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What is hilarious is how many people are trying to discredit the positive reviews by claiming that the sources are either unreliable or biased, lol. But they never even think of considering the other side of the token, in that just maybe it is EGM who are being just a bit slanted here.Let me ask you this, when all is said and done, what will you say if it turns out that EGM was the main reviewer with the slanted score on Lair? So far, that is exactly how it appears to be shaping up.
The only reason that EGM scored the game so low was because they were too busy wishing that they had an analog stick control scheme, instead of judging the game for what it is. Nearly everyone else who has played the game says they love the controls, so why is it that EGM finds them so difficult? It is a new style of gameplay which they are clearly not fans of, and they probably never even got a really good feel for how to play the game. Therefore, they graded the game based on the fact that they personally do not dig the motion controls, but that certainly does not mean the game sucks. But, it does suggest that maybe they sucked at playing it, which only soured their opinion even more.
What is hilarious is how many people are trying to discredit the positive reviews by claiming that the sources are are either unreliable or biased, lol. But they never even think of considering the other side of the token, in that just maybe it is EGM who are being just a bit slanted here.Let me ask you this, when all is said and done, what will you say if it turns out that EGM was the main reviewer with the slanted score on Lair? So far, that is exactly how it appears to be shaping up.
The only reason that EGM scored the game so low was because they were too busy wishing that they had an analog stick control scheme, instead of judging the game for what it is. Nearly everyone else who has played the game says they love the controls, so why is it that EGM finds them so difficult? It is a new style of gameplay which they are clearly not fans of, and they probably never even got a really good feel for how to play the game. Therefore, they graded the game based on the fact that they personally do not dig the motion controls, but that certainly does not mean the game sucks. But, it does suggest that maybe they sucked at playing it, which only soured their opinion even more.
ironcreed
I've yet to see any verification that those scores are real and not just made up by a fanboy somewhere on the internet.
[QUOTE="TyrantDragon55"]What about Gamepro?asdasd
I can confirm the GP review. I got sent scans from another member on the forums.
Mind sending me those?
What is hilarious is how many people are trying to discredit the positive reviews by claiming that the sources are either unreliable or biased, lol. But they never even think of considering the other side of the token, in that just maybe it is EGM who are being just a bit slanted here.Let me ask you this, when all is said and done, what will you say if it turns out that EGM was the main reviewer with the slanted score on Lair? So far, that is exactly how it appears to be shaping up.
The only reason that EGM scored the game so low was because they were too busy wishing that they had an analog stick control scheme, instead of judging the game for what it is. Nearly everyone else who has played the game says they love the controls, so why is it that EGM finds them so difficult? It is a new style of gameplay which they are clearly not fans of, and they probably never even got a really good feel for how to play the game. Therefore, they graded the game based on the fact that they personally do not dig the motion controls, but that certainly does not mean the game sucks. But, it does suggest that maybe they sucked at playing it, which only soured their opinion even more.
ironcreed
The EGM guys' gripes probably have merit. Lair's a game that involves a lot of flying, and there's no analog control for it, so you're tilting the controller and moving it around constantly to fly. You should realize that not everybody will want to play this way, and that there's no alternative analog control scheme is inexcusable. If the control scheme, which has always been considered one of the most important aspects of a game, is severly hampering your ability to enjoy even playing the game, how are you supposed to enjoy much else about it?
[QUOTE="ironcreed"]What is hilarious is how many people are trying to discredit the positive reviews by claiming that the sources are are either unreliable or biased, lol. But they never even think of considering the other side of the token, in that just maybe it is EGM who are being just a bit slanted here.Let me ask you this, when all is said and done, what will you say if it turns out that EGM was the main reviewer with the slanted score on Lair? So far, that is exactly how it appears to be shaping up.
