Let's talk straight about used games and online passes for a moment...

  • 144 results
  • 1
  • 2
  • 3

This topic is locked from further discussion.

Avatar image for Timstuff
Timstuff

26840

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#1 Timstuff
Member since 2002 • 26840 Posts

I keep hearing game publishers talking about how used games are the bogeyman that's going to kill off the industry, which is why they need stupid crap like online passes and stuff like that. Let's think about another industry for a minute, though-- automobiles. Are used cars a threat to auto manufacturers? How many people do you know who have never once sold a car or bought one used? Does the fact that someone can buy a used car mean that the industry is going to go belly up, since the manufacturer gets no money for it? The anser is no. If someone is selling a car, usually that means they are going to go buy a new one with the money they get for it, which is money that goes straight into the manufactuter's pocket.

Used merchandise cannot exist unless it gets bought new first. If 1,000,000 people want to buy something all at the same time, 1,000,000 units of it are going to be manufactured and sold to meet the demand. If your friend Joe decides he's used his enough and sells it, the manufacturer still made money off of it, and he now has money to go buy a new product, while the person he sold it to got a better deal on an older product that he wanted than if he bought it brand new.

There is no justification for online passes other than that in the long run, game publishers want to kill the used game market while further lining their pockets with money from people who buy used games. Look at it this way: It costs $10 to house one "spot" on the game's server. Joe plays the game for 6 months, and then sells it to his friend. By selling the game, Joe can no longer use his "spot" on the server, which means it's free for someone else to use. His friend, who bought the game from Joe, can now use Joe's spot when he plays. If Joe's friend plays the game for 6 months, does that somehow cost the game publisher more than if Joe had decided to play the game for 12 months instead of 6? Of course not. Online passes are pure profit.

In a nutshell, online passes are like if you bought a used car, but it was illegal for you to drive it on highways unless you paid a $1000 license fee to the auto manufacturer first. It's bad for consumers, and it's bad for the industry since they essentially get to make money without working for it, which in turn reduces competetiveness while reducing the need for innovation and creativity.

Avatar image for DerpyMcDerp
DerpyMcDerp

1165

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#2 DerpyMcDerp
Member since 2010 • 1165 Posts

I agree with online passes, places like Gamestop are killing the video games industry.

Avatar image for Espada12
Espada12

23247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#3 Espada12
Member since 2008 • 23247 Posts

I could be wrong as I know there are alot of custom parts around, but don't used cars still have to use manufacturer parts if something go wrong? I'm also pretty sure the original manufacturers also run used car dealerships.

Avatar image for Firebird-5
Firebird-5

2848

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 Firebird-5
Member since 2007 • 2848 Posts

cry more i guess? publishers/devs are just trying to get something out of the used games market.

Avatar image for dercoo
dercoo

12555

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 dercoo
Member since 2006 • 12555 Posts

I am okay with passes, as long as they are reasonable priced and only for online (***** the first company to trycampaign locking ideas).

Good online infrastructure cost money to maintain. If your using it, then the dev/pub should atleast get some money from you.

Avatar image for Doom_HellKnight
Doom_HellKnight

12217

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#6 Doom_HellKnight
Member since 2005 • 12217 Posts

I support and agree with online passes. Used game sales hurt the people that actually put the effort into making the games, because they don't see any of the money. With the pass, at least they can make a profit, no matter how small, from used sales.

I buy all my games new anyway, so it's not a problem for me.

Avatar image for Timstuff
Timstuff

26840

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#7 Timstuff
Member since 2002 • 26840 Posts

I agree with online passes, places like Gamestop are killing the video games industry.

DerpyMcDerp
I don't like used car salesmen. That doesn't mean I want to destroy all used cars.
Avatar image for tenaka2
tenaka2

17958

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 tenaka2
Member since 2004 • 17958 Posts

[QUOTE="DerpyMcDerp"]

I agree with online passes, places like Gamestop are killing the video games industry.

Timstuff

I don't like used car salesmen. That doesn't mean I want to destroy all used cars.

Even if your arms could turn into rocket launchers? I think that would be cool.

Avatar image for tenaka2
tenaka2

17958

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 tenaka2
Member since 2004 • 17958 Posts

I agree with online passes, places like Gamestop are killing the video games industry.

DerpyMcDerp

I agree, its such a shame that console gamers are destroying their gaming futures.

Avatar image for Pug-Nasty
Pug-Nasty

8508

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#10 Pug-Nasty
Member since 2009 • 8508 Posts

Nothing wrong with online passes. Publishers aren't selling used games, retailers are... so it only makes sense that they try to make something off them on the back end for games that have online portions, since the used game buyer isn't actually supporting them.

Avatar image for AmnesiaHaze
AmnesiaHaze

5685

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#11 AmnesiaHaze
Member since 2008 • 5685 Posts

online passes are only phase one of the planned rip offs after on-disk-dlc and day1-dlc which wasremoved from the game, single player passes will be next phase soon because consumers didnt protect their interests enough by boycotting online passes , the ones who agree must be either people profiting from this rip off or just ....

