Lets hide the fact GW2 scored 9IGN 9Gamespot and is GOTY.

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adamosmaki

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#51 adamosmaki
Member since 2007 • 10718 Posts
[QUOTE="rilpas"]

[QUOTE="Heirren"] No, the gameplay in those games is the focus. What you just said does not make sense, or you are just being stubborn because you know that I am right.Heirren

so mmos are not focused on gameplay :?

that is probably the most idiotic thing I've heard on system wars in a quite a while

No, the focus is on social interaction, which is why they are so popular and maintain cult followings across a niche demographic.

Niche? Wow has 11-12 miilion subscribers. Guild wars 2 sold more than 2 millions in a week . World of tanks is one of the most popular games out there Also by your logic then games such as heavy rain that focus on story are not games You made an idiotic claim based on your opinion and try pass it as a fact The only fact here is that GW2 is the only AAA exclusive this year. Where are all those awesome console AAA exclusives this year ?
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BrunoBRS

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#52 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="Badosh"][QUOTE="crimsonman1245"]

Its not GOTY because its an MMO, they arent made to be fun, they are made to keep you playing.

crimsonman1245

Lul. WoW proves this wrong.

I had 250 days played time on Everquest, and 30 days played time on WoW, 99% of those games are not enjoyable.

"they suck ass, and yet i've spent almost a year's worth of my life playing the games and nothing else".
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Midnightshade29

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#53 Midnightshade29
Member since 2008 • 6003 Posts

Why no love? Because its not on console?

If this was a console exclusive 9 score game. Their would be a graphics king thread of bullshots, a Domination thread, game of the year thread, and a bacon thread. Halo 4 is not even out and i've seen these threads already.

PC gamers why you no system wars?

PCgameruk

Pretty much. I was wondering the same thing. I have been loving guild wars 2, and it has great praise from the critics and players... and there is no Sub fee!!!

I don't understand why people on this board don't like or talk about the game. Its the same with non retail downloadable games...this forum seems to hate them to. I don't get it.

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parkurtommo

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#54 parkurtommo
Member since 2009 • 28295 Posts

[QUOTE="Sushiglutton"][QUOTE="rilpas"]so?rilpas

It's an inferior genre.

quite the contrary, mmos are superior to non-mmos

No they are most certainly not. All MMO's are inferior because the feeling of accomplishment is completely nullified by the amount of other players. Did you finish a quest? Good boy, you seem to be the 103408040468486th person to do so! The ubiquity of human presence in mmos completely hinders any sort of fun. The way how quest objectives are streamlined and automatically spawned in artificial ways, it takes away any sort of immersion you could possibly get from such a game. Not to mention the outdated graphics in mmo's like wow and lotr online (The only mmo with decent graphics and art style I've seen is guild wars 2...).
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BrunoBRS

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#55 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="PCgameruk"]

Why no love? Because its not on console?

If this was a console exclusive 9 score game. Their would be a graphics king thread of bullshots, a Domination thread, game of the year thread, and a bacon thread. Halo 4 is not even out and i've seen these threads already.

PC gamers why you no system wars?

Midnightshade29

Pretty much. I was wondering the same thing. I have been loving guild wars 2, and it has great praise from the critics and players... and there is no Sub fee!!!

I don't understand why people on this board don't like or talk about the game. Its the same with non retail downloadable games...this forum seems to hate them to. I don't get it.

the hype thread has more than 1700 posts. just because all of the discussion has been focused on a single thread doesn't mean it doesn't exist.
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rilpas

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#56 rilpas
Member since 2012 • 8161 Posts

[QUOTE="rilpas"]

[QUOTE="Sushiglutton"] It's an inferior genre.parkurtommo

quite the contrary, mmos are superior to non-mmos

No they are most certainly not. All MMO's are inferior because the feeling of accomplishment is completely nullified by the amount of other players. Did you finish a quest? Good boy, you seem to be the 103408040468486th person to do so! The ubiquity of human presence in mmos completely hinders any sort of fun. The way how quest objectives are streamlined and automatically spawned in artificial ways, it takes away any sort of immersion you could possibly get from such a game. Not to mention the outdated graphics in mmo's like wow and lotr online (The only mmo with decent graphics and art style I've seen is guild wars 2...).

so you're saying wow, a game that is almost 10 years old has poor graphics? :o

I never would have guessed

and again, I wasn't aware that everyone who plays mmos is on the #1 guild, has the best loot, the best build for his/her class and could solo every major dungeon

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BrunoBRS

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#57 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="rilpas"]

[QUOTE="Sushiglutton"] It's an inferior genre.parkurtommo

quite the contrary, mmos are superior to non-mmos

No they are most certainly not. All MMO's are inferior because the feeling of accomplishment is completely nullified by the amount of other players. Did you finish a quest? Good boy, you seem to be the 103408040468486th person to do so! The ubiquity of human presence in mmos completely hinders any sort of fun. The way how quest objectives are streamlined and automatically spawned in artificial ways, it takes away any sort of immersion you could possibly get from such a game.

