Last of us 2 sales drop 80% in second week in the UK.

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WeRVenom

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Poll Last of us 2 sales drop 80% in second week in the UK. (71 votes)

It will be the best selling PS4 exclusive of all time 30%
It started strong but It wont take the top spot. I expect it to finish somewhere in the top 3 37%
All sales were front loaded it won't crack the top 5 38%

https://www.google.com/amp/s/www.spieltimes.com/news/the-last-of-us-part-ii-sales-dropped-80-week-on-week-uk/%3famp

This is only the UK but the UK does a pretty good job representing how these types of games sell in the west.

It was the fastest selling PS4 exclusive in its first three days selling 4 million copies but has dropped much faster then usual. For an example Spiderman only saw a 42% drop in sales.

Do you think the game will end up the best selling PS4 exclusive? Or did the deceptive marketing allow most the sales to be front loaded more then usual.

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jaydan

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#151 jaydan
Member since 2015 • 9048 Posts
Loading Video...

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lilhurk1985187

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#153 lilhurk1985187
Member since 2014 • 585 Posts

After the trash story they wrote,Joels fate,and that trash ending? Im glad sales have dropped.

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jaydan

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#155 jaydan
Member since 2015 • 9048 Posts

@wercarnage said:

@xantufrog: @jaydan: @Pedro:

https://boundingintocomics.com/2020/06/19/marvels-avengers-apologizes-for-insensitive-captain-america-statue-tweet/amp/

I'm referring to this crybabies. Enjoy the dead forum.

Why do you seem to think we give a **** about some random ass article? You think we're supposed to default know that's what you were referencing? You know EXACTLY what you were alluding to.

Ironically that article has everything to do with the same statues we know you're referencing so it further supports your bigoted statement.

Go waste your time on Reddit or get off the internet. This dead forum will be fine without you.

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Fedor

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#157 Fedor
Member since 2015 • 11829 Posts

I see Blackhairedhero/Rgamer melted down again...

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jcrame10

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#158 jcrame10
Member since 2014 • 6302 Posts

@hardwenzen said:
@NathanDrakeSwag said:
@hardwenzen said:

94 meta, fastest selling game on the ps4, best console graphics, best animations of the whole gaming industry. This game is smashing it. Cry more.

Don't forget the 3.0 user score from actual gamers and historically high drop-off in week 2 sales.

Gamers that give it a shit score because a certain thing happens. Like imagine giving a game like this a 2/10 because 1 thing you dislike has happened. Real professional reviewers we got in there.

TLOU2 has over 80,000 user reviews on MetaCritic. That is an insane amount for a game to have and majority of them were published on launch day. It's just a bunch of trolls hating on the game.

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Heil68

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#159 Heil68
Member since 2004 • 60833 Posts

One of the downfalls of having a barn bursting stable of world class, high scoring exclusives to choose from.

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MirkoS77

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#160 MirkoS77
Member since 2011 • 17983 Posts

@NathanDrakeSwag said:

Not surprised at all. The woke crowd jumped the gun to use week 1 sales to "own the pubs" and realistic people such as myself said let's pump the brakes and see how long its legs last after the hardcore fans get their copy.

It looks like sales are already drying up after 1 week just as I expected. Now when it doesn't match the sales of the original or other big PS4 exclusives in the long run you'll hear the SJWs blame gamers for not buying it like anyone is required to buy a game they don't want.

I don't think the "woke" or SJW aspects have anything to do with this, if anything, the way the game treated beloved characters is going to have far more of an impact on sales than anything else.

But it's already sold 4 million. The game's a success, and aside from the garbage narrative, it deserves to be.

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deactivated-6092a2d005fba

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#161  Edited By deactivated-6092a2d005fba
Member since 2015 • 22663 Posts

@hardwenzen: I would have to start before I would need to stop, you know all about that.

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hardwenzen

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#162 hardwenzen
Member since 2005 • 42366 Posts

@i_p_daily said:

@hardwenzen: I would have to start before I would need to stop, you know all about that.