Avatar image for IndianaPwns39
IndianaPwns39

5037

Forum Posts

0

Wiki Points

0

Followers

Reviews: 73

User Lists: 0

#12 IndianaPwns39
Member since 2008 • 5037 Posts

The used car analogy isn't a good comparison. A lot of cars are certified and money still goes to the original manufacturer. Plus, way more people buy cars than video games, its considered a necessity in this age. I have a used car from a large used lot, but if something goes wrong with it I'm still serviced by the manufacturer. Car companies lose next to nothing on used cars.

A better comparison: used movies. You never hear Hollywood complaining about people buying used DvDs off Amazon or the like.

I have nothing against online passes since I buy new anyway. I might not buy immediately, but I'll wait until it goes down in price and get a fresh copy to support the developer.

Avatar image for DerpyMcDerp
DerpyMcDerp

1165

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#13 DerpyMcDerp
Member since 2010 • 1165 Posts

I have no problem with people Ebaying their old games, but places that make a business out of selling used games? The prices difference is miniscule at best and the stores make ridiculously large amounts of profits because of it, which takes money away from developers and as such is killing the industry. If anything, there should be a law preventing stores from selling used games or developers should be charging at least half the price of the game to allow multiplayer access.

Avatar image for cobrax55
cobrax55

1364

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 cobrax55
Member since 2007 • 1364 Posts

The Comparison to used cars is stupid...the industries are nothing alike.

Avatar image for tenaka2
tenaka2

17958

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 tenaka2
Member since 2004 • 17958 Posts

I have no problem with people Ebaying their old games, but places that make a business out of selling used games? The prices difference is miniscule at best and the stores make ridiculously large amounts of profits because of it, which takes money away from developers and as such is killing the industry. If anything, there should be a law preventing stores from selling used games or developers should be charging at least half the price of the game to allow multiplayer access.

DerpyMcDerp

Sony tried to make it illegal but its difficult, its the same as used books/dvds from a legal point of view.

Avatar image for Firebird-5
Firebird-5

2848

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 Firebird-5
Member since 2007 • 2848 Posts

if you think of games as objects, like rocks, then what you say makes sense.

but technically they're selling a license to use software, and use the online services they are providing.

Avatar image for Timstuff
Timstuff

26840

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#17 Timstuff
Member since 2002 • 26840 Posts

[QUOTE="DerpyMcDerp"]

I agree with online passes, places like Gamestop are killing the video games industry.

tenaka2

I agree, its such a shame that console gamers are destroying their gaming futures.

Is "destroying" our future really that much worse than destroying our past?


BAN THIS FILTH!

Seriously, people... What are we supposed to do when a game is no longer being manufactured, and we still want to own a copy of it? The used market is good because it ensures that all games will be available to buy, sell, trade, and play at any given time. If publishers had their way, every game would be exactly $60 forever, you can only buy a license as a digital download, and each license is permanantly tied to your DNA so no-one can use it except for you. And if they decide to take it off of their online store, too bad, you should have bought it when it first came out.

You may say that used games are robbing our future, but eliminating used games is is going to cause our future to have no history for us to enjoy. Used games will always exist, because there are billions of them out there already that the publishers can't take away, and the sale and trade of those games is always going to compete with the sale of new games on some level. Be thankful that the used game market exists, because it encourages publishers to make games that are worth keeping rather than selling, and it encourages them to make sure that they are worth the $60 asking fee that they ask for.

Avatar image for dog_dirt
dog_dirt

2813

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 dog_dirt
Member since 2009 • 2813 Posts

why do gamers find it so wrong that publisher want to make a profit from there games they spend years making.

people say 'oh it just greedy devs trying to milk every last $ out of there customers' so how much is it ok for them to make. at what point does thier profit become offensive to you.

the fact of the matter is that it only the online part you don't get if you buy second hand. you still get the full single player to play. the multiplayer is something that has an on going cost to the developer if they intend to support it with updates and patches. why should they give that support to people that are not there customers.

if your so desperate to save £5 off the cost of a game then fine, and lets face it the saving from buying used is never a great saving if you shop around on the internet then you can easy find deals that rival the second hand price.

but the developer has no obligation to you at all they do not owe you anything.

Avatar image for AmnesiaHaze
AmnesiaHaze

5685

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#19 AmnesiaHaze
Member since 2008 • 5685 Posts

if you think of games as objects, like rocks, then what you say makes sense.

but technically they're selling a license to use software, and use the online services they are providing.

Firebird-5

p2p connections are called online services ? its just a sad excuse for ripping off people nothing more , the first buyer paid for the "p2p online service" , there is no extra cost for nobody if the first buyer stops using the software and a different one will continue using it

Avatar image for Timstuff
Timstuff

26840

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#20 Timstuff
Member since 2002 • 26840 Posts

if you think of games as objects, like rocks, then what you say makes sense.

but technically they're selling a license to use software, and use the online services they are providing.