Not to mention the outdated graphics in mmo's like wow and lotr online (The only mmo with decent graphics and art style I've seen is guild wars 2...).

which happens to be the game this thread is talking about.

also, your immersion argument makes as much sense as saying the immersion in say, skyrim, is ruined because a lot of people talk about it. if anything, having thousands of human beings living and interacting within the same world as you brings the world to life. no need to rely on lifeless NPCs to randomly appear when you're in trouble against a tough secret boss you found hidden in a cave, A PLAYER came out of nowhere and, after an epic struggle, the two of you took it down, without sharing a word until then.

sure, those stories can happen in single player games, but when you tell that story to your friends, their reaction is either "oh yeah, i've done that part already" or "nice, can't wait to get to it". it's not the same thing.

it's those stories that get created in an MMO, those stories that bring the world to life, and those stories that give MMOs the potential (rarely, if ever, achieved) to be the best, most immersive games.

and that's why i kept playing them. looking for the game that would fulfill the potential. and GW2 is exactly that game, and that's exactly why TC wants to see more discussion.

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BrunoBRS

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#58 BrunoBRS
Member since 2005 • 74156 Posts

[and again, I wasn't aware that everyone who plays mmos is on the #1 guild, has the best loot, the best build for his/her class and could solo every major dungeon

rilpas
not sure i follow what the hell you mean by that. or how this thread stopped being about GW2 and became about MMOs in general and how previous MMOs did things wrong.
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savagetwinkie

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#59 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="Badosh"][QUOTE="crimsonman1245"]I had 250 days played time on Everquest, and 30 days played time on WoW, 99% of those games are not enjoyable. adamosmaki

Yet you played for 280 days between both.

its a paradox man its a paradox. You would have thought if he didnt enjoy them would have stoped after 10-15 days at most unless you he is a masochist( and that is pushing it doing something you dont enjoy but whatever lets say we believe him )

MMO's have a funny way of enticing you into fun things at first but the repetition and grinding kind of wears that very thin layer of fun
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parkurtommo

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#60 parkurtommo
Member since 2009 • 28295 Posts

[QUOTE="parkurtommo"][QUOTE="rilpas"]

quite the contrary, mmos are superior to non-mmos

rilpas

No they are most certainly not. All MMO's are inferior because the feeling of accomplishment is completely nullified by the amount of other players. Did you finish a quest? Good boy, you seem to be the 103408040468486th person to do so! The ubiquity of human presence in mmos completely hinders any sort of fun. The way how quest objectives are streamlined and automatically spawned in artificial ways, it takes away any sort of immersion you could possibly get from such a game. Not to mention the outdated graphics in mmo's like wow and lotr online (The only mmo with decent graphics and art style I've seen is guild wars 2...).

so you're saying wow, a game that is almost 10 years old has poor graphics? :o

I never would have guessed

and again, I wasn't aware that everyone who plays mmos is on the #1 guild, has the best loot, the best build for his/her class and could solo every major dungeon

Yes, a 10 year old game still being played by millions of people, it should be updated. I'm sure that all of those things must feel like huge accomplishments , but since they're so hard to achieve, it really doesn't matter. Most people in GW2 will be "saving the world" in the main quest or something like that, and you're just supposed to pretend that this is true?? Meanwhile in Dark Souls or Skyrim you can easily feel "special"/"powerful" without putting in as much effort.
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deactivated-57ad0e5285d73

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#61 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

[QUOTE="Heirren"][QUOTE="rilpas"]

so mmos are not focused on gameplay :?

that is probably the most idiotic thing I've heard on system wars in a quite a while

rilpas

No, the focus is on social interaction, which is why they are so popular and maintain cult followings across a niche demographic.

I'm guessing that's why everyone who plays mmos always has a guild that is #1 on PvP, has the best loot, the best skill build and is on the max level in every mmo right?

try again

Edit: And waht exactly is this cult following across a niche demographic? that could pretty much be applied to every sucessful game :|

Yes, people play MMOs for the social interaction. The niche/cult following is very akin to the die hard, fighting game only crowd.
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Lucianu

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#62 Lucianu
Member since 2007 • 10347 Posts

[QUOTE="rilpas"]

[QUOTE="Sushiglutton"] It's an inferior genre.parkurtommo

quite the contrary, mmos are superior to non-mmos

No they are most certainly not. All MMO's are inferior because the feeling of accomplishment is completely nullified by the amount of other players. Did you finish a quest? Good boy, you seem to be the 103408040468486th person to do so! The ubiquity of human presence in mmos completely hinders any sort of fun. The way how quest objectives are streamlined and automatically spawned in artificial ways, it takes away any sort of immersion you could possibly get from such a game. Not to mention the outdated graphics in mmo's like wow and lotr online (The only mmo with decent graphics and art style I've seen is guild wars 2...).

You're looking at it from a single player perspective. I've always viewed quests in MMOs as a training until you finish them and become fully accustomed with the game. After that, you make your own quests/goals to accomplish, or events with your guild. It can be a incredibly time consuming game (speaking in general here) with the right mindset.

