves like making a sequal to a game for money(they should, they have more than bend over backwards for their community), That said, I would like Left 4 Dead 2 to have more content. Throwing in the original campaigns with the 5 new ones doesn't do anything for me, because well i have the original campaigns allready so at this current time I'm still only paying for 5 short campaigns.jg4xchamp

Valve already stated that each of the campaigns will be longer than they were in the original.