Firebird-5

That license is physically tied to disc or cartridge though, not me as a person, and the license never expires. If I want to re-sell that license to someone else there's no reason why I can't, because as soon as I sell the license I can't use it anymore. It's not like pirating a game where I can give someone a copy of my game and then still play it myself.

Avatar image for dog_dirt
dog_dirt

2813

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 dog_dirt
Member since 2009 • 2813 Posts

[QUOTE="DerpyMcDerp"]

I agree with online passes, places like Gamestop are killing the video games industry.

tenaka2

I agree, its such a shame that console gamers are destroying their gaming futures.

but there is no used game market for the PC and that does ok.
Avatar image for Jynxzor
Jynxzor

9313

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#22 Jynxzor
Member since 2003 • 9313 Posts
I guess if I was to compare video games to automobiles. I can buy a used car...but I still can't drive it in public until I buy insurance. I can buy a used game, but I will need to purchase an online pass to play it Online. While I'm not a avid supporter of them personally I think unique first time bonuses like a small exp hike or a unique item that doesn't impact the game in a massive way, are the correct thing to do. You reward your initial purchase but don't punish a after-purchase. Either way someone is enjoying your game and that should be what counts, used game sales do suck, but every other industry has to live with it and so should video games.
Avatar image for AmnesiaHaze
AmnesiaHaze

5685

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#23 AmnesiaHaze
Member since 2008 • 5685 Posts

why do gamers find it so wrong that publisher want to make a profit from there games they spend years making.

people say 'oh it just greedy devs trying to milk every last $ out of there customers' so how much is it ok for them to make. at what point does thier profit become offensive to you.

the fact of the matter is that it only the online part you don't get if you buy second hand. you still get the full single player to play. the multiplayer is something that has an on going cost to the developer if they intend to support it with updates and patches. why should they give that support to people that are not there customers.

if your so desperate to save £5 off the cost of a game then fine, and lets face it the saving from buying used is never a great saving if you shop around on the internet then you can easy find deals that rival the second hand price.

but the developer has no obligation to you at all they do not owe you anything.

dog_dirt

the question is how long will they offer at least single player for free , i predict that single player modes will be locked too soon , then many supporters will wake up and realize what they supported , its not about the small extra cost but the prinicple that thay think they can do whatever they want and we as the consumers are getting disadvanteged slowly to the point where its not acceptable anymore (on disk dlcor day 1 dlc /aka content puposly removed from games to rip you off , online passes .... more will follow)

Avatar image for Timstuff
Timstuff

26840

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#24 Timstuff
Member since 2002 • 26840 Posts

Nothing wrong with online passes. Publishers aren't selling used games, retailers are... so it only makes sense that they try to make something off them on the back end for games that have online portions, since the used game buyer isn't actually supporting them.

Pug-Nasty

If I buy season's tickets for a baseball game, and then I decide after 3 games that I don't want the rest, is it wrong for me to sell the remaining tickets to my friends? Technically I am making money back from the tickets and the stadium doesn't get a dime of it, but my friends still get to sit in the seat that I'm not going to use. The thing is, the seat was already paid for when I bought the tickets, so it doesn't matter who is sitting in it, as long as it's only one person at a time. If the stadium is designed to house 10,000 people, 10,000 people have bought tickets, and 10,000 people are sitting in the stadium, then it all works out.

Avatar image for Firebird-5
Firebird-5

2848

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25 Firebird-5
Member since 2007 • 2848 Posts

[QUOTE="Firebird-5"]

if you think of games as objects, like rocks, then what you say makes sense.

but technically they're selling a license to use software, and use the online services they are providing.

Timstuff

That license is physically tied to disc or cartridge though, not me as a person, and the license never expires. If I want to re-sell that license to someone else there's no reason why I can't, because as soon as I sell the license I can't use it anymore. It's not like pirating a game where I can give someone a copy of my game and then still play it myself.

but they're not stopping you from playing the singleplayer aspect. they're simply licensing the right to play online, tracked by their servers. don't like it? don't buy. or if you think you can win, take it up with the anti trust people

Avatar image for telefanatic
telefanatic

3008

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 telefanatic
Member since 2007 • 3008 Posts

What actually bothers me is i have a brother and i let him play my games just not on my account on PSN so if i buy a game and im the original owner and want to play on my other account i have to buy the stupid online pass and i buy my games new basically i had to pay $15 bucks extra for Bad Company 2 to unlock the stuff for my little brother and extra $10 for Homefront which i freaking regret. On other hand i really hate DLC thats on the disk, man i was furious when i found out i had to pay $5 bucks just to unlock MP in Resident Evil 5 WTF Capcom is greedy. I bet you guys any moneys next will see Passes for single player unlocked after a certain period of time playing with a used game lol. Has anyone saw the gun unlock prices for Bad Company 2 ? $5 bucks to unlock a few guns if you want them right away without progressing in MP.

Avatar image for Timstuff
Timstuff

26840

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#27 Timstuff
Member since 2002 • 26840 Posts

[QUOTE="Timstuff"]

[QUOTE="Firebird-5"]

if you think of games as objects, like rocks, then what you say makes sense.

but technically they're selling a license to use software, and use the online services they are providing.