The only reason that EGM scored the game so low was because they were too busy wishing that they had an analog stick control scheme, instead of judging the game for what it is. Nearly everyone else who has played the game says they love the controls, so why is it that EGM finds them so difficult? It is a new style of gameplay which they are clearly not fans of, and they probably never even got a really good feel for how to play the game. Therefore, they graded the game based on the fact that they personally do not dig the motion controls, but that certainly does not mean the game sucks. But, it does suggest that maybe they sucked at playing it, which only soured their opinion even more.
GundamGuy0
I've yet to see any verification that those scores are real and not just made up by a fanboy somewhere on the internet.
This is straight from the 1up boards - http://boards.1up.com/zd/board/message?board.id=games&thread.id=275678
EGM reviews = real. As far the rest go, I don't know.
[QUOTE="ultima-flare"][QUOTE="mattyomo99"][QUOTE="ultima-flare"]Unfortunately, no links are provided as proof for EDGE and Game zone.mattyomo99
unfortunatley there is no proof for any of them but ppl saying that they saw it
Gamepro, Play, and EGM are real. The guy at Neogaf scanned the cover of the mag to prove he had it. He wouldn't scan the review itself though, cause he doesn't wanna get into a lawsuit.
thats not hard proof. no one knows for sure
Hey fOOb! I already posted you the places to go for the proof of Play Mag's review! Don't ignore evidence!
[QUOTE="ironcreed"]What is hilarious is how many people are trying to discredit the positive reviews by claiming that the sources are either unreliable or biased, lol. But they never even think of considering the other side of the token, in that just maybe it is EGM who are being just a bit slanted here.Let me ask you this, when all is said and done, what will you say if it turns out that EGM was the main reviewer with the slanted score on Lair? So far, that is exactly how it appears to be shaping up.
The only reason that EGM scored the game so low was because they were too busy wishing that they had an analog stick control scheme, instead of judging the game for what it is. Nearly everyone else who has played the game says they love the controls, so why is it that EGM finds them so difficult? It is a new style of gameplay which they are clearly not fans of, and they probably never even got a really good feel for how to play the game. Therefore, they graded the game based on the fact that they personally do not dig the motion controls, but that certainly does not mean the game sucks. But, it does suggest that maybe they sucked at playing it, which only soured their opinion even more.
Zeliard9
The EGM guys' gripes probably have merit. Lair's a game that involves a lot of flying, and there's no analog control for it, so you're tilting the controller and moving it around constantly to fly. You should realize that not everybody will want to play this way, and that there's no alternative analog control scheme is inexcusable. If the control scheme, which has always been considered one of the most important aspects of a game, is severly hampering your ability to enjoy even playing the game, how are you supposed to enjoy much else about it?
Exactly. They should have had an option whether to use it or not, just like Motorstorm.
[QUOTE="ironcreed"]What is hilarious is how many people are trying to discredit the positive reviews by claiming that the sources are are either unreliable or biased, lol. But they never even think of considering the other side of the token, in that just maybe it is EGM who are being just a bit slanted here.Let me ask you this, when all is said and done, what will you say if it turns out that EGM was the main reviewer with the slanted score on Lair? So far, that is exactly how it appears to be shaping up.
The only reason that EGM scored the game so low was because they were too busy wishing that they had an analog stick control scheme, instead of judging the game for what it is. Nearly everyone else who has played the game says they love the controls, so why is it that EGM finds them so difficult? It is a new style of gameplay which they are clearly not fans of, and they probably never even got a really good feel for how to play the game. Therefore, they graded the game based on the fact that they personally do not dig the motion controls, but that certainly does not mean the game sucks. But, it does suggest that maybe they sucked at playing it, which only soured their opinion even more.
GundamGuy0
I've yet to see any verification that those scores are real and not just made up by a fanboy somewhere on the internet.
LOL, yet we all went for 2 days without any sort of confirmation at all of the EGM scores, but you guys sure did not have a problem believing them, now did you? We do know that there are certainly more positive reviews than negative thus far, so sorry if you just refuse to accept it.....thats your affair.
I've never seen such a frenzy to find scores for a game.