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rilpas

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#63 rilpas
Member since 2012 • 8161 Posts

[QUOTE="rilpas"]

[and again, I wasn't aware that everyone who plays mmos is on the #1 guild, has the best loot, the best build for his/her class and could solo every major dungeon

BrunoBRS

not sure i follow what the hell you mean by that. or how this thread stopped being about GW2 and became about MMOs in general and how previous MMOs did things wrong.

they're saying that mmos are not about gameplay, that they don't require skills and/or everyone always accomplishes the same in mmos

so, I'm just saying, I wasn't aware every mmo player was the best PvPer and had the best loot in the game

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rilpas

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#64 rilpas
Member since 2012 • 8161 Posts

[QUOTE="rilpas"]

[QUOTE="Heirren"] No, the focus is on social interaction, which is why they are so popular and maintain cult followings across a niche demographic. Heirren

I'm guessing that's why everyone who plays mmos always has a guild that is #1 on PvP, has the best loot, the best skill build and is on the max level in every mmo right?

try again

Edit: And waht exactly is this cult following across a niche demographic? that could pretty much be applied to every sucessful game :|

Yes, people play MMOs for the social interaction. The niche/cult following is very akin to the die hard, fighting game only crowd.

I like how you ignored everything I just said

and how exactly are mmos a nice/cult following if wow has over 10 million players and if guild wars 2 sold 2 million in two days :|

I guess by that logic Metroid is a niche game

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Lucianu

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#65 Lucianu
Member since 2007 • 10347 Posts

Yes, people play MMOs for the social interaction. The niche/cult following is very akin to the die hard, fighting game only crowd. Heirren

The MMOG genre (massive multiplayer online games, not just MMORPGs) is probably the most popular genre on Earth. I can't even begin to comprehend the aproximate number of people playing every single one of them (and there are hundreats of popular ones) at any given time. F*k, i remember a statistic report about all versions of Perfect World combined having roughly 50 million total registered users back a few years ago.

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Inconsistancy

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#66 Inconsistancy
Member since 2004 • 8094 Posts

[QUOTE="Obviously_Right"]

Its an MMO.

They are rated with lower standards.

Deal with it.

Rocker6

Proof?

MMO's can't actually stand as SP games, so I'd say the standards must be quite low. The only genre that gets away with the same garbage each time they make it.

Besides lvl 1-16 Sith Inquisitor in ToRtanic, which is actually fun alone, but BW dropped the ball and threw away a great idea in favor of making a typical worthless MMO story instead of continued focus on the characters'.

As much as MMO's are social, it doesn't excuse the garbage gameplay/presentation when alone, it's not like everyone wants to level in a mindless swarm while button mashing, some people enjoy story/mechanics. (also the reason I hate group PvP, the mechanics stop functioning and it just devolves into a mindless slug-fest insta gibbing people)

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rilpas

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#67 rilpas
Member since 2012 • 8161 Posts

[QUOTE="Heirren"]Yes, people play MMOs for the social interaction. The niche/cult following is very akin to the die hard, fighting game only crowd. Lucianu

The MMOG genre (massive multiplayer online games, not just MMORPGs) is probably the most popular genre on Earth. I can't even begin to comprehend the aproximate number of people playing every single one of them (and there are hundreats of popular ones) at any given time. F*k, i remember a statistic report about all versions of Perfect World combined having roughly 50 million total registered users back a few years ago.

50 million? pfftt... obviously a niche game :P

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BrunoBRS

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#68 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="rilpas"]

[and again, I wasn't aware that everyone who plays mmos is on the #1 guild, has the best loot, the best build for his/her class and could solo every major dungeon

rilpas

not sure i follow what the hell you mean by that. or how this thread stopped being about GW2 and became about MMOs in general and how previous MMOs did things wrong.

they're saying that mmos are not about gameplay, that they don't require skills and/or everyone always accomplishes the same in mmos

so, I'm just saying, I wasn't aware every mmo player was the best PvPer and had the best loot in the game

well for starters, not every MMO is about loot grinding. like, you know, the game that grants this thread its title. and MMOs, like every game, have a point where the content runs out. what keeps them going is the community. it's an element that only exists in MMOs, because they're the only genre where "single player" and "multiplayer" are tied together so tightly.
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parkurtommo

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#69 parkurtommo
Member since 2009 • 28295 Posts

[QUOTE="parkurtommo"][QUOTE="rilpas"]

quite the contrary, mmos are superior to non-mmos

BrunoBRS

No they are most certainly not. All MMO's are inferior because the feeling of accomplishment is completely nullified by the amount of other players. Did you finish a quest? Good boy, you seem to be the 103408040468486th person to do so! The ubiquity of human presence in mmos completely hinders any sort of fun. The way how quest objectives are streamlined and automatically spawned in artificial ways, it takes away any sort of immersion you could possibly get from such a game.