Firebird-5

That license is physically tied to disc or cartridge though, not me as a person, and the license never expires. If I want to re-sell that license to someone else there's no reason why I can't, because as soon as I sell the license I can't use it anymore. It's not like pirating a game where I can give someone a copy of my game and then still play it myself.

but they're not stopping you from playing the singleplayer aspect. they're simply licensing the right to play online, tracked by their servers. don't like it? don't buy. or if you think you can win, take it up with the anti trust people

See my above sport stadium example.
Avatar image for Firebird-5
Firebird-5

2848

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 Firebird-5
Member since 2007 • 2848 Posts

[QUOTE="Firebird-5"]

[QUOTE="Timstuff"]That license is physically tied to disc or cartridge though, not me as a person, and the license never expires. If I want to re-sell that license to someone else there's no reason why I can't, because as soon as I sell the license I can't use it anymore. It's not like pirating a game where I can give someone a copy of my game and then still play it myself.

Timstuff

but they're not stopping you from playing the singleplayer aspect. they're simply licensing the right to play online, tracked by their servers. don't like it? don't buy. or if you think you can win, take it up with the anti trust people

See my above sport stadium example.

seats don't use power the way servers do. and basketball games don't last forever

please stop with the faulty analogies

Avatar image for AmnesiaHaze
AmnesiaHaze

5685

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#29 AmnesiaHaze
Member since 2008 • 5685 Posts

[QUOTE="Timstuff"]

[QUOTE="Firebird-5"]

if you think of games as objects, like rocks, then what you say makes sense.

but technically they're selling a license to use software, and use the online services they are providing.

Firebird-5

That license is physically tied to disc or cartridge though, not me as a person, and the license never expires. If I want to re-sell that license to someone else there's no reason why I can't, because as soon as I sell the license I can't use it anymore. It's not like pirating a game where I can give someone a copy of my game and then still play it myself.

but they're not stopping you from playing the singleplayer aspect. they're simply licensing the right to play online, tracked by their servers. don't like it? don't buy. or if you think you can win, take it up with the anti trust people

thay didnt stopped you playing muliplayer either before , but later they will become even more greedy and lock single players too , will you change your opinion then ?

Avatar image for Timstuff
Timstuff

26840

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#30 Timstuff
Member since 2002 • 26840 Posts

[QUOTE="Timstuff"][QUOTE="Firebird-5"]

but they're not stopping you from playing the singleplayer aspect. they're simply licensing the right to play online, tracked by their servers. don't like it? don't buy. or if you think you can win, take it up with the anti trust people

Firebird-5

See my above sport stadium example.

seats don't use power the way servers do. and basketball games don't last forever

please stop with the faulty analogies

They should just come clean and charge subscription fees then, because there's nothing to stop someone from playing a game online and using the servers for longer than what the publisher thinks is fair. And on top of that, you already pay a subscription fee for Xbox Live so I'm not even sure if that is actually paying for anything anymore.

Avatar image for Firebird-5
Firebird-5

2848

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31 Firebird-5
Member since 2007 • 2848 Posts

[QUOTE="Firebird-5"]

[QUOTE="Timstuff"]That license is physically tied to disc or cartridge though, not me as a person, and the license never expires. If I want to re-sell that license to someone else there's no reason why I can't, because as soon as I sell the license I can't use it anymore. It's not like pirating a game where I can give someone a copy of my game and then still play it myself.

AmnesiaHaze

but they're not stopping you from playing the singleplayer aspect. they're simply licensing the right to play online, tracked by their servers. don't like it? don't buy. or if you think you can win, take it up with the anti trust people

thay didnt stopped you playing muliplayer either before , but later they will become even more greedy and lock single players too , will you change your opinion then ?

not gonna fly on consoles. FUD

Avatar image for Timstuff
Timstuff

26840

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#32 Timstuff
Member since 2002 • 26840 Posts

[QUOTE="AmnesiaHaze"]

[QUOTE="Firebird-5"]

but they're not stopping you from playing the singleplayer aspect. they're simply licensing the right to play online, tracked by their servers. don't like it? don't buy. or if you think you can win, take it up with the anti trust people

Firebird-5

thay didnt stopped you playing muliplayer either before , but later they will become even more greedy and lock single players too , will you change your opinion then ?

not gonna fly on consoles. FUD

We thought the same thing about online passes. Now look at what's happened...
Avatar image for IndianaPwns39
IndianaPwns39

5037

Forum Posts

0

Wiki Points

0

Followers

Reviews: 73

User Lists: 0

#33 IndianaPwns39
Member since 2008 • 5037 Posts

[QUOTE="Pug-Nasty"]

Nothing wrong with online passes. Publishers aren't selling used games, retailers are... so it only makes sense that they try to make something off them on the back end for games that have online portions, since the used game buyer isn't actually supporting them.