I don't know anything about it. Please take your time and explain to me.

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MirkoS77

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#163 MirkoS77
Member since 2011 • 17983 Posts

@nepu7supastar7 said:

@wervenom:

His death was believable though. And you can't say she woman-handled him and beat him to a pulp. It was literally made so that he had no chance to do anything. It might've looked cowardly but it wasn't meant to look like anything. Just revenge.

And in a story sense, it all came to full circle, didn't it? This is all from the bad choices he made in the past. And no matter how you look at it, it WAS a mistake. He basically abandoned his entire job just for this one little girl and we were supposed to believe that it was just because she grew on him. That wasn't exactly ideal either. Especially when he made his case that he was a loner who no longer had faith in people.

Joel's death wasn't the problem, I think most people were expecting it. They have an issue with character inconsistency. There's no way that Joel would've allowed himself and Tommy to walk into a situation surrounded and outnumbered by complete strangers, much less out of the blue invite them to get resources from their city before they even barely got past introductions. That they even introduced themselves to Abby when the infected were still banging on the door was eye-rolling territory enough. I can believe they'd save Abby, even introduce themselves before she said she was with company, but once they agreed to walk into a situation with unknowns, outnumbered in such a world? Beyond absurd, and felt like nothing but a contrivance to wipe Joel out of the equation as fast as possible to grant the driving impetus to the main narrative.

And Joel didn't abandon his job because Ellie grew on him, Joel had lost a daughter and in Ellie he rediscovered his humanity and reason to live. Sure he was willing to abandon everything else for her, the whole world actually, and I think most who are parents could relate.

I mean the world is grounded in reality. I do think Neil wants you to sympathize with Abby and although I understand her motivations I still hate every character in her group. Even after playing her side of the story. Maybe that's just me but I doubt it.

Maybe what he did was a mistake but what he did was completely relatable to me. I guess that's why I found him to be such a likeable character.

Abby was unrelatable the moment the golf club struck home. It was laughably obvious and artificial how Druckmann was attempting to manipulate our feelings for Abby post that scene. I think this guy puts it best:

Loading Video...

There's no deep character development with her. They establish her character in the most viscous of portrayals of hatred and vengeance, essentially predicating her character around it as Joel's was on love and loss, and then throw these transparent as **** manipulations and plot contrivances at you again and again (save the zebra, jump off the Ferris wheel, play with your doggy, hang out with your friend looking at baby seals) in the attempt to soften her to you. It doesn't matter, I want to have nothing to do with her.

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Oldgun

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#164 Oldgun
Member since 2009 • 393 Posts

Well they didn't get my money that's for sure.

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deactivated-6092a2d005fba

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#165 deactivated-6092a2d005fba
Member since 2015 • 22663 Posts

@hardwenzen said:
@i_p_daily said:

@hardwenzen: I would have to start before I would need to stop, you know all about that.

I don't know anything about it. Please take your time and explain to me.

So you tell me to stop melting and then say you don't know anything about it, how can you tell someone to stop something you know nothing about lol.

Self ownage approved :)

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hardwenzen

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#166 hardwenzen
Member since 2005 • 42366 Posts

@i_p_daily said:
@hardwenzen said:
@i_p_daily said:

@hardwenzen: I would have to start before I would need to stop, you know all about that.

I don't know anything about it. Please take your time and explain to me.

So you tell me to stop melting and then say you don't know anything about it, how can you tell someone to stop something you know nothing about lol.

Self ownage approved :)

You're melting in almost every thread, and in Sony related threads you're melting faster than Tormy. You need to stop, for your own good 😊

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Litchie

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#167 Litchie
Member since 2003 • 36144 Posts

It's always a good thing when not so good games doesn't sell a shitload just because of hype.