Not to mention the outdated graphics in mmo's like wow and lotr online (The only mmo with decent graphics and art style I've seen is guild wars 2...).

which happens to be the game this thread is talking about.

also, your immersion argument makes as much sense as saying the immersion in say, skyrim, is ruined because a lot of people talk about it. if anything, having thousands of human beings living and interacting within the same world as you brings the world to life. no need to rely on lifeless NPCs to randomly appear when you're in trouble against a tough secret boss you found hidden in a cave, A PLAYER came out of nowhere and, after an epic struggle, the two of you took it down, without sharing a word until then.

sure, those stories can happen in single player games, but when you tell that story to your friends, their reaction is either "oh yeah, i've done that part already" or "nice, can't wait to get to it". it's not the same thing.

it's those stories that get created in an MMO, those stories that bring the world to life, and those stories that give MMOs the potential (rarely, if ever, achieved) to be the best, most immersive games.

and that's why i kept playing them. looking for the game that would fulfill the potential. and GW2 is exactly that game, and that's exactly why TC wants to see more discussion.

It doesn't matter if it's a social experience, it lacks the variety and quality of a single player game. Of course, it all comes down to preference in this case. I'm guessing mmo players play mmos for the social aspect (which still doesn't make much sense to me), I just play games to see what the developers have accomplished and to leave it at that, and occasionally play a competitive shooter if I want any sort of online interactivity. I'll just leave this here: http://youtu.be/RpqNQCV2TX4?t=6m55s
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Lucianu

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#70 Lucianu
Member since 2007 • 10347 Posts

[QUOTE="Lucianu"]

[QUOTE="Heirren"]Yes, people play MMOs for the social interaction. The niche/cult following is very akin to the die hard, fighting game only crowd. rilpas

The MMOG genre (massive multiplayer online games, not just MMORPGs) is probably the most popular genre on Earth. I can't even begin to comprehend the aproximate number of people playing every single one of them (and there are hundreats of popular ones) at any given time. F*k, i remember a statistic report about all versions of Perfect World combined having roughly 50 million total registered users back a few years ago.

50 million? pfftt... obviously a niche game :P

Well to be fair, total registered users =/= players in game, but hell, what it does mean is that they were interested enough to register and try it out. Which is still a valid rebuttalto Heirren's claim about MMOs being niche.

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deactivated-57ad0e5285d73

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#71 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

[QUOTE="Heirren"]Yes, people play MMOs for the social interaction. The niche/cult following is very akin to the die hard, fighting game only crowd. Lucianu

The MMOG genre (massive multiplayer online games, not just MMORPGs) is probably the most popular genre on Earth. I can't even begin to comprehend the aproximate number of people playing every single one of them (and there are hundreats of popular ones) at any given time. F*k, i remember a statistic report about all versions of Perfect World combined having roughly 50 million total registered users back a few years ago.

I agree, but that doesn't mean it cannot have a niche/cult following. Theres a very dedicated mmo crowd, that plays nothing but mmo.
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whiskeystrike

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#72 whiskeystrike
Member since 2011 • 12213 Posts

I've enjoyed what I played but I ended up giving my account away to a friend who was in a pickle for cash and good games.

I just have too many other single player games to keep up with an MMO

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R4gn4r0k

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#73 R4gn4r0k
Member since 2004 • 49186 Posts

PC gamers are too busy playing great exclusives like Orcs Must Die 2, Torchlight 2 and Guild Wars 2. All great exclusives that came out in the past 2 months, plus all the superior multiplats like Sleeping Dogs. They don't have time to create lots of threads like console gamers do.

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rilpas

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#74 rilpas
Member since 2012 • 8161 Posts

[QUOTE="Lucianu"]

[QUOTE="Heirren"]Yes, people play MMOs for the social interaction. The niche/cult following is very akin to the die hard, fighting game only crowd. Heirren

The MMOG genre (massive multiplayer online games, not just MMORPGs) is probably the most popular genre on Earth. I can't even begin to comprehend the aproximate number of people playing every single one of them (and there are hundreats of popular ones) at any given time. F*k, i remember a statistic report about all versions of Perfect World combined having roughly 50 million total registered users back a few years ago.

I agree, but that doesn't mean it cannot have a niche/cult following. Theres a very dedicated mmo crowd, that plays nothing but mmo.

that happens in every genre :?

there are tons of people who only play shooters, or strategy games or RPGs

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BrunoBRS

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#75 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="BrunoBRS"]

[QUOTE="parkurtommo"]No they are most certainly not. All MMO's are inferior because the feeling of accomplishment is completely nullified by the amount of other players. Did you finish a quest? Good boy, you seem to be the 103408040468486th person to do so! The ubiquity of human presence in mmos completely hinders any sort of fun. The way how quest objectives are streamlined and automatically spawned in artificial ways, it takes away any sort of immersion you could possibly get from such a game.