Timstuff

If I buy season's tickets for a baseball game, and then I decide after 3 games that I don't want the rest, is it wrong for me to sell the remaining tickets to my friends? Technically I am making money back from the tickets and the stadium doesn't get a dime of it, but my friends still get to sit in the seat that I'm not going to use. The thing is, the seat was already paid for when I bought the tickets, so it doesn't matter who is sitting in it, as long as it's only one person at a time. If the stadium is designed to house 10,000 people, 10,000 people have bought tickets, and 10,000 people are sitting in the stadium, then it all works out.

Yes, and that example is also poor. Reselling tickets is a huge source of controversy and has been illegal at times. Also, there isn't a store you can go to that sells nothing but used tickets. And those tickets won't be worth anything in 5 years like a video game will be to someone.

Avatar image for LegatoSkyheart
LegatoSkyheart

29733

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 1

#34 LegatoSkyheart
Member since 2009 • 29733 Posts

It sucks but it combats Piracy.

It'll be bad for me if I buy Bad Company 2 used but It won't be so bad if I buy Bad Company 2 new.

Avatar image for Firebird-5
Firebird-5

2848

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#35 Firebird-5
Member since 2007 • 2848 Posts

[QUOTE="Firebird-5"]

[QUOTE="Timstuff"]See my above sport stadium example.Timstuff

seats don't use power the way servers do. and basketball games don't last forever

please stop with the faulty analogies

They should just come clean and charge subscription fees then, because there's nothing to stop someone from playing a game online and using the servers for longer than what the publisher thinks is fair. And on top of that, you already pay a subscription fee for Xbox Live so I'm not even sure if that is actually paying for anything anymore.

they're selling a license for you to utilise the online services of the game. it's not in their interest, due to the market, to start charging subscription fees (unless it's an mmo) - they would sell less.

Avatar image for dog_dirt
dog_dirt

2813

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 dog_dirt
Member since 2009 • 2813 Posts

[QUOTE="dog_dirt"]

why do gamers find it so wrong that publisher want to make a profit from there games they spend years making.

people say 'oh it just greedy devs trying to milk every last $ out of there customers' so how much is it ok for them to make. at what point does thier profit become offensive to you.

the fact of the matter is that it only the online part you don't get if you buy second hand. you still get the full single player to play. the multiplayer is something that has an on going cost to the developer if they intend to support it with updates and patches. why should they give that support to people that are not there customers.

if your so desperate to save £5 off the cost of a game then fine, and lets face it the saving from buying used is never a great saving if you shop around on the internet then you can easy find deals that rival the second hand price.

but the developer has no obligation to you at all they do not owe you anything.

AmnesiaHaze

the question is how long will they offer at least single player for free , i predict that single player modes will be locked too soon , then many supporters will wake up and realize what they supported , its not about the small extra cost but the prinicple that thay think they can do whatever they want and we as the consumers are getting disadvanteged slowly to the point where its not acceptable anymore (on disk dlcor day 1 dlc /aka content puposly removed from games to rip you off , online passes .... more will follow)

but your not there customer if you buy a used copy. they have no obligation to you.
Avatar image for chrion133
chrion133

847

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#37 chrion133
Member since 2007 • 847 Posts

[QUOTE="tenaka2"]

[QUOTE="DerpyMcDerp"]

I agree with online passes, places like Gamestop are killing the video games industry.

Timstuff

I agree, its such a shame that console gamers are destroying their gaming futures.

Is "destroying" our future really that much worse than destroying our past?


BAN THIS FILTH!

Seriously, people... What are we supposed to do when a game is no longer being manufactured, and we still want to own a copy of it? The used market is good because it ensures that all games will be available to buy, sell, trade, and play at any given time. If publishers had their way, every game would be exactly $60 forever, you can only buy a license as a digital download, and each license is permanantly tied to your DNA so no-one can use it except for you. And if they decide to take it off of their online store, too bad, you should have bought it when it first came out.

You may say that used games are robbing our future, but eliminating used games is is going to cause our future to have no history for us to enjoy. Used games will always exist, because there are billions of them out there already that the publishers can't take away, and the sale and trade of those games is always going to compete with the sale of new games on some level. Be thankful that the used game market exists, because it encourages publishers to make games that are worth keeping rather than selling, and it encourages them to make sure that they are worth the $60 asking fee that they ask for.

These are the things you guys are missing here.

If people have enough money for a new car they get one, whereas used cars are much older and cheaper and there is little to nothing in between. If someone has 20,000 bucks to buy a car there not gonna get a used one, if someone has 3,000 they will get an old used car. If that 20,000 dollar car was returned the next day and sold for 18,000 and 100% of the profits went to the salsemen then it would be a problem but that does not happen in that industry.