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nepu7supastar7

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#168  Edited By nepu7supastar7
Member since 2007 • 6773 Posts

@MirkoS77:

"There's no way that Joel would've allowed himself and Tommy to walk into a situation surrounded and outnumbered"

-I think that falls more in line with the writers. Regardless of what we the fans may be led to believe, we don't necessarily know them better than the creators. Joel's not your character any more than he is mine. And frankly, I trust his judgment better than someone who feels entitled just because they played through the game. You didn't go through the creative process like they did, you don't actually know what the goal was in making Joel.

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MirkoS77

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#169  Edited By MirkoS77
Member since 2011 • 17983 Posts

@nepu7supastar7 said:

@MirkoS77:

"There's no way that Joel would've allowed himself and Tommy to walk into a situation surrounded and outnumbered"

-I think that falls more in line with the writers. Regardless of what we the fans may be led to believe, we don't necessarily know them better than the creators. Joel's not your character any more than he is mine. And frankly, I trust his judgment better than someone who feels entitled just because they played through the game. You didn't go through the creative process like they did, you don't actually know what the goal was in making Joel.

Noting incongruence with characterization isn't synonymous with claiming ownership over it. We know the characters as they are written, and the only "entitlement" I feel is that of which ND afforded me in their past game. I'm not asking for anything more than they've already established, that being, that Joel is a highly cautious person who views anyone in this world as incredibly suspect in their motivations. This is what has kept him alive for decades after outbreak.

If ND wanted me to buy that Joel was no longer held to that standard, then they had to earn it. I'm frankly sick and tired of characters in fiction veering off into the unrecognizable, completely unearned narratively (Luke Skywalker, TLJ), and then the audience being blamed when they are (rightly) left befuddled in being completely confused from no fault of their own.

No, it is the creator's fault in terms of shit and unearned writing, period. Lay the blame where it is due.

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Ballroompirate

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#170 Ballroompirate
Member since 2005 • 26695 Posts

@clone01 said:

wow, some people really hate this game, like "Death Stranding" level hate.

Lol people hate TLOU2 waaaaaaaay more, there's almost a 4 point difference in user "reviews" on metacritic between the two.

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deactivated-6092a2d005fba

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#171 deactivated-6092a2d005fba
Member since 2015 • 22663 Posts

@hardwenzen said:
@i_p_daily said:
@hardwenzen said:
@i_p_daily said:

@hardwenzen: I would have to start before I would need to stop, you know all about that.

I don't know anything about it. Please take your time and explain to me.

So you tell me to stop melting and then say you don't know anything about it, how can you tell someone to stop something you know nothing about lol.

Self ownage approved :)

You're melting in almost every thread, and in Sony related threads you're melting faster than Tormy. You need to stop, for your own good 😊

But you don't know what melting is lol. The self ownage is off the charts with you.

Better luck next time young'un :)

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nepu7supastar7

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#172 nepu7supastar7
Member since 2007 • 6773 Posts

@MirkoS77:

"We know the characters as they are written"

And there in lies the problem. We're going by what we know and while it's okay to not like what they did with the story, there's such a thing as being too critical. By your logic, you're basically robbing the writers from having any creative freedom. I get when people don't like a certain narrative but saying that a story is trash because it didn't go how you expected is ludicrous. That's acting entitled.

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MirkoS77

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#173 MirkoS77
Member since 2011 • 17983 Posts

@nepu7supastar7 said:

@MirkoS77:

"We know the characters as they are written"

And there in lies the problem. We're going by what we know and while it's okay to not like what they did with the story, there's such a thing as being too critical. By your logic, you're basically robbing the writers from having any creative freedom. I get when people don't like a certain narrative but saying that a story is trash because it didn't go how you expected is ludicrous. That's acting entitled.

I'm not robbing the writers of any creative freedom, and the only entitlement I have is towards consistency of characterization in earning any change of it. You can't just fundamentally and inexplicably alter a character's traits, and then when the audience justifiably acts confused, say, "You're acting entitled and trying to rob the creators of their vision!" That's not how it works.

