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Uh, you DO know that the gamecube actually came out AFTER the xbox in north america.
The xbox had a late start so i rly wont consider it in the discussion.
between the GC and PS2 the GC was more powerful.
Nintendo was always the graphic king until the Wii.
If you read on u will realize sony has made the same mistake with the PS3 as they did with the PS2.
GC Specs
CPU: 485mhz Power PC with 346kb of L1 & L2 cache that allowed faster data recall. basically boosts the speed more than 3 times. the GC's CPU out preformed a 734mhz intel pentium
GPU: 202.5mhz GPU that allows single pass rendering (meaning reflections, bump maps, dirt maps, textures, radiosity etc through one render of an object)
3mb of ram for video buffering (antialaising ect. * very similar to 360's 15mb of video buffer*)
use of OpenGL
RAM: 43mb of extra ram,
24 mb of main ram at 324 mhz faster than some ram chips even in 2003.
16mb of audio buffer
total ram 67mb
PS2 Specs (ps2's CPU has a lot of history so read the parenthasis)
CPU: 299mhz CPU 16kb cache (very slow and low) with extra VU0 and VU1 proccessors that game extra speed boosts, but still did not pass GC's speed
(developers ussually only used the CPU and never the VU chips. The PS2 CPU is slower than the dreamcasts. In order to get the most of out of the system devs had to code for the VU chips to get additional preformance, but it was very hard and few attempted it. The end result was still worse than the GC's. Many Devs left the ps2 because the GC's CPU was faster and easier to program for. in a development experiment devs created a couple effects for the systems both identical in nature. The GC version took 2 days to make the PS2 version took 2 weeks and looked and preformed worse.)
GPU: 4mb vram at 147mhz. very very slow.
multi pass rendering. (meaning that if the ps2 was using effects with reflections, bumpmaps, radiosity, specular maps etc. it would have to render an object once for each effect. say the ps2 and a GC had the same objects on screen with 8 different effects. The PS2 would have to go through 8 different proccesses while the GC only had to go through one. on top of the that the ps2's preformance would be worse than the GC's)
RAM: 32mb of RAM (no detail on the speed)
End Results
In some sense the GC was almost 3 times as powerful as the PS2. It even could do a couple proccesses and visual effects that the xbox couldnt even do because of its unique architecture. The GC was the graphics king. Sony has made the same mistake with the PS3 as they did with the ps2. the ps3 should technically outpreform the 360 but because of crappy hardware designs similar to the ps2 it is weaker than the 360.
if you actually read this. i congradulate u and award u with the "Painguy Wall of Posts Award"
painguy1
Well other than HL2, to me the graphic kings last gen were: MGS3, Okami, RE4, NG:black, Riddick, Splinter Cell:CT and Zelda TP.
From what I've played last gen, ff I had a top 10 it would be:
Seen as the PC doesn't really have generations...
I think I'll go with Ninja Gaiden Black. Sigma on the PS3 only looks like a minor incremental improvement over it.
The same can be said of Dead or Alive 4 in relation to Dead or Alive 3. On the other hand DOA3 looks worlds ahead of the multiplat fighter Soul Calibur II.
I'm not trying to be a Team Ninja fanboy, but they really knew how to take advantage of the Xbox.
PD Orta deserves a mention too... also GunValkyrie.
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