Haters can't wait to hate. PS3 owners can't wait to pwn. Ugh.
[QUOTE="TyrantDragon55"][QUOTE="asdasd"][QUOTE="TyrantDragon55"]What about Gamepro?asdasd
I can confirm the GP review. I got sent scans from another member on the forums.
Mind sending me those?
Done
and me too? :D
[QUOTE="ironcreed"]What is hilarious is how many people are trying to discredit the positive reviews by claiming that the sources are either unreliable or biased, lol. But they never even think of considering the other side of the token, in that just maybe it is EGM who are being just a bit slanted here.Let me ask you this, when all is said and done, what will you say if it turns out that EGM was the main reviewer with the slanted score on Lair? So far, that is exactly how it appears to be shaping up.
The only reason that EGM scored the game so low was because they were too busy wishing that they had an analog stick control scheme, instead of judging the game for what it is. Nearly everyone else who has played the game says they love the controls, so why is it that EGM finds them so difficult? It is a new style of gameplay which they are clearly not fans of, and they probably never even got a really good feel for how to play the game. Therefore, they graded the game based on the fact that they personally do not dig the motion controls, but that certainly does not mean the game sucks. But, it does suggest that maybe they sucked at playing it, which only soured their opinion even more.
Zeliard9
The EGM guys' gripes probably have merit. Lair's a game that involves a lot of flying, and there's no analog control for it, so you're tilting the controller and moving it around constantly to fly. You should realize that not everybody will want to play this way, and that there's no alternative analog control scheme is inexcusable. If the control scheme, which has always been considered one of the most important aspects of a game, is severly hampering your ability to enjoy even playing the game, how are you supposed to enjoy much else about it?
I clearly realize that some people "just do not want motion controls", and that is precisely why I think that EGM scored the game so low. But my point was, they seem to be in the minority when it comes to complaining about the controls thus far. Nearly everyone else who has played the game seem to love it.
Lair was designed with motion controls because it IS a flying game, and is supposed to add to the immersiveness of flying the dragon. But, just because certain groups of people do not like motion controls, it does not mean that the game as a whole just sucks. But, I do agree that they should have added the analog option for those who do not want motion controls, and it would not suprise me a bit if the analog option became available at some point through PSN.
[QUOTE="GundamGuy0"][QUOTE="ironcreed"]What is hilarious is how many people are trying to discredit the positive reviews by claiming that the sources are are either unreliable or biased, lol. But they never even think of considering the other side of the token, in that just maybe it is EGM who are being just a bit slanted here.Let me ask you this, when all is said and done, what will you say if it turns out that EGM was the main reviewer with the slanted score on Lair? So far, that is exactly how it appears to be shaping up.
The only reason that EGM scored the game so low was because they were too busy wishing that they had an analog stick control scheme, instead of judging the game for what it is. Nearly everyone else who has played the game says they love the controls, so why is it that EGM finds them so difficult? It is a new style of gameplay which they are clearly not fans of, and they probably never even got a really good feel for how to play the game. Therefore, they graded the game based on the fact that they personally do not dig the motion controls, but that certainly does not mean the game sucks. But, it does suggest that maybe they sucked at playing it, which only soured their opinion even more.
ironcreed
I've yet to see any verification that those scores are real and not just made up by a fanboy somewhere on the internet.
LOL, yet we all went for 2 days without any sort of confirmation at all of the EGM scores, but you guys sure did not have a problem believing them, now did you? We do know that there are certainly more positive reviews than negative thus far, so sorry if you just refuse to accept it.....thats your affair.
It was varified within hours on the 1up board... I didn't believe it till it was.
I seriously think reviews are going to be all over the place if the controls are the midigating factor in it being a 5 or a 9 - people will either love them or hate them (GIVE THE OPTION FOR ANALOG F5!)Kinitari
Ya it's going to be a love or hate game with the control scheme.
Looks like it could be interesting, im iffy on the controls but it looks pretty fun none the less.
