http://www.lensoftruth.com/head2head/head2head-killzone-3-vs-crysis-2-analysis/2/
Note: a verdict was not given considering the major differences between developers and graphics engines, and our staff choices only reflect our personal preferences.
Graphics: The first thing we need to remember about these two games is that they have two very different ****. Killzone 3 seems to be shooting for a very realistic, yet strong, sci fi feeling with both setting and character models while Crysis 2 tries to capture a more true to life realism. Needless to say, both versions set out to do what they aim for. Everything from character detail to the texture of the terrain is done perfectly. While the difference is so minimal that it will go unnoticed, Killzone 3 seems to have a resolution advantage here. While Killzone 3 runs at full native 720p, Crysis2 runs in very SLIGHT sub HD resolution of 1152 x 720. However Crysis 2 doesn't hesitate to hit back with slightly better HDR lighting throughout.
Furthermore, both Crysis 2 and Killzone 3 have a slew of next generation rendering techniques that only high end PC's with decked out SLI graphics cards are able to achieve. For example, the physics engine handling the water and fluid effects, as well as destructible environments react in a very realistic manner. Although both games had these effects implemented, they both handled them slightly different - let us explain. For starters, environments in Killzone 3 seemed more destructible throughout. In some scenes you can literally make entire buildings collapse if certain support beams were destroyed. In addition, walls, concrete pillars, and even bathroom toilets could be obliterated. On the flip side, Crysis2 had its fair share of destructible objects, but the selection was a much less than those found in Killzone 3. Instead, Crysis 2 focuses on allowing players the option of interaction with a slew of objects. For example, almost any object in a scene can be picked up and used as a weapon, and there were tons of them in every level
note the
"While the difference is so minimal that it will go unnoticed, Killzone 3 seems to have a resolution advantage here. While Killzone 3 runs at full native 720p, Crysis2 runs in very SLIGHT sub HD resolution of 1152 x 720. However Crysis 2 doesn't hesitate to hit back with slightly better HDR lighting throughout."
"Crysis 2 focuses on allowing players the option of interaction with a slew of objects. For example, almost any object in a scene can be picked up and used as a weapon, and there were tons of them in every level"
Actually Lens proves Crysis 2 looks better and i prefer better lighting than anunoticable (their words) difference in resolution
Also real time physics are far better than scripted, so Crysis 2 wins again
In fact Lens actual comparisson proves Crysis 2 looks better and has better physics
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