They could've easily have written it in a way that remained with Joel and Tommy's personality while still achieving narratively what the game required. How about having them be rescued by Abby and her entire group? Then Joel, having seen that they saved him and his brother's life, would've understandably lowered their guard. That would've been far more plausible than what we got......having them walk into a crowd of armed strangers knowing nothing of their motivations, introducing themselves, and inviting them back to their city, potentially exposing their entire settlement to a threat they knew absolutely nothing about.

It's terrible writing given what we knew of these characters prior, and my desires towards the narrative have nothing to do with that opinion.

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#174 judaspete
Member since 2005 • 8135 Posts

@NathanDrakeSwag said:
@hardwenzen said:

94 meta, fastest selling game on the ps4, best console graphics, best animations of the whole gaming industry. This game is smashing it. Cry more.

Don't forget the 3.0 user score from actual gamers and historically high drop-off in week 2 sales.

Let's be real though. How much of that user score was grumpy asshats giving it a zero because of controversy? I bet half of them didn't even play it.

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madsnakehhh

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#175 madsnakehhh
Member since 2007 • 18368 Posts

I've been reading a lot about the game trying to avoid as much spoilers as possible ... but that's impossible, at least with the major ones ... and i have to say, i won't be getting this game any time soon ... it just hits where it hurst the most ... the story.

The thing is ... there is just so much wasted potential to tell a great story, i couldn't care any less about "lesbians" or "muscled woman" and whatnot ... i care about good character development and memorable story telling and for the looks of it, this has nothing about that.

Oh well ... Cyberpunk 2077 will probably have an easy year taking most GOTY awards.

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Zidaneski

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#176 Zidaneski
Member since 2003 • 9266 Posts

The devs already talked about how could Joel open himself up to something like that, after living in Jackson for 4 years Joel was already waaaay different than part 1. His focus was Ellie, he took up new hobbies, the fireflies were disbanded so that was also some relief, heck Jackson was a town practically made for Joel, he wasn’t worried about himself, he cared for Ellie and making sure she was happy.

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#177 Elaisse
Member since 2012 • 694 Posts

@Zidaneski said:

The devs already talked about how could Joel open himself up to something like that, after living in Jackson for 4 years Joel was already waaaay different than part 1. His focus was Ellie, he took up new hobbies, the fireflies were disbanded so that was also some relief, heck Jackson was a town practically made for Joel, he wasn’t worried about himself, he cared for Ellie and making sure she was happy.

True, but survival instincts don't change. The change in him would of helped abby and crew, but those survival instincts would not have faltered.

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Robbie23

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#178 Robbie23
Member since 2015 • 2119 Posts

After reading about all the hate online I was really worried, but once I started playing the game I was really into it and enjoyed the game a lot. It seems like a lot of the hate on meta crtitic is coming from a hive mind mentally bandwagon effect.

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#179  Edited By locopatho
Member since 2003 • 24300 Posts

If you actually read the article:

"although 80% is a huge fall, it’s not unusual for a game that sold so well during its first week.


To compare the figures, Uncharted 4, another Naughty Dog game, saw a 78% drop in sales during its second week."

So, this is a complete nothing story. It's just a typical pattern for highly hyped games, most gamers want to get them ASAP.

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Zero_epyon

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#180 Zero_epyon
Member since 2004 • 20506 Posts

@locopatho said:

If you actually read the article:

"although 80% is a huge fall, it’s not unusual for a game that sold so well during its first week.


To compare the figures, Uncharted 4, another Naughty Dog game, saw a 78% drop in sales during its second week."

So, this is a complete nothing story. It's just a typical pattern for highly hyped games, most gamers want to get them ASAP.

Every time a game sells well there's always a few who do this "front loaded game" damage control. Not just lens but cows and sheep do this too.