Not to mention the outdated graphics in mmo's like wow and lotr online (The only mmo with decent graphics and art style I've seen is guild wars 2...).parkurtommo

which happens to be the game this thread is talking about.

also, your immersion argument makes as much sense as saying the immersion in say, skyrim, is ruined because a lot of people talk about it. if anything, having thousands of human beings living and interacting within the same world as you brings the world to life. no need to rely on lifeless NPCs to randomly appear when you're in trouble against a tough secret boss you found hidden in a cave, A PLAYER came out of nowhere and, after an epic struggle, the two of you took it down, without sharing a word until then.

sure, those stories can happen in single player games, but when you tell that story to your friends, their reaction is either "oh yeah, i've done that part already" or "nice, can't wait to get to it". it's not the same thing.

it's those stories that get created in an MMO, those stories that bring the world to life, and those stories that give MMOs the potential (rarely, if ever, achieved) to be the best, most immersive games.

and that's why i kept playing them. looking for the game that would fulfill the potential. and GW2 is exactly that game, and that's exactly why TC wants to see more discussion.

It doesn't matter if it's a social experience, it lacks the variety and quality of a single player game. Of course, it all comes down to preference in this case. I'm guessing mmo players play mmos for the social aspect (which still doesn't make much sense to me), I just play games to see what the developers have accomplished and to leave it at that, and occasionally play a competitive shooter if I want any sort of online interactivity. I'll just leave this here: http://youtu.be/RpqNQCV2TX4?t=6m55s

once again, i feel forced to bring up the game that this thread was originally about. at 200 hours and with still half the world left to see, the "single player with optional co-op" story to finish, and a crapton of dungeons left to do, i can guarantee that few games can pack as much quality content as guild wars 2, single player or not.
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parkurtommo

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#76 parkurtommo
Member since 2009 • 28295 Posts
[QUOTE="parkurtommo"][QUOTE="BrunoBRS"]which happens to be the game this thread is talking about.

also, your immersion argument makes as much sense as saying the immersion in say, skyrim, is ruined because a lot of people talk about it. if anything, having thousands of human beings living and interacting within the same world as you brings the world to life. no need to rely on lifeless NPCs to randomly appear when you're in trouble against a tough secret boss you found hidden in a cave, A PLAYER came out of nowhere and, after an epic struggle, the two of you took it down, without sharing a word until then.

sure, those stories can happen in single player games, but when you tell that story to your friends, their reaction is either "oh yeah, i've done that part already" or "nice, can't wait to get to it". it's not the same thing.

it's those stories that get created in an MMO, those stories that bring the world to life, and those stories that give MMOs the potential (rarely, if ever, achieved) to be the best, most immersive games.

and that's why i kept playing them. looking for the game that would fulfill the potential. and GW2 is exactly that game, and that's exactly why TC wants to see more discussion.

BrunoBRS
It doesn't matter if it's a social experience, it lacks the variety and quality of a single player game. Of course, it all comes down to preference in this case. I'm guessing mmo players play mmos for the social aspect (which still doesn't make much sense to me), I just play games to see what the developers have accomplished and to leave it at that, and occasionally play a competitive shooter if I want any sort of online interactivity. I'll just leave this here: http://youtu.be/RpqNQCV2TX4?t=6m55s

once again, i feel forced to bring up the game that this thread was originally about. at 200 hours and with still half the world left to see, the "single player with optional co-op" story to finish, and a crapton of dungeons left to do, i can guarantee that few games can pack as much quality content as guild wars 2, single player or not.

So basically quantity >quality? I much prefer something as short as Journey (2 hours) over 100 hours of grinding, or of whatever competitive stuff you can do in guild wars 2.
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rilpas

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#77 rilpas
Member since 2012 • 8161 Posts

[QUOTE="BrunoBRS"][QUOTE="parkurtommo"] It doesn't matter if it's a social experience, it lacks the variety and quality of a single player game. Of course, it all comes down to preference in this case. I'm guessing mmo players play mmos for the social aspect (which still doesn't make much sense to me), I just play games to see what the developers have accomplished and to leave it at that, and occasionally play a competitive shooter if I want any sort of online interactivity. I'll just leave this here: http://youtu.be/RpqNQCV2TX4?t=6m55sparkurtommo
once again, i feel forced to bring up the game that this thread was originally about. at 200 hours and with still half the world left to see, the "single player with optional co-op" story to finish, and a crapton of dungeons left to do, i can guarantee that few games can pack as much quality content as guild wars 2, single player or not.

So basically quantity >quality? I much prefer something as short as Journey (2 hours) over 100 hours of grinding, or of whatever competitive stuff you can do in guild wars 2.

if you never played GW2 then how do you know that the 100 hours in it are not quality as well?

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klusps

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#78 klusps
Member since 2005 • 10386 Posts

I love the intelligence in this thread. If it's not anything I like then it's not a game.