The sales of very old out of production games does not harm or bother the gaming industry one bit, they have no problem with this. the problem is people returning a game within the week it was released, given 15 bucks for it, and then it goes back on the shelf for 44.99. If you could buy a 3 day old used car for 18,000 and right next to it is a brand new one for 20,000 then almost everyone would buy the 18,000 used and car manufactors would FREAK OUT, big time. It would cause there industry to crash, especially if the employees were like gamestop employees and told by the management to push for the used all day every day to make as much of the profit as possible. Even just from a former gamestop manager and customer standpoint we should not like the way they do business, if they gave you 30 when you returned a new game and then sold it for 34.99 then it wouldnt be so evil and greedy, but they do it shamelessly and they really need to be called out, its worse than pirateing software imo.

Avatar image for Timstuff
Timstuff

26840

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#38 Timstuff
Member since 2002 • 26840 Posts

[QUOTE="Timstuff"]

[QUOTE="Firebird-5"]

seats don't use power the way servers do. and basketball games don't last forever

please stop with the faulty analogies

Firebird-5

They should just come clean and charge subscription fees then, because there's nothing to stop someone from playing a game online and using the servers for longer than what the publisher thinks is fair. And on top of that, you already pay a subscription fee for Xbox Live so I'm not even sure if that is actually paying for anything anymore.

they're selling a license for you to utilise the online services of the game. it's not in their interest, due to the market, to start charging subscription fees (unless it's an mmo) - they would sell less.

In other words, it's all about seeing how far they can bend over the customer before they realize something nasty is about to happen to their hindquarters.
Avatar image for dog_dirt
dog_dirt

2813

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#39 dog_dirt
Member since 2009 • 2813 Posts
[QUOTE="Firebird-5"]

[QUOTE="Timstuff"]They should just come clean and charge subscription fees then, because there's nothing to stop someone from playing a game online and using the servers for longer than what the publisher thinks is fair. And on top of that, you already pay a subscription fee for Xbox Live so I'm not even sure if that is actually paying for anything anymore.

Timstuff

they're selling a license for you to utilise the online services of the game. it's not in their interest, due to the market, to start charging subscription fees (unless it's an mmo) - they would sell less.

In other words, it's all about seeing how far they can bend over the customer before they realize something nasty is about to happen to their hindquarters.

if you bought the game used you are not there customer. why should they give a **** about what you think you entitled too?
Avatar image for chrion133
chrion133

847

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#40 chrion133
Member since 2007 • 847 Posts

[QUOTE="Firebird-5"]

[QUOTE="Timstuff"]They should just come clean and charge subscription fees then, because there's nothing to stop someone from playing a game online and using the servers for longer than what the publisher thinks is fair. And on top of that, you already pay a subscription fee for Xbox Live so I'm not even sure if that is actually paying for anything anymore.

Timstuff

they're selling a license for you to utilise the online services of the game. it's not in their interest, due to the market, to start charging subscription fees (unless it's an mmo) - they would sell less.

In other words, it's all about seeing how far they can bend over the customer before they realize something nasty is about to happen to their hindquarters.

No they are not generally looking to con people, its gamestop who is trying to con us the customer, and the gaming companies out of as much money as they possibly can.

Avatar image for Firebird-5
Firebird-5

2848

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 Firebird-5
Member since 2007 • 2848 Posts

[QUOTE="Firebird-5"]

[QUOTE="Timstuff"]They should just come clean and charge subscription fees then, because there's nothing to stop someone from playing a game online and using the servers for longer than what the publisher thinks is fair. And on top of that, you already pay a subscription fee for Xbox Live so I'm not even sure if that is actually paying for anything anymore.

Timstuff

they're selling a license for you to utilise the online services of the game. it's not in their interest, due to the market, to start charging subscription fees (unless it's an mmo) - they would sell less.

In other words, it's all about seeing how far they can bend over the customer before they realize something nasty is about to happen to their hindquarters.

the number one objective of a business is to maximise profits. don't like it? go live on the moon

Avatar image for AmnesiaHaze
AmnesiaHaze

5685

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#43 AmnesiaHaze
Member since 2008 • 5685 Posts

It sucks but it combats Piracy.

It'll be bad for me if I buy Bad Company 2 used but It won't be so bad if I buy Bad Company 2 new.

LegatoSkyheart

combat piracy how ? piracy is not involved into the reselling process , it will maybe increase piracy even more because you get the same for free with piracywhich you get when buying second hand (single player without possibility to play online)

Avatar image for Timstuff
Timstuff

26840

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#44 Timstuff
Member since 2002 • 26840 Posts

[QUOTE="Timstuff"]

[QUOTE="tenaka2"]

I agree, its such a shame that console gamers are destroying their gaming futures.

chrion133

Is "destroying" our future really that much worse than destroying our past?


BAN THIS FILTH!

Seriously, people... What are we supposed to do when a game is no longer being manufactured, and we still want to own a copy of it? The used market is good because it ensures that all games will be available to buy, sell, trade, and play at any given time. If publishers had their way, every game would be exactly $60 forever, you can only buy a license as a digital download, and each license is permanantly tied to your DNA so no-one can use it except for you. And if they decide to take it off of their online store, too bad, you should have bought it when it first came out.