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locopatho

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#181 locopatho
Member since 2003 • 24300 Posts
@MirkoS77 said:

Abby was unrelatable the moment the golf club struck home. It was laughably obvious and artificial how Druckmann was attempting to

There's no deep character development with her. They establish her character in the most viscous of portrayals of hatred and vengeance, essentially predicating her character around it as Joel's was on love and loss, and then throw these transparent as **** manipulations and plot contrivances at you again and again (save the zebra, jump off the Ferris wheel, play with your doggy, hang out with your friend looking at baby seals) in the attempt to soften her to you. It doesn't matter, I want to have nothing to do with her.

That was the point though.

With Joel, we grew to know and like or at least empathise with him (some anyway, other gamers consider him a irredeemable psycho). Then, when we've spent an entire game with him, he commits the ultimate horrific act. And we gamers need to deal with that, with many of us still liking/siding with Joel. Because he's "our guy" and we've learned to like him, and we want to forgive him.

With Abby, they invert this. They start off with the horrible act, making us hate her. But then, they fill in her backstory, and we see that she is a person with family, friends, partners, she laughs, jokes, plays with dogs, etc. We see that's she's a basically decent person (by this world's standards anyway) and that she only went after Joel because he did horrific things to her first. This isn't to make us like her (she went after "our guy", of course we don't!) but to understand her.

The point (as I understand it) is that none of these people are either heroes or villains. It's all a matter of perspective. If (like Abby) all you know of Joel is his horrific act, he's a monster and deserves whatever he gets. But if you spent dozens of hours (like us) or years (like Ellie) with him, maybe you consider him a good person. Same with Abby, when all we see of her initially is her hatred and cruelty, we think she's a monster. But the rest of the game shows us she's really not.

You don't have to like the story, but at least try and understand what they were doing. You hate a character you were supposed to hate. Fair enough if that's not what you want in your art. But it wasn't a failure, just a style choice.

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#182 Zidaneski
Member since 2003 • 9266 Posts

@Elaisse said:
@Zidaneski said:

The devs already talked about how could Joel open himself up to something like that, after living in Jackson for 4 years Joel was already waaaay different than part 1. His focus was Ellie, he took up new hobbies, the fireflies were disbanded so that was also some relief, heck Jackson was a town practically made for Joel, he wasn’t worried about himself, he cared for Ellie and making sure she was happy.

True, but survival instincts don't change. The change in him would of helped abby and crew, but those survival instincts would not have faltered.

But that’s the great thing about life, just because I’ve learned one thing doesn’t mean I have to lock myself in to that behavior. Troy and Neil went over this Joel let his guard down but they also tried to depict the moment in that scene in Joel’s expression that he realized this is what happens when you become too soft.

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MirkoS77

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#184  Edited By MirkoS77
Member since 2011 • 17983 Posts

@locopatho said:

That was the point though.

With Joel, we grew to know and like or at least empathise with him (some anyway, other gamers consider him a irredeemable psycho). Then, when we've spent an entire game with him, he commits the ultimate horrific act. And we gamers need to deal with that, with many of us still liking/siding with Joel. Because he's "our guy" and we've learned to like him, and we want to forgive him.

With Abby, they invert this. They start off with the horrible act, making us hate her. But then, they fill in her backstory, and we see that she is a person with family, friends, partners, she laughs, jokes, plays with dogs, etc. We see that's she's a basically decent person (by this world's standards anyway) and that she only went after Joel because he did horrific things to her first. This isn't to make us like her (she went after "our guy", of course we don't!) but to understand her.

The point (as I understand it) is that none of these people are either heroes or villains. It's all a matter of perspective. If (like Abby) all you know of Joel is his horrific act, he's a monster and deserves whatever he gets. But if you spent dozens of hours (like us) or years (like Ellie) with him, maybe you consider him a good person. Same with Abby, when all we see of her initially is her hatred and cruelty, we think she's a monster. But the rest of the game shows us she's really not.

You don't have to like the story, but at least try and understand what they were doing. You hate a character you were supposed to hate. Fair enough if that's not what you want in your art. But it wasn't a failure, just a style choice.

