uhh dude the reason that HR might have better textures is because its using tesselated textures(along with other tesslated things) that takes work off the CPU(I never said that the reach MP trailer has better textures) , that's without touching the 6 VMX128 strands (graphics and physics accelerators). now where does that leave us? we have a CPU that is nice and relaxed, now we can put 40 HDR lights in a scene. HDR shows the textures off better, HDR gives a wider range of colors and is more realistic than a static light. and why are you going back to Gow3 saying it doesn't need differed I thought Differed was better? how many lights do you need in a sand box game you only really have the sun up there, rocls won't give off ominous glows as though they were light bulbs. there are lights for gernades, every individual plasma bolt, sparks warthog headlights ECT. and who's to say there aren't any static lights? they only mentioned dynamic lights, for all we know there could be another 40 static lights in a scene. and HR is superior in more than just character models. its superior in scale, polycount, # of AI, and certian effects such as water just look at the link in my sig under the quote. it in general ties in particle effects. and there are loads of parts to the Xenos GPU eRAM can be tiled to give the game X4 AA. so on the technical side Kz2 only really has its awesome lighting system above reach, the rest is either a tie or goes to reach. and those percents are funny, Gears only used 30% of the 360 CPU and crammed itself on to the GPU, it didn't utalize VMX128, the protoype tesselator, or 2 out of the 3 cores of the xenon. where's that? somewhere around 50%?mayceV, i never stated that the PS3 is technologically miles ahead of the 360, all i said is that it is substantially more powerful than the 360...Also, yes U2 is graphical miles ahead of Gears...If you want, compare the fact that Gears 2 uses the unreal engine 3, albeit a somewhatoptimized 360 version of the unreal engine 3, while U2 uses an engine built from the ground-up from Uncharted 1, then Gears 2 was being developed by a relativelysmall developement team that was also working on many other products at the same developement cycle as Gears 2, while ND not olny was a much larger developement team than Epic, but they also aquired the help ofICE, which helped develope the graphical aspects in U2, couple all the information that ive stated in my comment, and take the word of nearly every single reviewer that reviewed the game, and youll find that my statement is true. Also, how did the HR trailer have detailed textures when Bungie had stated that most of the textures in the trailer were place holder textures :?? HR will not have better texturing than KZ2,as for the fact that all Lemmings are trying to state, "teh Halo Reach will be likez da Sandbox!!1!11!, not like da Corridorz shooterz 2 LULZ!". Also, Deffered lighting, when applied correctly in a game, is substantially better than to have HDR lights, but in cases like GOW3, it would be better to have HDR lighting, since how many light sources are needed when the game is based in ancient Greece? Im most certain KZ2 will be graphically superior in every graphical aspect over HR, except possibly character models. Besides, KZ2 used olny 60-66% of all thee PS3's assets, GOW3 olny used 50% of the PS3's assetes, and U2 supposedly used 80% of the PS3's assets...oh, also, you should play U2 before you judge its graphical fidelity.
hamzah1235
Log in to comment