If i had a PS3 or knew someone with one id certainly give it ago... no point in arguing about the score however, it will get what it will get on GSand you only need wait a while to see :D
[QUOTE="Zeliard9"][QUOTE="ironcreed"]What is hilarious is how many people are trying to discredit the positive reviews by claiming that the sources are either unreliable or biased, lol. But they never even think of considering the other side of the token, in that just maybe it is EGM who are being just a bit slanted here.Let me ask you this, when all is said and done, what will you say if it turns out that EGM was the main reviewer with the slanted score on Lair? So far, that is exactly how it appears to be shaping up.
The only reason that EGM scored the game so low was because they were too busy wishing that they had an analog stick control scheme, instead of judging the game for what it is. Nearly everyone else who has played the game says they love the controls, so why is it that EGM finds them so difficult? It is a new style of gameplay which they are clearly not fans of, and they probably never even got a really good feel for how to play the game. Therefore, they graded the game based on the fact that they personally do not dig the motion controls, but that certainly does not mean the game sucks. But, it does suggest that maybe they sucked at playing it, which only soured their opinion even more.
ironcreed
The EGM guys' gripes probably have merit. Lair's a game that involves a lot of flying, and there's no analog control for it, so you're tilting the controller and moving it around constantly to fly. You should realize that not everybody will want to play this way, and that there's no alternative analog control scheme is inexcusable. If the control scheme, which has always been considered one of the most important aspects of a game, is severly hampering your ability to enjoy even playing the game, how are you supposed to enjoy much else about it?
I clearly realize that some people "just do not want motion controls", and that is precisely why I think that EGM scored the game so low. But my point was, they seem to be in the minority when it comes to complaining about the controls thus far. Nearly everyone else who has played the game seem to love it.
Lair was designed with motion controls because it IS a flying game, and is supposed to add to the immersiveness of flying the dragon. But, just because certain groups of people do not like motion controls, it does not mean that the game as a whole just sucks. But, I do agree that they should have added the analog option for those who do not want motion controls, and it would not suprise me a bit if the analog option became available at some point through PSN.
I was thinking that they'd probably add it in a patch. Honestly, I think there would be some demand for it. But I'm wondering if there wouldn't be an issue with mapping everything on the PS3 controller then. What are the analog sticks supposed to do when you're flying?
I was thinking that they'd probably add it in a patch. Honestly, I think there would be some demand for it. But I'm wondering if there wouldn't be an issue with mapping everything on the PS3 controller then. What are the analog sticks supposed to do when you're flying?
Zeliard9
The main thing that concerns me about the controls is pressing buttons while trying to maneuver my dragon with the Six Axis. Sounds like it could give people a little trouble.
I dont get the reviews...how can some people give it a 5 and others give it a 9, there meant to be pro at reviewing games, so there shouldnt be this massive difference....if the graphics, sound, story,and gameplay are all decent then I dont get egm, It must be a luv it or hate it game with no in between, if the sixaxis is responsive and works well then just because some fat bastard who reviews games cant be bothered moving there hands for more than 10 minutes it's not our problem...bigLLL
No matter what the issue is, you are never going to get everyone in the world to agree. That's just the nature of dealing with people.
I dont get the reviews...how can some people give it a 5 and others give it a 9, there meant to be pro at reviewing games, so there shouldnt be this massive difference....if the graphics, sound, story,and gameplay are all decent then I dont get egm, It must be a luv it or hate it game with no in between, if the sixaxis is responsive and works well then just because some fat bastard who reviews games cant be bothered moving there hands for more than 10 minutes it's not our problem...bigLLL
Or perhaps it's the other way around, perhaps Gamepro and EGM are playing the game, and the others are vewing it more like metal gear solid and watching it... and not foucing on how well it plays.