You may say that used games are robbing our future, but eliminating used games is is going to cause our future to have no history for us to enjoy. Used games will always exist, because there are billions of them out there already that the publishers can't take away, and the sale and trade of those games is always going to compete with the sale of new games on some level. Be thankful that the used game market exists, because it encourages publishers to make games that are worth keeping rather than selling, and it encourages them to make sure that they are worth the $60 asking fee that they ask for.

These are the things you guys are missing here.

If people have enough money for a new car they get one, whereas used cars are much older and cheaper and there is little to nothing in between. If someone has 20,000 bucks to buy a car there not gonna get a used one, if someone has 3,000 they will get an old used car. If that 20,000 dollar car was returned the next day and sold for 18,000 and 100% of the profits went to the salsemen then it would be a problem but that does not happen in that industry.

The sales of very old out of production games does not harm or bother the gaming industry one bit, they have no problem with this. the problem is people returning a game within the week it was released, given 15 bucks for it, and then it goes back on the shelf for 44.99. If you could buy a 3 day old used car for 18,000 and right next to it is a brand new one for 20,000 then almost everyone would buy the 18,000 used and car manufactors would FREAK OUT, big time. Even just from a former gamestop manager and customer we should not like the way they do business, if they gave you 30 when you returned a new game and then sold it for 34.99 then it wouldnt be so evil and greedy, but they do it shamelessly and they really need to be called out, its worse than pirateing software imo.

So then the problem is that customers are not demanding cheaper prices on used games. Somehow, I don't think that that's the result the game manufacturers want from their shenanagins, but I do think there is truth in that-- I think it's pretty absurd to buy a used game for such a ridiculously high markup, and I haven ever bought a newly released game used for this very reason. If I am going to spend more than $50 on a game, I might as well spend the extra few bucks and get it new. Money is tight right now though, and unfortunately people will gladly gobble up a "bargain" price no matter how insignificant it is. It's a matter of supply and demand though, and what we need is smarter customers.

I don't mind giving freebies to people who buy a game new, but to strip out a core element of the game that is advertised prominently on the box unless you pay up is stupid. Cheap shots like that are not going to strengthen the industry overall-- it's only going to mean that instead of selling an old game on eBay for $30, I have to sell it for $20 since no-one will buy it for $30 if it doesn't have the online pass. At best, this is a sidestepping of the issue, and at worst, an attack against consumer freedom.

Avatar image for AmnesiaHaze
AmnesiaHaze

5685

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#45 AmnesiaHaze
Member since 2008 • 5685 Posts

[QUOTE="Timstuff"][QUOTE="Firebird-5"]

they're selling a license for you to utilise the online services of the game. it's not in their interest, due to the market, to start charging subscription fees (unless it's an mmo) - they would sell less.

Firebird-5

In other words, it's all about seeing how far they can bend over the customer before they realize something nasty is about to happen to their hindquarters.

the number one objective of a business is to maximise profits. don't like it? go live on the moon

you're speaking from a company standpoint ... but unless you profit from it you should be on our side , the side of the consumers , or do you enjoy being ripped off ? seems so

Avatar image for Timstuff
Timstuff

26840

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#46 Timstuff
Member since 2002 • 26840 Posts

[QUOTE="Firebird-5"]

[QUOTE="Timstuff"]In other words, it's all about seeing how far they can bend over the customer before they realize something nasty is about to happen to their hindquarters.AmnesiaHaze

the number one objective of a business is to maximise profits. don't like it? go live on the moon

you're speaking from a company standpoint ... but unless you profit from it you should be on our side , the side of the consumers , or do you enjoy being ripped off ? seems so

Short games with no replay value are good for publishers if they sell well. Does that mean we should support games that offer little lasting value to customers? I don't like the idea of supporting companies in making games that are useful as little more than coasters after they've been played through once.
Avatar image for white_sox
white_sox

17442

Forum Posts

0

Wiki Points

0

Followers

Reviews: -1

User Lists: 0

#47 white_sox
Member since 2006 • 17442 Posts
100% agreed. The online pass is a joke. I hear the same complaint every time too, "but the developers need the money". What percent of every game sell actually goes to the developer - about 10 percent (Eurogamer). You'd be better off buying the game used, saving $30, and then sending $10 of it to the actual developer. I don't understand how the company can feel justified to lock out a product when someone paid $60 for it - even if that someone sold the game. I don't understand how the game industry is the only exception to the rule, while everything else in life can be resold without costing the second hand user. It really continues how **** this generation has become in terms of these passes, DLC, and micro transactions. I can only imagine how bad it will get ten years from now.
Avatar image for chrion133
chrion133

847

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#48 chrion133
Member since 2007 • 847 Posts

[QUOTE="chrion133"]

[QUOTE="Timstuff"]

Is "destroying" our future really that much worse than destroying our past?


BAN THIS FILTH!

Seriously, people... What are we supposed to do when a game is no longer being manufactured, and we still want to own a copy of it? The used market is good because it ensures that all games will be available to buy, sell, trade, and play at any given time. If publishers had their way, every game would be exactly $60 forever, you can only buy a license as a digital download, and each license is permanantly tied to your DNA so no-one can use it except for you. And if they decide to take it off of their online store, too bad, you should have bought it when it first came out.