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deactivated-57ad0e5285d73

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#79 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

[QUOTE="Heirren"][QUOTE="Lucianu"]

The MMOG genre (massive multiplayer online games, not just MMORPGs) is probably the most popular genre on Earth. I can't even begin to comprehend the aproximate number of people playing every single one of them (and there are hundreats of popular ones) at any given time. F*k, i remember a statistic report about all versions of Perfect World combined having roughly 50 million total registered users back a few years ago.

rilpas

I agree, but that doesn't mean it cannot have a niche/cult following. Theres a very dedicated mmo crowd, that plays nothing but mmo.

that happens in every genre :?

there are tons of people who only play shooters, or strategy games or RPGs

Not on the scale of MMOs, though. Theres a large portion of the mmo crowd that looks at something like World of Warcraft as a social gathering, or book club, of sorts. The communal accomplishment, the fact they are doing it with a select group of book club like members, is just as--if not more--important than the actual task at hand.
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#80 parkurtommo
Member since 2009 • 28295 Posts

[QUOTE="parkurtommo"][QUOTE="BrunoBRS"] once again, i feel forced to bring up the game that this thread was originally about. at 200 hours and with still half the world left to see, the "single player with optional co-op" story to finish, and a crapton of dungeons left to do, i can guarantee that few games can pack as much quality content as guild wars 2, single player or not.rilpas

So basically quantity >quality? I much prefer something as short as Journey (2 hours) over 100 hours of grinding, or of whatever competitive stuff you can do in guild wars 2.

if you never played GW2 then how do you know that the 100 hours in it are not quality as well?

You're right, I don't. But judging from the beta it played just like any other mmo... doing repetitive quests... forgettable characters, boring combat, everything you'd expect from an mmo.
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br0kenrabbit

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#81 br0kenrabbit
Member since 2004 • 18126 Posts

It doesn't matter if it's a social experience, it lacks the variety and quality of a single player game. Of course, it all comes down to preference in this case. I'm guessing mmo players play mmos for the social aspect (which still doesn't make much sense to me), I just play games to see what the developers have accomplished and to leave it at that, and occasionally play a competitive shooter if I want any sort of online interactivity. I'll just leave this here: http://youtu.be/RpqNQCV2TX4?t=6m55sparkurtommo

I play MMOs because no other genre quite rewards exploration like MMOs do. I love exploring fictional worlds and even the single-player games with 'large maps' are tiny compared to a competent MMO (with the possible exception of Daggerfall, but randomonly generated trees for miles and miles doesn't really count IMO).

The last MMO I actually joined a guild in was Asherons Call, and that was way back in 2001. Since then I've played through them mostly solo, and when I do interact with the player base it is simply to sell or aqcuire things.

IMO Ultima Online in its first year is the best MMO ever released. My toon would only fight in self-defense, otherwise all he did was mine ore, smelt ore and make $hit. Eventually he even had his own little store right behind the inn in Yew. May sound boring to you, but for some of us, the chance to do something productive in a game and not be a hero is a great change of pace from the typical 'save the world' B.S.

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#82 NoodleFighter
Member since 2011 • 11900 Posts

[QUOTE="PCgameruk"]

Why no love? Because its not on console?

If this was a console exclusive 9 score game. Their would be a graphics king thread of bullshots, a Domination thread, game of the year thread, and a bacon thread. Halo 4 is not even out and i've seen these threads already.

PC gamers why you no system wars?

nervmeister

This and Dark Millenium Online are the only two MMO's I'm actually tempted to play.

Dark Millenium is dead, it's being converted into a singleplayer RPG I'm sure Sushington would like this info

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deactivated-6243ee9902175

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#83 deactivated-6243ee9902175
Member since 2007 • 5847 Posts

So basically quantity >quality? I much prefer something as short as Journey (2 hours) over 100 hours of grinding, or of whatever competitive stuff you can do in guild wars 2.parkurtommo

Funny that you mention grinding, because I have yet to find any. 150 hours into the game with 75% of the world explored and still a lot of side things like platforming bits or story dungeons that I have yet to touch with no grind in sight.Oh and you can make a character and be into the organized PvP within 15 minutes, which gives you the same gear as everyone else and unlcoks all skills.

Of course if you played the game at all you would have known all of this since its not hard to miss.

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wis3boi

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#84 wis3boi
Member since 2005 • 32507 Posts

[QUOTE="BrunoBRS"][QUOTE="parkurtommo"] It doesn't matter if it's a social experience, it lacks the variety and quality of a single player game. Of course, it all comes down to preference in this case. I'm guessing mmo players play mmos for the social aspect (which still doesn't make much sense to me), I just play games to see what the developers have accomplished and to leave it at that, and occasionally play a competitive shooter if I want any sort of online interactivity. I'll just leave this here: http://youtu.be/RpqNQCV2TX4?t=6m55sparkurtommo
once again, i feel forced to bring up the game that this thread was originally about. at 200 hours and with still half the world left to see, the "single player with optional co-op" story to finish, and a crapton of dungeons left to do, i can guarantee that few games can pack as much quality content as guild wars 2, single player or not.

So basically quantity >quality? I much prefer something as short as Journey (2 hours) over 100 hours of grinding, or of whatever competitive stuff you can do in guild wars 2.

Grinding? In Gw2? LOOOOOOOOOOOOOOOL

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4dr1el

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#85 4dr1el
Member since 2012 • 2380 Posts

It's an MMO :lol:!!!Sushiglutton

This. Was it an SP RPG and I'd be interested but an MMO is a no no for me. They get repetitive very fast.

