[QUOTE="rilpas"][QUOTE="Sushiglutton"] It's an inferior genre.parkurtommo
quite the contrary, mmos are superior to non-mmos
No they are most certainly not. All MMO's are inferior because the feeling of accomplishment is completely nullified by the amount of other players. Did you finish a quest? Good boy, you seem to be the 103408040468486th person to do so! The ubiquity of human presence in mmos completely hinders any sort of fun. The way how quest objectives are streamlined and automatically spawned in artificial ways, it takes away any sort of immersion you could possibly get from such a game.Not to mention the outdated graphics in mmo's like wow and lotr online (The only mmo with decent graphics and art style I've seen is guild wars 2...).
which happens to be the game this thread is talking about.also, your immersion argument makes as much sense as saying the immersion in say, skyrim, is ruined because a lot of people talk about it. if anything, having thousands of human beings living and interacting within the same world as you brings the world to life. no need to rely on lifeless NPCs to randomly appear when you're in trouble against a tough secret boss you found hidden in a cave, A PLAYER came out of nowhere and, after an epic struggle, the two of you took it down, without sharing a word until then.
sure, those stories can happen in single player games, but when you tell that story to your friends, their reaction is either "oh yeah, i've done that part already" or "nice, can't wait to get to it". it's not the same thing.
it's those stories that get created in an MMO, those stories that bring the world to life, and those stories that give MMOs the potential (rarely, if ever, achieved) to be the best, most immersive games.
and that's why i kept playing them. looking for the game that would fulfill the potential. and GW2 is exactly that game, and that's exactly why TC wants to see more discussion.
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