You may say that used games are robbing our future, but eliminating used games is is going to cause our future to have no history for us to enjoy. Used games will always exist, because there are billions of them out there already that the publishers can't take away, and the sale and trade of those games is always going to compete with the sale of new games on some level. Be thankful that the used game market exists, because it encourages publishers to make games that are worth keeping rather than selling, and it encourages them to make sure that they are worth the $60 asking fee that they ask for.

Timstuff

These are the things you guys are missing here.

If people have enough money for a new car they get one, whereas used cars are much older and cheaper and there is little to nothing in between. If someone has 20,000 bucks to buy a car there not gonna get a used one, if someone has 3,000 they will get an old used car. If that 20,000 dollar car was returned the next day and sold for 18,000 and 100% of the profits went to the salsemen then it would be a problem but that does not happen in that industry.

The sales of very old out of production games does not harm or bother the gaming industry one bit, they have no problem with this. the problem is people returning a game within the week it was released, given 15 bucks for it, and then it goes back on the shelf for 44.99. If you could buy a 3 day old used car for 18,000 and right next to it is a brand new one for 20,000 then almost everyone would buy the 18,000 used and car manufactors would FREAK OUT, big time. Even just from a former gamestop manager and customer we should not like the way they do business, if they gave you 30 when you returned a new game and then sold it for 34.99 then it wouldnt be so evil and greedy, but they do it shamelessly and they really need to be called out, its worse than pirateing software imo.

So then the problem is that customers are not demanding cheaper prices on used games. Somehow, I don't think that that's the result the game manufacturers want from their shenanagins, but I do think there is truth in that-- I think it's pretty absurd to buy a used game for such a ridiculously high markup, and I haven ever bought a newly released game used for this very reason. If I am going to spend more than $50 on a game, I might as well spend the extra few bucks and get it new. Money is tight right now though, and unfortunately people will gladly gobble up a "bargain" price no matter how insignificant it is. It's a matter of supply and demand though, and what we need is smarter customers.

I don't mind giving freebies to people who buy a game new, but to strip out a core element of the game that is advertised prominently on the box unless you pay up is stupid. Cheap shots like that are not going to strengthen the industry overall-- it's only going to mean that instead of selling an old game on eBay for $30, I have to sell it for $20 since no-one will buy it for $30 if it doesn't have the online pass. At best, this is a sidestepping of the issue, and at worst, an attack against consumer freedom.

I was a manager at Electronis boutique, Game Crazy, and Gamestop and together have about 6 years experience, So I can tell you factually that even when the economy is great, over 90% of game store customers buy the used for 44.99 over the new for 49.99. It does not take much to talk people into saving money. The pressure from upper management for employees to push used game sales as hard as humanly possible 100% of the time is pretty scary stuff, especially when almost everyone thinks when they get the job that its gonna be all about having fun. Its not. Its about stealing as much money from customers by giving them the lowest, and ripping off the game developers by selling there brand new games for maximum profit. This comes from shareholders and upper management that do not care about video games or us the gamers, only there profits. They are only following the human condition of greed in the free market like any company, but please understand from our perspective, the gamers, they are evil.

Avatar image for Firebird-5
Firebird-5

2848

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#49 Firebird-5
Member since 2007 • 2848 Posts

[QUOTE="Firebird-5"]

[QUOTE="Timstuff"]In other words, it's all about seeing how far they can bend over the customer before they realize something nasty is about to happen to their hindquarters.AmnesiaHaze

the number one objective of a business is to maximise profits. don't like it? go live on the moon

you're speaking from a company standpoint ... but unless you profit from it you should be on our side , the side of the consumers , or do you enjoy being ripped off ? seems so

i'm speaking realisticly. the thing is, publishers are so worried about their quarterly reports that they don't bother building any kind of great relationship with the customer. it's one of the reasons i consider valve to be so successful, because they aren't publicly traded.

it's just a fact of life that companies will do whatever they can to maximise profits. we've got someone talking about economics here, they should realise that the number one priority for a business is to... maximise profits.

Avatar image for AmnesiaHaze
AmnesiaHaze

5685

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#50 AmnesiaHaze
Member since 2008 • 5685 Posts
100% agreed. The online pass is a joke. I hear the same complaint every time too, "but the developers need the money". What percent of every game sell actually goes to the developer - about 10 percent (Eurogamer). You'd be better off buying the game used, saving $30, and then sending $10 of it to the actual developer. I don't understand how the company can feel justified to lock out a product when someone paid $60 for it - even if that someone sold the game. I don't understand how the game industry is the only exception to the rule, while everything else in life can be resold without costing the second hand user. It really continues how **** this generation has become in terms of these passes, DLC, and micro transactions. I can only imagine how bad it will get ten years from now. white_sox
its just a sad excuse for bad deveolopers to rip you off and it obviously works pretty well judging by some comments here , for example rockstar games sell good without online passes and noone complains