last gen graphics king

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atm0073

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#101 atm0073
Member since 2005 • 3069 Posts
Splinter Cell: Chaos Theory, God of War II, Halo 2, Doom 3, and the Far Cry games.
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ND_basic

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#102 ND_basic
Member since 2002 • 1303 Posts
Gof of War 2 on the PS2.... it still looks awesome....
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Shad0ki11

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#103 Shad0ki11
Member since 2006 • 12576 Posts

Shadow of the Colossus. Pushed PS2's Graphics to the absolute limit (keeping in mind that it still had the weakest hardware compared to the other two systems at the time)

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subrosian

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#104 subrosian
Member since 2005 • 14232 Posts
[QUOTE="funsohng"]it's rather unclear when the last gen ended for PC... if Half-Life 2 counts, I would go with that

PC doesn't have generations - it is an endless progression into which generations of its progeny are fed.
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topgunmv

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#105 topgunmv
Member since 2003 • 10880 Posts

Uh, you DO know that the gamecube actually came out AFTER the xbox in north america.

The xbox had a late start so i rly wont consider it in the discussion.

between the GC and PS2 the GC was more powerful.

Nintendo was always the graphic king until the Wii.

If you read on u will realize sony has made the same mistake with the PS3 as they did with the PS2.

GC Specs

CPU: 485mhz Power PC with 346kb of L1 & L2 cache that allowed faster data recall. basically boosts the speed more than 3 times. the GC's CPU out preformed a 734mhz intel pentium

GPU: 202.5mhz GPU that allows single pass rendering (meaning reflections, bump maps, dirt maps, textures, radiosity etc through one render of an object)

3mb of ram for video buffering (antialaising ect. * very similar to 360's 15mb of video buffer*)

use of OpenGL

RAM: 43mb of extra ram,

24 mb of main ram at 324 mhz faster than some ram chips even in 2003.

16mb of audio buffer

total ram 67mb

PS2 Specs (ps2's CPU has a lot of history so read the parenthasis)

CPU: 299mhz CPU 16kb cache (very slow and low) with extra VU0 and VU1 proccessors that game extra speed boosts, but still did not pass GC's speed

(developers ussually only used the CPU and never the VU chips. The PS2 CPU is slower than the dreamcasts. In order to get the most of out of the system devs had to code for the VU chips to get additional preformance, but it was very hard and few attempted it. The end result was still worse than the GC's. Many Devs left the ps2 because the GC's CPU was faster and easier to program for. in a development experiment devs created a couple effects for the systems both identical in nature. The GC version took 2 days to make the PS2 version took 2 weeks and looked and preformed worse.)

GPU: 4mb vram at 147mhz. very very slow.

multi pass rendering. (meaning that if the ps2 was using effects with reflections, bumpmaps, radiosity, specular maps etc. it would have to render an object once for each effect. say the ps2 and a GC had the same objects on screen with 8 different effects. The PS2 would have to go through 8 different proccesses while the GC only had to go through one. on top of the that the ps2's preformance would be worse than the GC's)

RAM: 32mb of RAM (no detail on the speed)

End Results

In some sense the GC was almost 3 times as powerful as the PS2. It even could do a couple proccesses and visual effects that the xbox couldnt even do because of its unique architecture. The GC was the graphics king. Sony has made the same mistake with the PS3 as they did with the ps2. the ps3 should technically outpreform the 360 but because of crappy hardware designs similar to the ps2 it is weaker than the 360.

if you actually read this. i congradulate u and award u with the "Painguy Wall of Posts Award"

painguy1

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Dystopian-X

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#106 Dystopian-X
Member since 2008 • 8998 Posts

Well other than HL2, to me the graphic kings last gen were: MGS3, Okami, RE4, NG:black, Riddick, Splinter Cell:CT and Zelda TP.

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Seabas989

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#107 Seabas989
Member since 2009 • 13567 Posts

From what I've played last gen, ff I had a top 10 it would be:

  1. Half Life 2
  2. Ninja Gaiden Black
  3. Metroid Prime 2: Echoes
  4. Resident Evil 4
  5. Rogue Squadron 2: Rogue Leader
  6. Metroid Prime
  7. The Legend of Zelda: Twilight Princess
  8. Okami
  9. The Legend of Zelda: The Windwaker
  10. REmake
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Gamerz1569

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#108 Gamerz1569
Member since 2008 • 2087 Posts

Half-Life 2

With mods of course :D

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DoomZaW

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#109 DoomZaW
Member since 2007 • 6475 Posts

Aside from the PC, the xbox was the only console who could actually run Doom 3 and Riddick, no other ps2 or gamecube title ever came close to looking like em

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ramjam23

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#110 ramjam23
Member since 2009 • 188 Posts

doom 3, or halo 2.

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Menalque2

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#111 Menalque2
Member since 2007 • 2630 Posts

Seen as the PC doesn't really have generations...

I think I'll go with Ninja Gaiden Black. Sigma on the PS3 only looks like a minor incremental improvement over it.

The same can be said of Dead or Alive 4 in relation to Dead or Alive 3. On the other hand DOA3 looks worlds ahead of the multiplat fighter Soul Calibur II.

I'm not trying to be a Team Ninja fanboy, but they really knew how to take advantage of the Xbox.

PD Orta deserves a mention too... also GunValkyrie.

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MrDziekuje

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#112 MrDziekuje
Member since 2004 • 7730 Posts

Conker or RE4.OreoMilkshake

Conker made my eyes exlplode with happiness. That tail is so fuzzy!

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onuruca

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#113 onuruca
Member since 2007 • 2881 Posts
gta vice city :P looked beautiful back at thay days:D
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brickdoctor

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#114 brickdoctor
Member since 2008 • 9746 Posts

IDK. For consoles, I think one of the best looking games was MGS3: Subsistence. But back then we didn't really care that much about what game looked best. And we shouldn't now. Come on guys, can't there be peace?