[QUOTE="ironcreed"][QUOTE="Zeliard9"][QUOTE="ironcreed"]What is hilarious is how many people are trying to discredit the positive reviews by claiming that the sources are either unreliable or biased, lol. But they never even think of considering the other side of the token, in that just maybe it is EGM who are being just a bit slanted here.Let me ask you this, when all is said and done, what will you say if it turns out that EGM was the main reviewer with the slanted score on Lair? So far, that is exactly how it appears to be shaping up.
The only reason that EGM scored the game so low was because they were too busy wishing that they had an analog stick control scheme, instead of judging the game for what it is. Nearly everyone else who has played the game says they love the controls, so why is it that EGM finds them so difficult? It is a new style of gameplay which they are clearly not fans of, and they probably never even got a really good feel for how to play the game. Therefore, they graded the game based on the fact that they personally do not dig the motion controls, but that certainly does not mean the game sucks. But, it does suggest that maybe they sucked at playing it, which only soured their opinion even more.
Zeliard9
The EGM guys' gripes probably have merit. Lair's a game that involves a lot of flying, and there's no analog control for it, so you're tilting the controller and moving it around constantly to fly. You should realize that not everybody will want to play this way, and that there's no alternative analog control scheme is inexcusable. If the control scheme, which has always been considered one of the most important aspects of a game, is severly hampering your ability to enjoy even playing the game, how are you supposed to enjoy much else about it?
I clearly realize that some people "just do not want motion controls", and that is precisely why I think that EGM scored the game so low. But my point was, they seem to be in the minority when it comes to complaining about the controls thus far. Nearly everyone else who has played the game seem to love it.
Lair was designed with motion controls because it IS a flying game, and is supposed to add to the immersiveness of flying the dragon. But, just because certain groups of people do not like motion controls, it does not mean that the game as a whole just sucks. But, I do agree that they should have added the analog option for those who do not want motion controls, and it would not suprise me a bit if the analog option became available at some point through PSN.
I was thinking that they'd probably add it in a patch. Honestly, I think there would be some demand for it. But I'm wondering if there wouldn't be an issue with mapping everything on the PS3 controller then. What are the analog sticks supposed to do when you're flying?
From what I have read, the sticks are used for camera (probably just the right stick), so I do not think it would be much of a problem to mab movement to the left stick.
[QUOTE="bigLLL"]I dont get the reviews...how can some people give it a 5 and others give it a 9, there meant to be pro at reviewing games, so there shouldnt be this massive difference....if the graphics, sound, story,and gameplay are all decent then I dont get egm, It must be a luv it or hate it game with no in between, if the sixaxis is responsive and works well then just because some fat bastard who reviews games cant be bothered moving there hands for more than 10 minutes it's not our problem...GundamGuy0
Or perhaps it's the other way around, perhaps Gamepro and EGM are playing the game, and the others are vewing it more like metal gear solid and watching it... and not foucing on how well it plays.
More leaked scores show that Lair gets a 9.0 from Edge and GameZone. EGM so far has the suspect joke score that may end up not being taken seriously by anyone:
EGM ---5.5 (6 ,5.5 ,5.0)
PLAY UK --9.0
GAMEZONE --9.0
EDGE ---9.0 (LEAKED . the papaerback magazine would be out in a few days)
GAMEPRO --7.5 (praised everything except the controls)larshaun
http://forums.gametrailers.com/showthread.php?t=136834
looks like the guys who love Lair are European and the guys who hate it are American...doesn't look to good for Lair here at ign and gamespot
The lemmings have been owned. Lair>>>>>>>>>>>Every game on the Xflop360!Sierramist11
nah..Lair is still an A game
[QUOTE="A_zombie"]In other news, Bioshock got 10/10 on OXM.
http://n4g.com/ViewImage-O55505-I55508.aspx
supersaiyan039
thats great but they could have been biased, they even gave fight night 3 a 10/10.
dude, do you read OXM? they are incredibly unbiased. They gave shadowrun and crackdown, 2 games from Microsoft 7.0 out of 10. All the scores they give are about the same as the ones that GS gives.
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