Also Journey is the highest rated game thus far in the year so its GOTY :P

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#86 nervmeister
Member since 2005 • 15377 Posts

[QUOTE="nervmeister"][QUOTE="PCgameruk"]

Why no love? Because its not on console?

If this was a console exclusive 9 score game. Their would be a graphics king thread of bullshots, a Domination thread, game of the year thread, and a bacon thread. Halo 4 is not even out and i've seen these threads already.

PC gamers why you no system wars?

NoodleFighter

This and Dark Millenium Online are the only two MMO's I'm actually tempted to play.

Dark Millenium is dead, it's being converted into a singleplayer RPG I'm sure Sushington would like this info

Really? Ah well. Hope it turns out good regardless.
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Jankarcop

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#87 Jankarcop
Member since 2011 • 11058 Posts

It's an MMO :lol:!!!Sushiglutton

1. WoW got GOTY.

2. Many MMO's require more skill than the game in your sig. Alot more skill.

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4dr1el

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#88 4dr1el
Member since 2012 • 2380 Posts

[QUOTE="Sushiglutton"]It's an MMO :lol:!!!Jankarcop

1. WoW got GOTY.

2. Many MMO's require more skill than the game in your sig. Alot more skill.

1. So? He's not saying that MMO are bad. He just probably isnt interested in them. I'm the same (and yes, I've played MMO before. I even played the 1st GW a long time ago)

2. Where did he even mentioned anything about skill?

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#89 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

Why no love? Because its not on console?

If this was a console exclusive 9 score game. Their would be a graphics king thread of bullshots, a Domination thread, game of the year thread, and a bacon thread. Halo 4 is not even out and i've seen these threads already.

PC gamers why you no system wars?

PCgameruk
Because we pretty much win everything. no need to desperatly throw anything we have at them. Torchlight II has a possibility of AAAE as well, though It probably won't.
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parkurtommo

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#90 parkurtommo
Member since 2009 • 28295 Posts

[QUOTE="Sushiglutton"]It's an MMO :lol:!!!Jankarcop

1. WoW got GOTY.

2. Many MMO's require more skill than the game in your sig. Alot more skill.

Who the f*ck cares about skill
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DragonfireXZ95

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#91 DragonfireXZ95
Member since 2005 • 26717 Posts
[QUOTE="Heirren"][QUOTE="rilpas"][QUOTE="Heirren"] They aren't games. You walk around and talk to people through an avatar. It's more like fcking playing Barbie doll in the closet if you ask me.

congratulations, you just described every game with an online mode ever made?

No, games like Street Fighter, MW, and NBA2k are all tactile intensive gameplay competitive games. MMOs are not.

Apparently you've never heard of PVP. Also, you're very ignorant. What makes it even worse is you called MW tactile, intensive and competitive.
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#92 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts
[QUOTE="BrunoBRS"]

[QUOTE="parkurtommo"]No they are most certainly not. All MMO's are inferior because the feeling of accomplishment is completely nullified by the amount of other players. Did you finish a quest? Good boy, you seem to be the 103408040468486th person to do so! The ubiquity of human presence in mmos completely hinders any sort of fun. The way how quest objectives are streamlined and automatically spawned in artificial ways, it takes away any sort of immersion you could possibly get from such a game.

Not to mention the outdated graphics in mmo's like wow and lotr online (The only mmo with decent graphics and art style I've seen is guild wars 2...).parkurtommo

which happens to be the game this thread is talking about.

also, your immersion argument makes as much sense as saying the immersion in say, skyrim, is ruined because a lot of people talk about it. if anything, having thousands of human beings living and interacting within the same world as you brings the world to life. no need to rely on lifeless NPCs to randomly appear when you're in trouble against a tough secret boss you found hidden in a cave, A PLAYER came out of nowhere and, after an epic struggle, the two of you took it down, without sharing a word until then.

sure, those stories can happen in single player games, but when you tell that story to your friends, their reaction is either "oh yeah, i've done that part already" or "nice, can't wait to get to it". it's not the same thing.

it's those stories that get created in an MMO, those stories that bring the world to life, and those stories that give MMOs the potential (rarely, if ever, achieved) to be the best, most immersive games.

and that's why i kept playing them. looking for the game that would fulfill the potential. and GW2 is exactly that game, and that's exactly why TC wants to see more discussion.