Regardless of what they were trying to do, it didn't work. When you get to the point where players don't even wish to continue playing, you've messed up.

Thinking on it, my main problem with this game is that the original TLoU was predominantly character-driven, whereas TLoU II is much more thematically-driven that liberally creates and destroys characters, new and old, before they really have an opportunity for growth for what ultimately amounts to an incredibly trite and nihilistic message that in the end doesn't convey anything actually meaningful. Players don't enjoy seeing the characters they love thrown into a meat grinder to be able to make a statement that "Your enemies are people too!" or, "Revenge BAD!". We know this. The game downright exploits previous characters and uses them as nothing but fodder to hammer this vapid message home, which is incredibly disrespectful.

It honestly feels to me like the creators approached TLoU II failing to understand what made the original so beloved. The shift from predominantly focusing the attention from characterization onto a thematic core gutted the very soul of the experience, and as such, left it largely as nothing but an empty shell to convey a message of misery and nihilism that people are failing to see a point in. It's little wonder why.

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#185 Zidaneski
Member since 2003 • 9266 Posts

@MirkoS77 said:
@locopatho said:

That was the point though.

With Joel, we grew to know and like or at least empathise with him (some anyway, other gamers consider him a irredeemable psycho). Then, when we've spent an entire game with him, he commits the ultimate horrific act. And we gamers need to deal with that, with many of us still liking/siding with Joel. Because he's "our guy" and we've learned to like him, and we want to forgive him.

With Abby, they invert this. They start off with the horrible act, making us hate her. But then, they fill in her backstory, and we see that she is a person with family, friends, partners, she laughs, jokes, plays with dogs, etc. We see that's she's a basically decent person (by this world's standards anyway) and that she only went after Joel because he did horrific things to her first. This isn't to make us like her (she went after "our guy", of course we don't!) but to understand her.

The point (as I understand it) is that none of these people are either heroes or villains. It's all a matter of perspective. If (like Abby) all you know of Joel is his horrific act, he's a monster and deserves whatever he gets. But if you spent dozens of hours (like us) or years (like Ellie) with him, maybe you consider him a good person. Same with Abby, when all we see of her initially is her hatred and cruelty, we think she's a monster. But the rest of the game shows us she's really not.

You don't have to like the story, but at least try and understand what they were doing. You hate a character you were supposed to hate. Fair enough if that's not what you want in your art. But it wasn't a failure, just a style choice.

Regardless of what they were trying to do, it didn't work. When you get to the point where players don't even wish to continue playing, you've messed up.

Thinking on it, my main problem with this game is that the original TLoU was predominantly character-driven, whereas TLoU II is much more thematically-driven that liberally creates and destroys characters, new and old, before they really have an opportunity for growth for what ultimately amounts to an incredibly trite and nihilistic message that in the end doesn't convey anything actually meaningful. Players don't enjoy seeing the characters they love thrown into a meat grinder to be able to make a statement that "Your enemies are people too!" or, "Revenge BAD!". We know this. The game downright exploits previous characters and uses them as nothing but fodder to hammer this vapid message home, which is incredibly disrespectful.

It honestly feels to me like the creators approached TLoU II failing to understand what made the original so beloved. The shift from predominantly focusing the attention from characterization onto a thematic core gutted the very soul of the experience, and as such, left it largely as nothing but an empty shell to convey a message of misery and nihilism that people are failing to see a point in. It's little wonder why.

There are players that did see the game through to the end and did enjoy it, you could argue the majority did as well. How much does a game have to emulate the previous one? I don’t think there are any laws on what a part II is supposed to do in video games so those arguments I can’t really take seriously. Its okay to not like the game even If you liked the first game. The themes are different and they aren’t easy things to convey

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#186 deactivated-660c2894dc19c
Member since 2004 • 2190 Posts

Expected. Uncharted 4 had 78 % drop in the second week. First week is all that matters.