Thanx to Vessel of Light from IGN forums
As stated by the Director of the game:
''Ruli Island is located in the entrance of the only open bay of the continent surrounded by the mountains. The place is gathered by wealth and power because of the linchpin of traffic and defense of the empire behind it. A huge battery is enshrined, skilled knights and reckless mercenary soldiers prepare for the enemy's invasion. At the wealthy town of Ruli's, the enquettish(?) voice is like intoxicated from the (???) party wraps around everything, despite the ground of entire empire being covered by corruption, while the neighboring castle is filled by a weird ghostly air with an eerie magical power. Tonight as well, an evil spirit is lurking nearby, like it may be attracted to Ruli's strange power.''
''The feeling which searches the wind and the place which can pull out the noise and sort of the people truly. It is not description real, when such really walking, it is vivid, you thought that we would like to make feel. In that, you trained also unique play. The reaction of the pedestrian changes and/or (that it is delicate operation and/or does), to be something which it whirls to the wind, desperate escape… Before making "the town", it visited small town of France and Italy. It is for collecting materials. Of course because [huantaji] it is the overhead world, it is not necessary to adjust to actuality. But, by the fact that the construction design which was made in order to support living in long history is taken in, it is possible to construct the world where it has persuasive power. Listening of breathing the town which it exceeds… there is base of venture.'' (Director)
''Usually, it is in the game, when "the town" is designed, shaving the alleyway where dead end increases by any means, is thin, it becomes tend to make the big road. The character is caught, it seems that is many a thing which is made that way as a consideration in order to avoid the fact that the prayer is perplexed. But when 'the town of The Last Story' it is wide, you walk suitably and turn perhaps it is perplexed. Dead end has decreased, the narrow alleyway, very many. Boldly although it is made such design, there is a reason. The reason, by all means, "the town of this [ruri]" please walk turn realize either applying without.'' (Producer)
New Concept Art Images:
sources:
http://www.nintendo.co.jp/wii/slsj/column/
http://gonintendo.com/viewstory.php?id=117694
http://www.neogaf.com/forum/showthread.php?t=386135&page=24
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