It doesn't matter if it's a social experience, it lacks the variety and quality of a single player game. Of course, it all comes down to preference in this case. I'm guessing mmo players play mmos for the social aspect (which still doesn't make much sense to me), I just play games to see what the developers have accomplished and to leave it at that, and occasionally play a competitive shooter if I want any sort of online interactivity. I'll just leave this here: http://youtu.be/RpqNQCV2TX4?t=6m55s

Total Biscuit one of the biggest self-opinated douches that doesn't like any kind of grind is suppose to be someone I should take as credible? hes as bad as Yahtzee "look at me I am a synical British person with opinions and can insult whomever I please" You will NEVER EVER find any boss fights in a single player RPG anywhere near as epic as World of Warcrafts even now.
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#93 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts
Total biscuit Quote: "MMORPGs sacrifice great story telling (HEs playing borederlands for gods sake.) Sacrifice choices (Your social interactions are much more important than what you fk**ing say to NPCs... get a grip.) Sacrifice Complex Gameplay (Yet MMOs are more complex than Single Player RPGs,) The mans an idiot that spends too much time half-reviewing games and not actually playing them. MMOs are about the social interaction yes, but many MANY love the gameplay, repetitive or not, I can say Final Fantasy is repetitive all you do is ATTACk > Cure and the occasional off-spell/limit whatever. I can say most Bioware style RPGs have like 5 moves per character the entire game and the gameplay is flat. MMO's (good ones) are much more complex, and then there is the whole team element that adds a layer (and pvp) to MMO-RPGs that single player crap cannot even touch. Its fine to like story in your games but get a grip. the man is talking out of his a**. You think we play MMOs because its not fun and we just want to chat to people? how can you be so dull.
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cainetao11

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#94 cainetao11
Member since 2006 • 38086 Posts
A buddy of mine is going nuts over GW2. I cant really get into mmo's but it sure looks and sounds great. The sexy war is all anyone cares about for the most part. That is between consoles. I know this is SW. But look at cows for instance. They'll go nuts over All stars even though it's multiplat being on Vita. It's all about the companies to many of the posters here.
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deactivated-59b71619573a1

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#95 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Because PC gamers don't boast about games like console players do. About hardware maybe or multiplats, but that's just to annoy more than anything. When a proper PC exclusive comes out and scores well, we just play it

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Inconsistancy

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#96 Inconsistancy
Member since 2004 • 8094 Posts

Total biscuit Quote:

"MMORPGs sacrifice great story telling (HEs playing borederlands for gods sake.) Sacrifice choices (Your social interactions are much more important than what you fk**ing say to NPCs... get a grip.) Sacrifice Complex Gameplay (Yet MMOs are more complex than Single Player RPGs,)

The mans an idiot that spends too much time half-reviewing games and not actually playing them.

MMOs are about the social interaction yes, but many MANY love the gameplay, repetitive or not, I can say Final Fantasy is repetitive all you do is ATTACk > Cure and the occasional off-spell/limit whatever.

I can say most Bioware style RPGs have like 5 moves per character the entire game and the gameplay is flat.

MMO's (good ones) are much more complex, and then there is the whole team element that adds a layer (and pvp) to MMO-RPGs that single player crap cannot even touch.

Its fine to like story in your games but get a grip. the man is talking out of his a**.

You think we play MMOs because its not fun and we just want to chat to people? how can you be so dull.MBirdy88


He's not really wrong... the story telling 'is' abysmal in MMORPG's, the only one that I've played that wasn't horrible on the story telling front was the first 16 levels in TOR(sith).

And mechanically, MMO's are still sitting on lock on + spam abilities and leashing ai-less npc's.

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Jonwh18

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#97 Jonwh18
Member since 2009 • 9350 Posts

probably didn't win GOTY because ....... there are better games?

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GamerwillzPS

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#98 GamerwillzPS
Member since 2012 • 8531 Posts

It's sad that consoles are getting more love than PC.

Consolites are what is wrong with this world.

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deactivated-5acbb9993d0bd

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#99 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

[QUOTE="MBirdy88"]Total biscuit Quote:

"MMORPGs sacrifice great story telling (HEs playing borederlands for gods sake.) Sacrifice choices (Your social interactions are much more important than what you fk**ing say to NPCs... get a grip.) Sacrifice Complex Gameplay (Yet MMOs are more complex than Single Player RPGs,)

The mans an idiot that spends too much time half-reviewing games and not actually playing them.

MMOs are about the social interaction yes, but many MANY love the gameplay, repetitive or not, I can say Final Fantasy is repetitive all you do is ATTACk > Cure and the occasional off-spell/limit whatever.

I can say most Bioware style RPGs have like 5 moves per character the entire game and the gameplay is flat.

MMO's (good ones) are much more complex, and then there is the whole team element that adds a layer (and pvp) to MMO-RPGs that single player crap cannot even touch.

Its fine to like story in your games but get a grip. the man is talking out of his a**.

You think we play MMOs because its not fun and we just want to chat to people? how can you be so dull.Inconsistancy


He's not really wrong... the story telling 'is' abysmal in MMORPG's, the only one that I've played that wasn't horrible on the story telling front was the first 16 levels in TOR(sith).

And mechanically, MMO's are still sitting on lock on + spam abilities and leashing ai-less npc's.

But he is wrong, its exactly the same problem as Single Player RPGs (90% of fights outside of bosses are mindless) only difference is length. But typically bosses and dungeons are much better than single player games. People love Dark Souls up the rear, yet that is one of the grindiest, poor story telling games I have every played. its nothing but a grind and memory puzzle with very little variety and the occasional boss that you cant herb spam through.
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#100 Cheleman
Member since 2012 • 8198 Posts

Meh, not my type of game